KuroKaze78 Posted September 4, 2020 Author Posted September 4, 2020 @snCooly - You are right about that, this is why I want to stop doing manual copy/paste for these things. In the v2.0 that I'm working on its all auto-generated from a texture file so as long as its correct for one character, it should be correct for all characters (outside of their unique hashes). Given that, the current Steam event going on right now should in theory continue with the part 2 that includes the Dewa SR suit (the suit that is a texture swap of Takao and functions as "slot 2" for CC v2.0), I'm going to try and crunch complete v2.0 this weekend, so I may not bother fixing the above issue (pre 2.0) if I make it looks like I'll finish 2.0 in the next 3 days. 9/5 Progress: Looking good for finishing up v2.0 real soon. Got all of the hard stuff out of the way and finally working properly post auto-generation from a template. Made all the performance improvements from my early prototype so ideally it shouldn't really be any more taxing than the current live version. Pretty much just have graphic work and rigging up the changing the active slot for a given character (note all of the extra LeiFang icons in the menu).
Popular Post KuroKaze78 Posted September 9, 2020 Author Popular Post Posted September 9, 2020 v2.0 has been finally completed and released, it's main functionality update is the ability to treat the Takao and Dewa Suits separately w/ different customizations so you can have 2 different sets of customization for each body type. CCModPackGenerator has also been updated to be compatible with the new version while the framework now includes CCModPackUpdater.exe to assist in upgrading existing mod-packs. Takao and Dewa: How to use: Equip Takao or Dewa suit on your character. Open the F3 customization menu for the suit they are wearing. Ensure the girl icon is colored (active) and not grayscale (inactive). If the girl is not properly set to use the suit she is currently wearing it won't look right. To change, hover over the girl icon in the customization menu and press any of the option keys (1-9, 0) to set her to the suit indicated by the current customization menu. PSA: If playing Steam, the event this week includes the SR suit Dewa which is required if you wish to use more than just 1 customization from Takao. If you miss it now, hopefully it will be available in the Girl Coin Shop like DMM in ~12 months, so try your best to get it now for as many characters as you can. If playing DMM, the Dewa suit, if you don't have it can be purchased in the Girl Coin shop for 100 girl tokens (up to Nagisa in terms of character releases). This means that for Monica, Sayuri, Patty, Tsukushi they only have Takao available for them. Kanna was available but only if you bought her before the event that included Dewa which was also before she was available for F2P. Important Notes - Updating/Mod-Pack Installation The INI logic in all mod-packs must be updated. If you use ModManager, this is all handled for you automatically, so using it is recommended. If you are managing you mods manually and using the provided patch or fresh install zips, there is an update.bat inside the CostumeCustomizer folder that will automatically update existing mod-packs and recreate any missing mod-pack folders. That update.bat file should be run after installing manually and whenever you install a mod-pack that was published pre-2.0, you will want to re-run update.bat again. Because of the utility of the update.bat, there is only 1 PATCH zip that can update from any previous version. Secondary note, there may be some issues when the update attempts to regenerate INI files for some of the mod-packs. I've tried a few but I believe some of mine are outdated and I need to check the more recent releases. You can post in here the publicly released ones you have issues with and I can assist and notify the mod-creator about how to correct them officially. Limitations/Known Issues: Kasumi and Misaki use the same skin hash which means either they both must use Takao or both use Dewa to work properly if on the screen at the same time. Misaki and Patty use the same shadow head hash which means Misaki must be configured to use Takao (only suit available for Patty) for Patty to work properly, which also means using Patty, Misaki and/or Misaki concurrently on screen must all wear Takao like before. Unfortunately, I didn't find this out until this past weekend as Patty & Misaki are the only ones that share both ib/vb0 for the low-poly head mesh used for shadows, everyone else at least has a unique vb0 from each other. If the same character is displayed on screen more than once wearing both Dewa and Takao, it won't look correct (likely only possible during Matches with the opponent wearing Takao) Pictorial Guide to using both Dewa/Takao concurrently: Spoiler 24
Mrakobez Posted September 9, 2020 Posted September 9, 2020 CC 2.0? Holy smokes, you are The Man @KuroKaze78
tantrave Posted September 9, 2020 Posted September 9, 2020 @KuroKaze78 There was a problem with Honoka's body. 1. I updated v2.0 (CostumeCustomizer_PATCH_v2.0.0_(for v1.0+).zip) 2. Done update.bat 3. Put "Dewa" on Honoka and "Takao" on Sayuri
KuroKaze78 Posted September 9, 2020 Author Posted September 9, 2020 @tantrave - The Pictorial Guide ideally was trying to hint at this but probably needs more context, didn't want to neccearrily bake in text in the graphic as people can't easily auto-translate that. Before (mismatched slot assignment): Correction: Hit F3 to bring up menu (Check which menu it's for at the bottom, in this case this customization menu is for Takao), therfore we need to hit F3 again. - After Hitting F3 again to cycle to the Dewa customization menu: 1 Note that the small Honoka icon in the customization menu is grayed out. Hover over her icon and press 1 to switch her to use Dewa's customization. Now Honoka's icon is colored (active) and the issue is corrected. The reason for this is, I can detect which suit is which based on the texture hash of the swimsuit to determine whether its Takao or Dewa, but when drawing the body, I can't differentiate between Takao or Dewa. Therefore, you must configure in the customization menu whether the body for each character should is supposed to use Takao's customization or Dewa's customization. 6
Maasim Posted September 9, 2020 Posted September 9, 2020 Atlast 2 different customization's Nice. Great work Kuro!
starash Posted September 9, 2020 Posted September 9, 2020 I don't know how to get it to work in the Steam version. After update, it is not possible to switch mods for Takao and Dewa. My characters just become naked? It doesn't seem to be able to read old directory files, resulting in the mod not being reflected. Is there an easy way to update an old (installed) modpacks? Well, I've dumped the ini files using Modpack generator myself. The panic is over?
SavageMoonBoy Posted September 9, 2020 Posted September 9, 2020 Thanks for the awesome update. There is a problem with the batch update file. 1 hour ago, starash said: I don't know how to get it to work in the Steam version. After update, it is not possible to switch mods for Takao and Dewa. My characters just become naked? It doesn't seem to be able to read old directory files, resulting in the mod not being reflected. Is there an easy way to update an old (installed) modpacks? If there is any space in the file root directory, the update doesn't work. After renaming the directory only during the update. All the mods I have work properly. In steam and dmm, with a manual update or using modmanager. Spoiler 1
tantrave Posted September 9, 2020 Posted September 9, 2020 @KuroKaze78 Thank you for advice. Sorry my operation was wrong. I was not clicking on the characters icon.
krunkDunk Posted September 9, 2020 Posted September 9, 2020 Well, one of of the problems I had was that I had re-organized some CC mods. For example, putting the meshes in "meshes" folder and textures in "textures" folder and manually changed the ini file, but didn't update the xml file. This is a complete user error, not a problem with the update in case anyone else had errors with missing resources, make sure you didn't make the same mistake as me.
KuroKaze78 Posted September 9, 2020 Author Posted September 9, 2020 @starash / @SavageMoonBoy - Sorry about the update.bat issue, I forgot about that test case. Here's a fixed update.bat that should support spaces in the game's path. update.bat In a bit I'll prep a quick 2.0.1, just want to double check there aren't any other minor bugs that need a quick fix. @krunkDunk - Sorry about that, I'll include an update in INI generation to add some header lines warning everyone the files are auto-generated and that manual changes can be lost. v2.0.1 released - Includes corrected update.bat to support spaces, reordered empty folder generation and INI auto-generation to showcase the more useful errors when running manually last, added WARNING headers to the auto-generated INI files cautioning users from making manual modifications. 4
AZzuu Posted September 10, 2020 Posted September 10, 2020 @KuroKaze78Thank you for the great update. I have a problem. ・ Updated to v2.0 ・ Done update.bat ・ My fingernails will turn black. It was the same phenomenon even if I changed the texture of my fingernails. Use Google Translate
Sladesamm Posted September 10, 2020 Posted September 10, 2020 On Steam, after updating to CC 2.0.1, Ayane's torso is black. Everything else seems to be working. Not sure if it's just me.
KuroKaze78 Posted September 10, 2020 Author Posted September 10, 2020 @Lagertha1919, @Sladesamm - Just to make sure, if you manage your mods manually, update.bat (ideally from 2.0.1) should be run again when you install a new mod-pack as well (especially if that mod-pack was released w/o CCModPackGenerator v2). One of the primary changes in v2 was switching all resource copies to ref copies and if a single mod-pack isn't updated, that mod-pack can spill over into other mod packs (usually the textures). Also, double check the update.log inside the CostumeCustomizer folder to verify none of the packs failed to regenerate. If they did, let me know which ones and I can look into it. 1
Sladesamm Posted September 10, 2020 Posted September 10, 2020 I update to 2.0.1 and run the update.bat file and get no errors. It appears to be a BP boobs specific issue. If I reset her skin to default it looks normal. But when I select one of the BP boobs, that is when I get the black torso. I suspect a pointer changed and is not correct for Steam. My other concern, is that since updating to CC 2, DOAXVV always creates a dump file when closing, signifying it is not closing gracefully. update.log
Sladesamm Posted September 10, 2020 Posted September 10, 2020 When I revert back to CC 1.9.x, Ayane works as expected. Selecting [8]...
KuroKaze78 Posted September 10, 2020 Author Posted September 10, 2020 @Sladesamm - I'll have to look into this more after work. I reproduced the black issue once but noticed i was using an older BP Boobs version in my Steam game (also yours doesn't seem to be the latest version either) and when i reloaded (F10) the issue went away and I can't reproduce it again even after removing the newer BP Boobs in addition to relaunching the game. I'll see if i can reproduce it again later tonight. For now, you can try using F10 and see if it crops up again later, but on the small testing I've done just now, it seems like it temporarily resolved it. In reference to the crashing on close, that may be due to the update but I believe is a bug in 3DMigoto where its trying to double-free texture ref copies. This originally happened when I first was trying to make CC way back pre v1.0 and was the reason why I didn't use ref copies for the texture files. However by doing that there is a constant increased resource cost the entire time using the mod instead of running lighter the entire time with the occasional crash on close when 3DMigoto unloads. I'll try questioning DarkStar about it but there there isn't intended to be any restriction on doing ref copies for texture files.
Sladesamm Posted September 10, 2020 Posted September 10, 2020 I'm F10'in to save changes to other costumes but it doesn't help with her. Even deleted d3dx_user.ini or cntrl-alt-F10 doesn't help. I am using an older version of BPB (just before crotch update). Though Ayane isn't a good example, I prefer pubic hair option so I rolled back. I figured there was no sense in having the extra options if I wasn't using it - bloat and all. I normally wouldn't have caught the dump file thing if it wasn't for me moving files around for the CC update. Normally there is an unexpected app close, or error preceding the dump file. But not in this case.
Sladesamm Posted September 10, 2020 Posted September 10, 2020 On a side-note, is there a good archive of CC compatible mods? I see some pop up now and again that I can't find sources for.
AZzuu Posted September 10, 2020 Posted September 10, 2020 In my case, when I used Skin Customizer of CCModPack Generator to blank the textures other than the selected character, the color returned. It may be my own problem. Use Google Translate
Sladesamm Posted September 10, 2020 Posted September 10, 2020 I've seen mention of a modpack generator twice now. Where do I find that, and are there instructions included?
KuroKaze78 Posted September 11, 2020 Author Posted September 11, 2020 @Sladesamm - So I found a way to reproduce it reliably, there is probably other ways but heres the steps I found: Switch to a Common Character (other than Ayane, tested with Momiji, Hitomi, Kokoro) Ensure she is wearing Takao or Dewa Reload (F10) Switch to Ayane Wear Takao or Dewa and a mod that replaces the Skin texture for Ayane like BP Boobs (also reproduces the issue if she is already wearing it) Why these steps matter and why it seems like only Ayane is affected by this, I don't really know. I'll keep looking into it. FYI, this can be reproduced in both Steam and DMM. Edit: I think I have a way to avoid the issue, I can understand why there could be an issue related to how the skin textures are handled but I'm not understanding why Ayane is appearing to be the one one with issues. It looks like I can avoid the problem if I avoid doing a reference copy from a resource that was also referenced copied in the same draw call. I'll test it out a bit more tomorrow before I push out a patch to make sure there aren't any other issues that crop up from the change.
Hans Jürgen Posted September 11, 2020 Posted September 11, 2020 Damn, Dewa suit didn´t work at all for me after upgrading to v2.01. Just some obscure shadows of suits. And now i tried to go back to v1.98 it doesn´t work at all and i got 10 minutes of red warnings... No suits show on Chara, no keys pressed do anything... Any tips ? thnx
KuroKaze78 Posted September 11, 2020 Author Posted September 11, 2020 @Hans Jürgen - Double check you performed the steps showcased here while using v2+ as I suspect that it might solve your issues: If you revert, you'll have to either re-install the mod-packs (assuming they haven't re-released targetting v2+) or load them each with v1.5 of CCModPackGenerator to regenerate the old logic yourself because the INI logic was updated to support v2.0 which uses different INIResources when you updated to v2+. 3
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