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Zaz Animation Pack 8.0 Helper Addon


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Posted
9 minutes ago, HermausMoron said:

Please don't, I'm rather fond of them. Perhaps include a category for doors?

 

There are two variants of a dirt mound at ground level (can be found immediately upon entering the ZAZ test zone). Basically, it buries the character up to their neck.

 

Also apparently missing are a number of wooden kennels (some of which have doors).

You just have to check for the complete models and maybe mark them somehow....

 

 

These are the complete and animated ones I have found... Maybe you might remove the rest....

 

 

xCoffinCompleteold.nif

ZazVampireCoffinHorizontal.nif

ZazVampireCoffinHorizontal2.nif

zbfFarytaleGlassCoffin.nif

Posted
19 hours ago, HermausMoron said:

Two issues:

1) Most of the coffins are missing their doors.

2) The Buried furnitures are missing.

Hi,

really it´s not an issure from my point of view. A furniture with a "build in" door was a lucky single item to be created that way by nifscope - I was until now not able to repeat that. Excepted is the 2door-iron maiden (the new big version, which comes with and without the doors on the furniture and with an intern spike-board, which can be set up as an activator inside, so that the victim gets hurted / infected by a script (that´s all vanilla available)-while catched inside that device. 

Maybe it´s possible to spawn the doors of coffins without a fixed door beside and put them by helper tool (s) to it´s working place.

There are doors for all sorts of gibbets, cages and coffins available, also for the "in-wall" item (s).

If such a coffin has no furniture function, the coffin can´t arrest a npc really-or not for a long time. A collision is not hindering a npc to get even thru walls.

The two burried furnitures are perhaps difficult to be found - and btw. not everybody like them.

 

If the top-parts of the coffins can be added somehow, I´d let the coffins inside. At the moment I can´t create them to be a fully single furniture, sorry.

 

Posted
3 hours ago, t.ara said:

Hi,

really it´s not an issure from my point of view. A furniture with a "build in" door was a lucky single item to be created that way by nifscope - I was until now not able to repeat that. Excepted is the 2door-iron maiden (the new big version, which comes with and without the doors on the furniture and with an intern spike-board, which can be set up as an activator inside, so that the victim gets hurted / infected by a script (that´s all vanilla available)-while catched inside that device. 

Maybe it´s possible to spawn the doors of coffins without a fixed door beside and put them by helper tool (s) to it´s working place.

There are doors for all sorts of gibbets, cages and coffins available, also for the "in-wall" item (s).

If such a coffin has no furniture function, the coffin can´t arrest a npc really-or not for a long time. A collision is not hindering a npc to get even thru walls.

The two burried furnitures are perhaps difficult to be found - and btw. not everybody like them.

 

If the top-parts of the coffins can be added somehow, I´d let the coffins inside. At the moment I can´t create them to be a fully single furniture, sorry.

 

That's as maybe, but I would like the option of planting my huscarl in my garden :P

 

Guess it's back to console commands and Jaxonz for me.

 

Also, what's this about a big 2-door iron maiden with spikes? I can't find that in the test zone.

Posted
20 hours ago, Psalam said:
  Nascondi i contenuti

 

Potresti voler dare un'occhiata alle seguenti mod:

     Paradise Halls Reborn di CliftonJD (qui su LL) e

     Home Sweet Home di Musje (anche qui su LL e richiede PAH)

I thank you for the advice, but I have already tried the first of those two MOD; after spending an entire afternoon beating a poor woman, without really understanding why I was doing it, I gave up.

Posted
Spoiler
1 hour ago, Mariulin said:

I thank you for the advice, but I have already tried the first of those two MOD; after spending an entire afternoon beating a poor woman, without really understanding why I was doing it, I gave up.

 

 

So as not to detract from the mod whose support thread this is, I am going to respond in a spoiler so that everyone else can just ignore me.

Spoiler

Paradise Halls is intended as a slavery mod. You capture slaves and then train them. The training takes the form of beating, having sex and tying them up. The goal is to get slaves that will do as you like. You can then keep them for future use for display or for sex (good way to keep Arousal down) or you can sell them at the Fellglow Slaver's Camp.

Home Sweet Home took it to the next level. It provides a spot for both displaying and training slaves. In fact, you can now get your slaves to train other slaves freeing you from the tiresome burden of beating "a poor woman." 

Next, And You Get a Slave (AYGAS) took it to the next level yet. While still a WIP this gives you the functionality of being able to sell your slaves to most of Skyrim's NPCS (including many/most that are added by other mods). Additionally, the slave auction is now working in this mod. Bear in mind that the price you get paid in Musje's two mods (HSH and AYGAS) is based primarily on how well trained your slave is. In PAHE, if you sell a slave at the Slaver's Camp, the price is primarily based on the slave's level (as reflected in their health, stamina and magicka levels).

I hope that this helps explain why many of us really enjoy this group of mods.

And to get (more or less) back on topic - while HSH adds much of ZAP8+ furniture (those chosen by Musje) it still left much out. What ZAP helper addon does is make available the rest of the furniture in ZAP8 (sadly missing a couple of my favorites that didn't make it into ZAP until 8+). So, as you can see from my first post on this thread (previous page), I can now place a PAHE slave on the Trophy Wife restraint which I Placed outside of Breezehome.

Posted
16 hours ago, HermausMoron said:

That's as maybe, but I would like the option of planting my huscarl in my garden :P

 

Guess it's back to console commands and Jaxonz for me.

 

Also, what's this about a big 2-door iron maiden with spikes? I can't find that in the test zone.

..that iron maiden comes with zap9-all fine.

Posted
5 hours ago, Psalam said:
  Rivela i contenuti nascosti

 

 

Per non sminuire la mod il cui thread di supporto è questo, risponderò in uno spoiler in modo che tutti possano semplicemente ignorarmi.

  Rivela i contenuti nascosti

Paradise Halls è inteso come mod di schiavitù. Catturi schiavi e poi li alleni. L'allenamento prende la forma di battere, fare sesso e legarli. L'obiettivo è ottenere schiavi che faranno come preferisci. Puoi quindi tenerli per uso futuro per la visualizzazione o per il sesso (buon modo per mantenere l'Arousal inattivo) o puoi venderli al Fellglow Slaver's Camp.

Home Sweet Home lo ha portato al livello successivo. Fornisce uno spazio per la visualizzazione e l'allenamento degli schiavi. In effetti, ora puoi far sì che i tuoi schiavi addestrino altri schiavi liberandoti dal noioso fardello di picchiare "una povera donna". 

Successivamente, E You Get A Slave (AYGAS) lo ha portato al livello successivo ancora. Mentre è ancora un WIP, questo ti dà la funzionalità di poter vendere i tuoi schiavi alla maggior parte degli NPCS di Skyrim (inclusi molti / più aggiunti da altre mod). Inoltre, l'asta slave ora sta lavorando in questo mod. Tieni presente che il prezzo che ti viene pagato nelle due mod di Musje (HSH e AYGAS) si basa principalmente su quanto è ben addestrato il tuo schiavo. Nel PAHE, se vendi uno schiavo nel campo degli schiavisti, il prezzo si basa principalmente sul livello dello schiavo (come si evince dai livelli di salute, resistenza e magicka).

Spero che questo aiuti a spiegare perché molti di noi apprezzano davvero questo gruppo di mod.

E per ottenere (più o meno) indietro sull'argomento - mentre HSH aggiunge molti dei mobili ZAP8 + (quelli scelti da Musje) ha lasciato ancora molto. Quello che fa l'addon di ZAP helper è rendere disponibile il resto dei mobili in ZAP8 (purtroppo mancano un paio dei miei preferiti che non sono diventati ZAP fino agli 8+). Quindi, come puoi vedere dal mio primo post su questo thread (pagina precedente), ora posso posizionare uno schiavo PAHE sul sistema di ritenuta Trophy Wife che ho posizionato all'esterno di Breezehome.

Thank you for the explanation.

Posted

great idea, I have not had time to test it yet, but the concept is needed.  

 

I was wondering, there are several mods that add various items of furniture to areas, but not much that causes NPC's to do things to the player or NPC in the stocks.  ie, npc sees someone in stocks and whips them or has sex

 

The prison mod as people watching and doing things randomly to the prisoner, could this be added to placed furniture?

 

Posted
Spoiler
10 hours ago, Arcturus7777 said:

great idea, I have not had time to test it yet, but the concept is needed.  

 

I was wondering, there are several mods that add various items of furniture to areas, but not much that causes NPC's to do things to the player or NPC in the stocks.  ie, npc sees someone in stocks and whips them or has sex

 

The prison mod as people watching and doing things randomly to the prisoner, could this be added to placed furniture?

 

 

You might want to look at Musje's Interactive BDSM (ITF) here on LL.

Posted

Any characters that are left in devices will stay in them if you change cells, unless you leave them for a longer time alone and go questing, in which case they will leave the furniture but will re enter them when you comeback (not sure what they do while they are out of devices, whether they just stand around there or go back to their previous AI package).

 

Support for more npcs in the next update would be great. 10 is a good start but you know how people are, it's never enough. Maybe an MCM menu that allows you to manually choose how many npcs you want to use at the same time up to a 100 or so...

Posted

This is a great tool!   Thank's so much for putting in the effort and sharing it with the rest of us.   I have converted it for personal use for Skyrim SE... do you mind if I send you the files so you can provide it for others to use with skyrim special edition?

Posted
On 10/6/2018 at 1:35 PM, Lodakai said:

This is a great tool!   Thank's so much for putting in the effort and sharing it with the rest of us.   I have converted it for personal use for Skyrim SE... do you mind if I send you the files so you can provide it for others to use with skyrim special edition?

I don't mind if you want to do the SSE stuff.

 

I don't personally play SSE, but I have no problems with people converting stuff that they want to use. However, I do prefer if the SSE converter does the upload because as I don't run SSE, I'm probably not the best to provide support for it...

Posted
On 10/8/2018 at 7:38 AM, Hugh Reckum said:

I don't mind if you want to do the SSE stuff.

 

I don't personally play SSE, but I have no problems with people converting stuff that they want to use. However, I do prefer if the SSE converter does the upload because as I don't run SSE, I'm probably not the best to provide support for it...

I said before, that there is not much to convert, but I ran into the first problem as I started to test it in SE. I spawned a Bed and told a person to sleep in it. She fell throu the bed and slept on the floor. Then I tried to take a nap in the same bed and got completly stuck. It might be a problem between ZAZ 8 and 8+ or in the difference between LE and SE or it might be a problem with this particular bed. For confimation I have to test it with comparable setups in LE and SE. (And even in ZAZ 8 there is a lot of stuff to test) 

Posted

Is not Utopium's positioner better to use than jaxxon since it conflict with so many other mods ?

 

Also, does PAH slaves work with this mod or is there conflicts with those AI packages for placing PAHslaves in stuff or something?

-I tried but they did not go into the furniture, and then the option to get out of them appeared in dialogue,

align spell just teleported npc to furniture with no animation when trying that..

Posted

Use whatever positioner you prefer.

 

The furniture has to be placed on valid Navmesh or NPCs won't be able to find the entry point to sit. Try moving it to a different location, make sure it's seated on the ground, in a place that has Navmesh etc.

Posted
10 hours ago, Hugh Reckum said:

Use whatever positioner you prefer.

 

The furniture has to be placed on valid Navmesh or NPCs won't be able to find the entry point to sit. Try moving it to a different location, make sure it's seated on the ground, in a place that has Navmesh etc.

ok, I'll try to move stuff around and see if that work better

  • 2 weeks later...
Posted

Hi, placing items works very well for me but I can't select any. They are of course under the crosshair and "Use" is visible but casting the "Select" spell only does somr visual effects and an effect timer shows up. No message that the item is selected. I tried different items, non works.

Does anyody have a suggestion what the problem might be?

 

Thanks in advance,

 

MST

Posted

Make sure that you're within activate range when you want to select the item, and that it is under your crosshairs.

 

You should see the option to 'activate' the furniture at the time that you cast the Furniture Selector spell.

Posted

Is the wayrest guillotine just a very fancy pillory, or does it actually work? The dynamic version is missing the blade, but otherwise seems to do nothing.

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