ahuramazdah Posted July 30, 2013 Posted July 30, 2013 Â Â With the Devil Knight form/armor when walking the butt goes a bit weird, like it goes a little flat but when i'm just standing it remains normal. Â I need to know, do you have / have used / have NOT used FNIS / XP32's skeleton etc? I can probably narrow down what is causing the flat butt and maybe upload a fix if you help me narrow it down. Anyone else having this issue? Â Â I did use FNIS, i'm also using XP32's skeleton. So this is how it looks when i transform I also included the neck seam picture. And here's the flat butt bug, i'm doing 2 separate pictures so you can quick switch to see the difference. Â Reminding that this only happens with the Devil Knight, Angel form and armor butt works fine.
Shaydow Posted July 31, 2013 Author Posted July 31, 2013 Have an issue getting v6 to work properly, have tried to install it both ways NNM and  manuel but cant get transform to work with any race other than the Celestial race (playing monli btw) and v5 works with no problem, so i dont know if theres anything im doin wrong (tried both the race compati (forgot how to spell it) and ctd as soon as i try to transform)  I thought this over and I don't know. You used the console to add the powers to your Monli in V5, but now in V6 you're crashing when you transform? Have you tried using the console again and adding the powers again ( I do not know if the ID for the powers changed or not. They may have, you may want to see ).  Shaydow, thanks for the V6 update works like a charm and looks stunning.  Thanks! It is posts like this that make everything worth while. No Joke. Modders and uploaders love it when people LOVE what they do. I'm not after PRAISE, I'm after ENJOYMENT.  can i use this mod with Enhanced Character Edit ?  No. Yet also yes. I mean you CAN, but Celestials already uses a modified version of ECE. The newest version is NOT compatible with the new versions of ECE, and was more designed toward favoring the the RaceMenu by Expired. That is not to say you Can not use all three. It requires careful juggling of all three, and Celestials should ALWAYS come last, ESPECIALLY after ECE in terms of load order. Just make sure Celestials is AFTER ECE, AND you're using RaceMenu ( also loaded BEFORE Celestials ) and you SHOULDN'T have any problems. If you have problems with the eyes ( shape ) let me know.
Shaydow Posted July 31, 2013 Author Posted July 31, 2013    With the Devil Knight form/armor when walking the butt goes a bit weird, like it goes a little flat but when i'm just standing it remains normal.  I need to know, do you have / have used / have NOT used FNIS / XP32's skeleton etc? I can probably narrow down what is causing the flat butt and maybe upload a fix if you help me narrow it down. Anyone else having this issue?   I did use FNIS, i'm also using XP32's skeleton. So this is how it looks when i transform I also included the neck seam picture. And here's the flat butt bug, i'm doing 2 separate pictures so you can quick switch to see the difference.  Reminding that this only happens with the Devil Knight, Angel form and armor butt works fine.   Don't worry, I didn't forget about you in my multi-quote.  I actually thought this might happen to some users. I want to clarify what is what :  See, I don't include ANY FILE ( expect for RaceCompatibility, and the author said is is FINE for me to do so with my custom race ) that I didn't make or modify myself. I won't say I didn't take a LOT of work from other authors, I would be a liar. Celestials stands on the shoulders of Genius. HOWEVER, every file included, be it the mesh, or the texture, was changed in some way shape or form, to make it, well, Celestial. As an Artist, I actually suck, HARD. I'm a great singer and musician, I know computers inside and out. and I'm a GREAT creationist, but as far as ART itself goes, I just suck. My sister Amy got most of that ( you probably have seen her stuff on http://www.renderosity.com, and no, I'm not telling you who she is, only that she makes a LIVING for her, her now disabled husband, and FOUR kids selling what she does there. Ya, even I can't do that shit ).  So why that small history lesson on me? Because it means you may need shit I can't give you ( or WON'T I should say ). The fix for this IIRC ( If I remember correctly ) is somewhere on the XP32's skeleton download page on Nexus. If you can't find it / have problems installing it / it won't work right, let me know. Otherwise, I kinda knew this might be an issue for non - " norm " modders and you may need some direction.  As for the neck seam, I have no clue. I matched them as best I could, and your the first person to say it didn't match using default. Did you replace the Celestial body / head data when you installed it? ( did you unpack it and manually install? )  Have fun everyone!
Groovtama Posted July 31, 2013 Posted July 31, 2013 About the CTD with Transformation on other races is quite simple, the new angel transformation for example need the tail bones of the beast race skeletons so you need a beast race skeleton on the human race, early XPMS human skeletons had the tailbones on the human skeleton, sometimes later they got deleted. I would advise you to take the XPMS human skeleton and copy over the tailbones from the XPMS beast skeleton with nifskope. The reason why you not just use the beast skeleton is simple, the XPMS beast skeleton makes the arms and hands/claws longer, that is something you may not want on a human character.
Shaydow Posted July 31, 2013 Author Posted July 31, 2013 About the CTD with Transformation on other races is quite simple, the new angel transformation for example need the tail bones of the beast race skeletons so you need a beast race skeleton on the human race, early XPMS human skeletons had the tailbones on the human skeleton, sometimes later they got deleted. I would advise you to take the XPMS human skeleton and copy over the tailbones from the XPMS beast skeleton with nifskope. The reason why you not just use the beast skeleton is simple, the XPMS beast skeleton makes the arms and hands/claws longer, that is something you may not want on a human character. Â Ok, yes, the new Angel CRAFTED piece needs a tail, same with the Devil tail. Yes this version sees Angel getting a tail to. Â However, that shouldn't have anything to do with the transform itself. I made the Devil tail both added to inventory (V5) AND craftable (v6). (v6) saw Angel getting a CRAFTABLE tail, but not one added auto like Devil Tail. Did I miss something? Â Otherwise, yes, NON- Celestials will still have to have a compatible skeleton WITH TAILBONES to use ANY tail I have. Celestials as a RACE should not have this problem, the skeleton I have included should have everything needed.
Shaydow Posted July 31, 2013 Author Posted July 31, 2013 I want to say to you all, that I have about 200 downloads since v6 ( linked to LL because, fuck ya! ), and 2 complaints. V5 had about 2k downloads and 5 complaints.  End was almost 20k downloads and, well, whatever complaints you see in this thread.  Point being : I'm happy so far with the way this new release has gone, and it makes me feel better to know that a lot of you are playing it with no problems  Shay
trickydragon Posted July 31, 2013 Posted July 31, 2013 Do i have to install this version over the V5 version? Â installing just V6 has no mesh or textures it seems.
gokuzeny Posted August 1, 2013 Posted August 1, 2013 doing a new play through with v6, so far so good, looks great so far, especially the new armor parts and weapons. Will keep you posted if i run into any issues.
Shaydow Posted August 1, 2013 Author Posted August 1, 2013 Do i have to install this version over the V5 version? Â installing just V6 has no mesh or textures it seems. Â Did you replace JUSt the BSA? You also need to replace the ESP.
trickydragon Posted August 2, 2013 Posted August 2, 2013 i changed everything out and its just the armor that doesnt show up.... Â
Shaydow Posted August 5, 2013 Author Posted August 5, 2013 i changed everything out and its just the armor that doesnt show up.... Â Sorry I was away from home for a few days. Â Honestly don't know what to tell you. I ask again, have you unpacked the BSA? If the changes with the new armor pieces are showing in game, but the armor itself is not, then you have the right ESP, so either you didn't place the BSA in the proper place, or when you unpacked it something went wrong.
GodKingLaw Posted August 6, 2013 Posted August 6, 2013 I Love This Mod.... What I'd Love Even More is a custom Follower Using you great work!
Shaydow Posted August 6, 2013 Author Posted August 6, 2013 I Love This Mod.... What I'd Love Even More is a custom Follower Using you great work! Â If someone wishes to do so I have no problem with that. I'm not gonna do it however. Â All I would ask is if someone wanted to do it and wanted to share it, just shoot me a link and I will add it to the main page.
Shaydow Posted August 7, 2013 Author Posted August 7, 2013 It's in the data folder of the zip you downloaded.
trickydragon Posted August 7, 2013 Posted August 7, 2013 yea, i dropped that in my skyrim data folder... Â i think i will try reinstall...
Guest Posted August 7, 2013 Posted August 7, 2013 hello everybody i'm experiencing some odd problems that i never experienced before a mod not compatible with armor mods jup you guessed it (this one) while i do have 120 mods i had a hard time pin pointing my error here's what happened.   i was playing around swapped race to celestial tho at first that was impossible as the celestial race hated ningheim race modso i disabled it and tried again (this time working) then did i play around had fun and tried some new spells and transformations (celestial and colorful magic) i then later took a break saved the game with console "save test2"  (because that's how careful i am xD) and here's the problem... when i tried to jump back in became i stuck at loading menu. i then started debugging disabling mods after mod. after some time i found a stunning result that could not be denied with almost every mod disabled i found out "lustmord armor" was the problem (well not exactly disabling celestial also worked fine but that was not an option right? ) to make sure i enabled every other mod and tried to load ones more and it was confirmed   loading the game while wearing custom armor i had to disable whatever mod i was using on default slots    i played some more and same problem happened later but with "kerragen armor"  disabled it and fixed problem (again) theory confirmed again.   so i wonder...got a fix? xD  oh some details right    awesome computer with awesome processor and graphic card and stuff windows 8 (i know "fucked up" but i do like it ) downloaded the mod from the "download" section i use skse and enb stuff  and about load order its 120 lines long (i don't want to write it all down if i can escape it ...)    oh yea and i do know it's often a bad idea to have that many mods at ones....but they're working fine o.o...its just celestial that started to screw things up    (i found a blog that listed tons of graphic stuff (and other) in order so people could see what would overlap)  so i took the best i could find from each type. after i was done with that blog did i add tons of armor mods, a few spell mods and other random stuff  Â
Shaydow Posted August 7, 2013 Author Posted August 7, 2013 yea, i dropped that in my skyrim data folder...  i think i will try reinstall...  Just look in the Zip you downloaded. Other than the ASI folder ( it is the exact same for 3 versions now ), delete everything you see in the V6 zip. Then Install normally. Hopefully this clears up any further issues. Also please remember to load Celestials pretty much LAST in your load order ( only thing to load after is FNIS ).  hello everybody i'm experiencing some odd problems that i never experienced before a mod not compatible with armor mods jup you guessed it (this one) while i do have 120 mods i had a hard time pin pointing my error here's what happened.   i was playing around swapped race to celestial tho at first that was impossible as the celestial race hated ningheim race mod so i disabled it and tried again (this time working) then did i play around had fun and tried some new spells and transformations (celestial and colorful magic) i then later took a break saved the game with console "save test2"  (because that's how careful i am xD) and here's the problem... when i tried to jump back in became i stuck at loading menu. i then started debugging disabling mods after mod. after some time i found a stunning result that could not be denied with almost every mod disabled i found out "lustmord armor" was the problem (well not exactly disabling celestial also worked fine but that was not an option right? ) to make sure i enabled every other mod and tried to load ones more and it was confirmed   loading the game while wearing custom armor i had to disable whatever mod i was using on default slots    i played some more and same problem happened later but with "kerragen armor"  disabled it and fixed problem (again) theory confirmed again.   so i wonder...got a fix? xD  oh some details right    awesome computer with awesome processor and graphic card and stuff windows 8 (i know "fucked up" but i do like it ) downloaded the mod from the "download" section i use skse and enb stuff  and about load order its 120 lines long (i don't want to write it all down if i can escape it ...)    oh yea and i do know it's often a bad idea to have that many mods at ones....but they're working fine o.o...its just celestial that started to screw things up    (i found a blog that listed tons of graphic stuff (and other) in order so people could see what would overlap)  so i took the best i could find from each type. after i was done with that blog did i add tons of armor mods, a few spell mods and other random stuff    Ok a few points I need to make :  No matter how beefy your computer is, Skyrim ITSELF can only handle so much. Keep this in mind.  I have no idea how Celestials plays with other Races. If the race is as intense as this one, then ya it might lead to some issue.  On the Armor : I would have thought it was a slotting issue that might have been causing the problem, as someone else had this issue when they were trying to load up Celestials for the first time as a non - Celestial. They had to Deactivate Celestials, load the game, take off the armor they had on, save, shutdown, then load up Celestials for the first time, as the first time you activate the mod ( or create a new character ) the script runs to give you the starting armor. HOWEVER : I am not sure if this applies to you as my wife has the lustmord armor mod installed and didn't seem to have any conflicts when she helped me play test.  The best I can offer is put Celestials last in your load order unless you use FNIS. FNIS should always come DEAD last in your load order, Celestials should be right above it.
Guest Posted August 8, 2013 Posted August 8, 2013 well i don't know o.o...  the problem with skyrim/fallout new vegas and the likes (same engine) is that one's the engine gives in it wont actually give any hint that it's failing and instead just either cut coding out and doing stuff sort of half way? (dunno very odd) (experienced it when 5 different mods in new vegas worked together they worked as a massive script in one "Tick" of a time)  and perhaps here with these 120 mods i may be exceeding the 3.7gb limit   (tho i do think i had some sort of mod against that)  in any case it would be nice if this massive what? 200? 250mb? RACE mod would get a total performance check (removing lose ends and making it fool proof checking scripting) oh and btw...anyone know what happened to the eyebrows? i managed to reconstruct a normal look to the face(i don't exactly like the Asian cartoon look xD) but the eyebrows are missing   in any case this engine we use is very strange and got a heart of its own so i guess we cant exactly predict its every move o.o    :3...Â
gokuzeny Posted August 8, 2013 Posted August 8, 2013 well i don't know o.o...  the problem with skyrim/fallout new vegas and the likes (same engine) is that one's the engine gives in it wont actually give any hint that it's failing and instead just either cut coding out and doing stuff sort of half way? (dunno very odd) (experienced it when 5 different mods in new vegas worked together they worked as a massive script in one "Tick" of a time)  and perhaps here with these 120 mods i may be exceeding the 3.7gb limit   (tho i do think i had some sort of mod against that)  in any case it would be nice if this massive what? 200? 250mb? RACE mod would get a total performance check (removing lose ends and making it fool proof checking scripting) oh and btw...anyone know what happened to the eyebrows? i managed to reconstruct a normal look to the face(i don't exactly like the Asian cartoon look xD) but the eyebrows are missing   in any case this engine we use is very strange and got a heart of its own so i guess we cant exactly predict its every move o.o    :3...    just FYI, the skyrim and fallout new vegas engines are NOT the same, skyrim uses an entirely new engine, both fallouts use a tweaked oblivion engine i believe. Although both engines are still buggy as hell lol. Â
Guest Posted August 8, 2013 Posted August 8, 2013   just FYI, the skyrim and fallout new vegas engines are NOT the same, skyrim uses an entirely new engine, both fallouts use a tweaked oblivion engine i believe. Although both engines are still buggy as hell lol. so you agree they are the same "Engine" just different version  with various different tweaks its family in a way
gokuzeny Posted August 9, 2013 Posted August 9, 2013 kinda like a dysfunctional family that you want to kick sometimes lol, cant decide which one is more frustrating sometimes
Thorn14 Posted August 10, 2013 Posted August 10, 2013 I CTD immediately on start. I'm not sure if its because I have the incorrect skeleton? But I"m afraid of screwing up what I have. Any way to safely check?
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