SAC Posted November 9, 2019 Posted November 9, 2019 Still not really getting the player to fit into the alias conditions What does this faction do, and how do (some) NPCs get added to it? I've noticed some NPCs have it, others (usually others added by mods, like custom settlers) don't have it?
Guest Posted November 9, 2019 Posted November 9, 2019 32 minutes ago, SAC said: Still not really getting the player to fit into the alias conditions What does this faction do, and how do (some) NPCs get added to it? I've noticed some NPCs have it, others (usually others added by mods, like custom settlers) don't have it? This mod is just not meant for the player at all... The Block Approaches keyword comes from the resources esm, if memory serves. That faction, Friendly, is used to make two normally hostile factions friendly so that they will do shenanigans rather than fighting one another as they normally would if they got too close to one another, like if it picked a raider and a gunner, for example. This faction is from RS, not from external mods. And it is only applied to npcs when they fill the aliases NPC1 and NPC2. They leave the faction when the alias quest stops once they shag. But seriously, this mod is not meant for what you are trying to do with it and would require a complete recode from scratch, including all scripts and aliases. Far simpler to make a new mod than to try to undo everything that RS and the Resources ESM are doing. Just saying...
SAC Posted November 9, 2019 Posted November 9, 2019 30 minutes ago, Flashy (JoeR) said: But seriously, this mod is not meant for what you are trying to do with it and would require a complete recode from scratch, including all scripts and aliases. Far simpler to make a new mod than to try to undo everything that RS and the Resources ESM are doing. Just saying... Fair enough, thanks! Opened this separate thread to get some help on a basic timer implementation
Roadtripz Posted November 10, 2019 Posted November 10, 2019 Could someone explain how to add a race to this, specifically, the nanarace also known as the "AnimeRace"? Everyone works except the anime characters.
Guest Posted November 10, 2019 Posted November 10, 2019 1 hour ago, Roadtripz said: Could someone explain how to add a race to this, specifically, the nanarace also known as the "AnimeRace"? Everyone works except the anime characters. And they wont. Im not into children or children looking NPCs being used in that way in ANY of the mods I make. Its all kinds of disturbing and disgusting.
antoniut Posted November 24, 2019 Posted November 24, 2019 Flashy, do you have any plan to recover the romantic part from Rse Shenanigans v4? Thanks
Guest Posted November 24, 2019 Posted November 24, 2019 6 minutes ago, antoniut said: Flashy, do you have any plan to recover the romantic part from Rse Shenanigans v4? Thanks Sorry, I have no plans to ever make or work on sex mods again, if that answers the question...
antoniut Posted November 24, 2019 Posted November 24, 2019 I'm sad to hear this, but if you need to do so...thanks for all your works, and have a good life
Guest Posted November 24, 2019 Posted November 24, 2019 26 minutes ago, antoniut said: I'm sad to hear this, but if you need to do so...thanks for all your works, and have a good life Thanks! But... Its not a function of what I "need to do", but of me working on bigger projects that will carry me further towards my goals than authoring sex mods ever could (or have). Reading between the lines, when mod authors abandon the sloot/sexmod scene, but are still prolifically active in their modding endeavors, what does that usually mean?
antoniut Posted November 24, 2019 Posted November 24, 2019 38 minutes ago, Flashy (JoeR) said: Reading between the lines, when mod authors abandon the sloot/sexmod scene, but are still prolifically active in their modding endeavors, what does that usually mean? I think I understand, I wish you the best ? It would be possible to get the source script files from the old mod RSE Shenanigans? I'm not a modder, but maybe I could tweak it for personal use... Thanks Edit: Or maybe any modder could make a romantic history with it...
Guest Posted November 24, 2019 Posted November 24, 2019 6 minutes ago, antoniut said: I think I understand, I wish you the best ? It would be possible to get the source script files from the old mod RSE Shenanigans? I'm not a modder, but maybe I could tweak it for personal use... Thanks The only source that exists is the one included in RSE II's Shenanigans mod, sadly. A pitfall, of my own making, of using the same ESP file and the same scripts/scriptnames when changing from one build of RSE to the next - the old source was always lost in the updating (and I never released the source for the old Elements build of Shenanigans). Only thing I can suggest is to take the scripts in the build you are talking about and running them through Champollion to decompile them. They won't look pretty in any way, but they will be the source code all the same...
bogdanor Posted December 7, 2019 Posted December 7, 2019 Is there any way that in "Random Shenanigans" does not allow situations like the picture? The "hetero" slider doesn't change anything by 100% ... Maybe there is another modification that would help? Only Random Shenanigans generates such things ..
davidbonde Posted December 11, 2019 Posted December 11, 2019 Its been great having this but there is one niggle that gets annoying. whenever there are any shenanigans in the area and you are in dialogue with someone, it breaks the convo and you have to start again. Its not too bad with short convos, you can click thru again, but some custom followers like darlene go into long dialogue and 3 times i had to keep restarting it. if there was just an option to not keep pulling the camera away each time that would solve it. I dont have the misc mission of shenanigans set on so I dont know why it should be doing it.
Olmech Posted December 11, 2019 Posted December 11, 2019 1 hour ago, davidbonde said: I dont have the misc mission of shenanigans set on so I dont know why it should be doing it. Shenanigans should not be breaking convo or pulling camera away unless one of the two having the convo is selected. Since it cant be the player, Im assuming it is Darlene. Untick companions as being elgible for Shenanigans. Nothing can be done if you are trying to have a conversation and they are selected for action. If it is some other NPC, just turn Shenanigans off till you have finished talking.
Olmech Posted December 11, 2019 Posted December 11, 2019 On 12/7/2019 at 2:38 AM, bogdanor said: Is there any way that in "Random Shenanigans" does not allow situations like the picture? The "hetero" slider doesn't change anything by 100% ... Maybe there is another modification that would help? I used to have this issue with MCG. Finally gave up trying to fix it and uninstalled. I do not think it was a problem with MCG however. I believe it was my installation. Shenanigans does not do what you show for me.
davidbonde Posted December 11, 2019 Posted December 11, 2019 13 hours ago, Olmech said: Shenanigans should not be breaking convo or pulling camera away unless one of the two having the convo is selected. Since it cant be the player, Im assuming it is Darlene. Untick companions as being elgible for Shenanigans. Nothing can be done if you are trying to have a conversation and they are selected for action. If it is some other NPC, just turn Shenanigans off till you have finished talking. yeah thats the thing, i dont have it set for followers, it does it whenever anyone in the area is having shenanigans, 2 settlers, turns camera away from any convo im having. also i was in the institute for the first time mid way thru the long convo with farther then some random shenanigans with 2 doctors happened and broke away the convo with farther.
Olmech Posted December 11, 2019 Posted December 11, 2019 2 hours ago, davidbonde said: also i was in the institute for the first time mid way thru the long convo with farther then some random shenanigans with 2 doctors happened and broke away the convo with farther. Something strange afoot here. Shenanigans has never done that to me. Shenanigans is somehow being interfered with by another mod. It happens sometimes. Ive been using Shenanigans since @Flashy (JoeR) remade it and never had it override a conversation unless the NPC I was conversing with was called for a scene. It has never, ever turned me to face the scene. Thats why he provided a quest pip so you know where the scene is taking place because otherwise, you wouldnt know. What I can tell you is that some weird things happen when you are running multiple call mods. Some just dont play well together. I would suggest turning off the other call mods one by one in mod manager till you find which one is stepping on Shenanigans. EDIT: Looking at your MCM, I would start with Just Business and XDI. If that does the trick, youll just have to decide which is most important to you. I personally have sworn off mods requiring extra interface options because of this.
Guest Posted December 11, 2019 Posted December 11, 2019 2 hours ago, Olmech said: Something strange afoot here. Shenanigans has never done that to me. Shenanigans is somehow being interfered with by another mod. It happens sometimes. Ive been using Shenanigans since @Flashy (JoeR) remade it and never had it override a conversation unless the NPC I was conversing with was called for a scene. It has never, ever turned me to face the scene. Thats why he provided a quest pip so you know where the scene is taking place because otherwise, you wouldnt know. What I can tell you is that some weird things happen when you are running multiple call mods. Some just dont play well together. I would suggest turning off the other call mods one by one in mod manager till you find which one is stepping on Shenanigans. EDIT: Looking at your MCM, I would start with Just Business and XDI. If that does the trick, youll just have to decide which is most important to you. I personally have sworn off mods requiring extra interface options because of this. And once Crime and Punishment releases, you'll likely swear off Just Business too And about the issue at hand... the scene that occurs between two NPCs during a Shenanigans exchange doesn't even include the player, so their is no "look target" for the player in play. Definitely not coming from this mod. Only time the player is involved is if a threesome request is triggering. And in that instance alone, would the player's look target come into play. So if this is happening ALL the time, maybe your threesome chances is too high (if there even is a threesome chances - I don't recall). But then, if it WAS a threesome event, the NPCs would approach the player, in dialogue range, and ask you to join them... so if thats not happening, it likely isnt this mod at all.
davidbonde Posted December 13, 2019 Posted December 13, 2019 Ok well I will live with it for now till I start a new game, then I can start tweaking mods to see what the prob is. Off the top of my head I remember setting some cam option That I think was in AFT mod thou I dont see why that would work on random NPCs. I will start there next time round and get back with my findings.
AinsAnonym Posted December 16, 2019 Posted December 16, 2019 THX mate, but the mod just flipped everything on it's head! Without any modification: the quest stuck on 1 actor, both participants has now female voices (even the one with a great mustache and a six pack, and no, he is not a female). When I try to edit ANYTHING and start FO4 the game says, that I don't have the esp anymore (but yes I have)... Even when I just try to add a female half super mutant race in the esp (Skadi from Nexus). Any idea? (I will reistall RSEE VOL5 till a fix comes out.) Everything aside: Thanks for your mods! Really appreciate it! Guys like you keep Fallout alive not Todd Coward!
Guest Posted December 16, 2019 Posted December 16, 2019 Before people complain about voices, I wish they would understand how this game works in regards to generic dialogue and forced voicetypes on a reference alias. Its so tiring having the explain the same thing over and over again... Anyways, RSE Elements Vol 5 is even more broken than this one. I wouldnt touch that pile of shit with a ten foot pole. You are better off installing Autonomy Enhanced. It just works.
AinsAnonym Posted December 16, 2019 Posted December 16, 2019 Sorry mate if I upset you, I know it must be hard to read every "whiny" asshole's comment like me on the forum. That wasn't my purpose... When I wrote that the voice changed, I meant after the intercourse and permanently! I have a ghoul guy now who sounds like a Woman. I have never encountered this bug with your previous work. The esp error: I don't know... I've been editing esp left and right, and it just popped up. Maybe it has nothing to do with this specific mod... Anyway, thanks again for sharing your work with this community! We really appreciate it!
Inajira Posted December 17, 2019 Posted December 17, 2019 I've just started with RSE2 Random Shenanigans and it is running correctly. However I don't see a way to disable the notification and quest marker every time one happens. can anyone help me? Thanks! 2
dosfox Posted December 21, 2019 Posted December 21, 2019 On 12/16/2019 at 11:57 AM, Flashy (JoeR) said: Anyways, RSE Elements Vol 5 is even more broken than this one. I wouldnt touch that pile of shit with a ten foot pole. You are better off installing Autonomy Enhanced. It just works. I have tried RSE2 Shenanigans with every playthrough since it was released. It has never worked properly for me. On the other hand RSE Elements Vol.5 - Random Shenanigans (v4.0) has worked on those same playthroughs. Not perfectly, but way better than RSE2. It just works. LoadOrder_Fallout4_2019-12-22T10-45-25.txt RSE Elements Vol.5 - Random Shenanigans (v4.0).zip
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