Jump to content

Skyrim SE for Beginners - V 3.2.6 (Outdated)


Recommended Posts

Posted

@bluerider96

1. Pics belong into spoilers!

 

2. Seems you're missing the texture pack from Frankly. That is fixing this problem.

_________________________________________________

 

@All

I'll be renaming the files in the creature section (and maybe shifting them around). This has no influence on your game but will make it much easier if you search for a specific creature.

 

Finally got a replacement for the texture pack that vanished on Nexus.

HD Butterflies Moths and Torchbugs

Green Moth - ENB Light Patch

Torchbug - ENB Light Patch

Will be added to the list and the last status update. Done

 

Added ?XYZ: Personal remarks

Posted

@Aylis

 1. Ah sorry about the picture. I have no idea how to put ut into spoilers

 

2. Where do I get the texture pack? I even reinstalled the mod from the link and I still have the same problem of the missing scarf texture.

Posted
37 minutes ago, bluerider96 said:

@Aylis

 1. Ah sorry about the picture. I have no idea how to put ut into spoilers

 

2. Where do I get the texture pack? I even reinstalled the mod from the link and I still have the same problem of the missing scarf texture.

1. Use the 'eye' symbol.

 

2. Link is in the list. Also check if the textures get overwritten (which they shouldn't).

Posted

@Aylis

I'm sorry for being such a bother but I went through both the armor and texture section of the list and I cannot find the texture pack you mentioned. I do have all the mods from the current list as well. Could it be something else causing that missing texture?

Posted

This question has been asked a few times throughout this thread but the answers have been pretty vague each time - is this list meant to use TML cities or standard for LoS II?

 

I'm confused on this because LoS II in the list includes TML patches for JK's Skyrim, which implies that it's meant to be used with the cities version of TML, as the FOMOD clearly states that the standard version doesn't touch any city *or* settlement - and if that's the case, what would be the point of using the JK's Skyrim patch with the standard non-cities version? However, the list also uses Dawn of Skyrim and Windhelm Capital, which would imply that it's not compatible with the cities version.

 

I assume I'm missing something but it's just not making sense to me - if the list is meant for standard (no cities/no settlements), what's the point of the JK's Skyrim patch? and if it's meant for cities, what's the interaction with Dawn of Skyrim and Windhelm?

Posted

Having a running game just seems wrong so I ventured to break it in new and exiting ways ;)
(Seriously though, I'd rather break things now than later)

 

Trying to get this to run with a few additional sexlab mods but running into animation errors. No t-pose (idles work) but the character just floats around (probably based on Movement Behavior overhaul). No walking/jumping/combat animations

 

The mods i'd like to use are (in that LO):

 

Devious Devices (5.0 merged SE version).esm X

Sanguine Debauchery enhanced

SD Customisation Addons

Devious Devices.esp X

Slaveruin Reloaded X

Simple Slavery Plus

Immerslave

 

So far I've moved the Devious devices .esm's to the top of the load order (below the other esms though) and have everything else ordered as shown above, BELOW the last sexlab mod in Aylis' order (so SL, SLAL, ZAZ etc are above, as is XPME32 and all the other animations, while the FNIS and Nemesis overwrites are below). As far as I know, only the X marked mods (Devious Devices and Slaverun reloaded) add animations of their own, while most of the mods have Devious Devices as a master file

 

Is anyone familiar with these mods and knows where they play nice with the rest of the LO?

 

Edit: It appears they don't work with Nemesis. Still too new to really troubleshoot that tool so I'll leave it off (along with MBO, sadly) unless someone knows a solution

 

Posted
16 hours ago, rodrigo2 said:

 

How would I do that?

 

My av/firewall ask when I run any program/game for the first time, though it could be that your firewall/av already whitewall/allow this game considering how old it is.

Posted

So, knowing my luck this has already been mentioned, but I'm too tired to go through 220 pages to find it. I'm using this as a base for my first modded Skyrim game on PC and I'm having trouble loading the first few mods, specifically DynDOLOD and the refered ENB so far, but that's because they're manual downloads and I feel like I'm doing something wrong. When I try to use MO2 to install the .rar file it says: "the content of this <data> does not look valid"I found a few threads with people who had similar problems, but they didn't help, so since the modlist was made here, here I am asking you. Please let me know if this needs to be placed somewhere else.

Posted

@bluerider96

This one: Frankly HD Shrouded Armor

 

 

@noctred

In the description of LoS:

Quote

 with the exception of JK Skyrim for wich there is patch

So you use the cities version. The rest of the city overhauls got their own patches for JK (which already has been modified by the patch).

 

 

3 hours ago, Hamakabula said:

Is anyone familiar with these mods and knows where they play nice with the rest of the LO?

Familiar 'yes' (we tried for weeks to debug them) and 'no' to play nice. With every update of the mods another problem came up. Thats why i removed them (and parasites) from the list.

 

 

@MaliceOnyx

Yes, it has on page #1. Check the 'Bugs Section'.

 

*crawls to the coffee-maker*

There was a life elixir somewhere... I need my first cup...

Posted

@Aylis

 

What are your thoughts on Toys SE and ostim? Looks like someone's trying to replace sexlab and DD. Certainly, I can see the advantage of ostim if its less script dependant. Thoughts?

Posted

@asebw

I've only taken a short look at them:

1. Toys, same as DD, is not my thing.

2. OStim. Wow it has changed from only micromanagement to having that and an automatic mode. Now it seems to be worth a closer look...

 

Posted
14 minutes ago, Aylis said:

@asebw

I've only taken a short look at them:

1. Toys, same as DD, is not my thing.

2. OStim. Wow it has changed from only micromanagement to having that and an automatic mode. Now it seems to be worth a closer look...

 

2. I know. Curious to see if this is going to replace sexlab down the road.

Posted
3 hours ago, Aylis said:

 

@noctred

In the description of LoS:

So you use the cities version. The rest of the city overhauls got their own patches for JK (which already has been modified by the patch).

 

 

Yeah I saw that in the LoS description but I wasn't sure if the patches between the city overhauls themselves made up for the conflicts between the city overhauls and TML - meaning a patch for JK and Capital Windhelm would resolve conflicts between those two mods but not necessarily between Capital Windhelm and TML, even if JK has already been modified by TML, because TML is probably looking at different records for conflict resolution compared to Capital Windhelm. Same idea for Dawn of Skyrim.

 

In other words - just because mod A works with mod B and mod B works with mod C, I wasn't sure if that meant mod A would work with mod C by association without a direct patch.

 

That was my train of thought anyway, but I'll try the cities version and see how it goes. Thank you.

Posted
2 hours ago, asebw said:

2. I know. Curious to see if this is going to replace sexlab down the road.

In a way i fear that will be the course.

 

I'd have to rebuild the group 'LL' from the ground up. Somehow i doubt that two different frameworks for sex will work together. Quite a few mods would become redundant (already included in OStim), but others would probably not work anymore. 

 

On the other hand, this change could be so big that it would mean the jump from 3.X to version 4.0. ?

----------------------------------------------------

Fragg it! I'll give it a go.

 

There dies another char and my weekend...

----------------------------------------------------

First look: saves us ~10-15 ESM/ESP

Posted

If I uninstall an armor mod that I built bodyslide for it, do I need to remove the bodyslide files too? I ask because I don't know the folder output of that particular armor.

 

1 hour ago, asebw said:

2. I know. Curious to see if this is going to replace sexlab down the road.

I doubt Ostim can replace SL anytime soon. Granted I don't follow its development much but at the present SL has superior variety in both animations and fetishes.

Posted

Just noticed a weird thing with SOS where the base texture with pubic hair is almost behind the texture for the whole schlong itself.  I'll try to get a screenshot, but was wondering if anyone can help troubleshoot it.  It was on an NPC as they were sleeping.

 

edit #1: The Iron Halls NPCs in Windhelm seem to have black face bug.  Should I use SSEdit to check out their stuff.

 

edit #2: Checking out Capital Windhelm Expansion and the HPNPC/KS Hairdos patch.  Hopefully reinstalling will help unless someone can guide me through the whole process of using SSEdit.

Posted
16 minutes ago, akadeadpool said:

If I uninstall an armor mod that I built bodyslide for it, do I need to remove the bodyslide files too? I ask because I don't know the folder output of that particular armor.

 

I doubt Ostim can replace SL anytime soon. Granted I don't follow its development much but at the present SL has superior variety in both animations and fetishes.

It's going to depend on how fast Ostim mods pops up. I'm already seeing conversion tutorials for animations. But the real test will be if or when we start seeing adventure and whatnot mods popping up. Right now, from what I've found, ostim is just the framework, and not a lot of tiggery-stuff has been added yet. Or at the very least, patch files that will replace sexlab with ostim in existing mods. 

Posted
50 minutes ago, Aylis said:

In a way i fear that will be the course.

 

I'd have to rebuild the group 'LL' from the ground up. Somehow i doubt that two different frameworks for sex will work together. Quite a few mods would become redundant (already included in OStim), but others would probably not work anymore. 

 

On the other hand, this change could be so big that it would mean the jump from 3.X to version 4.0. ?

----------------------------------------------------

Fragg it! I'll give it a go.

 

There dies another char and my weekend...

 

I wouldn't jump on that just yet. While the Ostim framework is up, there's not really any content for it yet. All it has is the framework to run animations and a few animation packs. Unless someone starts to make patches to use existing SL mods with Ostim, it's going to be some time before it can become a real contender to replace SL. Still, it and Toys are definitely worth keeping an eye on.

 

Posted

On a side note, anyone know a good conversion guide for UNP -> CBBE? Would like to try my hand at it, but what I have found so far is, confusing.

Posted

@Aylis

So I reinstalled the texture pack from frankly HD and I still am getting the missing texture scarf. On MO2 it is not showing it is being overwritten either. I honestly quite frankly don't have a clue what is causing it. Pun intended.

 

Spoiler

Capture.PNG.0605e00ececfc52741554a961700f9f0.PNG

 

 

Spoiler

20210327134906_1.jpg.ddf5da1ef2215789ad1d05f19f3dbed8.jpg

 

Posted

@bluerider96

Try redownloading and then reinstalling.

 

I only had that before installing the mod from Frankly. Last week i got attacked three or four times. No purple parts visible... Although i use the dark (black?) version. That might be important - or not... ;)

_________________________________________________

 

OSex/OStim is fast but almost none of the usual mods (like defeat) recognizes it. So nothing for us atm. 

 

But i'll keep an eye on it. Maybe in a year or two...

Posted

@Aylis @wollboi

I may have found a solution. By using Weapons Armor Clothing and Clutter Fixes it just outright removes the scarf which is the part of the armor in which has the missing textures. I did try redownloading and installing the dark (black) version but it had the same missing textures. This is one heck of a bug. I might be missing something though because even if I disable the mod the scarf still has missing texture. Verifying local files on steam did not help either. So imma just stick with it since there seems to be no solution on my end.

Posted

Question: the High Poly NPC Overhaul - MLU patch needs the resource file as a requirement, or so sayeth MO2. Is not having it going to be an issue?

Posted
On 3/27/2021 at 9:20 PM, asebw said:

Question: the High Poly NPC Overhaul - MLU patch needs the resource file as a requirement, or so sayeth MO2. Is not having it going to be an issue?

Not if you have the ressources installed. ;)

 

Sorry, didn't notice that as i use 2.0. I'll flag it. Done

__________________________________________________

 

Planned changes (aka this isn't certain yet)

 

Mods to remove:

HD Bears

 Bright Waterfall Fix for ENB                       Fixed by 'Smooth shores'?

 

Mods to add:

HD Bears of the North                                   Now that is what i'd call real bears!

HD Bears of the North - Textures

HD Blue Whales                                             More creatures in the water. And sometimes you can even hear them sing.

 HASTE                                                        Looks interesting

 SexLab Compatible Noble Bed Double     Should help with 'Go to Bed' too.

Medieval Bridges                                           Optional look

Remember Lockpick Angle                            Fixes an annoyance

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...