unknownwake Posted March 20, 2021 Posted March 20, 2021 1 hour ago, Aylis said: Sounds like you got the wrong version or a broken download. You downloaded the MoreNastyCritters_v12_5SE.7z, right? Yeah, I confirmed that that's the version I got-- windows even prompted me to rename when i redownloaded it because it was still in my downloads folder-- but maybe something went wrong with download/install cuz I did it over and now everything animates as it should. I still have that lighting issue but everything looks good now. Mostly relieved but also frustrated that something I have no control over did that. Also just for completeness, I then ran Nemesis following your instructions closely and it still continued to work so it was clearly just this one stupid error. Love to mod video games. Love when something goes wrong for a stupid reason.
Aylis Posted March 20, 2021 Author Posted March 20, 2021 @unknownwake The lighting is usually limited by the engine. I think it can only display six (?) lightsources at the same time. The modselection helps a bit but there are still a few corners with the problem. 1
RandomMoose Posted March 20, 2021 Posted March 20, 2021 So after spending most of today (well, technically yesterday now ) tracking down an issue that was causing a crash while trying to start a new game, it turns out the problem was Beards. Having beards enabled seems to have been causing the game to fail to recognize the player (at least based on my interpretation of the papyrus log). At this point I couldn't really be bothered to investigate further since after an entire afternoon of bashing my head against my desk trying to troubleshoot with ~580 mods I'm just happy it seems to be working now. Love the guide by the way, I've definitely been here way too many times to redownload things after uninstalling and reinstalling skyrim (I finally have a decently large HDD so I shouldn't be doing that again lol). For anyone curious (and hopefully more literate in papyrus's gibberish than me) here's the last bit of the log from one of my failed attempts to start a game. The first/third person base node warnings were consistently showing up at the end of the logs regardless of what other mods were doing, which leads me to suspect that's what was causing the crashes. Spoiler [03/19/2021 - 11:46:11PM] FPH: Checking for Dawnguard, error message potentially inbound. [03/19/2021 - 11:46:11PM] FPH: Dawnguard found. Thank you, that is all. [03/19/2021 - 11:46:12PM] [ahzconfigmenu <AHZConfigMenu02 (13010FDC)>] INITIALIZED [03/19/2021 - 11:46:12PM] [FPHskiMCMConfig <FPHmcm (11001D8A)>] INITIALIZED [03/19/2021 - 11:46:12PM] Error: AtlasMCMScript.MineMarkerCompatibilityCheck() being called on an invalid object, aborting function call stack: [alias ATLAS_PlayerAlias on quest ATLAS_MCMQuest (1600FB03)].AtlasPlayerAliasScript.OnInit() - "AtlasPlayerAliasScript.psc" Line 24 [03/19/2021 - 11:46:12PM] Error: AtlasMCMScript.OnInit() being called on an invalid object, aborting function call stack: <empty stack> [03/19/2021 - 11:46:12PM] [ski_activeeffectswidget <SKI_ActiveEffectsWidgetInstance (12000822)>] INITIALIZED [03/19/2021 - 11:46:12PM] [ski_activeeffectswidget <SKI_ActiveEffectsWidgetInstance (12000822)>]: Updating to script version 2 [03/19/2021 - 11:46:12PM] Setting pet and player relationship to ally [03/19/2021 - 11:46:12PM] Error: (000C65C5): cannot be moved. stack: [ (000C65C5)].ObjectReference.SetPosition() - "<native>" Line ? [JKsBP_UnusualGemInitQuest (1E0ADDA7)].JKsBluePalace_UnusualGems.OnInit() - "JKsBluePalace_UnusualGems.psc" Line 8 [03/19/2021 - 11:46:12PM] Error: (000CBFE1): cannot be moved. stack: [ (000CBFE1)].ObjectReference.SetPosition() - "<native>" Line ? [JKsBP_UnusualGemInitQuest (1E0ADDA7)].JKsBluePalace_UnusualGems.OnInit() - "JKsBluePalace_UnusualGems.psc" Line 9 [03/19/2021 - 11:46:12PM] error: Native static function GetNodeTransformScaleMode does not match existing signature on linked type NiOverride. Function will not be bound. [03/19/2021 - 11:46:12PM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (12000820)>] INITIALIZED [03/19/2021 - 11:46:12PM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (12000820)>]: Updating to script version 2 [03/19/2021 - 11:46:12PM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (12000820)>]: Updating to script version 3 [03/19/2021 - 11:46:12PM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (12000820)>]: Updating to script version 4 [03/19/2021 - 11:46:12PM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (12000820)>]: Updating to script version 5 [03/19/2021 - 11:46:12PM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (12000820)>]: Updating to script version 6 [03/19/2021 - 11:46:12PM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (12000820)>]: Updating to script version 7 [03/19/2021 - 11:46:12PM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (12000820)>]: Updating to script version 8 [03/19/2021 - 11:46:12PM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (12000820)>]: Updating to script version 9 [03/19/2021 - 11:46:12PM] FPH: Something's not right here. First person base node not found. [03/19/2021 - 11:46:12PM] warning: Assigning None to a non-object variable named "::temp9" stack: [FPHmain (11000D62)].FPHqsMain.PlayerCurrentNodeScaleFirst() - "fphqsmain.psc" Line 107 [FPHmain (11000D62)].FPHqsMain.UpdateHeight() - "fphqsmain.psc" Line ? [FPHmain (11000D62)].FPHqsMain.OnInit() - "fphqsmain.psc" Line 173 [03/19/2021 - 11:46:12PM] FPH: Something's not right here. Third person base node not found. [03/19/2021 - 11:46:12PM] warning: Assigning None to a non-object variable named "::temp14" stack: [FPHmain (11000D62)].FPHqsMain.PlayerCurrentNodeScaleThird() - "fphqsmain.psc" Line 116 [FPHmain (11000D62)].FPHqsMain.UpdateHeight() - "fphqsmain.psc" Line ? [FPHmain (11000D62)].FPHqsMain.OnInit() - "fphqsmain.psc" Line 173 [03/19/2021 - 11:46:12PM] [FPHskiMCMConfig <FPHmcm (11001D8A)>]: Registered Player Size Adjuster at MCM.
unknownwake Posted March 20, 2021 Posted March 20, 2021 30 minutes ago, Aylis said: @unknownwake The lighting is usually limited by the engine. I think it can only display six (?) lightsources at the same time. The modselection helps a bit but there are still a few corners with the problem. That's super reassuring. Excited to have the whole weekend ahead of me for finding good screenshots (and MCM of course lol) I'm already really really happy with what I'm seeing!
Aylis Posted March 20, 2021 Author Posted March 20, 2021 I fear some of you are going to hate me... But i got Pfuscher's textures working. We'll need a patch, as there are a few minor things i don't like, but ~98% is fine. Planned changes Mods to remove: Immersive Carry Weight Spells The mod 'Odin' got similar spells. Renthal Nettle SSE Included in Pfuscher's Parallax HD Saw dust " High poly Pebbles " Riften in High Definition - Cobblestone Replaced by Pfuscher's Parallax CleverCharff's Castle Volkihar - Stone Tiles Included in Pfuscher's Parallax Caves HQ " Hyperborean Snow Replaced by Pfuscher's Parallax Northern Shores " Septentrional Landscapes " Mods to add: Serana by LamaKreis (High Poly) Great option Serana Dialogue Add-On SDA Relationship Dialogue Overhaul Patch SDA SL Patch Markarth - A Mountainous Experience (Test) Odin - Skyrim Magic Overhaul Had no issues so far (Test) Odin - Ordinator Compatibility Patch (Test) Odin - Metric Units Skyrim 2018 Skyrim 2020 Parallax Skyrim 2020 Parallax - Landscapes Skyrim 2020 Parallax - Green Caves Skyrim 2020 Parallax - Mountains Skyrim Remastered - Caves HD Stone Quarry and Clay Deposit SE HD Stone Quarry and Clay Deposit SE MM Patch Cathedral Landscapes Mari's flora Snowberries Snowberries HD Texture Option Working on: ❓ Steepfall Burrow - Revisited ❓ Ustengrav - Revisited 1
jaeos Posted March 20, 2021 Posted March 20, 2021 On 3/16/2021 at 11:41 PM, BlueInkAlchemist said: Now that I have a new battlestation with a 3070, I'm finally getting started here! One thing that seems a touch unclear: at what point during the process would it be best for me to run DynDOLOD and XLODgen? They're linked in the pre-installation part, and I was curious as to whether they should be run before or after the initial 'clean' run of Skyrim's launcher. Battlestation... actually seems apt for mine.. i bought a thermaltake lvl 20 ht... Might need to get that put on the side... or from a book.. geological remodeling kit.
Sinastra Posted March 20, 2021 Posted March 20, 2021 2 hours ago, Aylis said: I fear some of you are going to hate me... But i got Pfuscher's textures working. We'll need a patch, as there are a few minor things i don't like, but ~98% is fine. Planned changes Mods to remove: Immersive Carry Weight Spells The mod 'Odin' got similar spells. Renthal Nettle SSE Included in Pfuscher's Parallax HD Saw dust " High poly Pebbles " Riften in High Definition - Cobblestone Replaced by Pfuscher's Parallax CleverCharff's Castle Volkihar - Stone Tiles Included in Pfuscher's Parallax Caves HQ " Hyperborean Snow Replaced by Pfuscher's Parallax Septentrional Landscapes " Mods to add: Serana by LamaKreis (High Poly) Great option Serana Dialogue Add-On SDA Relationship Dialogue Overhaul Patch SDA SL Patch Markarth - A Mountainous Experience (Test) Odin - Skyrim Magic Overhaul Had no issues so far (Test) Odin - Ordinator Compatibility Patch (Test) Odin - Metric Units Skyrim 2018 Skyrim 2020 Parallax Skyrim 2020 Parallax - Landscapes Skyrim 2020 Parallax - Green Caves Skyrim 2020 Parallax - Mountains Skyrim Remastered - Caves HD Stone Quarry and Clay Deposit SE HD Stone Quarry and Clay Deposit SE MM Patch Working on: ❓ Steepfall Burrow - Revisited ❓ Ustengrav - Revisited I really hope this will fix my problem with snow areas that I have been trying to fix for the past week, everything looks fine except roads mostly in the area around windhelm, they are not blended well with the snow and seem to have a different shade, it looks mostly fine when I illuminate the area with a torch. It was fine to me before I added Hyperborean Snow (it still was off but not as bad with as with Hyperborean Snow). I tried to use blended roads but that may have fixed that problem but bought a whole lot of others with it.
jaeos Posted March 20, 2021 Posted March 20, 2021 On 3/17/2021 at 8:56 PM, wollboi said: The reason I'm buying a 3080 for this game is I'm batshit insane, and I like shiny things. So, since i am running 2 2070's in SLI what am I?
wollboi Posted March 20, 2021 Posted March 20, 2021 1 hour ago, jaeos said: So, since i am running 2 2070's in SLI what am I? A sane person with another sane person stitched to their back. @Aylis I'm quitting my job and running DynDOLOD full time. I think it'll be about as interesting and more rewarding. 1
helied Posted March 20, 2021 Posted March 20, 2021 3 hours ago, Aylis said: I fear some of you are going to hate me... But i got Pfuscher's textures working. We'll need a patch, as there are a few minor things i don't like, but ~98% is fine. Planned changes Mods to remove: Immersive Carry Weight Spells The mod 'Odin' got similar spells. Renthal Nettle SSE Included in Pfuscher's Parallax HD Saw dust " High poly Pebbles " Riften in High Definition - Cobblestone Replaced by Pfuscher's Parallax CleverCharff's Castle Volkihar - Stone Tiles Included in Pfuscher's Parallax Caves HQ " Hyperborean Snow Replaced by Pfuscher's Parallax Septentrional Landscapes " Mods to add: Serana by LamaKreis (High Poly) Great option Serana Dialogue Add-On SDA Relationship Dialogue Overhaul Patch SDA SL Patch Markarth - A Mountainous Experience (Test) Odin - Skyrim Magic Overhaul Had no issues so far (Test) Odin - Ordinator Compatibility Patch (Test) Odin - Metric Units Skyrim 2018 Skyrim 2020 Parallax Skyrim 2020 Parallax - Landscapes Skyrim 2020 Parallax - Green Caves Skyrim 2020 Parallax - Mountains Skyrim Remastered - Caves HD Stone Quarry and Clay Deposit SE HD Stone Quarry and Clay Deposit SE MM Patch Working on: ❓ Steepfall Burrow - Revisited ❓ Ustengrav - Revisited My guess is adding Pfuscher's textures is going to wipe about half the Texture section of the guide, is that accurate? Asking because I'm jumping ahead and starting to go through mod conflicts is all
Aylis Posted March 20, 2021 Author Posted March 20, 2021 37 minutes ago, helied said: My guess is adding Pfuscher's textures is going to wipe about half the Texture section of the guide, is that accurate? Nope. With exception of the listed texture mods, every other pack stays.
Jessica_Degurechaff Posted March 20, 2021 Posted March 20, 2021 Out of curiosity, will the mod list ever include one of these More marriages /more followers mods? I dont mean one of these that let you go with a small army of 7 followers and just clean the game with level 1, BUT its pretty annoying to have high tier followers yet only being able to go with 1. And marriage the same.
Aylis Posted March 20, 2021 Author Posted March 20, 2021 @Jessica_Degurechaff No to both. Only mods i have tested will end up in the list and i havn't found a single follower so far i'd like to keep. 1 hour ago, wollboi said: @Aylis I'm quitting my job and running DynDOLOD full time. I think it'll be about as interesting and more rewarding. Make a guess how many reruns i had this week alone... ?
ChwX Posted March 20, 2021 Posted March 20, 2021 welp! I think this is going to be the ultimate test for my old GTX1060 ? I'll try with the Pfuscher's 2K versions and no caves (really 16K for the caves?!) and see how bad the hit is. Probably I'll have to stick to the current textures while I get my hands on a new card <mini rant>Damn scalpers!</mini rant>
SandDust Posted March 20, 2021 Posted March 20, 2021 Is Better Dynamic Majestic Mountains needed for this mod list and Is it ok to use Cathedral Assets Optimizer to reduce resolution of mods from texture section for older GPU (1050TI in my case)?
Kokoronexus22 Posted March 21, 2021 Posted March 21, 2021 hi, dumb question here, ca i mode my game with the latest steam version?
Aylis Posted March 21, 2021 Author Posted March 21, 2021 19 hours ago, ChwX said: I'll try with the Pfuscher's 2K versions and no caves (really 16K for the caves?!) and see how bad the hit is. Probably I'll have to stick to the current textures while I get my hands on a new card <mini rant>Damn scalpers!</mini rant> I'm going with 2K too, but i recommend to install the caves pack. In small areas the resolution isn't that important anymore. 18 hours ago, SandDust said: Is Better Dynamic Majestic Mountains needed for this mod list and Is it ok to use Cathedral Assets Optimizer to reduce resolution of mods from texture section for older GPU (1050TI in my case)? 'Majestic Mountains' might get removed. And if not, the answer is 'NO'. I've never used CAO so i can't say anything about it. 8 hours ago, Kokoronexus22 said: hi, dumb question here, ca i mode my game with the latest steam version? This thread is based on it.
ascendentkunglao Posted March 21, 2021 Posted March 21, 2021 On 3/19/2021 at 4:30 PM, Aylis said: This could work or give you a 'Black Face Bug'. Can't say as i use my own skin. @ascendentkunglao When you talk to him you should have options to select a direction of animations with several possible ones. If that doesn't work then you either set a filter or need more animations. ___________________________________________________ Preview of the Kurone Body in our setup. Reveal hidden contents Weight: 50 Thanks for the quick response as always, just had to register and enable some more from SLAL. Do you have any tips on how to tune the config better through Sinful CBP, seems my best bet right?
Aylis Posted March 21, 2021 Author Posted March 21, 2021 2 hours ago, ascendentkunglao said: Thanks for the quick response as always, just had to register and enable some more from SLAL. Do you have any tips on how to tune the config better through Sinful CBP, seems my best bet right? Already gave an answer to a similar question a few pages back. And there's the thread in the 'Bugs Section'. Is it just me, or is Nexus down? <- a bit wonky but back
Gukahn Posted March 21, 2021 Posted March 21, 2021 2 minutes ago, Aylis said: Is it just me, or is Nexus down? For me it's working
helied Posted March 21, 2021 Posted March 21, 2021 1 hour ago, Aylis said: Is it just me, or is Nexus down? Working here. I hope it's back to normal for you! Also, thank you kindly for your response earlier regarding adding Pfuscher's textures (Skyrim 2018, Skyrim 2020). For anyone interested in performance, I went with the "Highest Quality" version as a test and held around 35 FPS in Riverwood just walking through and talking to a few NPCs. That would be acceptable if not for FPS slowing to a crawl in Solitude and Windhelm. I swapped to the "2K Quality" version and FPS is at or above 60 the vast majority of the time. CPU: i7-9750H 2.6GHz GPU: NVIDIA GeForce RTX 2070 Max-Q 8GB SSD: Samsung 970 EVO Plus SSD 1TB - M.2 NVMe 1
Aylis Posted March 21, 2021 Author Posted March 21, 2021 Rebuilding from scratch (chasing down two bugs) takes a lot of time even if you have everything in 'Backup'. Six hours to chase this <insert adjective(s) of your choice here> bugger down. Spoiler Getting vanilla textures is an absolute no-go! Looks like i got rid of the reappeared 'Silver Bug' too.
isthistaken Posted March 21, 2021 Posted March 21, 2021 I seem to be having an issue with texgen and Bakafactory's creature animations. Anyone have any ideas? Spoiler [00:00:10.366] [00:09] Background Loader: <Error: AOBakaruneNPCRItem02 [ANIO:FE034857] has invalid ObjectID 001857 in SLAL_AnimationByBakaFactory.esp for a light module. These errors cause CTD and other serious issues and need to be fixed.> [00:00:10.366] [00:09] Background Loader: <Error: AOBakaruneNPCRItem03 [ANIO:FE034858] has invalid ObjectID 001858 in SLAL_AnimationByBakaFactory.esp for a light module. These errors cause CTD and other serious issues and need to be fixed.> [00:00:10.366] [00:09] Background Loader: <Error: AOBakaruneNPCLItem02 [ANIO:FE034859] has invalid ObjectID 001859 in SLAL_AnimationByBakaFactory.esp for a light module. These errors cause CTD and other serious issues and need to be fixed.> [00:00:10.366] [00:09] Background Loader: <Error: AOBakaruneNPCLItem03 [ANIO:FE03485A] has invalid ObjectID 00185A in SLAL_AnimationByBakaFactory.esp for a light module. These errors cause CTD and other serious issues and need to be fixed.> This guides been a great help btw and I end up using it every time I inevitably return to Skyrim.
Aylis Posted March 21, 2021 Author Posted March 21, 2021 8 minutes ago, isthistaken said: I seem to be having an issue with texgen and Bakafactory's creature animations. Anyone have any ideas? Doublecheck that you got the version for SE. __________________________________________________ Game rebuilt. Now comes my 'favourite' part. Rerunning DynDOLOD... ?
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