red3dred Posted April 21, 2022 Posted April 21, 2022 9 hours ago, StuffedSnake said: my character doesn't show when i have sex. can that be fix? Yes, fix that can be. Skywalker, log you must provide! Â Quote So, to better report issues, try providing a description of the issue and recreating the issue in-game, then providing a log file. To find the log file, it should be within your Starbound installation directory, then the storage folder. You should see a text file named starbound.log (Or simply starbound, a plain text file). Paste it into your response as a attached file, or use PasteBin, whichever you prefer. Then users can look into your issues with the necessary information at hand. Â <Just please don't post the whole thing as text here> Â Once log we have, fix we can. 1
StuffedSnake Posted April 21, 2022 Posted April 21, 2022 starbound.log.5Â like when i get into the beds to have sex it just changes my model to a no skin one.Â
Domilexiste Posted April 21, 2022 Posted April 21, 2022 22 hours ago, red3dred said: Priority is a value assigned to a mod via it's "_metadata" file, that indicates to the game what importance it has in the loading order. Lower numbers load first, larger numbers load later. I think, the base game loads at around -9999, Sexbound loads at -69, and then most mods load between 0 to 32767. Rarely does a mod go that high, but every now and then you may find a gem... Like a certain felin reskin, IIRC. If two mods alter the same file, then the mod loaded last calls dibs on whose' file stays loaded.  Thanks for the help. I was able to get it working. After checking the mods for this game after I stopped messing with mods in 2015 I saw couple mods (the one you mentioned and bigger busts) I liked that I think can be expanded on, well bigger busts can when it comes to the other I can't see a way to improve on the highlighting.  So far I'm messing around with the idea to change the default races but I'll prob work on clothing and armour as well for the hell of it. I'm also considering to maybe change the butt size a bit If I can without it looking out of place. The butt idea is just because bigger busts already affects the busts, I'm trying to make them bounce a bit and it's alright but not great right now. So I figured why not look at the whole body and see what I can do? 1
red3dred Posted April 22, 2022 Posted April 22, 2022 6 hours ago, StuffedSnake said: like when i get into the beds to have sex it just changes my model to a no skin one. There are no errors relating to why this is happening. You haven't mentioned the race you're playing, but given you have Frackin' and several other mods, i'd recommend using a Vanilla race and trying again. Frackin' Races are not supported and never will be, more than likely.
StuffedSnake Posted April 22, 2022 Posted April 22, 2022 7 hours ago, red3dred said: There are no errors relating to why this is happening. You haven't mentioned the race you're playing, but given you have Frackin' and several other mods, i'd recommend using a Vanilla race and trying again. Frackin' Races are not supported and never will be, more than likely. i'm the dragon race thing i don't know if it was supportedÂ
red3dred Posted April 22, 2022 Posted April 22, 2022 10 hours ago, StuffedSnake said: i'm the dragon race thing i don't know if it was supported Do you mean these? If so, then yeah. Elduukhar, Thelusian, Kirhos, Mantizi, Radien and Veluuish are all Frackin' exclusive races, and the holder(s?) of the mod have denied permission to support them. No modded race (Races other than the ones in the base game such as human, floran etc.) have support in Sexbound by default. They need a support patch mod to be animated properly.
thespookyfish Posted April 23, 2022 Posted April 23, 2022 On 4/19/2022 at 3:05 PM, Melancholy_and_Death said: Check this out Locuturus. kekw ? They did in steam workshop separate FU with comp to your mod. That's i want to cry or laugh sir?  On 4/19/2022 at 3:18 PM, Melancholy_and_Death said: Better not to install mod, maybe they fooling around.  As an update on this, they did put up that first version as a shitpost, but have since organized and have some really awesome plans to change things up and make something ultimately better than FU. I'm on their Discord ( https://discord.gg/XUpHdP52x5 ), and everything looks like it's gonna be pretty cool. They're calling it Endless Expanse. And it's gonna have all the limitations and Sayter Sexbound Hate ripped out. 3
Algene Posted April 23, 2022 Posted April 23, 2022 (edited) 2 hours ago, thespookyfish said:   As an update on this, they did put up that first version as a shitpost, but have since organized and have some really awesome plans to change things up and make something ultimately better than FU. I'm on their Discord ( https://discord.gg/XUpHdP52x5 ), and everything looks like it's gonna be pretty cool. They're calling it Endless Expanse. And it's gonna have all the limitations and Sayter Sexbound Hate ripped out. Don't wish to impose, but can you tell the thread what is their plan? do they want to remove Sayter's influence on FU and keep the good bits? or is just one or two modifications? I know I could join the discord and ask directly but due some drama I rather not join any discord.  Also, I guess if they are serious with this they could lewdify some quest and help with sexbound but that's just wishful thinking from my part, hopefully they can do something without Sayter sending his fanatic army to them, anyway I wish all the best to the devs. Edited April 23, 2022 by Algene 1
CadeT2 Posted April 27, 2022 Posted April 27, 2022 I'm finding a small issue where the window that pops up asking if I want to give birth doesn't populate, or remains invisible. I am unable to click on anything else or interact with the world unless I press escape which would normally close it without giving birth. Is this a bug that can be fixed on my end, or is this something new?
red3dred Posted April 28, 2022 Posted April 28, 2022 5 hours ago, CadeT2 said: I'm finding a small issue where the window that pops up asking if I want to give birth doesn't populate, or remains invisible. I am unable to click on anything else or interact with the world unless I press escape which would normally close it without giving birth. Is this a bug that can be fixed on my end, or is this something new? Sounds like a new bug on your end! Exciting new discoveries... Now, if you'd be so kind as to provide the log, we can take a look to see if there's some UI error, and explanation, as to why this is the case. Quote So, to better report issues, try providing a description of the issue and recreating the issue in-game, then providing a log file. To find the log file, it should be within your Starbound installation directory, then the storage folder. You should see a text file named starbound.log (Or simply starbound, a plain text file). Paste it into your response as a attached file, or use PasteBin, whichever you prefer. Then users can look into your issues with the necessary information at hand.  <Just please don't post the whole thing as text here>
MethMoth Posted April 28, 2022 Posted April 28, 2022 how is this is happening and how can i potentially fix it
CadeT2 Posted April 28, 2022 Posted April 28, 2022 Alrighty, here's the log. It only seems to happen if my character is suffering through a pregnancy and doesn't result in any crashes. I hope this helps, but please let me know if you need anything else  starbound.log
red3dred Posted April 28, 2022 Posted April 28, 2022 26 minutes ago, CadeT2 said: Alrighty, here's the log. It only seems to happen if my character is suffering through a pregnancy and doesn't result in any crashes. I hope this helps, but please let me know if you need anything else ... Hmm... Weird, odd. Peculiar, even. There are no particular problem-mods, it seems, and no errors that would jump at me either... It's like the interface is working as intended. The only listed error is: [12:46:45.825] [Error] [string "/scripts/sexbound/override/player/pregnant.lu..."]:86: attempt to index a nil value (local 'babyConfig') Which happens right after you used a Abortion Pill it seems, thus leading me to believe that something is faulty in your Sexbound base installation, or... In one of your two secret mods that are renamed/hidden on purpose in the log. My first suggestion is reinstalling Sexbound to make sure you have the up-to-date version and it's fixes, and after that... well, revise your secret mods and make sure you're not overriding it yourself by accident =V
MethMoth Posted April 28, 2022 Posted April 28, 2022 (edited) hang on did i somehow get shadowbanned here? Edited April 28, 2022 by MethMoth incomplete sentence 1
bob 14 Posted April 29, 2022 Posted April 29, 2022 hello it's because I'm not able to play the game with the mod TeratoDefeat ???
red3dred Posted April 29, 2022 Posted April 29, 2022 3 hours ago, bob 14 said: hello it's because I'm not able to play the game with the mod TeratoDefeat ??? Usually you preface that with a statement, to justify the claim or explain the question, but alright. Do you have Defeat while also having TeratoDefeat? One adds Defeat support for Monsters, which can't be done without Defeat. But just in case, if you game is crashing, i'd like to ask for a Log. Quote So, to better report issues, try providing a description of the issue and recreating the issue in-game, then providing a log file. To find the log file, it should be within your Starbound installation directory, then the storage folder. You should see a text file named starbound.log (Or simply starbound, a plain text file). Paste it into your response as a attached file, or use PasteBin, whichever you prefer. Then users can look into your issues with the necessary information at hand. Â <Just please don't post the whole thing as text here>
Viall Posted May 1, 2022 Posted May 1, 2022 Greetings. It seems, I ran into an incompatibility of sorts. Everything works except any of the humanoids. Aphrodite's Bow and Defeat don't turn them into nodes, Statue of Dibella doesn't make them use any sex-enabled furniture. Monsters, enabled by Teratophilia, work just fine, Aphrodite and her handmaiden are too. I thought it's because of Vanilla Gold, but it doesn't seem to be the case here. So I ask for help. starbound.log
red3dred Posted May 1, 2022 Posted May 1, 2022 (edited) 2 hours ago, Viall said: Greetings. It seems, I ran into an incompatibility of sorts. Everything works except any of the humanoids. Aphrodite's Bow and Defeat don't turn them into nodes, Statue of Dibella doesn't make them use any sex-enabled furniture. Monsters, enabled by Teratophilia, work just fine, Aphrodite and her handmaiden are too. I thought it's because of Vanilla Gold, but it doesn't seem to be the case here. So I ask for help. Gave the log a good read, no obvious problem-mods, and indeed, no trace of Sexbound errors even. I honestly don't know the exact culprit, and gave a good read to all your workshop mods, thinking i may recognize one or two based on the name and assuming what they do, and while still not certain, but my guess would be related to the "NPC drops gear" mod. Usually, the mods that break Sexbound entirely are mods that replace the NPC code, usually to trigger death-drops, or replace some behaviour, EG: Space Cops, health orbs, etc. If that rings a bell among your mod-list, then disable/unsubscribe and see how that goes. Edited May 1, 2022 by red3dred Fix muh derps
Viall Posted May 1, 2022 Posted May 1, 2022 39 minutes ago, red3dred said: Gave the log a good read, no obvious problem-mods, and indeed, no trace of Sexbound errors even. I honestly don't know the exact culprit, and gave a good read to all your workshop mods, thinking i may recognize one or two based on the name and assuming what they do, and while still not certain, but my guess would be related to the "NPC drops gear" mod. Usually, the mods that break Sexbound entirely are mods that replace the NPC code, usually to trigger death-drops, or replace some behaviour, EG: Space Cops, health orbs, etc. If that rings a bell among your mod-list, then disable/unsubscribe and see how that goes. Â Yes! It seems to be the reason. I removed "NPC drops gear", made a new character, gave them an Aphrodite's bow, and it worked on NPC in Sexbound sandbox, where I've tested it before. Â Thank you for help. 1
HalcyonAndOn Posted May 2, 2022 Posted May 2, 2022 (edited) EDIT: Just to note, mainly wondering if the below is intended behavior or a conflict and I'll carry on looking at my end if it's not intended behavior. I get carried away with words sometimes >_< Â Are F/F animations made the same as M/F animations with the idea of strap-ons in mind and that only your PC would be engaging like that? Or is that a limitation of what can be done/scripted, or a possible mod conflict? If the former, is it possible to have a strap-on auto-equip on females at animation start depending on their position? No config changes were made, left everything as-is for now until I get a handle on PAKit, LUA, etc (just returned to Starbound after a few years and dipping my toes back into modding it). Â EDIT2: Going to test something after work, but had a look around and I see the function in scripts/sexbound/lib/sexbound.lua to swap actor positions under certain conditions. I'm wondering if it's possible to add another function (i.e. helper_terminateNoPenetration), and call it right after the swap function. Basically just check, similar to swap: actor[1] and [2] are female, no strapon, no futanari subclass and call a function to remove actors if all conditions are met. Still looking to familiarize myself with patching as opposed to editing the base files, but would adding something like the above be possible with how patches are made? Another possibility might be forcing the face grind animation as the only option, guessing at this point and looking for feedback. I'll try not to add onto this post much more. Â Quick'n dirty example of the above, back to work (leaving it for now, but in retrospect it's probably best to call this earlier, was working kinda quick on this so yea that's probably the best way): Â Â Thanks for your time. Edited May 2, 2022 by HalcyonAndOn
red3dred Posted May 2, 2022 Posted May 2, 2022 9 hours ago, HalcyonAndOn said: EDIT: Just to note, mainly wondering if the below is intended behavior or a conflict and I'll carry on looking at my end if it's not intended behavior. I get carried away with words sometimes >_<  Are F/F animations made the same as M/F animations with the idea of strap-ons in mind and that only your PC would be engaging like that? Or is that a limitation of what can be done/scripted, or a possible mod conflict? If the former, is it possible to have a strap-on auto-equip on females at animation start depending on their position? No config changes were made, left everything as-is for now until I get a handle on PAKit, LUA, etc (just returned to Starbound after a few years and dipping my toes back into modding it).  EDIT2: Going to test something after work, but had a look around and I see the function in scripts/sexbound/lib/sexbound.lua to swap actor positions under certain conditions. I'm wondering if it's possible to add another function (i.e. helper_terminateNoPenetration), and call it right after the swap function. Basically just check, similar to swap: actor[1] and [2] are female, no strapon, no futanari subclass and call a function to remove actors if all conditions are met. Still looking to familiarize myself with patching as opposed to editing the base files, but would adding something like the above be possible with how patches are made? Another possibility might be forcing the face grind animation as the only option, guessing at this point and looking for feedback. I'll try not to add onto this post much more.  Quick'n dirty example of the above, back to work (leaving it for now, but in retrospect it's probably best to call this earlier, was working kinda quick on this so yea that's probably the best way):  Hide contents  Thanks for your time. It's honestly a valid point. Everyone just kind of ran with the idea that it was fine and didn't matter (For F/F or even F/M animations with no strap-ons or anything) and so we've mostly ignored it. The animations aren't classified on the genders partaking in them, so perhaps terminating the animation would be a viable option if you REALLY don't want to see F/F as portrayed here. There was a mod that automatically added strap-ons to the females when in a dominant position, but that mod has since been deprecated.  I don't know if limiting positions is possible, if it is, you may have just found a solution to the years of toiling to add support to taur/arachne races, however i've messed with the interface and populating the wheel with positions, and i've had no luck with anything in my tests. The only option that would definitely work is breaking the Sexbound node when that happens with "smashNode" i believe.
HalcyonAndOn Posted May 3, 2022 Posted May 3, 2022 13 hours ago, red3dred said: It's honestly a valid point. Everyone just kind of ran with the idea that it was fine and didn't matter (For F/F or even F/M animations with no strap-ons or anything) and so we've mostly ignored it. The animations aren't classified on the genders partaking in them, so perhaps terminating the animation would be a viable option if you REALLY don't want to see F/F as portrayed here. There was a mod that automatically added strap-ons to the females when in a dominant position, but that mod has since been deprecated. Â I don't know if limiting positions is possible, if it is, you may have just found a solution to the years of toiling to add support to taur/arachne races, however i've messed with the interface and populating the wheel with positions, and i've had no luck with anything in my tests. The only option that would definitely work is breaking the Sexbound node when that happens with "smashNode" i believe. The thing that really made me start looking into the F/F thing was Lustbound and its fleshlights. It was slightly annoying that in a mix of 50/50 M/F I'd get at least multiple ladies using the fleshlights instead of dildos, tentacle plants, etc. I haven't really hit any other issues with that mod though (I have no interest in the cuntboy sub-race and minimal interest in futa). Â Regarding the animation limiting, if it's already been attempted then it may just be my ignorance driving the thought. This is my first look at the coding and how things work, so my understanding of it all is still rudimentary at best. I initially had the thought due to how Lustbound's toys were setup and figured maybe there's a way to do something similar in the chain of functions when it's detecting the actors and adding them to the table for a SxB instance (something like an 'if' statement that triggers when 2 or more actors are present, then uses a function to specify available animations based on the actor data [race, gender, sub-gender, other, etc]; similar to how the fleshlight/dildo in Lustbound only have one animation available when using them; and how Terato's creatures have only certain animations available depending on which one is turned into an SxB node). Â My understanding as of now is: Actor 1 gets turned into an SxB node (Defeat, Aphrodite's Bow, furniture, etc) Actor 2 "interacts" with the node Animation starts (this is the part where I need to understand a bit more what happens, will have to read up on it)
red3dred Posted May 4, 2022 Posted May 4, 2022 (edited) 10 hours ago, HalcyonAndOn said: The thing that really made me start looking into the F/F thing was Lustbound and its fleshlights. It was slightly annoying that in a mix of 50/50 M/F I'd get at least multiple ladies using the fleshlights instead of dildos, tentacle plants, etc. I haven't really hit any other issues with that mod though (I have no interest in the cuntboy sub-race and minimal interest in futa). Â Regarding the animation limiting, if it's already been attempted then it may just be my ignorance driving the thought. This is my first look at the coding and how things work, so my understanding of it all is still rudimentary at best. I initially had the thought due to how Lustbound's toys were setup and figured maybe there's a way to do something similar in the chain of functions when it's detecting the actors and adding them to the table for a SxB instance (something like an 'if' statement that triggers when 2 or more actors are present, then uses a function to specify available animations based on the actor data [race, gender, sub-gender, other, etc]; similar to how the fleshlight/dildo in Lustbound only have one animation available when using them; and how Terato's creatures have only certain animations available depending on which one is turned into an SxB node). Â My understanding as of now is: Actor 1 gets turned into an SxB node (Defeat, Aphrodite's Bow, furniture, etc) Actor 2 "interacts" with the node Animation starts (this is the part where I need to understand a bit more what happens, will have to read up on it) Well, from what i understand, which isn't perfect, even though i read the code about 1000 times by now is; Actor 1 gets transformed. This makes them a invisible NPC sitting somewhat inside the floor. Then the "Sexbound node", when initiated, takes the transformation data, and transfers it over to the Node, using it as a "Actor". There are no Solo animations, so the "Actor" will sit idly until another person joins in on the node. (Note that the first actor is not interacting with the node in any way, they are merely connected by code, and aren't actually "sitting" inside the node as a NPC would sit in a chair.) It is from the transformation data within the node that it gets it's list of positions. This happens either from Monsters and their position list, or from the parent object for that node, like a bed. The list of positions, as far as i understand and have tinkered, is populated on "node creation" and not on "actor insertion", as much as i wish i could change that. Actor 2 joins in, by interacting with the node, "sitting" inside of it. This allows the object code to gather data from it's "inhabitant" sitting in it, and thus, create a "Actor 2". Sadly, animation starts, since there are two actors now, without a drop of consideration for positions of the actor 2. The best example is the Sexbound Monster Pheromones mod, made by @TemtemLover, where you can tell a pet to enter a bed. The pet's position limit is ignored, as they use the bed's limitations. That's my 10 cents of understanding of how it works, and i've really tried to change that code in several test runs, failing every time. The least i could do is make it so the wheel won't break if there are more than 8 positions, but it'll never show a 9th without making new buttons. Â I'm just responding to provide what little knowledge i have on the matters, i'm not imposing or asking you solve these issues. I wish you luck on your modding, should you succeed, we may have some new solutions in the API. Edited May 4, 2022 by red3dred 3
HalcyonAndOn Posted May 4, 2022 Posted May 4, 2022 (edited) 18 hours ago, red3dred said: Well, from what i understand, which isn't perfect, even though i read the code about 1000 times by now is; Actor 1 gets transformed. This makes them a invisible NPC sitting somewhat inside the floor. Then the "Sexbound node", when initiated, takes the transformation data, and transfers it over to the Node, using it as a "Actor". There are no Solo animations, so the "Actor" will sit idly until another person joins in on the node. (Note that the first actor is not interacting with the node in any way, they are merely connected by code, and aren't actually "sitting" inside the node as a NPC would sit in a chair.) It is from the transformation data within the node that it gets it's list of positions. This happens either from Monsters and their position list, or from the parent object for that node, like a bed. The list of positions, as far as i understand and have tinkered, is populated on "node creation" and not on "actor insertion", as much as i wish i could change that. Actor 2 joins in, by interacting with the node, "sitting" inside of it. This allows the object code to gather data from it's "inhabitant" sitting in it, and thus, create a "Actor 2". Sadly, animation starts, since there are two actors now, without a drop of consideration for positions of the actor 2. The best example is the Sexbound Monster Pheromones mod, made by @TemtemLover, where you can tell a pet to enter a bed. The pet's position limit is ignored, as they use the bed's limitations. That's my 10 cents of understanding of how it works, and i've really tried to change that code in several test runs, failing every time. The least i could do is make it so the wheel won't break if there are more than 8 positions, but it'll never show a 9th without making new buttons.  I'm just responding to provide what little knowledge i have on the matters, i'm not imposing or asking you solve these issues. I wish you luck on your modding, should you succeed, we may have some new solutions in the API. Not imposing at all, I appreciate the response. I'm no hardcore programmer but I have background and enjoying dabbling in it these days in terms of modding.  Given that I'm still learning the ropes, one method off the top of my head is: Around when helper_reassignAllRoles() is called, is there any way to modify the available animation positions using another function? Something like a function with statements similar to helper_reassignAllRoles() where race, gender, sub-gender, etc. can be compared and the position data edited if conditions are matched. Unless that's too late in the chain and the positions are already selected and can't be changed (after reading the above again this probably won't work)  In which case, wondering if it's possible to create a duplicate node with both actors when the second actor 'joins' the first node, and pass modified position data (function to compare actor attributes and determine what positions are available) to it then remove the first node. Just to plot out the events, what I'm thinking is: Actor 1 transforms into a node Actor 2 interacts with the node A function compares actor data of both Remove the original node (may need some thought on hiding the initial animation actors, or just making the first pass of collecting actor 2 trigger the new function and not jump to animation; maybe some other things I'm not considering yet) Create new node based on actor 1 data, injecting new animation position data Force add actor 2 data, which should trigger the animation to start Might need more work for 3 actors though, could be an issue I'm prone to spit-balling ideas so forgive me if this has already been considered or just not possible. Hopefully I'll have time to sit down and look at the code more in the coming weeks and start actually throwing things in to test on my end. Thanks much for the info, very helpful stuff to have in mind. Edited May 4, 2022 by HalcyonAndOn 1
TrulyGrimAyane Posted May 7, 2022 Posted May 7, 2022 I made a Sprite sheet for my character to have huge breasts that bounce as he moves, Is it possible for clothes & armor to bounce as well?
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