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Bodyslide UNP v0.4 (30 sliders)


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Posted

I noticed the UNPCTM_1 slider causes wrist and ankle seams. It's the only one to do so, hence I thought I'd mention it.

 

Love your mod, though you've made it no easier to settle on a perfect body shape.  ;)

 

It is supposed to. UNP Topmodel only uses low weight seams. Read more about it on its mod page.

And sorry about making things harder, but I think it will be worse for modders rather than users.

Currently, this means harder for me. :(

 

Posted

Would there be any chance of getting a preset for Elmanouche's Muscular Women mod for UNP Bodyslide?  The link is here http://www.nexusmods.com/skyrim/mods/8873/? .  The only thing that I have seen lacking with Bodyslide is the arm and lower thigh shapes that are used with this body.  The body uses UNP textures so it may be a better fit for UNP bodyslide.  

 

I have looked for how to add the sliders for the arm and leg shapes myself but, have not found a tutorial about how to create sliders without using Blender or Max.  If anyone has creating a slider for BS2 or UNP BS tutorial I would give it another try myself.  

Posted

Making sliders in Outfit Studio is simple, as long as the reshape is simple. Just play around with the grow, shrink and move brushes.

But it is simplistic, mostly meant to remove clipping, and you won't have much control if you wanted to approximate an existing shape.

 

And uh no, there won't be any presets for completely different bodytypes, at least not from me. I'm struggling to even get the basic

stuff done before next year or ao... feels like it takes forever.

 

 

Posted

I went through all the pages and couldn't find anyone who asked the same question, so I'll ask:

 

Anyone have any idea to why female guards will only use the Stormcloak/Windhelm cuirass texture for every guard cuirass? I checked my texture sets in the Creation Kit and female guards from every hold are using the appropriate texture sets. The issue seems to be coming from the Stormcloak meshes the UNP Bodyslide created. I deleted them and everything began working as it should. Male guards are unaffected and female guards are wearing the correct cuirass (i.e. Rfiten guards wearing Rfiten guard cuirass instead of Stormcloak cuirass). It's just the cuirass texture for female guards that's affected. 

Posted

I went through all the pages and couldn't find anyone who asked the same question, so I'll ask:

 

Anyone have any idea to why female guards will only use the Stormcloak/Windhelm cuirass texture for every guard cuirass? I checked my texture sets in the Creation Kit and female guards from every hold are using the appropriate texture sets. The issue seems to be coming from the Stormcloak meshes the UNP Bodyslide created. I deleted them and everything began working as it should. Male guards are unaffected and female guards are wearing the correct cuirass (i.e. Rfiten guards wearing Rfiten guard cuirass instead of Stormcloak cuirass). It's just the cuirass texture for female guards that's affected. 

 

Possibly. My guess is that the order of shapes in the nif file matters. Try this:

SC.nif

 

I was not aware of the issue. Are there any more vanilla outfits that are retextured by script ?

The monk variants for example instead use a nif pair for every variant.

 

Posted

 

I went through all the pages and couldn't find anyone who asked the same question, so I'll ask:

 

Anyone have any idea to why female guards will only use the Stormcloak/Windhelm cuirass texture for every guard cuirass? I checked my texture sets in the Creation Kit and female guards from every hold are using the appropriate texture sets. The issue seems to be coming from the Stormcloak meshes the UNP Bodyslide created. I deleted them and everything began working as it should. Male guards are unaffected and female guards are wearing the correct cuirass (i.e. Rfiten guards wearing Rfiten guard cuirass instead of Stormcloak cuirass). It's just the cuirass texture for female guards that's affected. 

 

Possibly. My guess is that the order of shapes in the nif file matters. Try this:

attachicon.gifSC.nif

 

I was not aware of the issue. Are there any more vanilla outfits that are retextured by script ?

The monk variants for example instead use a nif pair for every variant.

 

 

Yup, that solved the issue. I haven't come across any apparel that uses the incorrect texture. I'll see if the issue is present with other apparel though. 

Posted

I'm aware of this when porting outfit mods, renaming shapes is ok, reordering is not.

But retextured vanilla nifs went under the radar. There are probably more, so it would

be best to restore the order in as many nifs as possible. More work, woohoo. :mellow:

Posted

Version in progress has 27 regular sliders, and 21 bodytype sliders, some of which can be used as regular.

CBA (with blabba's extras) includes 68 sliders, so probably have to add at least 20 more sliders to surpass it.

 

So far I haven't tried porting any CB slider to UNP, but there's a fair chance some of them might work ok after

some tweaking. Quality vs quantity, I'd prefer the former, though it's much harder to achieve. The combination

of sliders affecting same area is always a headache, and the bodytypes makes them even less compatible.

Doesn't mean I regret including all those variants, it's quite a feature, but it is a problem that every existing

slider was tailored for the UNP shape.

Posted

I've got a bit of a silly question - I've created custom Bikini Trouble meshes using Bodyslide UNP++ and I tried to remove the "Body" branch from the "top" meshes in Nifskope because I'd like the clothing to use bodyslot 46, and not bodyslot 32.

 

When I went in game, I found the adjusted mesh was clipping on the body in the breast region. Is this because the conversion of the Bikini Trouble meshes doesn't perfectly match the custom bodies on which they're based or did I mess something up?

 

Edit - while I'm still interested in the answer, I've patched the mesh up using Outfit Studio.

Posted

I've got a bit of a silly question - I've created custom Bikini Trouble meshes using Bodyslide UNP++ and I tried to remove the "Body" branch from the "top" meshes in Nifskope because I'd like the clothing to use bodyslot 46, and not bodyslot 32.

 

When I went in game, I found the adjusted mesh was clipping on the body in the breast region. Is this because the conversion of the Bikini Trouble meshes doesn't perfectly match the custom bodies on which they're based or did I mess something up?

 

Bikini Trouble, just like SFW, have a slighty different body than default UNP. The "UNP default" fixes the

mismatch at high weight, but the low weight body differs a bit too (exact match may not be possible).

 

Posted

Can you give a date on when the unpb bbp support is added?

love your mod btw

 

Uhm, how about now?  A couple of bug fixes included too. Should have posted last week, but yeah, that didn't happen....

 

Posted

Through Bodyslide UNP Body v0.4, you can get on a normal UNP body mashes with TBBP, as do Bodyslide CB++  CBBE TBBP or BodySlide 2  CBBE Advance TBBP,

 

for create a classic UNP body mashes but with TBBP ?

Posted

Through Bodyslide UNP Body v0.4, you can get on a normal UNP body mashes with TBBP, as do Bodyslide CB++  CBBE TBBP or BodySlide 2  CBBE Advance TBBP,

 

for create a classic UNP body mashes but with TBBP ?

Of course you can, you just have to select unp body tbbp on the sliderset option and then unp on the preset option (though this shouldn't even be necessary as the base shape is basically already the unp body mesh)

Posted

 

Through Bodyslide UNP Body v0.4, you can get on a normal UNP body mashes with TBBP, as do Bodyslide CB++  CBBE TBBP or BodySlide 2  CBBE Advance TBBP,

 

for create a classic UNP body mashes but with TBBP ?

Of course you can, you just have to select unp body tbbp on the sliderset option and then unp on the preset option (though this shouldn't even be necessary as the base shape is basically already the unp body mesh)

 

The classic UNP body TBBP mashes I need to be applied only on a few followers, not on the PC and NPC (not in character asset foldr)

 

having already installed the 7base HDT custom body fo PC and NPC, there is no way to change the destination (folder) to save mashes body UNP TBBP generated ? :blush:

 

Posted

0.5 is nice! But it seems 0.5 is not compatible to 0.4. Some parameter lost. I hope to add (Large Small Curvy) parameter. Thank you!

Posted

If you are still adding new slider for 0.5, would you consider creating something similar to what big torso does for cba? The waist and shoulder sliders touch it indirectly but there really isn't a slider that allows you to modify the torso without ruining all the upper body.

 

Posted

Bodyslide UNP v0.4 have full sliders support for 7b Bombshell Body (HDT body version, with full Belly support) ? ^_^

 

 

this "HDT 7Base Bombshell BETAv4" found here:  http://www.loverslab.com/files/download/658-hdt-body/

 

Try the UNPB HDT body with a 7B Bombshell preset.

 

 

oops Curvy is UNPC_1 slider. sorry

 

Yup. The bodytype sliders may be hard to get used to at first, but they do provide the complete shapes of (almost) all UNP-based bodies.

 

 

If you are still adding new slider for 0.5, would you consider creating something similar to what big torso does for cba? The waist and shoulder sliders touch it indirectly but there really isn't a slider that allows you to modify the torso without ruining all the upper body.

 

It has always been part of the plan to port a few of the most useful CB++ sliders, BigTorso is one,

but possibly I'll need to remake it from scratch. For the CB++ one, I started with a basic big/chubby

preset, and aded more meat to the upper body until it looked resonably natural.

Posted

Really thanks, im a dramgirl user and for sure will test that, the lack of clothes/armors are abysmall till you made that works at bodyslide, soon i got home will do couples tests, if you dnt use the preset (DG) at your working presets (tests) lemme know ,so will not waste your time with that.

Edited: Got and going test, so far works wonderfull, really amazing job, just hands and fett meshes problem so far, already replaced dreamgirl meshes (hands and feet twice and tested, same glitch), if its not that problem with hands/feet its perfect belive.

I really enjoyed that a dreamgirl body with slides its a dream coming true, really thanks for that.

Dnt pay attention at bad enb, i was testing some and just tried your newest bodyslide and forgot use kountervibe. (im thinking if i use the unp hands and feet will not fix that?)

post-19248-0-10526500-1399593996_thumb.jpg

post-19248-0-04595800-1399594008_thumb.jpg

Posted

Really thanks, im a dramgirl user and for sure will test that, the lack of clothes/armors are abysmall till you made that works at bodyslide, soon i got home will do couples tests, if you dnt use the preset (DG) at your working presets (tests) lemme know ,so will not waste your time with that.

Edited: Got and going test, so far works wonderfull, really amazing job, just hands and fett meshes problem so far, already replaced dreamgirl meshes (hands and feet twice and tested, same glitch), if its not that problem with hands/feet its perfect belive.

 

Not sure, but I think you mixed some things up here. The v0.5 preview only contains UNP/UNBP/7B bodies.

The DG variant use boneweights copied from Dreamgirl, but it's still UNPB and require UNP assets.

 

As for Bodyslide Dreamgirl, that is not even a work in progress. Maybe some day, but not for long.

 

 

 

Where is the UNPB HDT body location? mUst of missed it on my travels.

 

 

It's part of v0.5 preview.

Posted

Ahah cheers lol,

 

I don't suppose with the right sliders to make it look like S7B does the hands and feet with the higher made meshes work at all? If this does not make sense it's because I'm trying to find a HDT clean as canbe S7B body that does work with the high vert hand and feet meshes that were primary for UNP. The HDT S7B beta 4 body by babba is miss aligned or seamed only until you use 100% weight. Looking for a fix

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