LongDukDong Posted March 8, 2022 Posted March 8, 2022 (edited) If that's the basis, doing FINE. Could have a longer hem I guess? But could work out fine for both male and female. After this worked out, lower garments and something unisex for footwear. Sandals? THOSE shouldn't be a problem... I guess. Might have a version 1.0 BU original voice set soon. Not complete as I think it should have the No-MBP vocals too. Edited March 8, 2022 by LongDukDong
Melamkish Posted March 8, 2022 Posted March 8, 2022 (edited) Ducky, I know your busy with a lot, but if you can be a bit more specific, I will be more than happy to give it a go. For example, when you say a little longer, do you mean mid thigh, knee length, or, just like this picture, etc. Sometimes it is hard to get ideas out of the head and on to the keyboard as I know only too well.? Just so you have an idea (and hate to waste the space here), but here are some old pics from around 2008 or so that I did. Except for the last one, which was rendered by someone I was working with. Will give you an idea of what I can do once all the rust is off my fingers. Some of these were concept renders to check progress. Figures are not mine. First the dress I was using as a basis for the Prosti Shirt. Next a swim outfit based on underwear I was working on. Another outfit and gun prop. The Mobile weapons platform that I did from scratch, completely rigged and mobile. And last, a render that the gentleman in England that I was working with, sent to me. The only thing I am really concerned about, is getting all set up in Nifscope, but even though some info is outdated, I have been going thru the old Bethesda forum archives and finding some of the stuff I had forgotten. It's more about getting the base mesh set up before I start tweaking and adding details. ☺️ Edited March 8, 2022 by Melamkish Add comment and fix spelling error
Melamkish Posted March 8, 2022 Posted March 8, 2022 (edited) Oh, by the way, I’m going to redo the outfit. I made some mistakes and as I find some of the other stuff I did, I realized that my technique was flawed. Every modeling program used different scales and rotation assignments. The Nif exports the obj at 10% and the object lying on the floor on it’s back. When I first exported the body parts to size against, I left them as individual sections, and tried to align each. Today I re-exported and welded the body parts and found out the alignment of the shirt was off. I want to make sure that when I try to Nif these, that I send Blender the right scale, etc. Not to worry, this is getting easier as I tear down the cobwebs. And as a side note, that Weapons platform I did was what I really cut my modeling teeth on. 2.1 million polygons. Did I model all of them? Nooooo! Lots of cloning and things like that. I found some sci-fi mech armor, and I may try to make that into some sexy armor when done with the shirt. The boots and such are close enough to easily modify. Later. Edited: Found the problem. Missed some hidden lines and vertexes. Must have hit some extra keys by mistake. Already fixed and should have it mostly done tonight. Edited March 8, 2022 by Melamkish Add Findings
Melamkish Posted March 8, 2022 Posted March 8, 2022 One more post tonight. When I did the first shirt took a couple days. I did this in less than an hour. Still more to do, but I think headed in a better direction? Now that the geometry is fixed, Started on the ruffles. Currently plan on between the two rings by cuffs and shoulders. Bottom of the shirt is about mid thigh. I can do some pants and sandals, also. Keep me posted.
LongDukDong Posted March 8, 2022 Posted March 8, 2022 6 hours ago, Melamkish said: The Mobile weapons platform that I did from scratch, completely rigged and mobile. Hrm... the two ladies in front... is the blonde available? :D 6 hours ago, Melamkish said: Ducky, I know your busy with a lot, but if you can be a bit more specific, I will be more than happy to give it a go. For example, when you say a little longer, do you mean mid thigh, knee length, or, just like this picture, etc. Sometimes it is hard to get ideas out of the head and on to the keyboard as I know only too well.? Okay... let's say knee-length. Hrm, nice bikini there. Makes me think that... the female variation would be a nearly opaque skirt of sorts with the (fairly skimpy) underwear underneath. For the males, perhaps shorts of a sort that match in detail. Er, minus the hosery. I'm just spitballing here. :P But basically, both show off their legs. Geez, where DID this guy come from I was planning on uploading, but I found a bit of a flaw in one of my mods, something I have to fix. It's not a 'crash/boom' error, but an annoyance for some reasons I won't get into right yet.
Melamkish Posted March 9, 2022 Posted March 9, 2022 Took a quick look at your pic above yesterday evening and got rough pants and sandals. Got everything fitted fairly well. If this is close to what you want will finish final fit and stuff. Few questions. 1. Sleeves. The two loops I mentioned. In the first pic in previous post there are ruffles without these loops. I can leave them in or take them out and just do the ruffles. (I put them in for visual reference when fitting the arms). 2. Chest area. Open enough or more? Length looks just above the knees. 3. Pants. Gave a bit of a bulge in crotch area and will/can make it more pronounced when I add more geometry. The loop near the bottom should be just below the knee. Can make the leg area a bit more loose looking, if desired. 4. Sandals. Did you want a closed toe like shown with totally open back, or slight heel cup or strap? Will mirror the other one when done. Female version Now the top may not be interchangeable as the geometry in the breast area is significantly different. So without the change, someone using an HGEC body with BBB, fit no good. Not a real problem as I can do a separate female version. 1. Panties. Regular type skimpy panties, or bloomer/nicker style with a little leg length? 2. Skirt. Short/medium? I like the - just below the crotch look, or slightly above. Of course, can go longer. 3. Shirt. Length? Probably same basic style? 4. Sandals. Same as above? Don’t know how much you know about the modeling process, but will explain as necessary and also for anyone else that wants to know. When creating, quads are generated, adding more as fit and features are added/checked. I have a temporary subdivision key and can toggle smoothing back and forth. Get the basic shape before adding edges and back faces for things like collars, sleeves, hems, etc. The game engine uses tri’s, not quads, so, obviously have to be close to done before converting to tri’s and last fit checks. And converting quads to tri’s doubles the geometry, the less used, the easier it is on the game assets. Game engine also uses UV mapping, so, of course that has to be done as well as weight mapping for bone rigging. Let me know when you get a chance.
LongDukDong Posted March 9, 2022 Posted March 9, 2022 Well, the loop, as it were, could be where the seam is that connects the ruffles to the thicker sleeve material. Though, said loop would likely be thinner and not so prominent. OR it can be removed. I would say, it depends how it looks with the final design, eh? The chest area looks fine. HE's advertising, not giving free samples. Lord knows HERS is gonna be entertaining. The Pants are fine. Insofar as the sandals, have them both the same... Keeping in a vanilla vein, I think it be best not to have raised heels. How do you have BLOOMERS with a short short Skirt? Hahaha... Definitely the panties and a short skirt. Perhaps not as 'short' as you would normally suggest IF you can make the skirt material.... see-thru? Hey, he has a bulge for his advertisement... Optionally, the way the yellow bikini bottom in your above pic could work. Oh, I've seen some streams of friends modeling. One did too good a job smoothing out a round head for a model and ended up with a NEARLY A MILLION VERTICES!!!! Yeah, had to cut that down significantly. It turned out really well in the long run. ♦ ♦ ♦ On 3/1/2022 at 9:28 PM, Melamkish said: Did you ever solve your Bendu Olo issue? I seem to remember having him pop up in one of my games some time ago. He is the result of using the console to "CreateFullActorCopy", if I remember the WIKI entry correctly. Would you happen to have the link to that wiki? I don't use the CreateFullActorCopy command from the console. However, it is a feature used within LoversSlaveTrader if you are DETERMINED to enslave a bandit or other NPCs that would respawn and vanish. And it is also a key factor in either version of HiyokoGenerator, either copying a model from a pre-defined selection (MBP original) or copies one of the parents themselves for the creation of a Hiyoko. Yeah, Bendu does show up.... typically if you have large numbers of copies abound. ♦ ♦ ♦ I got delayed in doing some of the fun work, and (as you may have guessed) labored upon the Tamago/Hiyoko Set. A new update made just 27 minutes ago, fixing an issue regarding the Hiyoko Cleaning system and some alterations for the Settings menu. However, I see some 'bloat' appearing in my savegame files. I spent quite some time playing/testing/observing the mix of files that may be generating it. Fortunately, it is not the Tamago/Hiyoko Set, nor much of what I made or reworked. However, by the process of elimination (and freakin hours of playthrough), it does appear to be caused by my TamagoSetbodyOverride. I am not all that acquainted with Setbody, so this will take a lot of study. It does create a pair of arrays to hold some data. So my best guess is that it is not erasing this data properly.
Melamkish Posted March 10, 2022 Posted March 10, 2022 1 hour ago, LongDukDong said: Bendu Olo Bendu is hard to find info on. He was also used in Skyrim https://en.uesp.net/wiki/Oblivion:Bendu_Olo This doesn't really give much detail, and in the "edit" tab near the top, has some additional info, but not much is related. It took me awhile when I was searching and it could have been in a forum post. Today the only post I could find was from 2013 and did talk about placeatme vs createfullactorcopy. Someone was asking about creating animals using the console and the response was something like - using placeatme on an animal/creature instead of createfullactorcopy to prevent creating Bendu Olo. I may have found it on the CS wiki by just random searching. The LST use may not be an issue, That has been there for a long time, although there were some forum posts, if I remember. The Old Lovers Slave Trader v1.0 update Log make this change - "When the option to copy enslaved actors (for enslaving spawns & other actors with no low level processing), the copy will retain the equipment of the original actor." Lol, the knicker idea was something like - skirt ends at or mid crotch, and the bottom of the knickers barely past the skirt.
LongDukDong Posted March 10, 2022 Posted March 10, 2022 1 hour ago, Melamkish said: Someone was asking about creating animals using the console and the response was something like - using placeatme on an animal/creature instead of createfullactorcopy to prevent creating Bendu Olo. Mmm... unfortunately, I cannot replace CreateFullActorCopy with PlaceAtMe since the subjects are themselves in-game references and not subjects in the database. I could use PlaceAtMe to make a copy of a creature in the database just fine. But if I had the formID of a particular sexy Spriggan in the distance, I could use PlaceAtMe to teleport that particular reference to stand right in front of me, the reference teleporting rather than another being newly created. It would be SO great if some updated OBSE or EngineBugFixes takes care of Bendu.
fejeena Posted March 10, 2022 Posted March 10, 2022 (edited) Hooker clothes Female: all the clothes I use in Lovers Prostitute, GwedenBrothel, Dibellas Watch Spoiler Lovers Prostitute No clothes just tattoos oh, male clothes GwedenBrothel Dibellas Watch Male clothes Apachii Heroes Store Spoiler for the cold north for port cities Others both the same nif i just deleted some parts. ------------------ Place at me. Never use it ! https://www.ei-der-zeit.com/wiki/index.php/Oblivion:Häufige_Fehler https://cs.elderscrolls.com/index.php?title=PlaceAtMe https://cs.elderscrolls.com/index.php?title=Removing_"Placeatme_Objects" Edited March 10, 2022 by fejeena
LongDukDong Posted March 10, 2022 Posted March 10, 2022 Oh, so now I gotta see if I can make these Gigolos? Yep, I recognize the Princess Leia outfit 4 hours ago, fejeena said: Place at me. Never use it ! https://www.ei-der-zeit.com/wiki/index.php/Oblivion:Häufige_Fehler https://cs.elderscrolls.com/index.php?title=PlaceAtMe https://cs.elderscrolls.com/index.php?title=Removing_"Placeatme_Objects" Ouch. So that causes bloat too. Good to know. UNFORTUNATELY, many a scripted summons may use those, including Lovers Creatures. I may have to look into the use of MoveTo perhaps? Cest la vie.... Dammit! They need to work a bit more on those EngineBugFixes! @fejeena Query. When you play, are the vanilla vocals in English or German?
Melamkish Posted March 10, 2022 Posted March 10, 2022 (edited) Bendu Olo The search continues. As I change and refine my search criteria, I am finally starting to find some of this stuff (technical). Still haven't found a lot, but between modeling session, or when I take a break, I will keep searching. So far - FormID or Reference Bug This bug, first recognized around the beginning of April 2007 is now fixed by an official patch (1.2.0416) released on April 30 2007. The patch is included in copies of Shivering Isles for PS3, so the Reference Bug does not occur. Note about the bug: The game creates unique items (requiring a FormID) regularly, but the initial scripting did not recycle them with gameplay as intended. Normally this was a difficult limit to reach, but early PC mods and Shivering Isles then introduced some scripts that took up vast numbers of FormIDs by mistake, causing affected games to delete dropped items after saving and loading, then later corrupting saved data, even to the point of resetting the player character back to their placeholder name, "Bendu Olo". 2009 - For some reason, Beth put the Oblivion Patch in the Shivering isles install instead of the Oblivion install. You only need to install the latest patch, v1.2.0416, all of the stuff from earlier patches are included. If you have Shivering Isles, DO NOT use the Oblivion patch, ONLY use the latest Shivering Isles patch. All of the oblivion stuff is included. There is only one English version SI patch for both US & UK versions. If you DO NOT have Shivering Isles, use only the latest Oblivion patch for the language version on your original install disk. 2016 - Game crashes after activating new 'DiabloEF 6 in 1.esp' file... I have opened this new 'DiabloEF 6 in 1.esp' file in TES Construction Set and what I see??? this ESP has added an NPC named Bendu Olo as a PLAYER !!! 2019 - Object scripts can run on an actor, but putting these onto the player NPC (Bendu Olo) directly is highly conflict-prone. Now, I use the Diablo Elf mod, and I am pretty sure it was updated on the Nexus, years ago. I mention this because a few other forums posts mentioned similar issues with various mods, so it could be coming from an old mod. 8 hours ago, fejeena said: Hooker clothes - I certainly like the female mods. I use the female version of the Apachii Goddess outfits. Here is a preview of the female version. Note that the ruffles on the sleeves are the same for the male. There are 5 going around. They look like they stick out a bit to far. Skirt falls about 1-2 inches below crotch at the center. Tried a tilted hem, could be straight. Are Panties skimpy enough? Just tried the Pics in Spoilers (figured it out) Spoiler Edited March 10, 2022 by Melamkish Minor formatting
fejeena Posted March 10, 2022 Posted March 10, 2022 (edited) My vanilla voices are german ( And german Mods with voices: Orden des Drachen, Der Albtraum, Florianus, Marodan Osdakal, Daemonengruft, XF ) And I rename voice folders of english Mod since I installed the first with voices and and wondered why I didn't hear any voices. (2007 or 2008 ? ) ---------------------- Place at me is also in LoversBitch ( WappyOne made the scripts ) In my scripts I always use Moveto Player or XMarker ------------------- I only have Apachii Goddess store meshes and textures installed, not the esp. I use it as resources for other mods. The Apachii heroes store I had to search first... Didn't find the mod, had to unpack the old OMod. Edited March 10, 2022 by fejeena
LongDukDong Posted March 11, 2022 Posted March 11, 2022 I caught all that within the Wiki you suggested. The Reference Bug was more of a red herring, nothing to do with Bendu. It's really the use of the CreateFullActorCopy, command that is the issue. And I am going to assume multiple usage and likely proximity to the copies when saving/loading increases the chance of that old Anvil King appearing. The shirt doesn't seem to accentuate her form as yet. As far as the sleeves, I guess the right texture will work with it. *SHRUGS* Insofar as panties, G-Strings are what I would see as too skimpy. These aren't skimpy enough. That's what I was afraid of.... German voices, and I have no German vocal packs. Granted, I don't speak it, even though I do have the heritage. Unless I can see around it, I'm afraid I'm stuck using CreateFullActorCopy. xMarker I've used since the old-school doubleface fix. And MoveToMarker is great. But neither is suitable for making duplicates of references, which the HiyokoGenerators flatly requires. It's not moving a predefined body into position. It's making a copy, throwing details into the copy, then shoving it between the mother's knees during labor.
fejeena Posted March 11, 2022 Posted March 11, 2022 What is the problem with the voices? If you want to hear voices the voice folders must have the correct names from your game's language. What's the problem with german? Do you have French, Italian, Spanish, Japanese voice packs? I once had a english Mod with voices, but the voices were so bad that i uninstalled the folders and just played the mod with subtitles.
LongDukDong Posted March 11, 2022 Posted March 11, 2022 Aw, I was curious as to what language people of other nationalities were using. Curious, per say, if the only difference were the subtitles while I am working on vocal packs. You informed me that the non-English versions do come with stock-vanilla dialog in the other languages, and I unfortunately do not have xVASynth vocal packs for those actors. UNLESS... the actors are the same and actually doing the dialog in German. That, I highly doubt.
Melamkish Posted March 11, 2022 Posted March 11, 2022 About the CreateActorFullCopy, when the issue came up years ago, I seem to remember it coming up in the forums here and that TC/HC had some type of "workaround" to make them work. The discussion was somewhat related to the Bendu issue. When you had the Bendu issue, I was just trying to help you find your problem. Although it takes a bit of time (but is worth it to find other stuff I need to remember) I will take a look at some of the old forum posts here and see what I can find. I've also been hunting for old Nifscope and Blender posts for when I get to rigging our stuff. The female version was basic setup and comments noted. I have already reduced the height of the ruffles and am working on breast geometry to help fit various body shapes. String-kini. Can do.?
fejeena Posted March 11, 2022 Posted March 11, 2022 Non-English voice acting versions are german, French, Italian, Spanish, if I googled that correctly. In Steam you only get the german, French, Italian and english version, the spanish version is no longer available. Japanese: Close to a million words were translated (including ALL the books!) and the opening and closing cutscenes were re-recorded in Japanese. The game features subtitles in Japanese, the voice remains in English. And most other Oblivion versions are the same. the voice remains in English. But if the race names are changed also the voice folder names are changed even if the voice files are in English.
LongDukDong Posted March 11, 2022 Posted March 11, 2022 So you have no problems if all the English vocals for Han PL appear within the Argonier\M folder? Fine. Hope you enjoy the PM. Though, the script editor looks weird (I gotta get used to it).
fejeena Posted March 11, 2022 Posted March 11, 2022 Yes. english folder Argonian rename to german folder Argonier and everything is fine and i hear the voices. ( Oh I hear voices... maybe I should see a doctor ) Of course the best are the nord In English, german, italian games the voice folder is Nord
Sladen2019 Posted March 11, 2022 Posted March 11, 2022 Were the German voice lines also done by the same people that did the English voices ?
Melamkish Posted March 12, 2022 Posted March 12, 2022 Ducky, Take a quick look. By no means final. Still have to open and shape in the front, do final fit, etc. Has the reduced ruffles that look better. Basic shape of the G-string. No string yet. Just wondering if this is what you are looking for. May widen the back top more (not much). Once your satisfied with shaping can add the string part. Spoiler
LongDukDong Posted March 12, 2022 Posted March 12, 2022 (edited) Her ass is wrinkly. Ya using granny for a model? NO GRANNY PANTS! Maybe a bit more cloth... as in not strings. Other than that, Someone said "I wanna see more Victoria. Less Secret." Something tells me the top is gonna be very entertaining. 5 hours ago, Sladen2019 said: Were the German voice lines also done by the same people that did the English voices ? I think it was implied that if it was English dialog, it was the English actors. Some versions had non-English dialog, but they had their own actors. I can't see Sean Bean speaking in .... actually, I COULD see him speaking German. But that's him. Edited March 12, 2022 by LongDukDong 1
fejeena Posted March 12, 2022 Posted March 12, 2022 English and german voice actors (Sprecher) http://215072.homepagemodules.de/t514312f11776733-The-Elder-Scrolls-IV-Oblivion.html 1
LongDukDong Posted March 13, 2022 Posted March 13, 2022 Bert Franzke? Haha! Why is it that the guys who plays Sheogorath tends to look like him to some degree? And really... he did the voice of Rowlf in "Muppets in Space". Got the right guy there!!
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