Aylis Posted September 21, 2021 Author Share Posted September 21, 2021 (edited) Finished checking the cities. Sadly there is no upgrade to the big cities in Tamriel which doesn't cause major conflicts or errors. Raven Rock on the other hand could be upgraded. So 'Raven Rock Reborn' will be replaced with the following mods: Solstheim Genesis Simple Raven Rock Expansion Mnem Raven Rock Expansion Reborn I might have spoken too soon. There's a mesh and another texture problem... *sigh* Edited September 22, 2021 by Aylis Link to comment
axz2 Posted September 21, 2021 Share Posted September 21, 2021 (edited) I keep going back and forth about depth of field. Absent other specific evidence my thought is to drop it but I see this post on Reddit - ----- PSA: you'll get rain/snow occlusion bugs if you set bDoDepthOfField=0 in skyrimprefs.ini If you disable vanilla depth of field effects by setting bDoDepthOfField=0 in skyrimprefs.ini, you'll get visual glitches with snow/rain occlusion after swimming underwater. The symptom is snow and rain will disappear at the bottom of your screen. The amount of your screen that this bug occurs for corresponds to the last displayed level of water on the screen. You may want to disable vanilla depth of field because you don't like the effect or you want to use enb depth of field instead. To fix this bug and still disable vanilla depth of field, set fDynamicDOFBlurMultiplier=0 in skyrimprefs.ini instead. Took me forever to figure this out. Who knew rain occlusion is tied to dof. https://www.reddit.com/r/skyrimmods/comments/ce3kse/psa_youll_get_rainsnow_occlusion_bugs_if_you_set/ ----- That's two years old and its possible that SSE Engine Fixes, or Display Fixes or updates in ENB have fixed it. Its also possible the person is wrong and its not that it generally causes that, it only caused it in his particular setup. Since I'm only doing test runs now, not charecters I plan to keep as is for awhile, I supposed I can just try it both ways and see for myself. Edited September 21, 2021 by axz2 1 Link to comment
bandygirl1 Posted September 21, 2021 Share Posted September 21, 2021 46 minutes ago, axz2 said: Please let us know what you find out. 1 Link to comment
Grey Cloud Posted September 21, 2021 Share Posted September 21, 2021 @axz2 and @bandygirl1 (I'm on LE and I don't quite get your problem but) I use HHayleyy's Bixie ENB and s/he told me this for turning off DoF: DoF effects can be disabled as follows. Vanilla DoF enblocal.ini / "ENBSeries" GUI window [FIX] RemoveBlur=true Main DoF enbseries.ini / "enbseries.ini" window [EFFECT] EnableDepthOfField=false Secondary DoF effect.txt.ini / "EFFECT.TXT" tab in the "Shader Parameters" window [Depth of Field] Enable Depth of Field=false Link to comment
Varithina Posted September 21, 2021 Share Posted September 21, 2021 1 hour ago, axz2 said: I keep going back and forth about depth of field. Absent other specific evidence my thought is to drop it but I see this post on Reddit - I always have DOF disabled but always through the enb not through the games own settings, my thoughts on DOF have always been what the hell have the designers been smoking, what do I mean, take a look at a distant object, building or what not in real life, does all the area around it go blurry in your vision, does it hell, well not unless you have other vision problems anyway. 1 Link to comment
axz2 Posted September 21, 2021 Share Posted September 21, 2021 MO2 reports a missing master when Capital Windhelm Expansion - EMBERS XD Patch is installed The masters for some plugins (esp/esl/esm) are not enabled. The game will crash unless you install and enable the following plugins: Master Required By Embers XD [ESL].esp WindhelSSE-EmbersXD-esl Patch.esp It seems that the patch is not up to date with the current version of EmbersXD. Embers installs Embers XD.esp not EmbersXD [ESL].esp I would guess if you don't install a patch you would simply get vanilla embers in Windhelm (at least any expanded or changed areas), so lower visual qualiity, and not matching the rest of Skyrim, but not seriously problematic. Link to comment
wollboi Posted September 21, 2021 Share Posted September 21, 2021 @axz2 I do what Varithina said above. Drop the INI files Aylis provided (ENB and Skyrim), then turn off DOF (and AO) in the in-game ENB GUI. Just looks a lot better to me, and I can't imagine it having anything but a positive impact on framerate (or at least no negatives). If you're using the newer Embers XD (you should, it's amazing), you will want the Windhelm patch labeled "2.2.3 and later." It will look for Embers XD.esp, not the ESL one. 2 Link to comment
Temphyx Posted September 21, 2021 Share Posted September 21, 2021 (edited) 9 hours ago, Grey Cloud said: @axz2 and @bandygirl1 (I'm on LE and I don't quite get your problem but) I use HHayleyy's Bixie ENB and s/he told me this for turning off DoF: DoF effects can be disabled as follows. Vanilla DoF enblocal.ini / "ENBSeries" GUI window [FIX] RemoveBlur=true Main DoF enbseries.ini / "enbseries.ini" window [EFFECT] EnableDepthOfField=false Secondary DoF effect.txt.ini / "EFFECT.TXT" tab in the "Shader Parameters" window [Depth of Field] Enable Depth of Field=false Not to presume too much, but just to clarify what you're saying, I'm assuming you meant: Spoiler DoF effects can be disabled as follows: ---------------------------------------- Vanilla DoF: enblocal.ini / "ENBSeries" GUI window [FIX] RemoveBlur=true -------------------- Main DoF: enbseries.ini / "enbseries.ini" window [EFFECT] EnableDepthOfField=false ------------------------------ Secondary DoF: effect.txt.ini / "EFFECT.TXT" tab in the "Shader Parameters" window [Depth of Field] Enable Depth of Field=false ---------------------------------- I personally dislike DoF pretty intensely and always turn it off in skyrimprefs.ini and enblocal.ini. I don't see (as in: notice) any significant artifacts from these settings and frankly would not care much anyway just due to how much I hate the damn blur. I prefer 'living in a real world' to wandering through a badly focused movie. ymmv. - It's my understanding that enblocal.ini overrides endseries in this regard and others - someone can correct me here if I'm wrong. - effect.txt.ini does not seem to appear in my Rudy enb install, perhaps it's specific to Bixie ENB or LE, I don't know. The great Whey is simple, tho people delight in Recipes. Edited September 22, 2021 by Temphyx Link to comment
axz2 Posted September 21, 2021 Share Posted September 21, 2021 (edited) 2 hours ago, wollboi said: @axz2 I do what Varithina said above. Drop the INI files Aylis provided (ENB and Skyrim), then turn off DOF (and AO) in the in-game ENB GUI. Just looks a lot better to me, and I can't imagine it having anything but a positive impact on framerate (or at least no negatives). If you're using the newer Embers XD (you should, it's amazing), you will want the Windhelm patch labeled "2.2.3 and later." It will look for Embers XD.esp, not the ESL one. I thought I had the newest version of Embers XD and the patch. I see that there is an ESL download at the Embers page, I think I'll just use that, so as to save space in my load order limit. Edit - Or maybe not, the .esl file apparently won't work with future updates, you would have to start a new save. I see the file you talked about. I missed it at first since it was not an updated version but an optional patch with just a new .esp. Edited September 21, 2021 by axz2 Link to comment
Grey Cloud Posted September 22, 2021 Share Posted September 22, 2021 2 hours ago, Temphyx said: I'm assuming you meant Yes. Put simply there are three settings to alter to turn off DoF fully. 2 hours ago, Temphyx said: effect.txt.ini I think the .txt.ini files are just what provides the actual text in the corresponding GUI section. They live in the enbseries folder with Bixie although some presets just put them in the Skyrim folder as loose files (if I'm not mistaken). Agree all the way with your views about DoF. Link to comment
Aylis Posted September 22, 2021 Author Share Posted September 22, 2021 (edited) Previous Update Updating status to '3.2.2'. Yes, the modlist on page #1 has also been updated. Clean-up and new combat system. RERUN for an update: FNIS/Nemesis Wrye Bash DynDOLOD (i recommend a full run) Grass Cache On an existing save i recommend a run of 'FallrimTools'. But ONLY for the 'Unattached instances' as the rest will sort itself out. Removed mods Spoiler Foundation Riften Docks Overhaul Riften Docks Overhaul - SMIM Patch Physics and Animation DAR - Aroused Sexy Idles Stopped working along the line DAR - Diverse Equipment Idle Now redundant DAR - Diverse Equipment Normal Attack '' DAR - Diverse Random Idles '' DAR - Diverse Random Block idle '' Casual Bow Animation Too limited Female Walk for Skyrim Redundant Female Walk For Skyrim - Updates Not needed anymore Slightly Less Crappy Swimming Animations '' Stronger Swimming Animation Got an update and a new name Lowered Hands Old animations for LE. Removed to make sure they don't cause issues. DAR - Diverse Random Normal Attacks Now redundant DAR - Diverse Random PowerAttack '' Armor DX Dark Knight Armor Floods the smithing menu DX Dark Knight Armor - Update Not needed anymore DX Dark Knight Armor - CBBE '' DX Dark Knight Armor - Smaller Shield '' NPC Riften Docks Overhaul - Song of the Green Patch Not needed anymore Override Animated Weapon Enchants Never really liked it, was just better than vanilla Triumvirate - Mage Archetypes Made redundant with 'Odin'. Triumvirate - Metric Units Not needed anymore Sound A Bow's Whisper Redundant Smooth Blade Draw and Sheath '' Weather and Lighting Riften Docks Overhaul - LoS II Patch Not needed anymore Patches JK's Pawned Prawn/Riften Docks Overhaul patch Not needed anymore Bright Waterfall Fix for ENB Redundant Added/moved/renamed mods Spoiler Foundation Depths of Skyrim - An Underwater Overhaul Greatly enhanced visuals / more to explore Just Ice Moved from 'Textures' Majestic Landscapes - XLODGen Fixes some visuals SKSE Animation Motion Revolution This fixes all movements when combined with 'MBO' Area JK's Palace of the Kings Getting closer to 'JK's Skyrim' JK's Understone Keep Winterhold Bridge Repaired Took them only 60 years... Textures Improved Dwemer Glass ENB Lights For Aetherium Shards Patch High Polygon Leeks Never thought we'd need this PC High Poly Vanilla Hair Mesh upgrade for vanilla hair Masculine Argonian Textures (Chameleon and Lizard) Moved in the group Masculine Khajiit Textures (Grey Cat and Leopard) '' Creatures Project Clarity - Creature Textures Redone Foundation for all creatures Physics and Animation DAR - Sitting Animations - Take a Seat Just some eye-candy DAR - Sitting Idles - Random version '' DAR - Smooth Random Magic Idle Animation '' DAR - Smooth Staff Animation DAR - Dynamic Swimming Updated swimming (SGC) SkySA - Combat Behavior Compulsion New combat system with chaining attacks (SGC) SkySA - Intense Combat (SGC) SkySA - First Person View SkySa Bug Fix Bugfix Subgroup: Combat Animation SkySA - JH Combat Animation Pack SkySA - Dark Wraith sword animations Override Evolution - Skyrim Races Rejuvenated Great addition Wade In Water Must have Sound Arachnid - Spiders Sounds Rework Improved arachnophobia Weather and Lighting Dwemer Elevator Lights Just some eye-candy More Lights for ENB - Blood Splatter Fix Bugfix Kanjs - Forgotten Vale Cave Worm Kanjs - Vanilla Staff - Glow Map and Particle Lights Just some eye-candy LL Fill Her Up Baka Edition - Tongues Fix Bugfix Patches Better Dyndolod Red Mountain Plume Improved texture Bug Fixes SSE High Poly NPC Overhaul - Guard Armor Replacer Patch Compatibility patch High Poly NPC Overhaul - Faction Armor Patch '' JK's Arnleif and Sons Trading Company - Window Shadows Patch '' JK's Mistveil Keep - Window Shadows Patch '' JK's Silver-Blood Inn - Window Shadows Patch '' JK's The Hag's Cure - Window Shadows Patch '' JK's The Temple of Mara - Window Shadows Patch '' JK's Understone Keep - Window Shadows Patch '' Moss Shaders Restored - Cut Content Restoration Nice visuals, but skip it if you're desperate for a few more FPS Odin Patches Compatibility patch Ordinator directional perks for Skysa and AMR '' Skyrim Reputation - Fixed and Patched Bugfix Skyrim Reputation - Better Vampires Patch Compatibility patch Skyrim Reputation - Improved Bugfix Follower Trap Safety Moved from 'SKSE' Footprints - ENB Moved from 'Override' Working on Spoiler Snow Veil Sanctum Key HD Crystal Golems Equip Enchantment Fix Better Tempering Experience Fizzle Wintersun Wintersun - Metric Units Weapon Speed Effects Fix Unofficial Skyrim Modder's Patch - USMP Vanilla Script (micro)Optimizations Elder Souls - The Collection Not sure if i get them to work: Solstheim Genesis Simple Raven Rock Expansion Mnem Raven Rock Expansion Reborn Edited September 24, 2021 by Aylis Link to comment
Numa_Cway Posted September 22, 2021 Share Posted September 22, 2021 Best update ever ❤️ 1 Link to comment
MK198914 Posted September 22, 2021 Share Posted September 22, 2021 (edited) Okay I am curious why is riften docks being removed? I have been using this mod for a while and I had zero problems with it. Is there a new overhaul coming I am not aware of? Edited September 22, 2021 by MK198914 Link to comment
Aylis Posted September 22, 2021 Author Share Posted September 22, 2021 @MK198914 Check post #7312 Link to comment
Rikdo Posted September 22, 2021 Share Posted September 22, 2021 Few suggested updates to keep things running smoothly. Suggested fixes to list : Sleep Tight SE - the fixes mod now correctly removes Papyrus spam, as well as de-equiping from all slots. As far as i understand, can still overwrite with the Boots fix you areadly run. This just fixes the original mods scripts. Follower Trap Safety - has a fix in the comments to account for changes of USSEP. There is a new fork of HDT-SMP that basically adds a range function to SMP effects, so ones further away won't animate, amung other general fixes and updates to the base plugin. Available here. With all the extra animations you are adding for the combat mods, could be worth looking into a version of DAR with more animation slots. The second mediafire link was still available last time i checked. The standard DAR has 16k slots(?) but that also counts none DAR mods such as sex animations and the like, and so gets filled up much quicker. This suggest link, has a upgraded DAR.DLL with a 32k animation limit. Also going to add SPID for Footprints, and re-run the formatter found in SPID to fix all your other SPID .inis. (only Blood and Dirt iirc?). Suggested Additions: Unofficial Skyrim Modders Patch - removes the need for No BS AI and Multiple Floor Sandboxing. Overwrites The Unofficial Skyrim Special Edition Patch. Some of the changes will be reverted by others mods, the modders patch just provides a better base to build off. Vanilla Script Optimisations - ''It is aimed at increasing the overall efficiency of vanilla scripts: faster execution and reduced memory usage. The hope is that by decreasing the amount of resources Papyrus has to devote to vanilla scripts, a person can use more mods before running into performance issues.'' Again, providing a better base to build off. 1 Link to comment
Bullfye Posted September 22, 2021 Share Posted September 22, 2021 I have been looking for a mod that I had but forgot its name , that add sex lines in the dialogue box to ask for sex and kiss etc , don't seem to see it anywhere ? I have sexlab dialogues but nothing happens , tried babooo dialogues the same .. I am lost , anyone knows the mods name that had this lines into dialogues for sexlab .. Link to comment
Numa_Cway Posted September 22, 2021 Share Posted September 22, 2021 26 minutes ago, Bullfye said: I have been looking for a mod that I had but forgot its name , that add sex lines in the dialogue box to ask for sex and kiss etc , don't seem to see it anywhere ? I have sexlab dialogues but nothing happens , tried babooo dialogues the same .. I am lost , anyone knows the mods name that had this lines into dialogues for sexlab .. Sounds like SexLab Eager NPCs (SLEN) 1 Link to comment
wollboi Posted September 22, 2021 Share Posted September 22, 2021 (edited) @Aylis Can get rid of the JK's Pawned Prawn/Riften Docks Overhaul patch now. Also of note is that as we add more DAR mods, some are going to overlap. For instance, the Go to Bed/DAR patch now is overlapped completely by SkySA. It's very easy to fix (just rename the numbered folder names so they aren't identical anymore, but that will probably need to be pointed out now. This specific example is referenced by the author: Spoiler There is also a JK's Understone Keep/Windows Shader patch now (released two days ago). On the list, you've got some High Poly NPC patches listed twice (at the top, under the space) Recommend taking a look at this if you haven't already. Three patches are helpful (FOMOD automatic installer): https://www.nexusmods.com/skyrimspecialedition/mods/46445 Edited September 22, 2021 by wollboi 1 Link to comment
nocaboca97 Posted September 22, 2021 Share Posted September 22, 2021 I just wanted to say that while I am not finished following your guide, I wanted to thank you for creating such a thorough and easy to understand guide. I actually wanted to inform you of the status of one of the mods included in your guide. The mod in question is Aldamar - Druid Mushroom Home, which is temporarily unavailable on the Nexus due to some issues with one of the authors. The mod will return in the future once the issues have been solved, but until then it cannot be downloaded. I figured it was worth reaching out to you in case you wanted to update the guide to reflect the current situation of the file. Thanks again! 1 Link to comment
Aylis Posted September 23, 2021 Author Share Posted September 23, 2021 (edited) The status update and/or the guide have been reworked: Evolution - Skyrim Races Rejuvenated works fine. Has been added. Better Dyndolod Red Mountain Plume is simply perfect in combination with Rudy. Has been added. Odin Patches have been added. JK's Understone Keep - Window Shadows Patch has been added. The mod 'Maelstrom' is now available here on LL. Updated the link. Removed the patch i overlooked. Removed doublettes. Reworked the descriptions, they should now follow the same scheme as my guide for FO4. Guess i have to go through it several times more... if only for typos ? First impression: Spoiler Fizzle No noticable effect yet. Lvl too low? Wintersun and Wintersun - Metric Units Positive so far. Needs a longer test. Need something to add Azura to the house shrines... Unofficial Skyrim Modder's Patch - USMP Needs a longer test. Seems to make a few mods redundant. Vanilla Script (micro)Optimizations No noticable effect yet. Better Tempering Experience Not sure if this even works... @wollboi 'DAR - Go to Bed' was already fixed when i installed it. Maybe the OA forgot to update the description... @thehowl5657 Thanks for the info. Edited September 23, 2021 by Aylis Link to comment
trgdolors Posted September 23, 2021 Share Posted September 23, 2021 Thanks for the updates, Aylis! I am looking forward to try many of the new changes, especially the SkySA stuff. I had hesitated on that mod as I wasn't sure about attack commitment. Has anyone tried eFPS - Exterior FPS boost yet? Its an "occlusion culler" for exteriors. It is one of the popular downloads on Nexus right now, but the author locked the posts, which makes me hesitant to try it. I could use some more FPS. Link to comment
Aylis Posted September 23, 2021 Author Share Posted September 23, 2021 1 hour ago, trgdolors said: Has anyone tried eFPS - Exterior FPS boost yet? I'll give it a shot. But this will be a longer test as the mod touches almost everything and even then i can't be sure to have found all bugs in it. __________________________________________________ Gone through the guide for four times now. There shouldn't be any errors left... I hope... 1 Link to comment
Rikdo Posted September 23, 2021 Share Posted September 23, 2021 eFPS - Exterior FPS boost is still a work in progress. while there is still some patches available on the Discord, stuff like JK's hasn't been done yet as they are more focused on finishing the original mod, rather than giving temporary fixes that may be changed. it still has some issues too, like needing to be disabled when generating dyndolod etc, and a few 'void zones' where your character becomes invisible. its a good mod, just not yet finished. 2 Link to comment
axz2 Posted September 23, 2021 Share Posted September 23, 2021 I think ENB Helper is supposed to take the place of Skyrim Particle Patch for ENB. ---- "Yes, you should disable or delete .esp from Particle Patch if you are using ENB Helper." https://forums.nexusmods.com/index.php?/topic/7371141-enb-helper-se/page-32#entry91009023 "I was told this: "if you use the ENB Helper (for multiple weathers ) you do not need the (Skyrim Particle Patch for ENB) plugin." In ENBSeries.ini there is an EnableMultipleWeathers=true OR false. In-game with Enter+Shift it's can be enabled there too. So if I have ENB Helper installed then I don't need the plugin for Skyrim Particle Patch for ENB ("Particle Patch for ENB SSE.esp") apparently they say. "'SKSE weather plugin' = ENB Helper = true"" http://enbseries.enbdev.com/forum/viewtopic.php?p=93508#p93508 Yes, Boris is correct. The ENB helper is an SKSE plugin created by aers that adds necessary functions that ENB weather system requires. https://www.nexusmods.com/skyrimspecial ... mods/23174 The plugin in this patch changes some things to help ENB detect the time of day but like stated, it's not necessary when you use the ENB helper because then the time of day will be always correct anyway. http://enbseries.enbdev.com/forum/viewtopic.php?p=93508&sid=40cc6343d2772f218c816f00f82389f0#p93508 LOOT (which I don't use for sorting), if run with both enabled, also says the same thing. 1 Link to comment
nocaboca97 Posted September 23, 2021 Share Posted September 23, 2021 8 hours ago, Aylis said: @thehowl5657 Thanks for the info. Of course! When I learn that the mod gets put back up publicly, I'll be sure to let you know if you havent already beat me to it. Link to comment
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