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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted (edited)
23 hours ago, K1000a2000 said:

I think i have problems with the pregnancy system. No matter which system i use, Bio's or RJW's, i don't see my colonists getting pregnant. Does anyone have the same problem? to know if it is a problem of mine with my mods or in general. 

 

I've had Biotech pregnancy working without any problems since the test release 2 weeks ago. Absolutely not a single problem. Check your mod list.

Edited by yoyoman69
Posted

Quick question about intended behaviour - I want to check if this is supposed to be happening, or if I've got a bug or mod conflict I need to track down. Can pawns who can't walk consent to sex?

One of my pawns lost her feet and she's been stuck in bed while I work on a replacement, and I noticed her wife was unhappy cause she wasn't getting any sex. After watching them for a bit - yup, no sex. I turned on direct control (and also override restrictions to be sure) and found that Mrs Unhappy could only be commanded to rape her wife (since her vulnerability is high enough), rather than the usual options to "have sex with x" or "rape x" from when I right-clicked any other pawns.

Posted
20 hours ago, Just Checking said:

Any word on this issue?  I've also had a problem with pawns going into labor and then just nothing coming of it.  Do we know if it's an issue with Rimworld's reproduction stuff, or if it's something RJW causes?  If it's not a common enough occurrence to know what's going on I'll run on the assumption it's some kind of unfortunate incompatibility with another mod just coming together to break that function and make a note to myself to somehow start the hunt for what's causing it sometime.

I am not sure. I’ve started a new colony, with different mods to see if that helps.  

Posted

I tried to speed up the pregnancy by changing the RJW setting, but it didn't work as 1.3. My pawn still had to spend 54 in-game days to labor.

Is it because I have Biotech or other mod conflict (such as RJW Menstruation)?

Posted (edited)
33 minutes ago, PeachyBeechMTi said:

Simple sidearms is a known conflict. You have a lot of 1.3 mods which may not play nice.  Not sure if you are running 1.4 or not but I know simple sidearms conflicted for me.   Simple Slavery also causes the draft button to not work. 

Alright i'll look into wich one is bugging also i play in 1.3 for now

 

Edit: I tried removing simple sidearms but it didn't change anything also weirdly enough only some of my pawn can't receive orders

Edited by User20-19
Posted
17 minutes ago, User20-19 said:

Alright i'll look into wich one is bugging also i play in 1.3 for now

As a pointer, technically any mod that adds or replaced the buttons in the pawn action menu can cause the problem, but this is especially likely if the mod is not made for the version of Rimworld you are running it on. 

Posted
On 6/17/2022 at 2:53 AM, Ed86 said:

only 1.2 rimworld

1.3 rjw has a lot  of new code that 100% causes desyncs

there is some problem with updating mp api to1.3 and im not interested enough in mp to bother diggin

Is multiplayer compatibility still dead?

Posted
8 hours ago, yoyoman69 said:

 

I've had Biotech pregnancy working without any problems since the test release 2 weeks ago. Absolutely not a single problem. Check your mod list.

Also confirming no issues with pregnancies on my games.

Posted

I saw the S16 expansion go up. Real cool content, but the mod structure doesn’t look right. Is there something special I have to do to install this one?

Posted
18 hours ago, User20-19 said:

https://gist.github.com/9137931643579cf43e8dfd8deb617830

Here is my new log with no simple sidearms

If ya arent already, I'd reccomend using Rimpy, git the repository from steam (Don't actually put it in the active modlist, jusst keep it in the inactive, it will do its thing from there) And use that to sort it. Does its job awesomely. Just not completely reliable when it comes to the rjw mods so gotta manually sort those if you experience bugs or it just seems outta place.

Posted
On 11/4/2022 at 2:10 AM, Fat Ape said:

Thinking its 1.4 related but nymph raids just aint happening, heres the hugslub for what happens when I try to install one and I aint seen them in the wild yet either

 

Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at rjw.Nymph_Generator.sum_previous_gains (RimWorld.SkillDef def, RimWorld.Pawn_StoryTracker sto, Verse.Pawn_AgeTracker age) [0x00021] in <a19cb4109a1744029d631168baf81a0d>:0 
  at rjw.Nymph_Generator.set_skills (Verse.Pawn pawn) [0x00030] in <a19cb4109a1744029d631168baf81a0d>:0 
  at rjw.Patch_PawnGenerator.Fix_Nymph (Verse.PawnGenerationRequest& request, Verse.Pawn& __result) [0x00014] in <a19cb4109a1744029d631168baf81a0d>:0 
  at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GenerateNewPawnInternal_Patch4(Verse.PawnGenerationRequest&)
  at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest request) [0x00188] in <da600864a9db4f8087fd0b640e5c28b6>:0 
  at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest request) [0x00007] in <da600864a9db4f8087fd0b640e5c28b6>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PawnGenerator:GeneratePawn (Verse.PawnGenerationRequest)
rjw.Modules.Nymphs.Implementation.NymphService:GenerateNymph (Verse.Map,Verse.PawnKindDef,RimWorld.Faction)
rjw.Modules.Nymphs.Incidents.IncidentWorker_BaseNymphRaid:GenerateNymphs (Verse.Map,int)
rjw.Modules.Nymphs.Incidents.IncidentWorker_BaseNymphRaid:TryExecuteWorker (RimWorld.IncidentParms)
RimWorld.IncidentWorker:TryExecute (RimWorld.IncidentParms)
Verse.DebugActionsIncidents/<>c__DisplayClass5_1:<GetIncidentDebugAction>b__3 ()
Verse.DebugActionNode:Enter (Verse.Dialog_Debug)
Verse.Dialog_Debug:DoButton (Verse.DebugActionNode,bool)
Verse.Dialog_Debug:DrawNode (Verse.DebugActionNode,bool)
Verse.DebugTabMenu:ListOptions (int)
Verse.Dialog_Debug:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 

 

Having the same issue and it seems like a few other people have posted this game thing but no one is getting a respone

Posted
3 minutes ago, wolfioqi said:

 

Having the same issue and it seems like a few other people have posted this game thing but no one is getting a respone

nevermind, just checked the dscord and it seems i just might need to update

Posted
8 hours ago, I love cocks said:

Despite having the meme for it and doing everything I can to encourage it, pawns refuse to conduct incestuous relationships.

Adding onto this, it also seems impossible for herms to impregnate women, and this is cucking me to death.

Posted

I know it would be a lot of work. But the limbs and such should be changed to be in the new biotech genetics tab instead of the health tab. Then you could have them be inherited and other things.

Posted

So did anyone figure out how human female x pen animal is suppose to work now? Seems bestiality for penned animals doesn't work without a bed if the pawn is female? 

Posted

Perhaps this issue has already been raised, but the game now has an intrauterine device and a vasectomy, and they conflict with the mod. Fertility and fertility also now work in parallel. It seems to me that it is worth removing everything superfluous. Although they probably already do. And I'm in too much of a hurry. At least for myself, I removed the excess through the cherry picker)

Posted
5 hours ago, Name Expunged said:

I know it would be a lot of work. But the limbs and such should be changed to be in the new biotech genetics tab instead of the health tab. Then you could have them be inherited and other things.

do it

Posted
4 hours ago, hotpepsi said:

So did anyone figure out how human female x pen animal is suppose to work now? Seems bestiality for penned animals doesn't work without a bed if the pawn is female? 

never did

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