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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
On 4/17/2023 at 11:56 AM, Skömer said:

keep searching, its not meant for a serious game tho

if my installation instruction is nuclear try the provided link

Installation: Mod Installation Guide

 

this probably has no animation then

read what hero mode does, its only meant for a single one, direct control should work for your purpose however

check mod settings and choose what you'd like to do

restrict your comfort pawns to a zone your working pawns cant get into in the working hours

might be able to implant pawns of other factions, or that's hostile mech only idk

there probably was some reason to make them infertile

use zones

if my installation instruction is nuclear try the provided link

Installation: Mod Installation Guide

 

source is only source it doesnt get loaded by the game, edit the 1.3 def files or edit the source and recompile

huh, weird

Sorry I should have clarified. I know hero mode is only a single person, and I do have direct control turned on. However even with direct control on, I can't direct my pawns to interact with each other. I was using hero mode as a example because I can get hero mode to work fine, but direct control isn't working. I did have luck using someone from my colony with someone from another colony, but when that person joined my colony, suddenly I wasn't able to use direct control on them anymore. So for some reason, the direct control debug isn't working on anybody who is a member of my colony, but works if I have a member of my colony interact with someone outside it. Hope that helps clarify my issue!

Posted (edited)

For some reason Taranchuk's Faster Game Loading removes every whoring feature.
Also, why are my chickens spawning with generic genitals instead of cloacas?

Also, also, how do I make immortal people like sanguophages be always fertile?

Edited by Avant Garde
Posted

After installing the privacy please addon, my main character(who has 10 wives at this point)'s wives suddenly started "cheating" and are having lesbian sex with the other wives, and then the husband catches them in the act and they all get "oh no they're cheating". Not really sure what caused the lesbian thing in the first place since I don't remember that happening at all prior to adding the addon.

Posted

Is there a way to edit the parameters of the nymph raid? I feel like this might have been balanced at one point, but currently even the (easy) version is the hardest and, more importantly, most frustrating, raid to deal with. Pawns aren't just baseline humans anymore like when this mod was designed, so they aren't unarmed; they come with claws and horns and all manner of lethal unarmed weaponry which will quickly kill your pawns. Admittedly, using Biotech mods has also given some pawns actual chainsaws for hands, saw vanilla may not be quite as bad. My normal raids at this point are spawning 6-8 enemies, but the easy nymph raid spawns about 10 times that number, who immediately smashes down all the doors and overwhelms my pawns, there are simply too many to deal with by normal means, so you have no choice but to submit. Unfortunately this causes everyone in your colony to bleed out or starve to death while submitting. Then you have to spend days carefully watching each pawn to ensure you draft them and make them submit the second they get back up, otherwise they'll take another hit from one of the dozen enemies standing all around them, and risk them taking another bleeding injury. To say nothing of the lag this event causes. I'd love to keep this event in, but only if I can reduce the number it spawns to something actually manageable, as it is it just wipes my whole colony every time.

Posted
7 minutes ago, lrk19 said:

Is there a way to edit the parameters of the nymph raid? I feel like this might have been balanced at one point, but currently even the (easy) version is the hardest and, more importantly, most frustrating, raid to deal with. Pawns aren't just baseline humans anymore like when this mod was designed, so they aren't unarmed; they come with claws and horns and all manner of lethal unarmed weaponry which will quickly kill your pawns. Admittedly, using Biotech mods has also given some pawns actual chainsaws for hands, saw vanilla may not be quite as bad. My normal raids at this point are spawning 6-8 enemies, but the easy nymph raid spawns about 10 times that number, who immediately smashes down all the doors and overwhelms my pawns, there are simply too many to deal with by normal means, so you have no choice but to submit. Unfortunately this causes everyone in your colony to bleed out or starve to death while submitting. Then you have to spend days carefully watching each pawn to ensure you draft them and make them submit the second they get back up, otherwise they'll take another hit from one of the dozen enemies standing all around them, and risk them taking another bleeding injury. To say nothing of the lag this event causes. I'd love to keep this event in, but only if I can reduce the number it spawns to something actually manageable, as it is it just wipes my whole colony every time.

Spoiler

its supposed to be game ender, kinda, unless you survive

 

Posted

Hey i noticed that whenever my pawns are having sex they are fully clothed and only the male pawn stripping his pants. Im using the visible pants mod. Is this supposed to happen ? 

Posted

So I am trying to understand the mechanics of comfort pawns, and was wondering if someone could explain where I am going wrong:

I am trying to make use of my nymphs so my colonists can work on their 'damn it I want sex!' debuffs.   As I understand it, you can only designate pawns if you have rape turned on, but the instant I switch that on the colonists start attacking each other and everyone is unhappy about that!  Is there any way to set it up so that they can use the designated pawns but not other non-comfort pawns?

Posted (edited)

Okay, long ago i already asked this but can someone explicitly tell me how breeding megaspiders work? I tried almost all oders of doing it but it fells like it's fully randomized. I'll try to go in order of what i tried:
1) Implant an egg into prisoner marked for breeding and then breed same place by male megaspider. (Idea behind it that egg will be fertilized inside the prisoner) Problem with this is that when fertilized egg hatches i get ~50\50 chance of getting megascarab of spelopede and only very very seldomly that's a megaspider.
2) Make M and F megaspider breed eachother without any prisoner involved. (I thought maybe spiders can fertilize and then lay fertilized egg even withou parasiting hosts. Turns out they can for some reason) This way somehow has highter chance of megaspider hatching from an egg, tho it's nowhere close to being reliable spider breeding way, as it is mostly megascarabs and spelopedes anyways. Also there is very strange bug (?) that when male spider breeds female the egg somehow transplants from female into the male spider's stomach (some David Blane magic)

 

I've read "Detailed Description" and it has some info but some of it contredicts what i experieced trying to set up a farm. For example: "Most spawn will be hostile, but if the host has high psychic sensitivity the offspring might be tameable." It 's never the case, they are always tameable, tho the host is some useless pawn capturing during the raid with nothing psychic about it. Is the info outdated? Also i've seen some screenshot with egg's already being implanted into host BUT the eggs are actually called "Megaspider Egg" and "spelopede egg" but mine are always called "medium egg". How come?

 

What i actually want to know is it actually fully random what bug you get when an egg hatches and if it is not how do i ensure it is always or close to it for a megaspider to hatch. I tried different setting in RJW Pregnancy Settings tab and currently have these:


image.png.b20cbec35821fe6320f32914c8311f7f.png

 

Edited by DeathToHumankind
Posted
5 hours ago, DeathToHumankind said:

Okay, long ago i already asked this but can someone explicitly tell me how breeding megaspiders work? I tried almost all oders of doing it but it fells like it's fully randomized. I'll try to go in order of what i tried:
1) Implant an egg into prisoner marked for breeding and then breed same place by male megaspider. (Idea behind it that egg will be fertilized inside the prisoner) Problem with this is that when fertilized egg hatches i get ~50\50 chance of getting megascarab of spelopede and only very very seldomly that's a megaspider.
2) Make M and F megaspider breed eachother without any prisoner involved. (I thought maybe spiders can fertilize and then lay fertilized egg even withou parasiting hosts. Turns out they can for some reason) This way somehow has highter chance of megaspider hatching from an egg, tho it's nowhere close to being reliable spider breeding way, as it is mostly megascarabs and spelopedes anyways. Also there is very strange bug (?) that when male spider breeds female the egg somehow transplants from female into the male spider's stomach (some David Blane magic)

 

I've read "Detailed Description" and it has some info but some of it contredicts what i experieced trying to set up a farm. For example: "Most spawn will be hostile, but if the host has high psychic sensitivity the offspring might be tameable." It 's never the case, they are always tameable, tho the host is some useless pawn capturing during the raid with nothing psychic about it. Is the info outdated? Also i've seen some screenshot with egg's already being implanted into host BUT the eggs are actually called "Megaspider Egg" and "spelopede egg" but mine are always called "medium egg". How come?

 

What i actually want to know is it actually fully random what bug you get when an egg hatches and if it is not how do i ensure it is always or close to it for a megaspider to hatch. I tried different setting in RJW Pregnancy Settings tab and currently have these:


image.png.b20cbec35821fe6320f32914c8311f7f.png

 

its rng

edit implants xml

 

psychic tameability is for wild/hive insects

if you want to know what egg it is, you need to enable dev mode

Posted (edited)
21 hours ago, Ed86 said:

its rng

edit implants xml

 

psychic tameability is for wild/hive insects

if you want to know what egg it is, you need to enable dev mode

Thanks for the reply. Well you answered all questions, thanks! By the way is it possible to edit xml for megaspiders to implant only megaspider eggs? I have 0 experience editing those and before i even try would love to know if it is even possible.

 

UPD: Okay, have tried looking in some xml's and cs's but to no awail. Common sence tells me that creatures spawned from these eggs have to be defined somewhere in files but i could not locate any lines telling anything close to that. Have checked Hediff_InsectEggPregnancy and Items_Resource_AnimalProduct_Eggs. Any advice on where to start, please?

UPD2: Okay found it, and think know how to edit it the right way. Will load edited file later

 

UPD3: Changed file "Hediffs_EnemyImplants". Now spiders\spelopedes\scarabs will only be able to implant eggs that contain appropriate insect. 

Path: Mods\rjw-master\1.4\Defs\HediffDefs

 

Hediffs_EnemyImplants.xml

Edited by DeathToHumankind
Posted
20 hours ago, DeathToHumankind said:

Thanks for the reply. Well you answered all questions, thanks! By the way is it possible to edit xml for megaspiders to implant only megaspider eggs? I have 0 experience editing those and before i even try would love to know if it is even possible.

 

UPD: Okay, have tried looking in some xml's and cs's but to no awail. Common sence tells me that creatures spawned from these eggs have to be defined somewhere in files but i could not locate any lines telling anything close to that. Have checked Hediff_InsectEggPregnancy and Items_Resource_AnimalProduct_Eggs. Any advice on where to start, please?

UPD2: Okay found it, and think know how to edit it the right way. Will load edited file later

 

UPD3: Changed file "Hediffs_EnemyImplants". Now spiders\spelopedes\scarabs will only be able to implant eggs that contain appropriate insect. 

Path: Mods\rjw-master\1.4\Defs\HediffDefs

 

Hediffs_EnemyImplants.xml 8.24 kB · 1 download

ArtStation - Ahri pat Gif

Posted (edited)
On 4/7/2023 at 7:43 AM, SingleForLife said:

1. make sure rjw-whoring is installed

2. press the heart button at the bottom of your screen

3. navigate to the brothel tab

4. check who you want to offer themselves to visitors

 

Huh. Ok, Now THAT's weird. I have the main mod and the addon. And the brothel tab does NOT appear in the heart button for me.

Wait, no, I found it. The button says "Designators" initially.

Edited by TNG
Posted

Odd bug with the Whoring add-on.

 

When I open the RJW menu with the heart icon, the "Designators" button is there. I can click on it and go through all of the options just fine.

BUT, if I select the Brothel menu from that button, on the Brothel window, the "Designators" button vanishes, trapping me on that menu. And if I close the RJW menu and reopen it, it stays on that Brothel menu. I'm trapped there.

https://i.imgur.com/pKrEypB.jpg

 

But if I save and reload, the RJW menu resets to the first menu, the Colonists menu.

Posted

Apologies if this has come up before, but I'm just wondering, is there a way to ensure pawns won't have sex outside? My pawns are just fucking all over the colony, and it's a little strange, I'd rather they kept it to their beds

Posted
22 hours ago, Vallation said:

Apologies if this has come up before, but I'm just wondering, is there a way to ensure pawns won't have sex outside? My pawns are just fucking all over the colony, and it's a little strange, I'd rather they kept it to their beds

Did some experimenting, and for anyone who cares this is caused by hookups. Disabling hookups removes it, and pawns who are lovers will still engage in RJW sex in their bed when they might normally engage in vanilla lovin'. It's a bit of a shame because it seems like that means pawns will never engage in anything if they aren't lovers already. It'd be nice if there was a way to enable casual hookups but ensure pawns keep it to beds or private areas.

Posted
30 minutes ago, Vallation said:

Did some experimenting, and for anyone who cares this is caused by hookups. Disabling hookups removes it, and pawns who are lovers will still engage in RJW sex in their bed when they might normally engage in vanilla lovin'. It's a bit of a shame because it seems like that means pawns will never engage in anything if they aren't lovers already. It'd be nice if there was a way to enable casual hookups but ensure pawns keep it to beds or private areas.

private areas? what are those?

Posted
57 minutes ago, Ed86 said:

private areas? what are those?

Hey, thanks for all the amazing work on RJW. I don't know how to read tone on the internet, so assuming you're genuinely asking what I personally mean by private areas, and not making a joke about hedonistic orgy colonies where privacy is irrelevant (which to be fair would be often accurate) I guess it's situational? Maybe too complex to reasonably accomplish. Bedrooms, obviously, but with dubs hygiene, bathroom, especially private bathrooms or bathroom stalls, could apply too. Prison cells could also apply, hospital rooms if they aren't shared, deathrest chambers... Honestly I'd be happy if I could just ensure people kept it indoors instead of fucking in the middle of a rice field when people are trying to harvest, or in the line of fire of a gun practice range. Ideally it'd be great if pawns chose a location based on if they have the exhbitionist trait or not, and then if there's an accessible bedroom or bed that either of them own, and then areas that other pawns would frequent the least, but that also seems like it could be unreasonably complex to expect, and I'm not at a point in my understanding of rimworld modding to accomplish it myself.

Posted
10 hours ago, Vallation said:

Hey, thanks for all the amazing work on RJW. I don't know how to read tone on the internet, so assuming you're genuinely asking what I personally mean by private areas, and not making a joke about hedonistic orgy colonies where privacy is irrelevant (which to be fair would be often accurate) I guess it's situational? Maybe too complex to reasonably accomplish. Bedrooms, obviously, but with dubs hygiene, bathroom, especially private bathrooms or bathroom stalls, could apply too. Prison cells could also apply, hospital rooms if they aren't shared, deathrest chambers... Honestly I'd be happy if I could just ensure people kept it indoors instead of fucking in the middle of a rice field when people are trying to harvest, or in the line of fire of a gun practice range. Ideally it'd be great if pawns chose a location based on if they have the exhbitionist trait or not, and then if there's an accessible bedroom or bed that either of them own, and then areas that other pawns would frequent the least, but that also seems like it could be unreasonably complex to expect, and I'm not at a point in my understanding of rimworld modding to accomplish it myself.

well... if you dont mind heavy pawn downtime like pawns running to other end of the map or lags due to heavy calculations of thousands cells, you can increase "sex range" or w/e its called

 

Posted

Can I disable accidental pregnacies or my only option is to anal fuck all time? And if i disable pregnacy chance, will pawns still get pregnant through biotech? I kinda wanna have sex for sex and pregnacy separate from all the p*rn thats gonna be chaotic. 

Posted

Hello,

 

has anyone tried using RJW with Hardcore-SK? RJW works with HSK for RimWorld 1.2 and HSK for RimWorld 1.3, but RimNudeWorld does not work with HSK. And RimNudeWorld doesn't have an update for RimWorld 1.3 at all.

 

Is it possible to use something instead of RimNudeWorld with RJW as a replacement?

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