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[mod] RimJobWorld


Skömer

AI  

691 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      202
    • Only a Handful of times
      167
    • Once a month
      39
    • Every week
      114
    • Daily
      169
  2. 2. Where do you use them?

    • It's part of my job
      136
    • For getting internet search results
      312
    • As a dictionary/for quick information
      197
    • For writing code/generating sprites
      127
    • For fun
      371
    • As a personal companion/partner
      77
    • For making art
      95


Recommended Posts

Posted

Hey, I know this probably isn't the right place to ask but uh... Anybody know if there's a biotech mod that allows you to give all the males in a species breasts? Not futanari that gives them all pussies too, just breasts. The RJW Genes mod has a bunch of great stuff in it but this is a specific want for me aha.

Posted

Anyone have a recommended setting to prevent animals from overpopulating the map? I have animal pregnancy set to 5% but animals seem to just pump out babies daily

Posted
On 6/11/2023 at 7:55 PM, bloodclover said:

which rjw submod adds the cum overlay? I searched 'overlay' and it said it was a submod but never specified which one... 

rjw cum addon

On 6/13/2023 at 4:12 PM, aewrergtw said:

How do i fix  errors like: "Mod is missing supported versions list in About.xml" and "Mod is missing packageld in about.xml" also " Mod did not load any content", does anyone know how to fix it?

read the mod installation instructions carefully, dont double nest your mod folder

On 6/17/2023 at 11:48 PM, Saith777 said:

Hey, I know this probably isn't the right place to ask but uh... Anybody know if there's a biotech mod that allows you to give all the males in a species breasts? Not futanari that gives them all pussies too, just breasts. The RJW Genes mod has a bunch of great stuff in it but this is a specific want for me aha.

should be doable with a race support patch, i havent tried such things tho so you are better asking someone who knows more about this

13 minutes ago, sk00mathief said:

Anyone have a recommended setting to prevent animals from overpopulating the map? I have animal pregnancy set to 5% but animals seem to just pump out babies daily

disable wild animal mating

Posted

Was pawn's genital size being partially reliant on their body size removed? Because it still works with animals but no matter what size-changing genes I use on my pawns their genitals stay "normal". Or is that mechanic incompatible with Big and Small Genes?

Posted

The rapist trait seems to be a game-ender.

My rapist have no problem surprise-sexing trade caravan members and animals. Then, of course, the trade caravan turns hostile, murdering every colonist in the vicinity. The caravan does leave the map at that point, but killing one or two colonist is frustrating and potentially game ending.

 

I've un-check-marked the "Colonist can hook up with visitors", but that doesn't seem to affect rape. Maybe there's another option I'm missing that could prevent this?

Posted
28 minutes ago, Fisty said:

The rapist trait seems to be a game-ender.

My rapist have no problem surprise-sexing trade caravan members and animals. Then, of course, the trade caravan turns hostile, murdering every colonist in the vicinity. The caravan does leave the map at that point, but killing one or two colonist is frustrating and potentially game ending.

 

I've un-check-marked the "Colonist can hook up with visitors", but that doesn't seem to affect rape. Maybe there's another option I'm missing that could prevent this?

do you have beating during rape enabled or disabled? maybe it's the damage that sets them off and not the raping itself?

Posted
On 6/11/2023 at 4:45 AM, lmaojerkofftohentai said:

Enemies can rape? How does that work? Is there something i need to install?

menu > Mod settings > RJW mods > figure it out

Posted
45 minutes ago, Fisty said:

The rapist trait seems to be a game-ender.

My rapist have no problem surprise-sexing trade caravan members and animals. Then, of course, the trade caravan turns hostile, murdering every colonist in the vicinity. The caravan does leave the map at that point, but killing one or two colonist is frustrating and potentially game ending.

 

I've un-check-marked the "Colonist can hook up with visitors", but that doesn't seem to affect rape. Maybe there's another option I'm missing that could prevent this?

Remove the trait from the character, lower the chance to inherit it? Maybe isolate them in a zone inside the base when a caravan approaches and or lower the target acquisition range of the crazed sex fiend in mod settings so it happens less often

Posted (edited)
11 hours ago, Fisty said:

The rapist trait seems to be a game-ender.

My rapist have no problem surprise-sexing trade caravan members and animals. Then, of course, the trade caravan turns hostile, murdering every colonist in the vicinity. The caravan does leave the map at that point, but killing one or two colonist is frustrating and potentially game ending.

 

I've un-check-marked the "Colonist can hook up with visitors", but that doesn't seem to affect rape. Maybe there's another option I'm missing that could prevent this?

1- shock collars

2- explosive collars

3- target practice with antigrain warheads

4- chop off legs

5- sell for organs

Edited by Ed86
Posted

So I just saw a loading screen tip mentioning the Lost Forest mod, about how the author made it incompatible with RJW. However, the Lost Forest hasn't been updated since 1.1 and I believe the author even yanked it from circulation (at least on the steam workshop), so that loading screen tip is probably a waste of space at this point.

Posted
1 hour ago, veedanya said:

So I just saw a loading screen tip mentioning the Lost Forest mod, about how the author made it incompatible with RJW. However, the Lost Forest hasn't been updated since 1.1 and I believe the author even yanked it from circulation (at least on the steam workshop), so that loading screen tip is probably a waste of space at this point.

nice try, Lost Forest mod author, you've learned english good since 1.1

Posted

I remember for my 1.3 build, there was an option in one of the mods that allowed for 'inviting pawns' into the fun snu-snu times, to make things like threesomes more likely and such. Is that still a feature and, if so, which mod is it in?

Posted
On 6/5/2023 at 4:22 PM, MrSpacePenguin said:

having problem with succubus, its having sex with colonist but not gaining any fertilin. if my colonist haves sex with succubus, succubus will get fertilin but it wont if the things are otherway around. any idea why? I captured the succubus and recruited her is that why?

 

I think it's a bug from gene that affect pawn age. It somehow reduce succubus age below the age req for the gene to work. You can temporally fix by using character editor to reset the succubus age or create a new gene the remove anything that would reduce age after sex.

 

Also the gene that fill rest bar seem not working too so I suggest remove that too.

Posted (edited)

Are there any settings or add-ons that would very lower or eliminate the sex drive for the elderly? I don't want to see a 90 year old man chasing someone's ass.

Edited by tanak456
Posted
On 6/21/2023 at 4:45 PM, SingleForLife said:

do you have beating during rape enabled or disabled? maybe it's the damage that sets them off and not the raping itself?

I think you're right. It's the beatings and stripping during rape that angers the victim's faction. I'll turn them off and report back, but if this is the case, it will necessitate the player choosing between game-ending-rape and cuddly-cozy-rape. Something here could do with a fix imho.

Posted
On 6/24/2023 at 6:17 AM, tanak456 said:

Are there any settings or add-ons that would very lower or eliminate the sex drive for the elderly? I don't want to see a 90 year old man chasing someone's ass.

Ageist.

 

But seriously, sex drive does technically scale with age because fertility declines as pawns get older. Many stats are evaluated when calculating sex drive and fertility is one of them. You can set the age of male and female infertility in the RJW settings, but this would only affect sex drive partially because fertility is only of 40% importance when calculating sex drive. I think RJW assumes that when your pawns are antiquated they'll have other health concerns that diminish their sex drive. Bad back and frailty lower a pawn's sex drive substantially. I say if your nonagenarian's stats are high enough that he still has a sex drive, you should congratulate him and let him enjoy the chase. Otherwise, maybe lower the age of infertility in men and hope that's enough?

Posted

I feel like this is an easy fix, but I was looking through my hud elements and clicked the RJW element, and now it's gone lol.  Now the actual hud element on my pawns is missing as well. Is there an easy way I missed to add this back?

It used to be next to the <HUD> icon.

Example screenshot

Posted
1 hour ago, Solstice_Horizon said:

I feel like this is an easy fix, but I was looking through my hud elements and clicked the RJW element, and now it's gone lol.  Now the actual hud element on my pawns is missing as well. Is there an easy way I missed to add this back?

It used to be next to the <HUD> icon.

Example screenshot

it's there for legacy support, all its functions are in the rjw tab at the bottom now, if you still want to get it back toggle the show designators option

Posted
On 1/9/2023 at 5:51 PM, zkzk91 said:

 

no idea what conceptual actually does I just know that it's used by vanilla "waist" (utility slot) body part and that never gets attacked so I put it on the flank for a similar reason, I guess it's like a "general area" body part instead of an actual one?

 

too lazy to figure out how to make it a separate mod when it's just like three lines of text so here are the edited files

 

BodyParts_Humanoid.xml goes in

rjw/1.4/Patches 

 

 

BodyParts_Humanlike.xml goes in

rjw/1.4/Defs/BodyPartDefs

 

make sure it asks to replace file, easy to mix them up with the similar names

 

not sure if this change has any other issues but I tested it on dev mode and it seems like it works just fine

 

BodyParts_Humanoid.xml 1.12 kB · 42 downloads BodyParts_Humanlike.xml 1.37 kB · 43 downloads

does this method of removing flanks still work? after using this when i load up the game i get a list of errors for a few animals that looks like this

 

Config error in Bird: part BodyPartRecord(Flank parts.Count=0) is tagged conceptual, but has nonzero coverage

Posted
2 hours ago, pevume said:

does this method of removing flanks still work? after using this when i load up the game i get a list of errors for a few animals that looks like this

 

Config error in Bird: part BodyPartRecord(Flank parts.Count=0) is tagged conceptual, but has nonzero coverage

the error explains what the problem is you also need to set coverage to 0 (it should be 0.02 or something like that by default)

Posted
2 hours ago, Skömer said:

the error explains what the problem is you also need to set coverage to 0 (it should be 0.02 or something like that by default)

i don't think you understood what i was asking. the post i replied to came with 2 files, these files were claimed to have the necessary changes already made and for what it is worth i also verified the changes. now when i follow directions and replace the files i get the previous error i mentioned which is why i asked if this method still works today. i have verified many times already that the 0.02 gets changed to 0. i have tried removing RJW from the mod list, restarting, and readding it and i still get this error. i believe i am using the latest version of RJW

Posted

Suggestion: It would be cool If we can designate each pawns moaning sound. 

For instance; Pawn A have A' sound and Pawn B have B' sound and so on when pawns are having sexual intercourse. instead of on unified moaning sound

Posted
On 6/27/2023 at 10:55 PM, McLovin3 said:

Not sure if this is the best place to post this but Vanilla Races Expanded - Highmate just came out today with some interesting stuff for lovin.

 

Gonna dive into shortly to see how it plays with RJW and sex

Yeah when i saw, they released it i furiously wondered how it would work out with their new ability: "Initiate lovin'";

just installed it on my current save still have to find Highmate and Lowmate to test it but they basically genecoded Sex-Slave can't wait to have feedback from LL modders to see what they could do with it

 

Posted

hola, tengo u problema con los mods. lo que sucede es de que no aparecen las animaciones y tampoco tienen relaciones. se que es un error, porque active el modo desarrollador y lanza el error, puede ser por el orden o por algo más?  

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