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NIH 2 デスヌーダ Mod


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Posted
13 hours ago, Silvist said:

@alpaca21 - First, glad to hear you weren't upset lol, and no problem that your first language isn't English.  I wouldn't have realized it, because you speak English perfectly fine :D

In regards to what you said above, when you say two hashes what do you mean?  Like for example in one mod I'm using I see this in the ini:

 

  Reveal hidden contents

[ShaderOverrideThiefSkirt]
hash = 7bfcb1a8c91d87c6
run = CommandListN2General
allow_duplicate_hash = overrule


[ShaderOverrideThiefSkirtMB]
hash = 2b4f1e31175e9cbc
run = CommandListN2General
allow_duplicate_hash = overrule

[ShaderOverrideThiefSkirtStealth]
hash = 6184c9e3f54823fc
run = CommandListN2General
allow_duplicate_hash = overrule

[ShaderOverrideThiefSkirtStealthMB]
hash = 79394530437cbffd
run = CommandListN2General
allow_duplicate_hash = overrule

[TextureOverrideThiefSkirt]
hash = 05046329
handling = skip
match_first_index = 0
vb0 = ResourceThiefPantiesVB
ib = ResourceThiefPantiesIB
drawindexed = auto

 

[ResourceThiefPantiesVB]
type = Buffer
stride = 48
filename = ThiefPanties.vb

 

[ResourceThiefPantiesIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = ThiefPanties.ib

; color override

[TexTureOverrideThiefSkirtT0]
hash = f32de78d
ps-t0 = ResourceThiefSkirtT0

 

[ResourceThiefSkirtT0]
filename = ps-t0=f32de78d.dds

; specular override

 

[TexTureOverrideThiefSkirtT1]
hash = 9ec5cb14
ps-t1 = ResourceThiefSkirtT1

[ResourceThiefSkirtT1]
filename = ps-t1=9ec5cb14.dds



I may just download one of your mods to compare to get the idea of how to achieve what you are talking about.  I'm haven't gotten to the stage of doing my own mods yet, but I plan to if I can figure it out :P

I honestly forgot what did I ask and why I ask that :|

Posted

@alpaca21 - Haha no worries.  I'm just interested in seeing what I can do.  Only prob is I prefer using 3ds, so I'll have to see what format Nioh 2 meshes are in.  I guess worse case I can import to blender and export/import into 3ds.

Posted
2 hours ago, Silvist said:

@alpaca21 - Haha no worries.  I'm just interested in seeing what I can do.  Only prob is I prefer using 3ds, so I'll have to see what format Nioh 2 meshes are in.  I guess worse case I can import to blender and export/import into 3ds.

I think that's your only way.

Nioh is a bit weird, she's like that one friend that make a snowman in summer, and somehow manage to make a snowman.
The 3D meshes data you got come from text files of their vertex and index buffer, people who made 3DMigoto manage to make plugin for Blender that could turn that text into meshes in blender and then import them as .vb and .ib files.

idk if he made plugin for 3DS Max as well but I think that's very unlikely, so your only option is indeed turning those files in blender into .obj files and work your way with 3DS

be careful about their vertex group, they are an arse to deal with in Nioh, mistake that tend to make the game explode.

Posted
On 3/8/2021 at 3:18 AM, rasec1990 said:

I have noticed that the physics in the breasts work during the cinematics, but they do not work during the gameplay. ty for your work guys good job.

 

 

I have mine fps setting set to 60fps and breast physics do work during gameplay.  It's just more quick and subtle.  If you have a bow, equip it.  As soon as you aim with it and your Hide notch her arrow, her breast should bounce.  Any other rapid or quick movements should also make her breast bounce.

 

If that don't work, it might just be your other settings.  And as someone pointed out, breast physics won't work at 120fps because of a bug.  This is most likely because the pc port is trash compared to the original console version.

Posted
1 hour ago, WearableNine said:

 

I have mine fps setting set to 60fps and breast physics do work during gameplay.  It's just more quick and subtle.  If you have a bow, equip it.  As soon as you aim with it and your Hide notch her arrow, her breast should bounce.  Any other rapid or quick movements should also make her breast bounce.

 

If that don't work, it might just be your other settings.  And as someone pointed out, breast physics won't work at 120fps because of a bug.  This is most likely because the pc port is trash compared to the original console version.

 

It's less of a bug and more of an issue of it being stupidly tied to framerate. At 30 fps (cutscenes, since they are locked to 30) you have honkers bouncing all over the place, at 60 fps the physics are way more subdued but you can still notice them (and this is the case on PS4 as well), and at 120 fps they get lessened so much they disappear. 

 

I wonder if this is something fixable with a mod, but probably not. Or maybe someone could make a workaround, like the jiggle suit in REmake 3.

Posted
16 minutes ago, JoeMesh said:

The fact that developers still tie animations and physics to framerate is baffling to me.

 

 

To be honest I rather have physics engine tied to framerate but considerably more stable for high end and low end spec with only sacrificing subtle change for PC port rather than letting the whole team redo the foundation of the physics engine into overly complicated coding that guaranteed always bring new bugs and problem and another thousands bug issue report after release- which for Nioh who already have a problem- will makes the game more broken than a cheap Japanese hentai games. :/

Posted
19 hours ago, WearableNine said:

pc port is trash compared to the original console version.

 

And they wonder why people like me (PC gamer since the early '90's) rarely purchase games originally released on console. Only 'console' I ever owned was the Atari2600.

 

3 hours ago, JoeMesh said:

The fact that developers still tie animations and physics to framerate is baffling to me.

 

Remember when it was tied to clock speed? Quite a shock installing an old game made for DOS or even Win 95 on a much newer machine and everything goes 'Keystone Cops". . . . 

Posted
1 hour ago, landess said:

 

And they wonder why people like me (PC gamer since the early '90's) rarely purchase games originally released on console. Only 'console' I ever owned was the Atari2600.

 

 

Remember when it was tied to clock speed? Quite a shock installing an old game made for DOS or even Win 95 on a much newer machine and everything goes 'Keystone Cops". . . . 

LOL   I went <Really old systems like Pong, Intellivision, etc> Atari2600 -> Original NES -> PS3/X360 -> Now.

All the while being 99% PC.  The old Atari and previously were just around before I grabbed my C64, which for its day was pretty epic really.  Forget why I got an NES, but if memory is close to correct, it was still early enough that PC gaming hadn't *really* found its start yet.  See an old title "Alley Cat" I believe, and while you're at it, compare the original PC vs NES vs C64 release of "GhostBusters"  I mean... ugh.  Anyways.. I only jumped into Playstation because we'd had this insane, 4 day drunken house party right about when my daughter was 21 (give or take) and my friends and her friends all got together for this upstairs/downstairs binge of booze, beer, gaming, talking, movies, what have you.  But Guitar Hero (one of 'em) was huge then, and everyone wanted to play so... Drunken Walmart Road Trip!  xD

 

Good times..  That was actually a slim PS2, but that's about all it got used for.  About a year later, PS3 was already into like 4th model or something, so I hunted down one of the old hardware compatible originals and got that plus the 360 due to a handful of "exclusive" releases (god those annoy the hell out of me).

 

Back then, it was about the only way to lay hands on virtually the entire Final Fantasy collection, and also put a lot of hours into Heavy Rain and The Last of Us.  360.. hmm.  I'd have to build a time machine to recall exactly what made me go get one.  But I know I burned a lot of hours with the Mass Effect trilogy.  I expect it MAY have been when a lot of friends were doing  Gears 2 multiplayer and wanted me aboard, but they all did Xbox, so my PC couldn't join, blah blah.  But anyways.  BOTH of those now sit gathering  dust most of the time.

 

So.. lol  That was a lot longer than intended.  Anyways.. with the clock speed.  Used to use that in a lot of games to deliberately fast forward, back when our PCs all had the turbo switch.  xD

 

Then for years of course, had to run a little program called "MoSlow"  Was about the only way to get some of those old clock-locked games to even remotely behave before the more modern versions of windows and thus DosBox was born.  ^_^

 

Now, back to the point of developers tying animations to framerate, well.. most of the decent animation studios build animations based on keyframes, and to do that, you need to specify what framerate you're building for.  That much makes sense.  The problem really isn't that the animations are synched to framerate, so much as they don't ever bother to create alternate versions for different ones (which they should).  What we have now is basically they create one set, and then the system tries (and usually fails) to upscale or downscale, either duplicating or dropping frames as it goes, and the result is generally lackluster.  Like back before we had TRUE 4K textures as an option, and some game would try to (on the fly) upscale and render a 1024x768 image as if it WERE a 4K texture, which is... bleh.

 

From their side, I DO get it.  To do it right, you'd have to create several sets of animations for basically anything that animates, and then reliably detect and use the proper sets depending on what framerate any given end-user was running.  It's a lot of work and a lot of file bloat, so I do understand why it's not really done, but if you want quality, that'd be a far better way to go until someone develops a completely new way to do physics and animations completely independent from framerates.  Far as I know, that's not really a thing yet.

Posted

Does anyone know if Maliwei777 has done any work for this game?  He is a really smart Chinese modder who creates excellent nude mods and has even created 3dsmax scripts in the past for allowing the import of custom models into games, such as Resident Evil.  He posts all his stuff on 3dmgame.com which is a Chinese piracy site that requires you to have a Chinese phone number to create an account and access.  I've never been able to use that website, but I know some people on these boards have.  Maliwei777 usually mods triple A titles, so it's hard to imagine he wouldn't have touched Nioh 2.  So, back to the original question, does anyone know if he is working on it or has even produced mods for it yet?

Posted
1 hour ago, delpo said:

Does anyone know if Maliwei777 has done any work for this game?  He is a really smart Chinese modder who creates excellent nude mods and has even created 3dsmax scripts in the past for allowing the import of custom models into games, such as Resident Evil.  He posts all his stuff on 3dmgame.com which is a Chinese piracy site that requires you to have a Chinese phone number to create an account and access.  I've never been able to use that website, but I know some people on these boards have.  Maliwei777 usually mods triple A titles, so it's hard to imagine he wouldn't have touched Nioh 2.  So, back to the original question, does anyone know if he is working on it or has even produced mods for it yet?

No news about Maliwei777 so far.

Moderchan, another excellent modder who mod Nioh 1, is still working on Atelier Ryza 2, he hasn't touched this game yet.

 

Also what's wrong with this thread? This isn't game review thread, smh

Posted
On 3/6/2021 at 1:25 PM, VioletKIRA said:

In case anyone wants, I made some minor changes to Mawpius' Wrap Removal mod from nexus https://www.nexusmods.com/nioh2/mods/105
 

Edited to match lighter skin tones (230,187,155) and have smaller nipples

 

Pretty much seamless from the back, but the front has some minor seams under certain lighting conditions.

You could probably make a better version by exporting the actual skin tex of your preferred skintone then using that to draw/fill the breasts area but I'm far too lazy for all that


All credits to Mawpius, all I did was fiddle around with the color.dds and normal.dds files in paint.net

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color.dds 1.33 MB · 181 downloads normal.dds 1 MB · 165 downloads

What lower body mod is this?

Posted
On 3/11/2021 at 7:45 AM, Silvist said:

@alpaca21 - Haha no worries.  I'm just interested in seeing what I can do.  Only prob is I prefer using 3ds, so I'll have to see what format Nioh 2 meshes are in.  I guess worse case I can import to blender and export/import into 3ds.

If u follow that workflow (Blender->3ds->Blender), I m not sure if the custom 3DMigoto properties will be lost in the process. If it does, u will have to add them back before u can export the mesh successfully in vb format ...

Posted
17 hours ago, VioletKIRA said:


https://www.nexusmods.com/nioh2/mods/80

Nude body rebuild v1.1 (the one that doesn't include any breast changes and is skin tone adaptive) - can find it in the 'old files' section of the download page

 

Thanks. Works fine but I do get an error about it that gives a concerning but harmless beep whenever I launch or reload it though, some conflicts there unless I got the wrong files. Not to hijack to be a troubleshooting thread though. 

Posted
5 hours ago, Scockmuppet said:

 

Thanks. Works fine but I do get an error about it that gives a concerning but harmless beep whenever I launch or reload it though, some conflicts there unless I got the wrong files. Not to hijack to be a troubleshooting thread though. 


Was it an error regarding load priority? I added match_priority=2 to [TextureOverrideN2NudeBottom_d] in NudeBodyRebuilt.ini and match_priority=1 under [TextureOverride_FBody_Texture] for the wrap removal mod's ini

Not sure if it actually matters which gets priority over the other since they seem to work fine either way, but at least the error stops being reported

Posted
2 hours ago, okuliare said:

Yes, the actual tiddies appear bigger than chest-wrapped "tiddies". You will not see me complain about it though! 

The more envious the Nure-Onna are, the better.

Posted

Some modifications in multiple mods (mods of mods?), for personals purposes...
I wanted the wrap removal with darker skin that wasn't the basic ones.

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Posted
On 3/16/2021 at 8:24 AM, silviodante said:

Hi, any chance you could make one for skin tone 187,130,100?

If I can pile on here, can you please make one for this skin tone as well: 192.128.88.

 

Thank you!

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