hqx1988 Posted July 19, 2019 Posted July 19, 2019 @ XenonS3 We are also looking forward to updating the Poser Hotkey adapter file that supports 200 animations.
King-Crimson Posted July 19, 2019 Posted July 19, 2019 2 hours ago, hqx1988 said: @ XenonS3 We are also looking forward to updating the Poser Hotkey adapter file that supports 200 animations. Honestly, (stop waiting for others to do that and) just do it yourself. Its nothing more than editing a simple text-file (json) with every pose comma-separated. It just takes some time. Here is the file with ONLY the ALL category upgraded to 200 slots. I honestly don't have the time to install the newest GSPoser, run fnis, test every new pose and find a proper name. In the future, im out. Won't update it anymore, sorry. Real life and (more importantly) work finally caught up with me. ? (\SKSE\Plugins\PoserHotKeys\PoserData) GSPoser.json
hqx1988 Posted July 19, 2019 Posted July 19, 2019 1 hour ago, XenonS3 said: 老实说,(停止等待其他人这样做)并自己做。它只是编辑一个简单的文本文件(json)与每个姿势逗号分隔。这只需要一些时间。 这是只有ALL类别升级到200个插槽的文件。 老实说,我没有时间安装最新的GSPoser,运行fnis,测试每个新姿势并找到一个合适的名字。 在未来,即时通讯。不会再更新了,抱歉。 现实生活和(更重要的)工作终于赶上了我。 ? (\ SKSE \插件\ PoserHotKeys \ PoserData) GSPoser.json 7.69 kB·2下载次数 Thank you!
hqx1988 Posted July 20, 2019 Posted July 20, 2019 @Gunslicer It took some time to collect and edit. Ha ha, twelve suggestions, hope to be able to produce animation. (All on this floor for convenience) Material collection is continuing... Ha-ha (European and American aesthetics, ass enthusiasts )
Gunslicer Posted July 21, 2019 Author Posted July 21, 2019 On 7/17/2019 at 2:03 AM, leagueisawesome said: Here's another one Grinding on an object? if it is some object you can tell where I find it in the skyrim that I will use in the animation. If it is an SLAL animation it can take a while.
tskone Posted July 21, 2019 Posted July 21, 2019 5 hours ago, Gunslicer said: Grinding on an object? if it is some object you can tell where I find it in the skyrim that I will use in the animation. If it is an SLAL animation it can take a while. Hey Gunsclicer, thanks for this stupendous mod. I think this is the animation mod everyone really wanted but didn't know to ask for. I got a dance animation you should check out (since you put a little dance in your last update). I think it's form one of Holtof55s mods (greatest dance mods ever). The first 10 seconds or so would make a nice sexy animation, I would post a gif but my screen cap is messed up. Anyway thanks for sharing your work and taking suggestions, let me know what you think. sexydance1.HKX
Blackbird Wanderer Posted July 22, 2019 Posted July 22, 2019 On 7/21/2019 at 6:35 PM, tskone said: I think it's form one of Holtof55s mods (greatest dance mods ever). Any chance you can provide a link to download the Holtof55s mod? I can't seem to find it, even on the Russian site.
Imperfection Posted July 23, 2019 Posted July 23, 2019 23 minutes ago, Blackbird Wanderer said: Any chance you can provide a link to download the Holtof55s mod? I can't seem to find it, even on the Russian site. He pulled the mod and it is supposedly behind paywall. PM if you really want and i can provide mega link to version 6, its about 1GB
Staros Posted July 23, 2019 Posted July 23, 2019 1563738051515.webm Another pole animation, maybe replace the pole by a mage staff?
leagueisawesome Posted July 24, 2019 Posted July 24, 2019 On 7/21/2019 at 1:41 PM, Gunslicer said: Grinding on an object? if it is some object you can tell where I find it in the skyrim that I will use in the animation. If it is an SLAL animation it can take a while. Hi Gunslicer! It doesn't have to use an object; just grinding on the spot or on the ground is good enough =] TYVM as always! (I plan to just TFC the camera & position it to where npc's head would be... you know where this is going people).
Sejuani Posted July 24, 2019 Posted July 24, 2019 @Gunslicer Can you make this girl's body present available with the helmet?
Gunslicer Posted July 27, 2019 Author Posted July 27, 2019 On 7/23/2019 at 10:08 PM, leagueisawesome said: Hi Gunslicer! It doesn't have to use an object; just grinding on the spot or on the ground is good enough =] TYVM as always! (I plan to just TFC the camera & position it to where npc's head would be... you know where this is going people). Ok i'll see what pops in mind. On 7/24/2019 at 4:53 PM, vohiyo said: @Gunslicer Can you make this girl's body present available with the helmet? Which girl? and if it's a body preset, I used 7B Original on all. (the preset comes with the bodyslide already).
navaro Posted July 28, 2019 Posted July 28, 2019 would make something like urethra insertion for futa animation ? sounds hot to me
afshin76 Posted July 29, 2019 Posted July 29, 2019 What mod do you use for those futa pictures? Is there any smp compatible futa? your poses are priceless Thank you
leagueisawesome Posted July 29, 2019 Posted July 29, 2019 On 7/27/2019 at 6:21 AM, Gunslicer said: Ok i'll see what pops in mind. @Gunslicer A non-futa version of 109, without the shackles, arms down, and constant animation speed would be just perfect !!
Gunslicer Posted July 29, 2019 Author Posted July 29, 2019 7 hours ago, afshin76 said: What mod do you use for those futa pictures? Is there any smp compatible futa? your poses are priceless Thank you Texture : SG Female Textures Renewal and Fair Skin Complexion. and SOS schlong for females - UNP. 1
Sellia Posted July 29, 2019 Posted July 29, 2019 Something like this would be awesome, maybe have the legs bob back and forth Thanks for all the hard work Gunslicer Spoiler 1
thiciathy Posted July 29, 2019 Posted July 29, 2019 First of all, thx for the great work! The poses are great, but I absolutely hate the ring system for triggering them. So uncomfortable, and pollutes inventory and magic list with unnecessary stuff. So I decided to convert the mod to poser hotkeys pack: - removed all duplicate animations (50+) - cleaned out all scripts and inventory stuff from esp - the esp now contains only animobjects records (the esp size went from 50KB to 3KB) - generated poser hotkeys json GSPoses 2019-07-28 for PoserHotkeys.zip This is a standalone GSPoses pack for Poser Hotkeys, it won't add any items to inventory, or run any scripts while playing. @Gunslicer it would be awesome if you decided to just transition to Poser Hotkey pack in the future. It's such a simple and comfortable system. You have one posing framework which exposes a single set of hotkeys to easily start posing and switch between poses and pose packs (it even supports switching between facial expressions, though I haven found any packs for that yet). All pose animation authors can than just add their packs to this one framework. And if you open my archive above, you'll notice the API for adding and managing the poses is braindead simple. The only file that was added is the "SKSE\SKSE\Plugins\PoserHotKeys\PoserData\GSPoser.json" file, which is very simple to edit manually, but you don't even have to do that. The file was actually generated automatically with Poser Hotkeys poserdatagen tool. Just add/remove/modify fnis animations in "Meshes\actors\character\animations\GSPoser" as you would normally, select your mod, click "Generate Poser Data" here: And you are done. Don't have to open creation kit, or bother with any scripts and inventory items at all. Imagine if every author of pose animations made their own proprietary inventory item based clunky solutions. That would be such a mess. 3
hqx1988 Posted July 29, 2019 Posted July 29, 2019 2小时前,thiciathy说: 首先,THX为伟大的工作! 姿势很棒,但我绝对讨厌触发它们的铃声系统。如此不舒服,并用不必要的东西污染库存和魔法清单。 所以我决定将模转换为波塞尔热键包: - 删除所有重复的动画(50+) - 从esp中清除所有脚本和库存内容 - esp现在只包含animobjects记录(esp大小从50KB到3KB) - 生成的装腔作势热键json GSPoses 2019-07-28为PoserHotkeys.zip 9.65 MB·1下载 这是Poser Hotkeys的独立GSPoses包,它不会向库存添加任何项目,也不会在播放时运行任何脚本。 @Gunslicer如果你决定将来过渡到Poser Hotkey包,那将是非常棒的。它是一个如此简单舒适的系统。你有一个构成框架,暴露一组热键,轻松开始摆姿势,并在姿势和姿势包之间切换(它甚至支持在面部表情之间切换,虽然我还没有找到任何包)。所有姿势动画作者都可以将它们的包添加到这个框架中。 如果您在上面打开我的存档,您会注意到添加和管理姿势的API很简单。添加的唯一文件是“SKSE \ SKSE \ Plugins \ PoserHotKeys \ PoserData \ GSPoser.json”文件,手动编辑非常简单,但你甚至不必这样做。该文件实际上是使用Poser Hotkeys poserdatagen工具自动生成的。只需像往常一样在“Meshes \ actors \ character \ animations \ GSPoser”中添加/删除/修改fnis动画,选择你的mod ,点击“生成波塞尔数据”: 你完成了。不必打开创建工具包,或者根本不需要任何脚本和库存项目。 想象一下,如果每个姿势动画的作者都根据笨重的解决方案制作了自己的专有库存项目。那将是如此混乱。 Thank you for sharing. Incidentally, does this document support a special edition?
afshin76 Posted July 30, 2019 Posted July 30, 2019 14 hours ago, Sellia said: Something like this would be awesome, maybe have the legs bob back and forth Thanks for all the hard work Gunslicer Hide contents +1 Some ass shaking in bed would be cool. 1
BeoWulf91 Posted July 31, 2019 Posted July 31, 2019 Hey, Gunslicer, I have a mildly tedious request. Could you rotate some of the animations 180 degrees? I PMed you about this a while ago asking for advice about doing this myself, but it unfortunately seems like I can't. I can't seem to load HKX files into Blender despite getting tools that say they can do it, and I can't convert your anims to KF to load into Blender OR 3DSMax. I use a lot of your animations for my personal use mods during dialogue, but some of the animations are obviously aimed at the camera, behind the player character, and I need them aimed toward the NPC being spoken to. Like I said, if I could do it I would, so asking you is pretty much my last resort. I've spent a lot of time trying to do it, so please help!
modball Posted July 31, 2019 Posted July 31, 2019 3 hours ago, BeoWulf91 said: I can't convert your anims to KF Me either. hkxcmd.exe ExportKF skeleton_female.hkx GS1.hkx GS1a.kf Error processing skeleton 'NPC Root [Root]' number of tracks exceed bones. Export failed For comparison I converted one of the Fuwa pose HKX files and it passed without error. But... I was able to get Gunslicers HKX files to import into Blender with https://github.com/opparco/io_anim_hkx/releases If you have tried that, at what stage does it fail to work?
BeoWulf91 Posted July 31, 2019 Posted July 31, 2019 12 hours ago, modal said: Me either. hkxcmd.exe ExportKF skeleton_female.hkx GS1.hkx GS1a.kf Error processing skeleton 'NPC Root [Root]' number of tracks exceed bones. Export failed For comparison I converted one of the Fuwa pose HKX files and it passed without error. But... I was able to get Gunslicers HKX files to import into Blender with https://github.com/opparco/io_anim_hkx/releases If you have tried that, at what stage does it fail to work? I was using a different version of that importer that just spit out errors when I tried to import anything, but the version you linked works. Unfortunately, it seems it can't export animations. It can import them, but it can only export one frame poses. Very frustrating.
modball Posted August 1, 2019 Posted August 1, 2019 8 hours ago, BeoWulf91 said: I was using a different version of that importer that just spit out errors when I tried to import anything, but the version you linked works. Unfortunately, it seems it can't export animations. It can import them, but it can only export one frame poses. Very frustrating. I hear you. Wish I had more experience to help but I am a total novice when it comes to blender and animations. Were you able to get the imported animations to play in blender or did it just import a single pose?
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