SexyTop69 Posted August 30, 2019 Posted August 30, 2019 On 8/27/2019 at 6:20 PM, multifrucht2612 said: how did you get those tattoos to glow like that ? I use racemenu and I edit both the tint and glow colors of the tattoos. I also have enb patches for particle patch and subsurface scattering and a mod that emits light from spells that maybe effecting it and I use Realvision for Climates of Tamriel.
Gunslicer Posted September 1, 2019 Author Posted September 1, 2019 On 8/26/2019 at 1:46 AM, seahorse said: Would you please add the full list of poses to the description and do not delete the information about the previous updates? The poses have no name so I can't make a list, and the update information I think is not so important, just the numbers of the last poses added.
DragonHereos_0 Posted September 2, 2019 Posted September 2, 2019 Hello, here I have a problem with GSPoses, I tried to install it with Vortex, I had the 4 rings (Player 1 and 2 activate / select) and the 2 spells, in terms of selector it open so I guess it works, but when I activate the pose that is with the ring or with the spell for a companion, it does not activate, no pose work. I also try the Hotkeys version but nothing to do that does not work. I have the Skyrim SE version and I install FNIS Behavior 7.5 and even the rare times it detects animations the games do not launch them. Can anyone tell me how I can do to activate it, or even how to reinstall it in detail, because I try everything there is nothing to do.
Nevadathehighelf Posted September 2, 2019 Posted September 2, 2019 This is really super and awesome, thank you for this! Is there a chance that you could please remove the 'arousal' widgets? I really don't use them, and even turning down the display has no effect on them, which kinda ruins my screenshots Hang on, that was from another mod, sorry, urm, nevermind. @_@
Guest Posted September 3, 2019 Posted September 3, 2019 I love this mod. The poses are great and are of excellent quality. I think that you are a very skilled individual since you managed to make smooth animations like that by hand! And I noticed in the comments earlier talking about your texture combination for the Argonians and Khajiit and that you would PM them to people who asks for them. Could you DM those to me? I really like what you did there.
King-Crimson Posted September 4, 2019 Posted September 4, 2019 Yo Gunslicer, there is currently a lot of fuzz going on about the next FNIS release and the optimization of animation packs to prevent "wasted animation units" and bigger chances for CTDs. I have found, that your SLAL pack currently uses the "-AVbHumanoidFootIKDisable" on every animation stage, thus wasting two additional "units" each stage. Fore (author of FNIS) has informed us, that this instruction only needs to be applied at the starting point of the animation, for both actors, as it carries on throughout the whole animation. Instead of: Spoiler ' GS_Normal01 s -AVbHumanoidFootIKDisable GS_Normal01_A1_S1 Normal01_A1_S1.hkx + -AVbHumanoidFootIKDisable GS_Normal01_A1_S2 Normal01_A1_S2.hkx + -AVbHumanoidFootIKDisable GS_Normal01_A1_S3 Normal01_A1_S3.hkx + -AVbHumanoidFootIKDisable GS_Normal01_A1_S4 Normal01_A1_S4.hkx s -AVbHumanoidFootIKDisable GS_Normal01_A2_S1 Normal01_A2_S1.hkx + -AVbHumanoidFootIKDisable GS_Normal01_A2_S2 Normal01_A2_S2.hkx + -AVbHumanoidFootIKDisable GS_Normal01_A2_S3 Normal01_A2_S3.hkx + -AVbHumanoidFootIKDisable GS_Normal01_A2_S4 Normal01_A2_S4.hkx ' GS_Slave01 s -o,AVbHumanoidFootIKDisable GS_Slave01_A1_S1 Slave01_A1_S1.hkx AOwristR01 AOwristL01 + -o,AVbHumanoidFootIKDisable GS_Slave01_A1_S2 Slave01_A1_S2.hkx AOwristR01 AOwristL01 + -o,AVbHumanoidFootIKDisable GS_Slave01_A1_S3 Slave01_A1_S3.hkx AOwristR01 AOwristL01 + -o,AVbHumanoidFootIKDisable GS_Slave01_A1_S4 Slave01_A1_S4.hkx AOwristR01 AOwristL01 s -AVbHumanoidFootIKDisable GS_Slave01_A2_S1 Slave01_A2_S1.hkx + -AVbHumanoidFootIKDisable GS_Slave01_A2_S2 Slave01_A2_S2.hkx + -AVbHumanoidFootIKDisable GS_Slave01_A2_S3 Slave01_A2_S3.hkx + -AVbHumanoidFootIKDisable GS_Slave01_A2_S4 Slave01_A2_S4.hkx Your animation stages should look like this: Spoiler ' GS_Normal01 s -AVbHumanoidFootIKDisable GS_Normal01_A1_S1 Normal01_A1_S1.hkx + GS_Normal01_A1_S2 Normal01_A1_S2.hkx + GS_Normal01_A1_S3 Normal01_A1_S3.hkx + GS_Normal01_A1_S4 Normal01_A1_S4.hkx s -AVbHumanoidFootIKDisable GS_Normal01_A2_S1 Normal01_A2_S1.hkx + GS_Normal01_A2_S2 Normal01_A2_S2.hkx + GS_Normal01_A2_S3 Normal01_A2_S3.hkx + GS_Normal01_A2_S4 Normal01_A2_S4.hkx ' GS_Slave01 s -o,AVbHumanoidFootIKDisable GS_Slave01_A1_S1 Slave01_A1_S1.hkx AOwristR01 AOwristL01 + -o GS_Slave01_A1_S2 Slave01_A1_S2.hkx AOwristR01 AOwristL01 + -o GS_Slave01_A1_S3 Slave01_A1_S3.hkx AOwristR01 AOwristL01 + -o GS_Slave01_A1_S4 Slave01_A1_S4.hkx AOwristR01 AOwristL01 s -AVbHumanoidFootIKDisable GS_Slave01_A2_S1 Slave01_A2_S1.hkx + GS_Slave01_A2_S2 Slave01_A2_S2.hkx + GS_Slave01_A2_S3 Slave01_A2_S3.hkx + GS_Slave01_A2_S4 Slave01_A2_S4.hkx You can also make these changes more easily by modifying your SLAnims source file as follows (I took this example from Nibbles): Spoiler Animation( id="LapFuck2", name="Lap Fuck 2", tags="Sex,Vaginal,Penis,MF,Loving,Holding,Sitting,FM,Facing", sound=Squishing, actor1=Female(add_cum=Vaginal,), actor2=Male(strap_on=True,), a1_stage_params= [ Stage(1, animvars="AVbHumanoidFootIKDisable"), ], ) You can read all about it here: https://www.nexusmods.com/skyrimspecialedition/articles/1168 Cheers ? Does this really help? Skyrims register can take 26162 animation units. That may sound like a lot. But every animation, every stage and every actor as well as additional settings for each stage (for example AVbHumanoidFootIKDisable) increase the amount of units a single animation takes. = A single animation takes multiple units in the register. Anubs SLAL pack is actually one of the biggest "offenders" of this problem right now. He has A LOT of animations, and every single stage includes (AVbHumanoidFootIKDisable). With an average animation length of 5 and 2 actors, thats 20 units wasted every animation. This sums up to a lot of wasted units. And in the end, your Skyrim will reach the critical CTD area sooner as you might think because of un-optimized animations... I just optimized Anubs SLAL myself and guess what. Before, my Skyrim was at its limit. Couldn't even install Gunslicers Poses pack anymore. Now, I can use the pose pack again and probably have a little bit more space for future updates (Don't send me a PN for the optimized Anubs pack. I don't think he would agree with me sharing his stuff modified.) 1
rijjz1 Posted September 4, 2019 Posted September 4, 2019 This maybe a stupid question but is there a way to have npcs to pose forever even after reloading the game? Update:I made a patch for I'll Take The Display Model mod by darkconsole to use GS pose animations aswell so it works and the poses seem to stick after reloads. 1
afshin76 Posted September 4, 2019 Posted September 4, 2019 4 hours ago, rijjz1 said: This maybe a stupid question but is there a way to have npcs to pose forever even after reloading the game? +1
afshin76 Posted September 4, 2019 Posted September 4, 2019 5 hours ago, XenonS3 said: Yo Gunslicer, there is currently a lot of fuzz going on about the next FNIS release and the optimization of animation packs to prevent "wasted animation units" and bigger chances for CTDs. I have found, that your SLAL pack currently uses the "-AVbHumanoidFootIKDisable" on every animation stage, thus wasting two additional "units" each stage. Fore (author of FNIS) has informed us, that this instruction only needs to be applied at the starting point of the animation, for both actors, as it carries on throughout the whole animation. Instead of: Reveal hidden contents ' GS_Normal01 s -AVbHumanoidFootIKDisable GS_Normal01_A1_S1 Normal01_A1_S1.hkx + -AVbHumanoidFootIKDisable GS_Normal01_A1_S2 Normal01_A1_S2.hkx + -AVbHumanoidFootIKDisable GS_Normal01_A1_S3 Normal01_A1_S3.hkx + -AVbHumanoidFootIKDisable GS_Normal01_A1_S4 Normal01_A1_S4.hkx s -AVbHumanoidFootIKDisable GS_Normal01_A2_S1 Normal01_A2_S1.hkx + -AVbHumanoidFootIKDisable GS_Normal01_A2_S2 Normal01_A2_S2.hkx + -AVbHumanoidFootIKDisable GS_Normal01_A2_S3 Normal01_A2_S3.hkx + -AVbHumanoidFootIKDisable GS_Normal01_A2_S4 Normal01_A2_S4.hkx ' GS_Slave01 s -o,AVbHumanoidFootIKDisable GS_Slave01_A1_S1 Slave01_A1_S1.hkx AOwristR01 AOwristL01 + -o,AVbHumanoidFootIKDisable GS_Slave01_A1_S2 Slave01_A1_S2.hkx AOwristR01 AOwristL01 + -o,AVbHumanoidFootIKDisable GS_Slave01_A1_S3 Slave01_A1_S3.hkx AOwristR01 AOwristL01 + -o,AVbHumanoidFootIKDisable GS_Slave01_A1_S4 Slave01_A1_S4.hkx AOwristR01 AOwristL01 s -AVbHumanoidFootIKDisable GS_Slave01_A2_S1 Slave01_A2_S1.hkx + -AVbHumanoidFootIKDisable GS_Slave01_A2_S2 Slave01_A2_S2.hkx + -AVbHumanoidFootIKDisable GS_Slave01_A2_S3 Slave01_A2_S3.hkx + -AVbHumanoidFootIKDisable GS_Slave01_A2_S4 Slave01_A2_S4.hkx Your animation stages should look like this: Reveal hidden contents ' GS_Normal01 s -AVbHumanoidFootIKDisable GS_Normal01_A1_S1 Normal01_A1_S1.hkx + GS_Normal01_A1_S2 Normal01_A1_S2.hkx + GS_Normal01_A1_S3 Normal01_A1_S3.hkx + GS_Normal01_A1_S4 Normal01_A1_S4.hkx s -AVbHumanoidFootIKDisable GS_Normal01_A2_S1 Normal01_A2_S1.hkx + GS_Normal01_A2_S2 Normal01_A2_S2.hkx + GS_Normal01_A2_S3 Normal01_A2_S3.hkx + GS_Normal01_A2_S4 Normal01_A2_S4.hkx ' GS_Slave01 s -o,AVbHumanoidFootIKDisable GS_Slave01_A1_S1 Slave01_A1_S1.hkx AOwristR01 AOwristL01 + -o GS_Slave01_A1_S2 Slave01_A1_S2.hkx AOwristR01 AOwristL01 + -o GS_Slave01_A1_S3 Slave01_A1_S3.hkx AOwristR01 AOwristL01 + -o GS_Slave01_A1_S4 Slave01_A1_S4.hkx AOwristR01 AOwristL01 s -AVbHumanoidFootIKDisable GS_Slave01_A2_S1 Slave01_A2_S1.hkx + GS_Slave01_A2_S2 Slave01_A2_S2.hkx + GS_Slave01_A2_S3 Slave01_A2_S3.hkx + GS_Slave01_A2_S4 Slave01_A2_S4.hkx You can also make these changes more easily by modifying your SLAnims source file as follows (I took this example from Nibbles): Reveal hidden contents Animation( id="LapFuck2", name="Lap Fuck 2", tags="Sex,Vaginal,Penis,MF,Loving,Holding,Sitting,FM,Facing", sound=Squishing, actor1=Female(add_cum=Vaginal,), actor2=Male(strap_on=True,), a1_stage_params= [ Stage(1, animvars="AVbHumanoidFootIKDisable"), ], ) You can read all about it here: https://www.nexusmods.com/skyrimspecialedition/articles/1168 Cheers ? Does this really help? Skyrims register can take 26162 animation units. That may sound like a lot. But every animation, every stage and every actor as well as additional settings for each stage (for example AVbHumanoidFootIKDisable) increase the amount of units a single animation takes. = A single animation takes multiple units in the register. Anubs SLAL pack is actually one of the biggest "offenders" of this problem right now. He has A LOT of animations, and every single stage includes (AVbHumanoidFootIKDisable). With an average animation length of 5 and 2 actors, thats 20 units wasted every animation. This sums up to a lot of wasted units. And in the end, your Skyrim will reach the critical CTD area sooner as you might think because of un-optimized animations... I just optimized Anubs SLAL myself and guess what. Before, my Skyrim was at its limit. Couldn't even install Gunslicers Poses pack anymore. Now, I can use the pose pack again and probably have a little bit more space for future updates (Don't send me a PN for the optimized Anubs pack. I don't think he would agree with me sharing his stuff modified.) Can you send me your Anubs SLAL?
King-Crimson Posted September 5, 2019 Posted September 5, 2019 21 hours ago, afshin76 said: Can you send me your Anubs SLAL? No. Mod authors don't approve when someone modifies their (partly patreon) stuff and shares it with others - and I totally agree and will follow basic rules. 1
afshin76 Posted September 5, 2019 Posted September 5, 2019 22 minutes ago, XenonS3 said: No. Mod authors don't approve when someone modifies their (partly patreon) stuff and shares it with others - and I totally agree and will follow basic rules. I understand.
mace389 Posted September 6, 2019 Posted September 6, 2019 Any chance you might PM the argonian files you used? I'm a bit of an argonian addict and I love the looks of it!
Gunslicer Posted September 7, 2019 Author Posted September 7, 2019 On 9/4/2019 at 3:09 PM, XenonS3 said: Yo Gunslicer, there is currently a lot of fuzz going on about the next FNIS release and the optimization of animation packs to prevent "wasted animation units" and bigger chances for CTDs. I have found, that your SLAL pack currently uses the "-AVbHumanoidFootIKDisable" on every animation stage, thus wasting two additional "units" each stage. Fore (author of FNIS) has informed us, that this instruction only needs to be applied at the starting point of the animation, for both actors, as it carries on throughout the whole animation. Instead of: Reveal hidden contents ' GS_Normal01 s -AVbHumanoidFootIKDisable GS_Normal01_A1_S1 Normal01_A1_S1.hkx + -AVbHumanoidFootIKDisable GS_Normal01_A1_S2 Normal01_A1_S2.hkx + -AVbHumanoidFootIKDisable GS_Normal01_A1_S3 Normal01_A1_S3.hkx + -AVbHumanoidFootIKDisable GS_Normal01_A1_S4 Normal01_A1_S4.hkx s -AVbHumanoidFootIKDisable GS_Normal01_A2_S1 Normal01_A2_S1.hkx + -AVbHumanoidFootIKDisable GS_Normal01_A2_S2 Normal01_A2_S2.hkx + -AVbHumanoidFootIKDisable GS_Normal01_A2_S3 Normal01_A2_S3.hkx + -AVbHumanoidFootIKDisable GS_Normal01_A2_S4 Normal01_A2_S4.hkx ' GS_Slave01 s -o,AVbHumanoidFootIKDisable GS_Slave01_A1_S1 Slave01_A1_S1.hkx AOwristR01 AOwristL01 + -o,AVbHumanoidFootIKDisable GS_Slave01_A1_S2 Slave01_A1_S2.hkx AOwristR01 AOwristL01 + -o,AVbHumanoidFootIKDisable GS_Slave01_A1_S3 Slave01_A1_S3.hkx AOwristR01 AOwristL01 + -o,AVbHumanoidFootIKDisable GS_Slave01_A1_S4 Slave01_A1_S4.hkx AOwristR01 AOwristL01 s -AVbHumanoidFootIKDisable GS_Slave01_A2_S1 Slave01_A2_S1.hkx + -AVbHumanoidFootIKDisable GS_Slave01_A2_S2 Slave01_A2_S2.hkx + -AVbHumanoidFootIKDisable GS_Slave01_A2_S3 Slave01_A2_S3.hkx + -AVbHumanoidFootIKDisable GS_Slave01_A2_S4 Slave01_A2_S4.hkx Your animation stages should look like this: Reveal hidden contents ' GS_Normal01 s -AVbHumanoidFootIKDisable GS_Normal01_A1_S1 Normal01_A1_S1.hkx + GS_Normal01_A1_S2 Normal01_A1_S2.hkx + GS_Normal01_A1_S3 Normal01_A1_S3.hkx + GS_Normal01_A1_S4 Normal01_A1_S4.hkx s -AVbHumanoidFootIKDisable GS_Normal01_A2_S1 Normal01_A2_S1.hkx + GS_Normal01_A2_S2 Normal01_A2_S2.hkx + GS_Normal01_A2_S3 Normal01_A2_S3.hkx + GS_Normal01_A2_S4 Normal01_A2_S4.hkx ' GS_Slave01 s -o,AVbHumanoidFootIKDisable GS_Slave01_A1_S1 Slave01_A1_S1.hkx AOwristR01 AOwristL01 + -o GS_Slave01_A1_S2 Slave01_A1_S2.hkx AOwristR01 AOwristL01 + -o GS_Slave01_A1_S3 Slave01_A1_S3.hkx AOwristR01 AOwristL01 + -o GS_Slave01_A1_S4 Slave01_A1_S4.hkx AOwristR01 AOwristL01 s -AVbHumanoidFootIKDisable GS_Slave01_A2_S1 Slave01_A2_S1.hkx + GS_Slave01_A2_S2 Slave01_A2_S2.hkx + GS_Slave01_A2_S3 Slave01_A2_S3.hkx + GS_Slave01_A2_S4 Slave01_A2_S4.hkx You can also make these changes more easily by modifying your SLAnims source file as follows (I took this example from Nibbles): Reveal hidden contents Animation( id="LapFuck2", name="Lap Fuck 2", tags="Sex,Vaginal,Penis,MF,Loving,Holding,Sitting,FM,Facing", sound=Squishing, actor1=Female(add_cum=Vaginal,), actor2=Male(strap_on=True,), a1_stage_params= [ Stage(1, animvars="AVbHumanoidFootIKDisable"), ], ) You can read all about it here: https://www.nexusmods.com/skyrimspecialedition/articles/1168 Cheers ? Does this really help? Skyrims register can take 26162 animation units. That may sound like a lot. But every animation, every stage and every actor as well as additional settings for each stage (for example AVbHumanoidFootIKDisable) increase the amount of units a single animation takes. = A single animation takes multiple units in the register. Anubs SLAL pack is actually one of the biggest "offenders" of this problem right now. He has A LOT of animations, and every single stage includes (AVbHumanoidFootIKDisable). With an average animation length of 5 and 2 actors, thats 20 units wasted every animation. This sums up to a lot of wasted units. And in the end, your Skyrim will reach the critical CTD area sooner as you might think because of un-optimized animations... I just optimized Anubs SLAL myself and guess what. Before, my Skyrim was at its limit. Couldn't even install Gunslicers Poses pack anymore. Now, I can use the pose pack again and probably have a little bit more space for future updates (Don't send me a PN for the optimized Anubs pack. I don't think he would agree with me sharing his stuff modified.) I'm sure to fix this. On 9/4/2019 at 4:08 PM, rijjz1 said: This maybe a stupid question but is there a way to have npcs to pose forever even after reloading the game? Keep posing even after loading the game or stop when loading? I tested it here and Ulfric is still shaking when I saved, quit the game, and loaded. (sorry if i didn't understand the question i don't speak english) 16 hours ago, mace389 said: Any chance you might PM the argonian files you used? I'm a bit of an argonian addict and I love the looks of it! Of course.
rijjz1 Posted September 8, 2019 Posted September 8, 2019 22 hours ago, Gunslicer said: I'm sure to fix this. Keep posing even after loading the game or stop when loading? I tested it here and Ulfric is still shaking when I saved, quit the game, and loaded. (sorry if i didn't understand the question i don't speak english) Of course. Sorry I wasn't clear, I wanted a mod that could permanently force an npc to pose even when leaving the area/fast travelling. So to create a permanent animated 'statue'. Poser hotkeys can't do this. So I added your poses to 'I'll take a display model' by darkconsole by editing the esp and now I've gotten it to work (skyrim SE).
pieeater1 Posted September 8, 2019 Posted September 8, 2019 Nice work gunslicer! an interesting idea i had was bondage versions of some of the animations that exist, just what it is now with either wrist or arm binder, or maybe hands tied to neck from zap? what i've done so far is use PCEA2 to use 1 or 2 of the poses from this mod as mt_idle and then use the bondage thing but i can only do a few at a time..
kodamant Posted September 9, 2019 Posted September 9, 2019 hey i was wondering if you could send me whatever argonian thing you use, it looks so good
ATIMKOS Posted September 10, 2019 Posted September 10, 2019 On 9/6/2019 at 6:35 PM, 2Be said: Thank you so much! Love it! ? Reveal hidden contents What map is this?
myt Posted September 10, 2019 Posted September 10, 2019 1 hour ago, ATIMKOS said: What map is this? gomaperoland v6>miya lobby>school>space laboratory idk what is cell name, but it definitely not contain "space" or "lab" Spoiler 1
2Be Posted September 10, 2019 Posted September 10, 2019 7 hours ago, ATIMKOS said: What map is this? 6 hours ago, myt said: gomaperoland v6>miya lobby>school>space laboratory idk what is cell name, but it definitely not contain "space" or "lab" Reveal hidden contents as he says... Follow the miya lobby http://www.mediafire.com/file/i3ao8ut1vrt3be2/GomaPeroLand.7z/file
ATIMKOS Posted September 10, 2019 Posted September 10, 2019 6 hours ago, myt said: gomaperoland v6>miya lobby>school>space laboratory idk what is cell name, but it definitely not contain "space" or "lab" Reveal hidden contents 37 minutes ago, 2Be said: as he says... Follow the miya lobby http://www.mediafire.com/file/i3ao8ut1vrt3be2/GomaPeroLand.7z/file Thx
bloocarrot Posted September 13, 2019 Posted September 13, 2019 is it safe to overwrite the new gs poses with the old ones?
Gunslicer Posted September 14, 2019 Author Posted September 14, 2019 On 9/12/2019 at 11:45 PM, bloocarrot said: is it safe to overwrite the new gs poses with the old ones? I think so, if _GSPoses.esp is the latest released.
Bluegunk Posted September 17, 2019 Posted September 17, 2019 On 8/9/2019 at 4:16 PM, navaro said: this is a must :3 Spoiler OMG this is a must from me, too....gulp. Please don't lose this!
Bluegunk Posted September 17, 2019 Posted September 17, 2019 Gunslicer this pack is AWESOME thank you! You are an amazing artist without any doubt!! ??? But I am confused: I use Skyrim SSE. I assume I need GSPoses SE15 09 download, and do I need the SLAL pack? I run SLAL in SSE. I ignore the plain GSPoses - that's for Oldrim? What does the SLAL pack actually do? Thank you!
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