WG1706 Posted November 24, 2020 Posted November 24, 2020 @KuroKaze78 I just removed the RedHip mod. I also navigate to dewa suit then select the mod. I try removing all the other mods except costume customizer but the issue still persists. It's weird that some suits get this problem but some does not. Do you have any ideas ?
KuroKaze78 Posted November 25, 2020 Author Posted November 25, 2020 @WG1706 - Just to make sure, you did reload or relaunch game after removing the RedHip mod right? It happens with some suits because there are 2 mods active and both are drawing, it'll only be noticeable if one sticks out further than the other and only partially.
WG1706 Posted November 25, 2020 Posted November 25, 2020 @KuroKaze78 Finally I manage to solve this issue. Turn out because I have a backup folder for costume customizer and I put it in the folder Mods. After I removed this backup then it works well now. Thank you for helping me
ayawrxsti Posted November 25, 2020 Posted November 25, 2020 @KuroKaze78 after the update sayuri skin is broken any fix available please? thank you:)
KuroKaze78 Posted November 26, 2020 Author Posted November 26, 2020 Released v2.0.5 which includes the updated hashes for Sayuri and also added Backspace as an alternative key to navigate to the presets page and cycle between pages for those of you with international keyboard layouts (since backtick ` doesn't work in several different layouts). I forgot that the head hash I use isn't the actual head mesh, but rather the low-polygon head hash used only for shadows and once i grabbed the updated one for Sayuri, her shadows were fixed. Don't forget your own Sayuri Skin mod needs to be up to date as well targeting her new skin texture hash: "12fe13aa" 10
SavageMoonBoy Posted November 28, 2020 Posted November 28, 2020 On 11/24/2020 at 12:54 AM, KuroKaze78 said: I'm not sure if it would work completely correctly, but if you had to use the re-import, you could try duplicating the re-imported mesh, combine duplicates on one of them (thereby fixing the duplicate vertices but also messing up normals) and then transfer the normals back over from the unmodified original to the duplicate. Thank you. It worked without any problem. Also, I noticed that if you put a mesh with transparency in the Bra or Panty slot, that object will hide any other mesh with transparency in any other slot. Belt is in the Panty slot blocking the skirt. Spoiler Belt in the Skirt slot. Spoiler
KuroKaze78 Posted November 28, 2020 Author Posted November 28, 2020 @SavageMoonBoy - Unfortunately, that's how the pixel shader in the game is set-up. It only blends alpha meshes in one order. There's plenty of cases where you can see this with 2 pieces that are translucent and overlap, but you only see one piece in many cases. Below, I've listed the render order and ideally if you want the most to show up, the order is designed to be closest to the body following outward. Alpha Render Order in CC: 1. Panty 2. Bra 3. Accessory1 4. Skirt 5. Glove 6. Shoes 7. Chest 8. Accessory2 9. Accessory3 10. Accessory4 I haven't messed with it too much before, but I remember originally having trouble with the lace bikini I ported and had to play around with the layers and order. I think Minazuki and Ceez_M have messed with doing more with the standard shader and gotten better results by doing 2 meshes back to back with the second one with flipped normals but best I can tell you is to just experiment a bit for the time being. Oh, also another thing you could try if the problem is a fully transparent region in a mesh, is to tweak the "HDR Rate" X value in the ps-cb2 for the meshes with full transparency. The value you set it to is used in a comparison and cut-off value. If the alpha value of the texture is less than the HDR_Rate.X value (so try a value like 0.1 or lower), then rather than blending it will just skip the pixel which will prevent it from interfering with the depth stencil (or whatever that is called) and also should not interfere with additional meshes behind/in-front of it since it didn't end up rendering that pixel in the first place. By it being excluded in the depth stencil, it will also properly work with rim glow and certain ReShade effects that enhance based on the depth and edges. Spoiler This was pointed out to me by a forum member from there screenshots when using the ReShade Maxo shader. With HDR Rate.X = 0.0 (Typical default) This was the fixed result once I specified HDR Rate.X = 0.1 2
RizzleVizzle Posted November 29, 2020 Posted November 29, 2020 On 5/28/2019 at 6:29 PM, sinsitroy said: Finally made it! Thank you a lot for the continuous help kurokaze san! btw, when I add the PS hash into the d3dx.ini as "run = CommandListClothes", some part of the glasses still won't be dumped, but when I set it to "run = CommandListFingernailsEyes“, everything was dumped properly. Did this ever get shared?
Bim3072 Posted December 1, 2020 Posted December 1, 2020 Is there anyway to fix black colors of certain swimsuits?
SolomonSTB1973 Posted December 1, 2020 Posted December 1, 2020 Hello, I'm trying to remake Sayuri's 1st Anniversary Dress in CC so Luna and Honoka can wear it. Do you have any advice for getting the various pieces of the dress to behave like, well, a dress? I notice that the common weight file contains the Body + Skirt weight reference file for making dresses, but I don't see one in the Honoka file.
KuroKaze78 Posted December 1, 2020 Author Posted December 1, 2020 @potatomarshall - Is this Steam or DMM? If DMM, I wonder if you did some update to your d3dx.ini when they changed the hashes for some of the shaders and now its not functioning correctly. When you say on certain ones are messed up, are they only the ones published by IceTree5 or do others also mess up. I'm trying to think of the commonalitys. Right now both screenshots show ones from IceTree5, both of those exclusively use the opaque clothing shader w/o any transparency, and also none of them use the ps-cb2 resource as I recall. @Geradness - Dresses aren't really going to be possible with CC at the moment unless you are compromise with them being static with the legs. There just aren't any vertex groups to cover controlling a dress since its still essentially only the Takao/Dewa suit and skirt that is being moved in the game by their physics engine. Your best options are either to convert it to a skirt to compromise or use Minazuki's SwimsuitSwapper framework which replaces a suit that is much closer to a dress to begin with.
Bim3072 Posted December 1, 2020 Posted December 1, 2020 @KuroKaze78I am using DMM version. Although I already updated my d3dx.ini to the latest, this bug has been there before Tecmo changes the recent hashes. Most costumes mod by Icetree5, Tantrave and Geradness's Norimaki all have black textures.
UoxoUb Posted December 1, 2020 Posted December 1, 2020 Hello, I have updated d3dx.ini to that on Nov.24 and the costume customizer to 2.0.5. But my sayuri still has no body texture. Could anyone solve my problem?
hotNess16 Posted December 2, 2020 Posted December 2, 2020 Hi does anyone know why when I equip the rare suit Takao and press f3, nothing happens? I moved the costume customizer zip to the root folder like instructed. This pic is from my laptop but I play the steam version on my PC and the costume customizer is updated to the newest version there and I have the mod manager installed too. Other than that, my PC has all the folders shown in the pic located in the root folder of doaxvv. Do I need to move it inside the mod folder or should I install it through the mod manager instead?
KuroKaze78 Posted December 3, 2020 Author Posted December 3, 2020 @potatomarshall - The only thing I can think of for those is likely that they are the ones that don't provide their own custom ps-cb2 resource, which is also the only thing I think could do what is happening. I think it could be another mod is interfering but the only way to determine that would be first reproduce it (not happening in my setup) and then try and isolate it by turning each costume mod on/off (ideally try running with just CC + base mod and see if it still occurs to prove it). @UoxoUb - Likely you still need to update your Sayuri skin mod for the updated hash to "12fe13aa". @hotNess16 - To install it manually, you should have extracted the contents directly into the game folder so that the Mods directory inside the zip folder is merged with the Mods directory in your game directory. 1
Bim3072 Posted December 3, 2020 Posted December 3, 2020 @KuroKaze78Thank you for replying. I will try your suggested method.
hotNess16 Posted December 3, 2020 Posted December 3, 2020 @KuroKaze78 Oh OK thanks for the help. I did install the vm costume customizer and installed it through the mod manager and it works now. I did this before seeing your reply.
KuroKaze78 Posted December 3, 2020 Author Posted December 3, 2020 @banbantom - Assuming that's the DMM version, your d3dx.ini is out of date (the base mod copy hasn't been updated yet) with the latest shader hashes. See here for more information:
UoxoUb Posted December 3, 2020 Posted December 3, 2020 11 hours ago, KuroKaze78 said: Likely you still need to update your Sayuri skin mod for the updated hash to "12fe13aa". It works! Thank you!
banbantom Posted December 4, 2020 Posted December 4, 2020 14 hours ago, KuroKaze78 said: @banbantom - Assuming that's the DMM version, your d3dx.ini is out of date (the base mod copy hasn't been updated yet) with the latest shader hashes. See here for more information: Thank you!It works!!!
viiugigii Posted December 5, 2020 Posted December 5, 2020 On 10/14/2018 at 2:28 AM, KuroKaze78 said: Mod Packs WIP Pack Download: Updated 6/7/2020 Includes: Common, Honoka, Marie Rose Model Wuyi C-String Bikini (Momoji BP and Marie Rose BP options included) Collar Nipple Chain (Momiji BP option) Nude Straps Set1 Download: v2.0 Updated 11/18/2018 Includes: Common, Honoka, Marie Rose Model Kasumi Nude Straps V1 and Kasumi Nude Straps V2 from funnybunny666's Nude Straps Themed DOA5LR Mods Nipple Piercings ported from NaySan's "NaySan Body Piercing For CBBE HDT" mod for skyrim Preview: Reveal hidden contents Changelog: Reveal hidden contents v2.0 Release (11/18/2018) Ported all available clothing to Marie Rose and Honoka model types. v1.0 Release (10/13/2018) Added Kasumi V1 and Kasumi V2 Nude Strap Mods from funnybunny666 (missing Heeled shoes w/o Stockings, missing bunny ears) Added Nipple Piercings and Nipple Chain from NaySan's "NaySan Body Piercing For CBBE HDT" mod Fishnet And Lace Download: v2.0 Updated 10/24/2018 Texture Upgrade for the Stockings by HI-METAL: Includes: All Models Aradia Lace (Neckpiece, Top, Panty and Skirt) from Aradia Caviar Fishnet Top (DOAVXX) Asari Stockings and Garter (DOAXVV) Fishnet Dress (Honoka and modified Kasumi textures) from funnybunny666 All the costumes are black,I can't change the color,I use all mods at the latest version. (steam version)
KuroKaze78 Posted December 5, 2020 Author Posted December 5, 2020 @viiugigii - Sounds like you may have the same issue as @potatomarshall. Can both of you provide a list of all the mods you have installed. Ideally its being caused by one of the mods both of you have installed.
Bim3072 Posted December 5, 2020 Posted December 5, 2020 @KuroKaze78You mean the list of all CostumeCustomizer suits that I have?
KuroKaze78 Posted December 5, 2020 Author Posted December 5, 2020 @potatomarshall - I mean all the mods, either a screenshot of your Costumes Folder or a list. You can DM it if you don't want to post here. I just want to cross reference between the 2 of you to find out which are shared and look into those (if I can) and see if they could cause any of the identified problems. Nearly all of the CC Mod-packs don't have any custom logic would interfere. Did you try out running only CC and the base mod (w/ updated d3dx.ini) to see if the problem went away?
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