Klaust Posted June 7, 2020 Posted June 7, 2020 On 1/3/2020 at 7:54 AM, AinsAnonym said: To add a custom race (because now you can do that with this mod): Create a patch mod that masters the custom race mod to RSE_II_RandomShenanigans.esp Add new race conditions to the RSEII_Mod_RS_Alias Reference Aliases called NPCOne and NPCTwo. That condition should be GetIsRace == {your custom race} == 1.00, as an OR condition. Just follow what I've done in there - you'll be fine. Just make sure your custom race check is ABOVE the last of my race check conditions as that one is the AND condition (meaning the end of the race list). Go to the RSEII_Mod_RS_Main quest and look at the script properties for RACES called AllowableRaces. Simply add your custom race to that list. Save your new patch mod. Play the game with your custom race now allowable within the Random Shenanigans going on around you.  Could I just edit RSII_RSMain directly? Then don't need to do step 1 and 2.  But I not sure how to do step 3 and 4. Where to insert the code in step 3? Maybe in mod init function? Where is race check conditions list in step 4? I didn't found any function about check.  I just understand step 5 and 6 to add Race Property [CustomRaceName] auto in RSII_RSMain Group Races.
VoraciousAppetite Posted June 25, 2020 Posted June 25, 2020 It seems to me that Random Shenanigans (RS) hangs whenever one of its scenes is interrupted (e.g. death or despawning of actors). I tried to get around this by disabling hostile NPCs and by limiting scenes to within settlements. However, I still have raiders and gunners going crazy in the wilderness. It's possible that the MCM is having trouble communicating with RS. I would like to investigate this, but I wasn't able to find a settings file in either /Data/AAF or /Data/MCM/Settings. Does a settings file exist and if so, where is it located?
Gohan013 Posted August 12, 2020 Posted August 12, 2020 Â Hi Is there a solution for 2 pnj to have an exclusive, non-random relationship? Example: jun long and Marcy long (sorry for my english) Thanks Â
Rias_Gremory23 Posted August 22, 2020 Posted August 22, 2020 So i have this set to dogs are allowed but dogmeat never gets any action even when settlers are around him
Rias_Gremory23 Posted August 31, 2020 Posted August 31, 2020 Are the dialogues supposed to be voiced? I found voice files for this mod in my data folder but whenever shenanigans happens I see the npc dialogue subtitles but no voices
Rias_Gremory23 Posted September 17, 2020 Posted September 17, 2020 So i encountered this problem where the random shenanigans quest started but i didnt know who it was. So i started following the quest trail through vats but i encountered some trappers and of course my companions started shooting and apparently it was two of those trappers that were doing the deed but they got killed mid-boink. Now the random shenanigans quest is still appearing on my pip-boy in the misc tab but it's greyed out. Resetting the mod through mcm didnt seem to fix it. Inititiating a sex scene manually didnt fix it either
dosfox Posted September 19, 2020 Posted September 19, 2020  Spoiler I gave RSEII Random Shenanigans a few good tries, and could never get it get to work. So every time i rolled back to RSE Elements Vol.5 Random Shenanigans (v4.0) - an older iteration by the same author. Simpler, far more stable, and IT JUST WORKS. There are some known issues - the quest marker is less than reliable, you should end active animations before fast travel, etc. You cannot run this version of Shenanigans alongside any other RSE2 plugins or the RSE2.esm. RSE Elements Vol.5 - Random Shenanigans (v4.0).zip  INSTALLATION (recommended AAF INSTALL ORDER, as used in video) AAF beta 147b  Fusion Girl 1.61 BodyTalk v2.75 with erection 1.0 and build morphs Vioxsis' Strap-On's of Fallout 4 by anek v.5.0.0 Strap-on, viodoe, dick for female/servitron 3.1 * build strap-on(s) in Bodyslide with morphs AAF Creature Resources Creature pack 3.00 SavageCabbage's Animation Pack 1.2.4 BP70s Sex anims 2.4 FO4 Animations by Leito 2.0a Atomic Lust 2.6.1b Voice Fix for Leito FF animations Custom moans Indarello Patch for Animations v7.8 * BodyTalk v2.75 with erection 0.0 and build morphs Silverperv's Erection Fix v7.8 Scripted Cum Overlays v.1.3.4 RSE Elements Vol.5 Random Shenanigans (v4.0) WOTC v1.2.0  Recommend replacing AAF's AAF_equipmentSetData.xml with this: AAF_equipmentSetData.xml to avoid "equip vanilla clothing during animations" fault  SETUP: To quote @Guest, the Arousal System is a "huge pile of shit", so disable all the settings for that:   These are the Shenanigans settings i used for the above video (for testing purposes), obviously over the top, but choose your own action frequency by adjusting the cooldown setting and the day/night "chances of" settings.   BTW I was running this same scene for some 90 minutes before and an hour after the video was captured, without one crash or shenanigans freeze. I'm pretty sure RSE2 Shenanigans can't do that.  1
dePog Posted October 15, 2020 Posted October 15, 2020 OK, so you see a Random Shenanigans quest appear in your Pipboy, or one of the NPCs propositions you. Then you go to the place where the quest marker is and ......  Nothing! They stand there looking at you. If you try to talk to them all you get is "You wanna trade?"  I see other NPCs having it off with each other, but have no idea how you get some action for your player. Any suggestions?
xyzxyz Posted October 17, 2020 Posted October 17, 2020 Could it be that this mod has problem with placing the actors? It often has problems with adding a NPC to the fitting sex role in the animations. Male NPCs play the female actor and other way around.
dosfox Posted October 17, 2020 Posted October 17, 2020 10 hours ago, xyzxyz said: Could it be that this mod has problem with placing the actors? It often has problems with adding a NPC to the fitting sex role in the animations. Male NPCs play the female actor and other way around. Unfortunately RSEII: Random Shenanigans seems to be BROKEN, ABANDONED and UNSUPPORTED. Â Please try this instead ... RSE Elements Vol.5 - Random Shenanigans (v4.0).zip ... it just works. 1
xyzxyz Posted October 17, 2020 Posted October 17, 2020 26 minutes ago, dosfox said: RSEII: Random Shenanigans is BROKEN, ABANDONED and UNSUPPORTED.  Try this instead ... RSE Elements Vol.5 - Random Shenanigans (v4.0).zip It just works. Where are the differences to the old mod? Only bug fixes?
dosfox Posted October 17, 2020 Posted October 17, 2020 13 hours ago, xyzxyz said: Where are the differences to the old mod? Only bug fixes? "RSE Elements Vol.5 Random Shenanigans v.4" IS the old mod, by the same author. Shenanigans v.4 predates RSEII Shenanigans by several versions. This version is basically @Vinfamy's original 4Play Autonomy mod updated to AAF and with MCM settings. After this version Shenanigans became more and more buggy and unplayable.  These are the bugs i have found with v.4: Unfortunately there is an "Arousal System" packaged with Shenanigans v.4 that the author later described as "a pile of shit", but fortunately you can disable it in the MCM settings. The quest marker is slightly "unreliable", but not game-breaking. If you fast-travel while a Shenanigans scene is running, those npcs will probably still be naked when you return. The Masturbation notification happens, but i have never actually witnessed a solo scene. If used outside settlements, Shenanigans really fucks up gameplay! ? This version of Shenanigans probably won't work if any RSE2 mods are installed. Overall nothing game-breaking. For me, RSE Elements Vol.5 Random Shenanigans v.4 is a reliable set-and-forget Settlement environment enhancer. The only hard requirements are AAF and your choice of animation packs.  BTW, these are some of the Shenanigans v.4 features that recent advances in AAF have revealed: If you have suitable animation packs, Shenanigans will randomly generate multi-NPC scenes (3somes and more). If you have suitable animation packs and UCF, you can "F11" an active Shenanigans scene and JOIN IN! 1
xyzxyz Posted October 18, 2020 Posted October 18, 2020 Is the dog and creature part of this mod working? i have only ever seen humans participating in acts.
xyzxyz Posted October 18, 2020 Posted October 18, 2020 13 hours ago, dosfox said: "RSE Elements Vol.5 Random Shenanigans v.4" IS the old mod, by the same author. Shenanigans v.4 predates RSEII Shenanigans by several versions. This version is basically @Vinfamy's original 4Play Autonomy mod updated to AAF and with MCM settings. After this version Shenanigans became more and more buggy and unplayable.  These are the bugs i have found with v.4: Unfortunately there is an "Arousal System" packaged with Shenanigans v.4 that the author later described as "a pile of shit", but fortunately you can disable it in the MCM settings. The quest marker is slightly "unreliable", but not game-breaking. If you fast-travel while a Shenanigans scene is running, those npcs will probably still be naked when you return. The Masturbation notification happens, but i have never actually witnessed a solo scene. If used outside settlements, Shenanigans really fucks up gameplay! ? This version of Shenanigans probably won't work if any RSE2 mods are installed. Overall nothing game-breaking. For me, RSE Elements Vol.5 Random Shenanigans v.4 is a reliable set-and-forget Settlement environment enhancer. The only hard requirements are AAF and your choice of animation packs.  BTW, these are some of the Shenanigans v.4 features that recent advances in AAF have revealed: If you have suitable animation packs, Shenanigans will randomly generate multi-NPC scenes (3somes and more). If you have suitable animation packs and UCF, you can "F11" an active Shenanigans scene and JOIN IN! Since I use other RSE mods, I can't use your version?
dosfox Posted October 18, 2020 Posted October 18, 2020 On 10/18/2020 at 10:39 PM, xyzxyz said: Is the dog and creature part of this mod working? i have only ever seen humans participating in acts. Then watch this video. Dogs and supermutant settlers work just fine. - Note that the only dogs that will work with Shenanigans v.4 are Dogmeat and clones of Dogmeat. {You can spawn these yourself with console command "spawn 1d15c". These dogs cannot be moved to another settlement or assigned to tasks but will loiter around the area where you spawned them and engage in Shenanigans as required. Make sure you have a kennel and a dog bowl for each dog or they may wander off. I rename the clone dogs with RenameAnything to avoid confusion and to allow AAF to distinguish between them. OOPS sorry, this method for spawning extra dogs only applies to RedRocket settlement!} - I use Multiracial Workshop Actors from SKK to generate Supermutant settlers. These mutants can be assigned to settlements and tasks and work well with AAF and Shenanigans v.4. They are also quite funny. Dress them up with Supermutant Clothing for even more fun. On 10/18/2020 at 10:46 PM, xyzxyz said: Since I use other RSE mods, I can't use your version? Haven't tried it myself. The worst that can happen is that Shenanigans won't work or the RSE2 mods won't work, and you'll have to uninstall one or the other and go back to a previous save. I remember there were some warnings about RSE Elements and RSE2 not being compatible, but all those forum pages have long since gone. Please let us know if it works!  (Please note that this is not my mod. I am simply reposting an earlier fully functioning version of Shenanigans for the benefit of those who can't get RSEII Shenanigans to work. All credits to@Guest.) 1
xyzxyz Posted October 21, 2020 Posted October 21, 2020 Can I disable that he player gets chosen for animations? Sometimes I look the other way and Boom I'm in an animation. Often even during running AAF animations started by other mods.
dosfox Posted October 22, 2020 Posted October 22, 2020 7 hours ago, xyzxyz said: Can I disable that he player gets chosen for animations? Sometimes I look the other way and Boom I'm in an animation. Often even during running AAF animations started by other mods. This is one of the annoying buggy features of RSEII Shenanigans. There is no fix. Â By comparison, RSE Elements Vol.5 Random Shenanigans v.4 does not interact with the player character at all.
xyzxyz Posted October 22, 2020 Posted October 22, 2020 On 10/18/2020 at 12:21 AM, dosfox said: . Do you work on that mod? The mcm menu could use some work. It's very hard to understand what each setting is since the description is basically noneexistent. And this version has the same positioning problems/ wrong actor assignment in animations. But it runs with RSEII installed. Are you certain your version is better than the other? I have the same bugs and some features are not working. For example the player+NPC start no animation when I beg for sex. NPC-NPC action works fine.
xyzxyz Posted October 22, 2020 Posted October 22, 2020 How can I add a 3rd person to a threesome when the player begs for sex?
dosfox Posted October 22, 2020 Posted October 22, 2020 5 hours ago, xyzxyz said: Do you work on that mod? The mcm menu could use some work. It's very hard to understand what each setting is since the description is basically noneexistent. And this version has the same positioning problems/ wrong actor assignment in animations. But it runs with RSEII installed. Are you certain your version is better than the other? I have the same bugs and some features are not working. For example the player+NPC start no animation when I beg for sex. NPC-NPC action works fine. Firstly let's be clear: Shenanigans v.4 only generates NPC-NPC scenes, it does not involve the player character in any way. From the problems you describe it sounds like either: 1. You still have RSEII Shenanigans installed, 2. RSEII is interferring with Shenanigans v.4, or 3. You may have enabled the Arousal System packaged with Shenanigans v.4.  Shenanigans v.4 has no problems with positioning or actor assignment in my experience.  It was probably too optimistic to suggest that Shenanigans v.4 might work with RSEII installed. But check that you don't have RSEII Shenanigans installed and that the Shenanigans v.4 Arousal System is disabled and see if that works for you  These are the MCM settings i use for Shenanigans v.4: Spoiler SETUP for RSE ELEMENTS VOL.5 SHENANIGANS V.4: To quote @Guest, the Arousal System is a "huge pile of shit", so disable all the settings for that:   These are the Shenanigans settings used for the above video. Choose your own action frequency by adjusting the cooldown setting and the day/night "chances of" settings.  Â
xyzxyz Posted October 23, 2020 Posted October 23, 2020 53 minutes ago, dosfox said: Firstly let's be clear: Shenanigans v.4 only generates NPC-NPC scenes, it does not involve the player character in any way. From the problems you describe it sounds like either: 1. You still have RSEII Shenanigans installed, 2. RSEII is interferring with Shenanigans v.4, or 3. You may have enabled the Arousal System packaged with Shenanigans v.4.  Shenanigans v.4 has no problems with positioning or actor assignment in my experience.  It was probably too optimistic to suggest that Shenanigans v.4 might work with RSEII installed. But check that you don't have RSEII Shenanigans installed and that the Shenanigans v.4 Arousal System is disabled and see if that works for you  These are the MCM settings i use for Shenanigans v.4:  Hide contents SETUP for RSE ELEMENTS VOL.5 SHENANIGANS V.4: To quote @Guest, the Arousal System is a "huge pile of shit", so disable all the settings for that:   These are the Shenanigans settings used for the above video. Choose your own action frequency by adjusting the cooldown setting and the day/night "chances of" settings.   Wow, your mcm looks completly different. Maybe because my game uses german as main language. RSE 2 Shens is removed. The arousal system offers player-support. I tried the arousal system but if you say it doesn't work my problems are no surprise ^^ So the relationship part doesn't work too? Sadly I have often problems with actor placement but not just with this mod. Â
dosfox Posted October 23, 2020 Posted October 23, 2020 2 hours ago, xyzxyz said: ...I tried the arousal system but if you say it doesn't work my problems are no surprise... It was actually the author who said the Arousal System didn't work. I've never even tried it. ? So it sounds like Shenanigans v.4 is working for you even with RSEII installed. That's great, thank you for trying it! If you want to clean up positioning and have a more Shenanigans-friendly set of animations, try Indarello's Patch.
xyzxyz Posted October 23, 2020 Posted October 23, 2020 6 hours ago, dosfox said: It was actually the author who said the Arousal System didn't work. I've never even tried it. ? So it sounds like Shenanigans v.4 is working for you even with RSEII installed. That's great, thank you for trying it! If you want to clean up positioning and have a more Shenanigans-friendly set of animations, try Indarello's Patch. Yeah, maybe not. The creators of AAF hate Indarellos stuff ^^
dosfox Posted October 23, 2020 Posted October 23, 2020 38 minutes ago, xyzxyz said: Yeah, maybe not. The creators of AAF hate Indarellos stuff ^^ There were some issues earlier in the development of Indarello's patch but they have been addressed and it is now much more compatible and reliable. Don't believe the haters, they haven't used the later versions. I highly recommend using Indarello's patch with Shenanigans v.4, just note the requirements and install instructions carefully.
xyzxyz Posted October 23, 2020 Posted October 23, 2020 2 hours ago, dosfox said: There were some issues earlier in the development of Indarello's patch but they have been addressed and it is now much more compatible and reliable. Don't believe the haters, they haven't used the later versions. I highly recommend using Indarello's patch with Shenanigans v.4, just note the requirements and install instructions carefully. Too risky. And RSE Shens does start sex between player and NPC. Completly out of the blue and at the worst possible time and location like during a fight with a deathclaw in the glowing sea. Or at least it tries to start them. I can see the AAF wizard collecting for the animation but the animation didn't start. Sometimes NPCs join in already started animations and change it to a hreesome. So No real difference to RSE 2 Shens. I removed RSE 2 ressources but the problems haven't changed.
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