201193 Posted February 23, 2019 Share Posted February 23, 2019 same here i did play till i obtained the g fenrir outfits from the game (caravan missions) and still no mod active here. would appreciate a clearer step by step installation guide  Link to comment
ryfon Posted February 23, 2019 Share Posted February 23, 2019 5 hours ago, The Butler said: I'm kinda lost in how to get that model to display.... Here is what I did...  Extracted resourceV2.7z in the game root folder Updated the model with ryfon latest P_X_FE0005_00.7z Updated _A texture with one of mine. Played until the caravan (Yes, I started a new game) And nothing. No new model on the clothings. I might be missing something really dumb but I don't know what....  4 hours ago, 201193 said: same here i did play till i obtained the g fenrir outfits from the game (caravan missions) and still no mod active here. would appreciate a clearer step by step installation guide  Updated full package resourceV3.7z  backup and remove archive_patch01.* files extract resourceV3 into main directory.  If all went well you should see a -N added to the Version in top right corner. Look in your craftable tops as soon as crafting is unlocked. Link to comment
201193 Posted February 23, 2019 Share Posted February 23, 2019 while i do have the edited title menu (like the posted pic) I still cant get the costume in the craft menu. I have tried multiple new games and still it doesnt show up (the craft option gets unlocked after the 2nd tutorial/story mission involving guarding!) if any of you guys managed to get it to work pls share. Link to comment
ryfon Posted February 23, 2019 Share Posted February 23, 2019 14 minutes ago, 201193 said: while i do have the edited title menu (like the posted pic) I still cant get the costume in the craft menu. I have tried multiple new games and still it doesnt show up (the craft option gets unlocked after the 2nd tutorial/story mission involving guarding!) if any of you guys managed to get it to work pls share. Hmm... Try this resourceV3-test.7z  If you see any blank entries in shops/crafting do not try and get them, it will probably crash the game. This is a direct copy of my current setup, working on adding a few extra entries in various places for the final build so hopefully there will be room for extras that are saved with character without having to start a new game if people make more outfits/weapons/ect... 1 Link to comment
201193 Posted February 23, 2019 Share Posted February 23, 2019 it works now. thx for helping! Â a small note: the model is barbie like so is that intended or is something wrong on my end?? Link to comment
The Butler Posted February 23, 2019 Share Posted February 23, 2019 1 hour ago, 201193 said: it works now. thx for helping! Â a small note: the model is barbie like so is that intended or is something wrong on my end?? I believe the model is using the default skin.... You may need to rename the skin I uploaded to "P_X_FE0005_00_A.mds" and overwrite the one in "\GOD EATER 3\Mods\Pack\resource\target\win\mdltex". Gonna try to get the model now... Link to comment
201193 Posted February 23, 2019 Share Posted February 23, 2019 YUP also textures of DXT1 compression with no mips work for the adventurous out there stumped by the new format. just rename the texture from dds to the mds extension when you are done! Link to comment
The Butler Posted February 23, 2019 Share Posted February 23, 2019 25 minutes ago, 201193 said: YUP also textures of DXT1 compression with no mips work for the adventurous out there stumped by the new format. just rename the texture from dds to the mds extension when you are done! Yep just checked it here. Game also support nvidia dds compressions. Gonna farm mats now to better check the details... Link to comment
201193 Posted February 24, 2019 Share Posted February 24, 2019 very good. now i am getting a bit more greedy wondering if we can have more voluptuous variant to the base model. i have used a very rudimentary program for model editing (called misfit model 3d) but i cannot open the model file for the game as it is not recognized by the simple program. would be nice if possible but not really a must. i am content with the current modding state. enjoy guys! Link to comment
ryfon Posted February 24, 2019 Share Posted February 24, 2019 Got a buddy of mine to throw together a texture for me. enjoy mdltex.7z 1 Link to comment
riz_bluesky Posted March 2, 2019 Share Posted March 2, 2019 It's thanks in this thread.  I prefer the topless to a full nude. So I'm correcting "parts_tops_table.csv". But most bottoms intervene. Can the model of the tops state who eliminated a lower polygon from a lower back be made?  This is machine translation. I'm sorry to be incomprehensible. Link to comment
IniestaLL Posted March 7, 2019 Share Posted March 7, 2019 On 2/24/2019 at 4:11 AM, 201193 said: it works now. thx for helping! Â a small note: the model is barbie like so is that intended or is something wrong on my end?? I used the resource_test.7z file and craft the nude outfit. but there was no nipple. what about yours? how to make perfect body? Link to comment
haievery1 Posted March 22, 2019 Share Posted March 22, 2019 Looks like the nude mod doesn't work with 1.20 patch of the game. 3 Link to comment
Rock Sun Posted March 28, 2019 Share Posted March 28, 2019 Yeah I tried the mod after the update and it doesn't seem to work. 1 Link to comment
untitiled chincilla Posted April 11, 2019 Share Posted April 11, 2019 Hi guys, i've been following this forum for some time now. I'm immensely dissatisfied with how the dev choose to make biting edge, so here is my solution >:) *Credit to ryfon for explaining to me the basic for .pk file extraction. BE powerup.mp4 1 Link to comment
Hakufu1021 Posted April 26, 2019 Share Posted April 26, 2019 Any update to this? Seems like the interest has just died! Link to comment
hilbo75 Posted May 15, 2019 Share Posted May 15, 2019 So I guess the reason this mod doesn't work anymore is because the archive patch changes every update, so the extracting process would have to be redone each update. If you remember the beginning of the thread, this mod worked by removing the Archive_Patch01 files and using extracted files in their place. Since the Archive_Patch01 files no longer exist, the extracted files used for the mod are outdated and no longer work. As of last night, we are on Archive_Patch03 files. Honestly, that doesn't sound like too much trouble since we already have the model and the files the database sheets reference don't seem to change, but I don't know anything about extracting from this game, which I think would be necessary. Â Does anyone know how to extract the archive_patch files? Link to comment
hilbo75 Posted May 15, 2019 Share Posted May 15, 2019 https://forum.xentax.com/viewtopic.php?t=19508 the tool here works allegedly but i cant actually get it to unpack correctly, mostly due to my inexperience with using command line programs the tool automatically unpacks pk files but important information regarding those files is kept in the other two archive patch files and those need to be used too Link to comment
riz_bluesky Posted May 17, 2019 Share Posted May 17, 2019 https://forum.xentax.com/viewtopic.php?f=10&t=18483&p=149829#p149836 https://github.com/kotcrab/fate-explorer/releases  Link to comment
ryfon Posted May 18, 2019 Share Posted May 18, 2019 Waiting for the major patches to finish rolling out before making another one... no sense taking the time for it only to work for a few weeks when they patch it again. Link to comment
hilbo75 Posted May 18, 2019 Share Posted May 18, 2019 https://gematsu.com/2019/02/god-eater-3-versions-1-20-to-1-40-update-schedule-announced seems like update 1.40 is the last planned update which will come this summer. they say they have plans for more stuff but honestly i think it might end after 1.40. I dont claim to know much about the inner workings of bamco but considering Code Vein is also by the god eater team, i assume it will be all hands on deck for that game after 1.40 comes out, and at least a few content updates for it into the future. Link to comment
Shear Posted May 18, 2019 Share Posted May 18, 2019 Code Vein is actually by a different Team that made GE3 (It's the old God Eater Team). We'll see. Link to comment
ryfon Posted May 19, 2019 Share Posted May 19, 2019 19 hours ago, bluerobot99 said: https://gematsu.com/2019/02/god-eater-3-versions-1-20-to-1-40-update-schedule-announced seems like update 1.40 is the last planned update which will come this summer. they say they have plans for more stuff but honestly i think it might end after 1.40. I dont claim to know much about the inner workings of bamco but considering Code Vein is also by the god eater team, i assume it will be all hands on deck for that game after 1.40 comes out, and at least a few content updates for it into the future. That's the same as what i had read, So will probably start extracting everything again shortly after 1.4 comes out. they keep shifting the CRC table on updates so makes it a pain to extract... Link to comment
ryfon Posted June 29, 2019 Share Posted June 29, 2019 1.40 came out just need to figure out the CRC table now Link to comment
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