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[mod] RimJobWorld


Skömer

AI  

626 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      100
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      336
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
On 11/2/2022 at 11:11 PM, PeachyBeechMTi said:

Also as an idea. If I set my colony to find rape abhorrent, and a visitor has this trait and attacks one if my colonists or slaves, I think that character should become hostile and I would be justified in killing or arresting them without harming relations with their faction and without angering other members of their party. 

This should also work the other way around: if one of my colonists tries to rape a visitor, and their faction's ideology considers this a no-no, this should count as a hostile act. Furthermore, any member of their party who also considers this a no-no should become hostile. The current situation where they just stand there and watch is pretty ridiculous.

Posted (edited)
4 hours ago, Akaluto said:

Sorry for the localization, but it says reproductive procedures
image.png.8e07ba5d673a5ed27c4a2676c81f680d.png

This duplicates what is in the mod, I just suggest moving the mechanics to them. And remove one of the two, I guess just removing those routines from the mod is easier. 

image.png.16132a194038fe9a27248b31d0b88e96.png

only one is from dlc the other is from mod
image.png.c7c85e7c6c7e1878797305bea1fc1c4b.png

One affects fertility

And the second, for reproduction, but they are one and the same, and I don’t see the last one in the statistics.
I suspect this is not the only intersection between the add-on and the mod. I saw above they wrote about the incompatibility of raising animals in humans. 

I mean, you need to remove the overlapping parts, somehow.

remove dlc - double fertility , iud problems solved.... and many others

Edited by Ed86
Posted
18 minutes ago, Agent355 said:

Is there a way to force the zoophile trait or make animal/human relations more common?

put them in a prison with animal doors leading up to it and mark them for animal sex until they get the trait. it takes anywhere from 5 to 15 breedings

Posted
On 11/12/2022 at 5:48 PM, Dehlaz said:

I'm also having this issue. Not sure what mod could be causing the problem, I'm pretty sure only RJW and its submods directly affects lovin'. Anyone have any luck tracking down what was blocking it? I have a hugslog if it helps any: https://gist.github.com/056b7dc5905f39b98ed2fbcbef017999

 

Edit: I tested with the same modlist except minus RJW and its submods and pregnancy worked within 2 nights, so it's not the genes or xenotype or anything that's blocking. Still not sure what it is, I'll see if there are any RJW submods safe to remove from my save, because it's definitely one of those or an incompatibility with another mod.

 

Edit2: Disabling "Override vanilla lovin'" also makes pregnancies work again. It seems to be just the RJW sex that is not giving any pregnancies. Going to see about animations next. Tested, and RJW animations mods don't seem to be the blocking factor. Even without them pregnancies won't work unless vanilla lovin' is enabled. Only thing I can think of that's left is Yayo's animations, so I'll test that, otherwise I guess I'll just have to temporarily toggle off RJW sex for pregnancies until I (or someone) can figure this out.

 

Edit3: Nope, not Yayo's. Nothing I can think to do is enabling Biotech pregnancies to work with RJW sex. The instant I enable vanilla lovin' though pregnancies start firing.

Did just this and right away a pawn got pregnant. Not sure what mod could be causing the issue, but disabling vanilla loving does fix it.

Posted
On 11/9/2022 at 10:45 PM, Rimworld Traveller said:

Only the animation-patch submod has people get upset about getting cheated on.

 

Sorry, which?

Posted

Sorry if stupid question, but does RJW still have separate fertility/pregnancy/children from Biotech/vanilla game, or if two humans now have sex via RJW are they impregnated and have children using Biotech mechanics (and the separate mechanics is only used for interspecies stuff)? Tried to wrap my head around the last dozen or so pages of this thread, and I am completely confused right now...

Posted

Is prostitution broken? or am I having a mod issue? the option doesnt show up anymore for making beds brothels and stuff. How can I run a criminal empire with drugs organ harvesting without some good ole fashion prostitution?

Posted
42 minutes ago, toskosairl said:

Is prostitution broken? or am I having a mod issue? the option doesnt show up anymore for making beds brothels and stuff. How can I run a criminal empire with drugs organ harvesting without some good ole fashion prostitution?

You need to install RJW Whoring to enable prostitution. 

Posted
23 minutes ago, cybercommand said:

when pawns have sex game speed locked to 1x and i cant increase speed(i can increase speed if i use vanilla lovin/matin) anyone knows why how can i fix it?

This usually happens when pawns hit victims during rape since it counts as combat, get No Forced Slowdown or Smart Speed mods to remove automatic slowdown
 

37 minutes ago, toskosairl said:

Is prostitution broken? or am I having a mod issue? the option doesnt show up anymore for making beds brothels and stuff. How can I run a criminal empire with drugs organ harvesting without some good ole fashion prostitution?

Whoring was removed from core RJW, you might have forgotten to download the now separate Whoring Addon 

Posted
8 minutes ago, ExtendedVM said:

This usually happens when pawns hit victims during rape since it counts as combat, get No Forced Slowdown or Smart Speed mods to remove automatic slowdown
 

Whoring was removed from core RJW, you might have forgotten to download the now separate Whoring Addon 

Oh I see didnt even realize that lol ty for the response.

Posted
20 minutes ago, ExtendedVM said:

This usually happens when pawns hit victims during rape since it counts as combat, get No Forced Slowdown or Smart Speed mods to remove automatic slowdown
 

Whoring was removed from core RJW, you might have forgotten to download the now separate Whoring Addon 

i have no forced slowdown, it doesnt work when i load the game first few sex fast but after a day or two it slows down

Posted

Any reason for the situation where i try to impregnante colonists with megaspider eggs with the help of a female megaspider's which inturn become medium eggs in the human therefore the eggs cannot be fertilized by the male megaspider and come out as just insect not megaspider unfertilized eggs? But the moment i turn on dev mode everything works perfectly fine and the eggs actually become the megaspider eggs which can get fertilized and etc.

Posted
4 hours ago, dstw98 said:

Sorry if stupid question, but does RJW still have separate fertility/pregnancy/children from Biotech/vanilla game, or if two humans now have sex via RJW are they impregnated and have children using Biotech mechanics (and the separate mechanics is only used for interspecies stuff)? Tried to wrap my head around the last dozen or so pages of this thread, and I am completely confused right now...

human mother - biotech

non human mother - everything else

Posted

Hi everybody. Can someone tell me how the reproduction system works with the help of cocoons and eggs of insectonoids? Let's say a beetle placed a cocoon inside a female pawn. The female pawn is in favorable temperature conditions. But when, more precisely, after what period of time will the cocoon disappear and give birth to small insectonoids? And it is also very interesting that when a female pawn voluntarily makes love to a male beetle (insectonoid), she does not get pregnant and does not receive either an egg or a cocoon. This is strange, since the male pawn, when copulating with a female beetle (insectonoid), places an egg inside itself. Which for some reason is sometimes fertilized, and sometimes not fertilized. Please explain more precisely and clearly the system with beetles and fertilization of eggs.

Posted

I'm not sure anymore what i am doing wrong, but i thought with all the "basic" mods you had a small window showing details and a picture of genitals of your pawn?
Or was it a separate mod? 

Posted
9 hours ago, Max_Snegir said:

Hi everybody. Can someone tell me how the reproduction system works with the help of cocoons and eggs of insectonoids? Let's say a beetle placed a cocoon inside a female pawn. The female pawn is in favorable temperature conditions. But when, more precisely, after what period of time will the cocoon disappear and give birth to small insectonoids? And it is also very interesting that when a female pawn voluntarily makes love to a male beetle (insectonoid), she does not get pregnant and does not receive either an egg or a cocoon. This is strange, since the male pawn, when copulating with a female beetle (insectonoid), places an egg inside itself. Which for some reason is sometimes fertilized, and sometimes not fertilized. Please explain more precisely and clearly the system with beetles and fertilization of eggs.

Whoa, there! Let's not be rude, its not a female, it's gender is incubator. 

Cocoon is placed not inside but over incubator, its job is to feed incubator and fix physical defects that could lead to premature incubator malfunction.

as for egg production - eggs produced by pawns with female ovi's which can be fertilized by male pawns and/or implanted into incubator and then fertilized

so for wild insects scheme should be like :

incubator Get-> produce egg -> implant egg-> fertilize egg-> lay egg -> repeat

depending on race/setting this might change

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