Gray User Posted December 13, 2018 Posted December 13, 2018 NSFW Sound Pack View File NSFW Sound Pack Credits: A big thanks to both Ashal and Leito for letting me sounds from their mods. Summary: This is a pack of sounds for FO4 that can be used as a resource by other mods. Since I'm planning to release several mods that use these sounds, it doesn't make sense to package them separately with each mod (and doing so would probably cause NMM or whatever manager people use to shit itself over all the conflicts). Instead, I will maintain a this as a single pack that has the sounds for all of my mods. I will not change the file pathways of existing sounds, so other modders are welcome to use this pack as a resource for their own mods. Conditions: - Do not post these files to sites outside of LL. Basically, don't be that person who puts this up on Nexus or Bethesda.net... - You cannot charge for mods that contain these sounds. Requirements: None. But these files won't do anything unless another mod references them. Installation: Copy the files in the Data folder to your data folder. Be sure to maintain the file structure, otherwise the sounds won't work in game. Updates: Includes a bunch of new sounds for upcoming animation packs. Submitter Gray User Submitted 12/13/2018 Category Modders Resources Requires 2
GoldenRain Posted January 16, 2019 Posted January 16, 2019 Question does anyone know if Nora says "ass" anytime during FO4? I know Nora says "fuck" and the word "my", but does she ever say "ass" or "butt" or "but" lol. I am almost sure that she said "buuuut" at least once
SavageCabbage Posted January 17, 2019 Posted January 17, 2019 10 hours ago, GoldenRain said: Question does anyone know if Nora says "ass" anytime during FO4? I know Nora says "fuck" and the word "my", but does she ever say "ass" or "butt" or "but" lol. I am almost sure that she said "buuuut" at least once I made some spliced sentences a while back when I had some ideas. Never completed everything though. Here's Nora saying "fuck my ass." nora-FMA.rar 2
Rufgt Posted January 17, 2019 Posted January 17, 2019 8 hours ago, GoldenRain said: Question does anyone know if Nora says "ass" anytime during FO4? I know Nora says "fuck" and the word "my", but does she ever say "ass" or "butt" or "but" lol. I am almost sure that she said "buuuut" at least once She says "ass" if you choose the right dialogue when talking to Magnolia. "Me? Playing a game. First idiot who grabs my ass gets his arm broken. Ten bonus points if he's drunk." 2
GoldenRain Posted January 25, 2019 Posted January 25, 2019 On 1/17/2019 at 12:41 AM, SavageCabbage said: I made some spliced sentences a while back when I had some ideas. Never completed everything though. Here's Nora saying "fuck my ass." nora-FMA.rar I can't wait to hear "Fuck my ass" while playing
GoldenRain Posted March 1, 2019 Posted March 1, 2019 https://fallout.gamepedia.com/Nora's_dialogue I forgot how many lines there are at the start alone. Some faves are: My turn big guy (maybe during the aaf load up just before the scene starts) Oh god (instead of only 'Oh My God) Keep going just a little further we're almost there (3 ways)
GoldenRain Posted April 16, 2019 Posted April 16, 2019 I've added it in and have yet to hear it play. Do I need patience or should I remove a sound bite and rename the FMA to match the removed sound bite ooooor just rename the FMA to be like the others? Edit: Just realized that i should be putting it in these folders so that it's not just Leito's
GoldenRain Posted April 28, 2019 Posted April 28, 2019 Well I did a test where I put FMA into every sex sound folder and soo no sounds ever played. So I undid all that then followed it up with a second test. The second test involved finding sound bites to replace. I chose my least favorite sex sounds out of every applicable folder, leaving choking slurping etc. alone.SUCCESS!! I got to hear FMA twice in one 2 minute sex scene.
Vel W Posted April 30, 2019 Posted April 30, 2019 I like your implementation. Granted, calling methods and voice assets from AAF is more in line with most other creations up here, but this is pretty clean, too.
GoldenRain Posted August 12, 2019 Posted August 12, 2019 I felt that this was worth mentioning as this mod always felt like a part of the LL community even though it is on the Nexus Spoiler Soooooo if anyone of us wants to we can ask VaultFalcone to be so kind as to hand over the mod
iggypop1 Posted September 14, 2019 Posted September 14, 2019 On 4/16/2019 at 5:22 AM, GoldenRain said: I've added it in and have yet to hear it play. Do I need patience or should I remove a sound bite and rename the FMA to match the removed sound bite ooooor just rename the FMA to be like the others? Edit: Just realized that i should be putting it in these folders so that it's not just Leito's So you renamed the wav file to the one you changed? I did this in the Leito vanilla wav folder and i heard it one time. Is it possible to change other wavs from other animations than Leitos?
GoldenRain Posted September 14, 2019 Posted September 14, 2019 Spoiler 1 hour ago, iggypop1 said: So you renamed the wav file to the one you changed? I did this in the Leito vanilla wav folder and i heard it one time. Is it possible to change other wavs from other animations than Leitos? Yes? The animations choose various sounds, wavs to play. If you knew how to make a wav OR used a distinct wav or two you could : Copy all original wavs, Replace a few with the new unique wavs. Get in game and test to hear which sounds/wavs get played during which animation/s. That is why I chose some of my least favorite (wasn't easy) mostly 'da' (it's a bit short so some times another wav will start while FMA is still playing. Only once have I had FMA over top of a FMA LOL
iggypop1 Posted September 14, 2019 Posted September 14, 2019 42 minutes ago, GoldenRain said: Reveal hidden contents Yes? The animations choose various sounds, wavs to play. If you knew how to make a wav OR used a distinct wav or two you could : Copy all original wavs, Replace a few with the new unique wavs. Get in game and test to hear which sounds/wavs get played during which animation/s. That is why I chose some of my least favorite (wasn't easy) mostly 'da' (it's a bit short so some times another wav will start while FMA is still playing. Only once have I had FMA over top of a FMA LOL Ok just to get it clear you rename the wav?
Nebuchadnezzer2 Posted September 15, 2019 Posted September 15, 2019 19 hours ago, GoldenRain said: The animations choose various sounds, wavs to play. If you knew how to make a wav OR used a distinct wav or two you could : Copy all original wavs, Replace a few with the new unique wavs. Get in game and test to hear which sounds/wavs get played during which animation/s. That is why I chose some of my least favorite (wasn't easy) mostly 'da' (it's a bit short so some times another wav will start while FMA is still playing. Only once have I had FMA over top of a FMA LOL The mod plugins define Sound Descriptors, apparently [now that I'm looking at it] along with the attenuation, among other things. But in that, they define the paths for the sound files that they use. So when something uses, say, from Gray's Bondage Anims mod, the "aaGray_Scream01", it'll choose from the sound files listed. If you want to replace or otherwise change what sounds are made when, whether for testing or changing them as you/others have, you can add files to the same folder the originals are in [or, for MO2, in their own mod, same as the next-section's plugin, with the same folder path as the original], name them so you remember what they're doing/for later, and simply copy the Sound Descriptor you want to modify, as an override into a 'patch plugin' [ESL-flagged ESP works fine, I'd imagine], and in there, alter the file names to the new files. You can do things as you've been doing, directly replacing files, but that's far too easy to loose track of what has or hasn't been replaced, or accidentally reinstalling/overwriting the changes, thus undoing the work entirely. 2
iggypop1 Posted September 15, 2019 Posted September 15, 2019 2 hours ago, Nebuchadnezzer2 said: The mod plugins define Sound Descriptors, apparently [now that I'm looking at it] along with the attenuation, among other things. But in that, they define the paths for the sound files that they use. So when something uses, say, from Gray's Bondage Anims mod, the "aaGray_Scream01", it'll choose from the sound files listed. If you want to replace or otherwise change what sounds are made when, whether for testing or changing them as you/others have, you can add files to the same folder the originals are in [or, for MO2, in their own mod, same as the next-section's plugin, with the same folder path as the original], name them so you remember what they're doing/for later, and simply copy the Sound Descriptor you want to modify, as an override into a 'patch plugin' [ESL-flagged ESP works fine, I'd imagine], and in there, alter the file names to the new files. You can do things as you've been doing, directly replacing files, but that's far too easy to loose track of what has or hasn't been replaced, or accidentally reinstalling/overwriting the changes, thus undoing the work entirely. Thanx Got to install FoEdit and refresh the use of it
GoldenRain Posted September 15, 2019 Posted September 15, 2019 Desktop 09-15-2019 10-14-56-745.mp4 @Nebuchadnezzer2 Too technical for me sooo vid 2
iggypop1 Posted September 15, 2019 Posted September 15, 2019 Thanx exactly what i was asking for Done that in Leitos vanilla wavs but only heard it twice i will fiddle a little more with this Thanx for the video
izzyknows Posted September 15, 2019 Posted September 15, 2019 And to "not" accidentally overwrite your changes, just right click and tick "Date modified".
popvirus2 Posted March 21, 2020 Posted March 21, 2020 Just out of curiosity, could this sound pack be adapted to SkyrimSE SexLab and applicable annimations?
TheRegvlator Posted August 2, 2020 Posted August 2, 2020 Is there a way to assign specific quotes to companions to make them more distinct instead of all female/male sounding the same? That would be awesome!
Gray User Posted August 2, 2020 Author Posted August 2, 2020 On 3/21/2020 at 8:31 AM, popvirus2 said: Just out of curiosity, could this sound pack be adapted to SkyrimSE SexLab and applicable annimations? It could - actually, a bunch of the sounds are originally ported in from SKLE Sexlab (with permission). The animations there work a little different, so you'd be using these to replace the sound files the Sexlab calls, rather than sound files that are baked into the animations. Not too hard, just gotta load SL up and figure out what sound files it calls, then replace the ones you want to replace.
Gray User Posted August 2, 2020 Author Posted August 2, 2020 20 hours ago, GameScorcher said: Is there a way to assign specific quotes to companions to make them more distinct instead of all female/male sounding the same? That would be awesome! Maybe, but that's waaaay beyond my abilities. Someone who actually knows what they are doing and isn't just kludging stuff together and hoping it works might know of an elegent way to do that.
TheRegvlator Posted August 3, 2020 Posted August 3, 2020 3 hours ago, Gray User said: Maybe, but that's waaaay beyond my abilities. Someone who actually knows what they are doing and isn't just kludging stuff together and hoping it works might know of an elegent way to do that. Got it! Maybe someday AAF will have a function like that, similar to SexLab hehehe.
EgoBallistic Posted August 3, 2020 Posted August 3, 2020 5 hours ago, GameScorcher said: Got it! Maybe someday AAF will have a function like that, similar to SexLab hehehe. That feature already exists in AAF. Actor dialogue during animation can be triggered by ReactionSets which will make the actor speak lines defined in a TopicGroup. The ReactionSet can have multiple conditions so that different TopicGroups will be used by different actors. These are a little complex to set up the first time, but some mods already use this feature. Custom Moans is a good example of how to set up ReactionSets and TopicGroups. 2
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