West9599 Posted February 17, 2022 Share Posted February 17, 2022 Despite what vortex says the .esp is not loading Link to comment
Morion4 Posted February 19, 2022 Share Posted February 19, 2022 Any one know how to get rid of shock collars placed on the player/followers by npc's? In game wise, not mcm or cheat or anything like that. Link to comment
Kharos Posted February 19, 2022 Author Share Posted February 19, 2022 1 hour ago, Morion4 said: Any one know how to get rid of shock collars placed on the player/followers by npc's? In game wise, not mcm or cheat or anything like that. Depends on how you got the collar. This mod only provides the hardware, it does not put collars on you. Most probably the NPC who put it on you has a note with the code. Link to comment
Morion4 Posted February 19, 2022 Share Posted February 19, 2022 1 hour ago, Kharos said: Depends on how you got the collar. This mod only provides the hardware, it does not put collars on you. Most probably the NPC who put it on you has a note with the code. yeah, got put on my pc, my companion and a settler after the settlement got attacked and we lost. As I was sorting through the npc inventories because they are nasty little thieves I stumbled upon the not in one of their inventories. Needless to say he is an asshole for taking the note. But thanks. Link to comment
vaultbait Posted February 19, 2022 Share Posted February 19, 2022 5 hours ago, Morion4 said: Any one know how to get rid of shock collars placed on the player/followers by npc's? In game wise, not mcm or cheat or anything like that. In addition to the unlock code note Violate adds when it puts a collar on someone, users of the Sexual Harassment mod can pay excessive sums to a hacker in the Dugout Inn to have shock collars removed from the player. Other mods may have similar removal options for shock collars. 1 Link to comment
POLE7645 Posted February 20, 2022 Share Posted February 20, 2022 Strange thing is I can never find the Punishment/Torture mode for the shock collars. The option just isn't there. And yes, I checked. It's the most recent version. I tried both crafted ones and bought ones. I kinda hope you're planning to add more options in the future (if you're still working on this mod). Link to comment
izzyknows Posted February 20, 2022 Share Posted February 20, 2022 3 hours ago, POLE7645 said: Strange thing is I can never find the Punishment/Torture mode for the shock collars. The option just isn't there. And yes, I checked. It's the most recent version. I tried both crafted ones and bought ones. I kinda hope you're planning to add more options in the future (if you're still working on this mod). Punishment is available on the Mark 3 version of the collars. Link to comment
POLE7645 Posted February 21, 2022 Share Posted February 21, 2022 8 hours ago, izzyknows said: Punishment is available on the Mark 3 version of the collars. Just checked and the option isn't there. Or on Hacked. Although, for some reason there's a way to craft the Mark III firmware, but not Mark II. Weird. Link to comment
Kharos Posted February 21, 2022 Author Share Posted February 21, 2022 (edited) 5 hours ago, POLE7645 said: Just checked and the option isn't there. Or on Hacked. Although, for some reason there's a way to craft the Mark III firmware, but not Mark II. Weird. You need a collar with the mark 2/ mark 3 firmware in your inventory to craft the firmware. Imagine that "crafting" here just means that you download the software from one of your collars onto a holodisk. I have no idea why the punish option is missing... Edited February 21, 2022 by Kharos Link to comment
jarno5 Posted March 5, 2022 Share Posted March 5, 2022 I was wondering if there could be an option to cut the handcuffs on Weapon workbenches and armor workbenches around the commonwealth as addition to the owned workshops. Would i be able to do this myself with F4Edit by messing with some keywords? Link to comment
tuxagent7 Posted March 6, 2022 Share Posted March 6, 2022 22 minutes ago, jarno5 said: I was wondering if there could be an option to cut the handcuffs on Weapon workbenches and armor workbenches around the commonwealth as addition to the owned workshops. Would i be able to do this myself with F4Edit by messing with some keywords? Link to comment
jarno5 Posted March 6, 2022 Share Posted March 6, 2022 12 hours ago, tuxagent7 said: Ah awsome, did not know someone already made it Thanks! Link to comment
yukitokuroya Posted March 8, 2022 Share Posted March 8, 2022 Mod Configuration Menu is not in Nexus anymore. Get it here. Just click either Download from Alamo or Download from Krypta. Both options will work. Link to comment
Kharos Posted March 8, 2022 Author Share Posted March 8, 2022 10 hours ago, yukitokuroya said: Mod Configuration Menu is not in Nexus anymore. Get it here. Just click either Download from Alamo or Download from Krypta. Both options will work. It is available right here: https://www.nexusmods.com/fallout4/mods/21497 Link to comment
yukitokuroya Posted March 8, 2022 Share Posted March 8, 2022 33 minutes ago, Kharos said: It is available right here: https://www.nexusmods.com/fallout4/mods/21497 It's back? Since when? Looked up yesterday and it was hidden. Link to comment
Kharos Posted March 8, 2022 Author Share Posted March 8, 2022 (edited) 1 hour ago, yukitokuroya said: It's back? Since when? Looked up yesterday and it was hidden. The log says: > 02 March 2022, 8:02PM > Neanka changed some attributes to Mod Configuration Menu: 'file hidden from public viewing' ... > 08 March 2022, 4:34PM > Neanka changed some attributes to Mod Configuration Menu: 'file visible to the public' So it was set back to "visible" just a few hours ago, same with EDI. Not sure what is going on, there are rumours but I refuse to deal in that kind of gossip ?. [Edit] Some of their other mods are still set hidden. Here is a reddit with some more download links, hidden files can still be downloaded from nexus if you know how to do it: https://www.reddit.com/r/FalloutMods/comments/t5rhzo/fo4_nexus_mods_download_links_for_neankas_mods/ Edited March 8, 2022 by Kharos Link to comment
yukitokuroya Posted March 8, 2022 Share Posted March 8, 2022 7 minutes ago, Kharos said: The log says: > 02 March 2022, 8:02PM > Neanka changed some attributes to Mod Configuration Menu: 'file hidden from public viewing' ... > 08 March 2022, 4:34PM > Neanka changed some attributes to Mod Configuration Menu: 'file visible to the public' So it was set back to "visible" just a few hours ago, same with EDI. Not sure what is going on, there are rumours but I refuse to deal in that kind of gossip ?. [Edit] Some of their other mods are still set hidden. Here is a reddit with download links, hidden files can still be downloaded from nexus if you know how: https://www.reddit.com/r/FalloutMods/comments/t5rhzo/fo4_nexus_mods_download_links_for_neankas_mods/ Good to know. The rumors are Nexus' stance in the Russo-Ukrainian war. Link to comment
naaitsab Posted March 8, 2022 Share Posted March 8, 2022 38 minutes ago, yukitokuroya said: Good to know. The rumors are Nexus' stance in the Russo-Ukrainian war. Yeah let's not kick that beehive. It's back online, that's good to see. Link to comment
Kharos Posted March 8, 2022 Author Share Posted March 8, 2022 13 minutes ago, naaitsab said: Yeah let's not kick that beehive. It's back online, that's good to see. Definitively. A lot of mods depend on MCM. I hope that Neanka realized that setting it to hidden was not a good move... Link to comment
izzyknows Posted March 9, 2022 Share Posted March 9, 2022 5 hours ago, Kharos said: Definitively. A lot of mods depend on MCM. I hope that Neanka realized that setting it to hidden was not a good move... Since Nexus fully owns all mods uploaded to their site, "forever", they could just perma ban him and flag all his mods as public. Actually, they could just delete his account, take the mods and post them to one of their accounts. Link to comment
Kharos Posted March 9, 2022 Author Share Posted March 9, 2022 5 hours ago, izzyknows said: Since Nexus fully owns all mods uploaded to their site, "forever", they could just perma ban him and flag all his mods as public. Actually, they could just delete his account, take the mods and post them to one of their accounts. I am not a lawyer, but here are the relevant terms of service of nexus: https://help.nexusmods.com/article/18-terms-of-service#RightsYouAre They do not own the mods - the mods are still fully owned by their creator- but by uploading mods on Nexus you give them a license to distribute them, and you are not able to revoke this license later if you change your mind (they also claim some further rights, again I am no lawyer but my best guess is that the purpose of these further rights is to cover things like modpacks, user screenshots, the search function/top mods list, etc). So they could probably do what you describe, but not because they "fully own all mods". Link to comment
izzyknows Posted March 9, 2022 Share Posted March 9, 2022 6 hours ago, Kharos said: So they could probably do what you describe, but not because they "fully own all mods". In essence they do. "In particular, we may retain your content indefinitely and are not obliged to delete your content if you so request. The rights you grant us continue after this agreement is terminated or your access to the site is withdrawn by us." "You" cannot delete your content, unless they want to allow it. So, they can continue to use your content "royalty free" any way they want as the agreement has been terminated and you no longer have access to your content. Soooo... yes they can, if they want to, fully own your content. Now the simple way around this is to upload a mod that is nothing but a url to an off site hosting. You retain full control of your content and they have nothing but a url. Link to comment
Kharos Posted March 9, 2022 Author Share Posted March 9, 2022 45 minutes ago, izzyknows said: "You" cannot delete your content, unless they want to allow it. So, they can continue to use your content "royalty free" any way they want as the agreement has been terminated and you no longer have access to your content. Soooo... yes they can, if they want to, fully own your content. Again: They do not own it. They have a license that allows them to use it, and you cannot revoke that license, but you are the owner. This is an important difference. It means that while you cannot revoke their rights to the version that you uploaded, you can continue developing your mod, and they do not have any rights to new versions (as long as you do not upload these new versions on their site). You can also distribute the mod on different sites (their license is not exclusive). This is not a new concept by the way. Most open source licenses work the same way: When you put your software under an open source license, you are not able to revoke that license later and force existing users to stop using (or even distributing) that software. But you can release new versions under a different license, including commercial licenses. Link to comment
UltronRulesAll Posted March 13, 2022 Share Posted March 13, 2022 resaver is reporting unattached instances? Link to comment
izzyknows Posted March 14, 2022 Share Posted March 14, 2022 2 hours ago, UltronRulesAll said: resaver is reporting unattached instances? That's normal. Some mods have UI's that wait for the scripts to fire. So, be careful about removing UI's.. it's not a good idea unless you know exactly which ones need removed. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now