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God eater 3


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Posted
On 1/14/2022 at 4:45 PM, Joeynator3000 said:

Was wondering about this as well...I finally got somewhere with the Switch version only to find out the file types are different...and of course I can't find ANYTHING online about this file type, go figure. -.-

Has anything new came up for this file format? This seems to be the only place on the internet where ANYONE has talked about the mntx texture format, and this isn't the only game that the format shows up in (I found it trying to mod the Switch version of Fate/Extella, only to end up here), so if anyone knows anything about this format, it would be really helpful.

  • 2 months later...
Posted
On 10/24/2022 at 11:59 PM, moonling said:

No idea if anyone still cares about this game, seems both interest and modders are few and far between but I've been working on a few tools in my spare time.


First up I complete rework of GE3-Extractor named GE3-Packer using C#, firewalls should be less angry about this one. I originally planned to implement repacking as well but I've found an alternate method.
Github page for GE3-Packer: https://github.com/VelouriasMoon/GE3-Packer

 

Next I've got a custom dll that will enable loading files loose from a mods folder without having to delete any pack files, This makes it easier for distributing and installing mods. Tested and working with the latest version of the game, I can't promise it'll work with older versions.
It also has a feature to output a debug log named the "AQL Log" which I found lurking in the games code which prints out some pretty helpful info.
Github page for GE3 Mod Loader: https://github.com/VelouriasMoon/GE3-Mod-Loader

Lastly this one is still WIP and not ready for release but I've been working on a method to replace models, Here's an example of one of the models I've edited, removing the cape and pants from the Fenrir Battlesuit and then creating all new lower half of the bodysuit. I hope to get this released before the end of the year so I hope there are some people left to look forward to these tools 
image.png.a5c808957a35d3cb6a257672aa0c670b.png

Any news?

  • 3 months later...
  • 1 month later...
Posted
On 9/25/2023 at 2:13 PM, ThommyMD said:

@moonling i've tested the GE3 Modloader, but it seems not to work. 'Failed to find files in mods folder'. Where is my fault?

 

 

GODEATER3_mods_resource_target_win_mdltex.jpg.521269bc7e5ebb4debc8c72ec711a2d6.jpgGODEATER3_ge3_exe.jpg.8e9f9a5bba27f061deb0a3dbc72cca55.jpg

 

Is the GE3Plugin.asi in the "plugins" folder in the main directory? it will cause issues if it's not in that folder.

for the initial release i had it nested in that folder in the zip file so you could just extract the zip but I forgot to do that the last 2 releases so that one's on me lmao

Posted
On 6/14/2023 at 9:15 PM, Nyandred said:

Any news?

Well after an annoyingly long time, I gave up on my original method which was trying to get 3dmigoto to work, and well it does "work" to a degree and very simple edits there ended up being WAY more issues with it than it was work. Many mesh parts are each stored in their own index buffer so you're extremely limited on what you can actually do in, like adding skin where there is none is a no go. Additionally quite a few materials just refused to work with it like hair so i have up.

 

While I have been modding other games in the meantime, like Code Vein and Scarlet Nexus, I didn't completely give up on GE3 so in my off time between projects i've been working on mapping out the mdl format, and now with the Xentax forums gone here might be the only place with any info left one GE3. I don't yet have enough researched to create a model importing tool yet i have managed to do manual edits to the fenrir battlesuits vertex and index buffers, which are stored in the GPR secton i still don't know enough about the other sections to add or remove objects, change bones, or materials. 

 

This is all a very long winded way of say I have in fact managed to make a mesh edit mod by editing the buffers in the mesh and have them load in game with no immediate issues, my edits are far from optimized and clean but they did work which is promising. I've uploaded the mod to NexusMods but still waiting for the game to be approved so i'll link it once it's up. I can't promise when i'll be able to release a semi working tool for model importing but I have been working on it, Reversing 3d formats isn't exactly my forte so it's slow work and i have many other projects and games i work on too, but i will eventually get something released even if i just dump all my research onto github or something and let someone else pick it up  

Posted
9 hours ago, moonling said:

 

This is all a very long winded way of say I have in fact managed to make a mesh edit mod by editing the buffers in the mesh and have them load in game with no immediate issues, my edits are far from optimized and clean but they did work which is promising. I've uploaded the mod to NexusMods but still waiting for the game to be approved so i'll link it once it's up. I can't promise when i'll be able to release a semi working tool for model importing but I have been working on it, Reversing 3d formats isn't exactly my forte so it's slow work and i have many other projects and games i work on too, but i will eventually get something released even if i just dump all my research onto github or something and let someone else pick it up  

 

 

Just wanted to say that your (and all modders) work is always appreciated regardless of how far you manage to get.
 

Posted
On 11/6/2023 at 9:01 AM, moonling said:

 

Is the GE3Plugin.asi in the "plugins" folder in the main directory? it will cause issues if it's not in that folder.

for the initial release i had it nested in that folder in the zip file so you could just extract the zip but I forgot to do that the last 2 releases so that one's on me lmao

 

created plugins folder in main directory and put the GE3Plugin.asi inside. Now it works thank you

Posted

The Nexus page is live, here's a link to my bodysuit mod:
https://www.nexusmods.com/godeater3/mods/5

 

it's by no means perfect and more a proof of concept than anything else but it's still fully function, make sure to install my mod loader, linked on the mod page, and enable DDS load, I'll include a preview of the mod here for anyone that miss any of my previous posts. Have fun!

1 Fenrir Battle Bodysuit.png

Posted
On 11/10/2023 at 4:54 AM, moonling said:

The Nexus page is live, here's a link to my bodysuit mod:
https://www.nexusmods.com/godeater3/mods/5

 

it's by no means perfect and more a proof of concept than anything else but it's still fully function, make sure to install my mod loader, linked on the mod page, and enable DDS load, I'll include a preview of the mod here for anyone that miss any of my previous posts. Have fun!

1 Fenrir Battle Bodysuit.png

 

Will you load the model files and action files of GE3? Which software specifically do you use?

  • 1 month later...
Posted

I'm still using the GE extractor and it's working great for the nude mod and the one for the Sariel.  Now I'm wondering if anyone will mod any other outfits like the frills swimsuit so we have an actual bikini as we did in 2

Posted (edited)

I just read this from the top of page 1 to the most recent post, and it feels like I know LESS now than before I started. 

 

Admittedly, I have absolutely no idea how to install and use half the tools that the mods here rely on in the first place. I had to watch a guide for modding Rayman Origins to figure out how to get Umod working for GE Resurrection, so that probably tells you how much I know about any of this.

That being said, is there any chance somebody can walk me through what I need to do to get these working:

 

On 7/1/2019 at 2:15 AM, zufield said:

Not directly related to nude mods, but is it possible to make all blueprints buyable from Hope?

 

On 6/7/2021 at 4:37 AM, simezi said:

Thank you!
Upload SK files for nude textures and shiny skin.

002.jpg

resource.7z 1.31 MB · 596 downloads shiny skin.7z 119.58 kB · 598 downloads

 

On 6/8/2021 at 4:05 PM, kulado said:

@riz_bluesky

Thanks for the help :)

 

I was able to make the nipple darker for those who prefer it.

 

1. Follow these steps:

 

  Reveal hidden contents

 

 

2. Back up P_X_FE0005_00_A.mds

 

3.  Unzip the file and place it in the game directory (Where the .exe is). Click yes to overwrite P_X_FE0005_00_A

 

4. Enjoy darker nipples.

 

  Reveal hidden contents

774192299_Screenshot(667).png.f9dc4862c75ce8c7cade1d7c85be2a2f.png

 

1984804665_Screenshot(665).png.43582f867c99368d2564a9b2dd4b07d8.png

 

1664536494_Screenshot(666).png.76c901bf25588530f5da28e96198b968.png

 

 

 

1948896406_Screenshot(662).png.48011e621aa08a8dfaa383aa39caaf93.png

 

1161837635_Screenshot(663).png.809a5c79a2af7851a4ced2134e8ad7df.png

 

 

 

Melanin.7z 1.91 MB · 268 downloads

 

 

 

On 6/9/2021 at 7:20 AM, simezi said:

I added the anus to the picture.

003.jpg.a9af8406a9c7ce6ab226f5a7ca7d3342.jpg

 

inmon

004.jpg.77dd0cb9fd833786d0a04a65d10ba15a.jpg

 

Tattoo

005.jpg.f1dad78df18c65e4cb2d7a8c8408a641.jpg

 

 

Nude Textures v1.1.7z 3.77 MB · 970 downloads

 

On 7/1/2022 at 9:18 PM, ALALALFA said:

上記サリエルMODの修正とハバキリ種の追加を行いました。

現在対応しているのは「サリエル」「ハバキリ」「ハバキリ堕天」「アメノハバキリ」の4種です。

導入方法は上記MODと同様ですが、「アメノハバキリ」(AGM0083_01_~)は 3.と4.の作業に archive_patch10 .pk のファイルも追加で行う必要がありますのでご注意ください。

------------------------------------------

We have modified the above Sariel mod and added the Habakiri species.

The four species currently supported are "Sariel", "Havakiri", "Fallen Havakiri", and "Ameno Havakiri".

The installation method is the same as the above mods, but please note that for "Ameno Havakiri" (AGM0083_01_~), the archive_patch10 .pk file must also be added to the work described in 3. and 4.

Translation: DeepL

  Reveal hidden contents

image.png.c2b04f28b3eaea62fe7fd2d11e2add05.pngimage.png.8163ed0843040ff34fec5ef813c575cf.pngimage.png.b497b91348ff8fe27a12faa0b14dfb66.png

 

resource.7z 28.91 MB · 299 downloads

 

(Including getting any tools required set up for use on a Windows 11 computer)?

Edited by LuineMercuryLWG
Posted
57 minutes ago, LuineMercuryLWG said:

I just read this from the top of page 1 to the most recent post, and it feels like I know LESS now than before I started. 

 

Admittedly, I have absolutely no idea how to install and use half the tools that the mods here rely on in the first place. I had to watch a guide for modding Rayman Origins to figure out how to get Umod working for GE Resurrection, so that probably tells you how much I know about any of this.

That being said, is there any chance somebody can walk me through what I need to do to get these working:

 

 

 

 

 

 

(Including getting any tools required set up for use on a Windows 11 computer)?

Pubic hair too?

Posted
On 12/22/2023 at 8:21 PM, nudefinder said:

Pubic hair too?

Sorry for the late reply, family roped me into helping decorate multiple trees and then sitting through 4 different family meals with nosy relatives I barely talk to.

No on the pubic hair.

  • 1 month later...
Posted

nude stuff not working for me but this persons page explains it then the github explains it more

https://www.nexusmods.com/godeater3/mods/5
GitHub - VelouriasMoon/GE3-Mod-Loader: A plugin for God Eater 3 to enable Loading mods without deleting packs

On 12/22/2023 at 8:23 PM, LuineMercuryLWG said:

I just read this from the top of page 1 to the most recent post, and it feels like I know LESS now than before I started. 

 

Admittedly, I have absolutely no idea how to install and use half the tools that the mods here rely on in the first place. I had to watch a guide for modding Rayman Origins to figure out how to get Umod working for GE Resurrection, so that probably tells you how much I know about any of this.

That being said, is there any chance somebody can walk me through what I need to do to get these working:

 

 

 

 

 

 

(Including getting any tools required set up for use on a Windows 11 computer)?

 

  • 1 month later...
Posted (edited)

I'll necropost a bit but does someone have a fix for vertex groups not being exported with Noesis using the MDL python script? Had to search up some Xentax arquives as the forum is now dead but I've no good way to contact the script creator anymore obviously.

Seems like for some pieces like hairs vertex groups and UVs don't get exported properly and some other files straight up error out, not too many documentation about it unfortunately...

Edited by istalo
Posted
On 11/9/2023 at 5:54 PM, moonling said:

The Nexus page is live, here's a link to my bodysuit mod:
https://www.nexusmods.com/godeater3/mods/5

 

it's by no means perfect and more a proof of concept than anything else but it's still fully function, make sure to install my mod loader, linked on the mod page, and enable DDS load, I'll include a preview of the mod here for anyone that miss any of my previous posts. Have fun!

1 Fenrir Battle Bodysuit.png

any update for its variants mentioned before?
specially to a Leotard ;-; (maybe mirroring the leg without the silver part to  other side can work without, the tapes )

  • 1 month later...
Posted

I think it is pretty working well haha

Just follow this direction

 

1. back up the three files starting with "archive_patch10" in ~steamapps\common\GOD EATER 3\resource\target\win\pack\mount\retail and move them to the work directory
2. Extract archive_patch10.pk with pm0del's GE3-Extractor.exe
3. overwrite the resulting resource folder with ~steamapps\common\GOD EATER 3\resource

4. Extract resource1.7z and overwrite it with ~steamapps\common\GOD EATER 3\resource

  • 3 weeks later...
Posted
On 2/18/2019 at 2:29 PM, ryfon said:

532519717_Screenshot2019_02.18-16_21_19_82.png.2179627a41c284c0ab2dd262f0a42432.png

 

Works pretty much like i thought it would. now just need to get some people working on some modified outfits :D

We need a Phym mod next!!!

  • 1 month later...
Posted
On 5/25/2024 at 12:07 PM, Nyandred said:

Anyone to make Hilda over player? (or her outfit for player)
*both will be good xD

me too.

  • 2 weeks later...
Posted

honestly at this point I just gonna be really happy someone can tell me how does one even load the model file to Blender and then repacking it back to the game.
I know how to extract and I know which file I need to get, I just don't get it how people manage to edit it on Blender at all

I saw that FATE TOOL is used somehow but I can't even install the add-on on my Blender AT ALL.

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