duy123a Posted November 21, 2023 Posted November 21, 2023 Just upload this again since the old file has the wrong path for replacing the Nif Make the sign outside the store moving by the wind .~. Laura Moving Sign.zip
Technomagica Posted November 24, 2023 Posted November 24, 2023 I the quest "Taking Control" I am in the cave at the part where jade tells me to grab the papers from the bag and locks the door on me but then nothing. I have tried reloading and even redoing the whole quest and nothing happens. I know that Jade is supposed to run over and have a collar event open up the door as I managed to get it to work once before having a crash whilest trying to save after leaving the cave but have since been stuck in the storeroom. Any known fixes to get jade to walk over ant trigger the next part?
wdsj011 Posted November 24, 2023 Posted November 24, 2023 When I went back to find Lisa in the Disappearing Ghost quest, the dialogue disappeared and I got stuck here. Or I choose to let her go back on her own, also when I go back to the store, it stuck once I enter the store. How could I solve it, thanks
threp Posted November 26, 2023 Posted November 26, 2023 On 11/24/2023 at 6:21 PM, wdsj011 said: When I went back to find Lisa in the Disappearing Ghost quest, the dialogue disappeared and I got stuck here. Or I choose to let her go back on her own, also when I go back to the store, it stuck once I enter the store. How could I solve it, thanks Pretty sure that quest isn't from this mod. 1
wdsj011 Posted November 29, 2023 Posted November 29, 2023 On 11/26/2023 at 9:18 PM, threp said: Pretty sure that quest isn't from this mod. sorry, the woman named Liza. I'm sure it belong to the larua's mission, Disappearing Ghost. When I bring her sister to Liza.
threp Posted November 29, 2023 Posted November 29, 2023 3 hours ago, wdsj011 said: sorry, the woman named Liza. I'm sure it belong to the larua's mission, Disappearing Ghost. When I bring her sister to Liza. Oh! Ghosts of the Past. The translation confused me. Spoiler When you find Dynane, take her back to the temple of Mara. Liza should be there in the same back room as the previous time.
wdsj011 Posted December 2, 2023 Posted December 2, 2023 On 11/30/2023 at 2:20 AM, threp said: Oh! Ghosts of the Past. The translation confused me. Reveal hidden contents When you find Dynane, take her back to the temple of Mara. Liza should be there in the same back room as the previous time. sorry, english is not my native language. and i solve the problem, the new version of mod fuz rodoh have conflict with the tranlation version of laura's 2
Miauzi Posted December 2, 2023 Posted December 2, 2023 Vor 2 Stunden sagte wdsj011: Entschuldigung, Englisch ist nicht meine Muttersprache. und ich löse das Problem, die neue Version von Mod Fuz Rodoh hat einen Konflikt mit der Übersetzungsversion von Laura Well - the mod "Laura's Bondage Shop" is in "English" ... The user in question uses translations into other languages at his own risk. When such users look for help here and don't even indicate that they have installed such a translation... it leads to the confusion clearly seen above. Users who want to help - like me - are literally "in the woods". Ultimately, the whole thing only shows me one thing... without a complete list of all installed mods, effective help is often not possible. ? 2
Miauzi Posted December 7, 2023 Posted December 7, 2023 Vor 16 Minuten sagte Zakyutie: Hallo, ich stecke in der Quest „Übernahme der Kontrolle“ fest. In dem Moment, in dem das Halsband explodiert, werden die Sklavenhändler getötet und dann tritt meine Figur aus dem Käfig. Ich kann den Lagerraumschlüssel nicht finden und kann das Inventar eines NPCs nicht öffnen, da ich die folgende Meldung erhalte: „Diese Person ist beschäftigt.“ Ich habe alles versucht, viel gegoogelt, frühere Spielstände geladen und die Konsole geöffnet, für den Fall, dass es eine Skriptverzögerung war. Nichts hat geklappt Wenn jemand die Lösung hat, wäre das großartig! Dank im Voraus There is no storage room key in this part of the quest - "Sloane" opens this door for the player or it opens by itself.
Laura Posted December 7, 2023 Author Posted December 7, 2023 (edited) 24 minutes ago, Zakyutie said: Hello, I am stuck in the Taking Control quest. The moment where the collar explodes, the slavers gets killed and then my character steps out of the cage. I can't seem to find the storage room key, and I cannot open any NPC's invenrory, as I get the following message "This person is busy". I tried everything, googling a lot, loaed earlier saves, opening console in case it was a script lag.. Nothing worked out If someone has the solution, that would be great! Thanks in advance Have you checked the office? The room Mundir used to be in. Edited December 7, 2023 by Laura
Zakyutie Posted December 8, 2023 Posted December 8, 2023 (edited) 21 minutes ago, Laura said: Have you checked the office? The room Mundir used to be in. Yes, noticed it was there like 5 minutes after.. My bad! That is why I deleted my post. I didn't grabbed the key earlier, which resulted my quest to be stuck. The earlier saves saved me Edited December 8, 2023 by Zakyutie
Miauzi Posted December 8, 2023 Posted December 8, 2023 Vor 22 Minuten sagte Laura: Haben Sie das Büro überprüft? Der Raum, in dem Mundir früher war. Is there a key there? I have the feeling of "standing in the forest" ... or I'm showing the first signs of (old-age) dementia - because in my memory the door opened without a key. Is it possible that it works differently in the SE version?
Zakyutie Posted December 8, 2023 Posted December 8, 2023 I finished the storyline, and I wanted to say: AMAAAZING WORK! I loved it from beginning to ending. Some quests objectives were a bit tricky to understand, and I sometimes spoiled myself... The letter at the end really touched my heart, I'm glad you are safe now Laura ❤️ 3
Laura Posted December 8, 2023 Author Posted December 8, 2023 1 hour ago, Zakyutie said: I finished the storyline, and I wanted to say: AMAAAZING WORK! I loved it from beginning to ending. Some quests objectives were a bit tricky to understand, and I sometimes spoiled myself... The letter at the end really touched my heart, I'm glad you are safe now Laura ❤️ Thank you so much. ❤️ ❤️ 21 hours ago, Miauzi said: Is there a key there? I have the feeling of "standing in the forest" ... or I'm showing the first signs of (old-age) dementia - because in my memory the door opened without a key. Is it possible that it works differently in the SE version? It shouldn't work differently in SE. But you never know. That key is the same one from Blending In but it gets removed from your inventory at the end of Blending In. For the new quest it's placed right next to the ledger thing with the hints. So either you picked it up without thinking or it failed to remove it in Blending In.
Miauzi Posted December 8, 2023 Posted December 8, 2023 (edited) Vor einer Stunde sagte Laura: Vielen Dank. ❤️ ❤️ In SE sollte es nicht anders funktionieren. Aber du weißt nie. Dieser Schlüssel ist derselbe aus Blending In, wird jedoch am Ende von Blending In aus Ihrem Inventar entfernt. Für die neue Quest wird es direkt neben dem Hauptbuch mit den Hinweisen platziert. Entweder haben Sie es ohne nachzudenken aufgegriffen oder es konnte in Blending In nicht entfernt werden. Thanks for this advice. It could actually be the case - that it hadn't been removed from me. But whether I can replicate this fact again... or whether I simply forgot - that my character went to the bandit leader's office... I unfortunately no longer know today... when I played the quest for my story - I paid attention to a lot of details and staged them accordingly with text and images - I only have nothing on the subject of "door keys". --- P.S. I'm trying to remember the scene when the collar was "released"... something like a "wave" moved through the cave. The bandits hit many around... and when she reached the "shack" with the barred door - it jumped open. My memories could also be wrong... especially when you're writing a story, you go through many fictional versions of a story in your mind. But at least I now have the information about how the quest should work regularly at this point and can pass this information on to a possible questioner Edited December 8, 2023 by Miauzi
zorin0815 Posted December 10, 2023 Posted December 10, 2023 Thanks for a wonderful mod with a great story. I hit two minor bugs: #1: While travveling back to the shop with master, I accidentally hit him with splash damage (chain lighning) while fighting other enemies along the path. This turned master into an enemy with a red bar. When entering Lauras shop, the story events did not trigger and I got stuck there. I had to revert to an older save before the fight. # 2: At the very end of the story, my character is still wearing evenyns arm cuffs that don't come off.
Laura Posted December 10, 2023 Author Posted December 10, 2023 4 hours ago, zorin0815 said: Thanks for a wonderful mod with a great story. I hit two minor bugs: #1: While travveling back to the shop with master, I accidentally hit him with splash damage (chain lighning) while fighting other enemies along the path. This turned master into an enemy with a red bar. When entering Lauras shop, the story events did not trigger and I got stuck there. I had to revert to an older save before the fight. # 2: At the very end of the story, my character is still wearing evenyns arm cuffs that don't come off. ❤️ #1: Dunno if I can change that. Lemme check. #2: Haven't heard this one before. Did you play that quest multiple times? If so, did it fail everytime?
Miauzi Posted December 10, 2023 Posted December 10, 2023 Vor 9 Minuten sagte Laura: ❤️ #1: Keine Ahnung, ob ich das ändern kann. Lass mich nachsehen. #2: Das habe ich noch nie gehört. Hast du diese Quest mehrmals gespielt? Wenn ja, ist es jedes Mal fehlgeschlagen? Unfortunately, chain lightning has a habit of "jumping" on companions - it has happened to me from time to time that this turns them into enemies. For this reason, I no longer use this spell... and since it is a basic game mechanic of Skyrim - it would be quite conceivable that something like this could happen to the "master". The same thing can happen with fireballs - that's why I make sure that NON-magical companions don't pick up wands and then use them... in fact, any area-of-effect spell that causes damage is a candidate.
Laura Posted December 11, 2023 Author Posted December 11, 2023 (edited) Hey all! New update for ya. It's really tiny. More a proof of life than anything. Here's the changelog: Spoiler Version 3.43: Changed: [Taking Control] The letter in the inn is now less hidden. It now also hints to which bridge it's referring to. As suggested by everyone. Changed: I changed some of the dialogue in the [A Good Fit] quest. In the last big update I went through all story quests and adjusted it but I forgot the other quests. Fixed: The prices for the furniture keys didn't work properly in the MCM. This should be fixed. As reported by slicksly. Fixed: [Taking Control] Fixed an error in the code that could cause it to fail to unlock a gag. Thanks to krzp for finding it. So, I'm currenty working on something that I need help with. It's a light domme&sub thing with the shopkeeper. She gives you a collar with progressive bondage and a few daily objectives. You can earn a currency by doing those and with that currency you can be freed from restraints. Here's the kicker, with that currency you can also buy punishments/kinky games. The problem is that I don't know what kind of punishments or games I want to add. That's where you come in. What kind of punishments or kinky games would you like to see? Let me know. Edited December 11, 2023 by Laura 11
IBAGadget Posted December 11, 2023 Posted December 11, 2023 27 minutes ago, Laura said: Here's the kicker, with that currency you can also buy punishments/kinky games. The problem is that I don't know what kind of punishments or games I want to add. That's where you come in. What kind of punishments or kinky games would you like to see? Let me know. Dragonbabe needs a good ass-paddling. bonus if it works with 'Spank that Ass' hang the dragonbabe up outside the shop in bondage gear for all to see (advertising) - passersby can touch and fondle all they want, possibly bringing DB close to orgasm, but not all the way. Blissful release only after 'x' amount of sales.
Tetras66 Posted December 11, 2023 Posted December 11, 2023 42 minutes ago, Laura said: Here's the kicker, with that currency you can also buy punishments/kinky games. The problem is that I don't know what kind of punishments or games I want to add. That's where you come in. What kind of punishments or kinky games would you like to see? Let me know. A couple of ideas: Guess the next customer, if you're wrong you will... Display time in the shop, if you get bored and give up then,...
Mister X Posted December 11, 2023 Posted December 11, 2023 47 minutes ago, Laura said: Here's the kicker, with that currency you can also buy punishments/kinky games. The problem is that I don't know what kind of punishments or games I want to add. That's where you come in. What kind of punishments or kinky games would you like to see? Let me know. Is it intended to be long or short term games? And who should be involved? As the shopkeeper (Laura) is kinky herself, how about adding her as play partner? Maybe she inserts a plug into herself and you get a spell to control its vibration. Goal is to keep Laura above a certain arousal level without letting her cum. Either build your own arousal tracking for that (more work, most control) or hook into an existing arousal framework (less work, less control) Give the player x amount of kinky items (maybe some paired, eg arm + leg cuffs or plugs + chastity belt) and a certain amount of time (not too much). Any item, that the player wasn't able to lock on to any NPC (with a custom dialogue), will be locked on the player herself. Maybe restrict the dialogue so you won't be able to break quests or remove all locked items once the game finished. Insert a custom plug into the player and lock her into a chastity belt. The plug reacts to certain things (magic, running, whatever) and keeps the player on the edge. Goal is to cum somehow (as the plug alone won't let her). If you don't make it in a certain amount of time, you loose and the belt stays on for some more time, edging the player constantly. Customize ideas from other mods: Little bondage adventure by DCUR - Player gets tied up and transported anywhere in the wilderness. Make it back to the shop for release, punishment is everything that happens on your way. Works best with things that add rape when tied or something. Treasure Hunter Whore meets the Thotium quest - Let the player fetch some more thotium, the mineral ties the player pregressively more and more on her way back. Other game adaptions Escape room - lock the player into a series of rooms with small riddles. Each one has an easy solution that ties the player more and more, and a tedious version. Example: the first room could be a prison cell, filled with many containers (chests, sacks, strongboxes, ...) Everything contains only junk except for one random container that holds the key to the cell door. Or you just lock yourself into the armbinder that's on a table in the cell. Next thing could be a very dark labyrinth with only a torch to take at the beginning. Can't hold that torch with tied hands... 1
Mister X Posted December 11, 2023 Posted December 11, 2023 I'd love to see some more predicament bondage scenarios, it's a pity that those are hard to create in Skyrim. Something like "keep your legs up or get shocked" only works in an RL play session
Miauzi Posted December 11, 2023 Posted December 11, 2023 Vor einer Stunde sagte Laura: Hallo zusammen! Neues Update für dich. Es ist wirklich winzig. Eher ein Lebensbeweis als alles andere. Hier ist das Changelog: Inhalte ausblenden Version 3.43: Geändert : [Kontrolle übernehmen] Der Brief im Gasthaus ist jetzt weniger versteckt. Es wird nun auch angegeben, um welche Brücke es sich handelt. Wie von allen vorgeschlagen. Geändert: Ich habe einige Dialoge in der Quest „A Good Fit“ geändert. Im letzten großen Update habe ich alle Story-Quests durchgesehen und angepasst, aber die anderen Quests habe ich vergessen. Behoben: Die Preise für die Möbelschlüssel funktionierten im MCM nicht richtig. Dies sollte behoben werden. Wie von slicksly berichtet. Behoben: [Kontrolle übernehmen] Es wurde ein Fehler im Code behoben, der dazu führen konnte, dass ein Gag nicht freigeschaltet werden konnte. Vielen Dank an krzp, dass Sie es gefunden haben. Ich arbeite derzeit an etwas, bei dem ich Hilfe benötige. Es ist eine leichte Domme&Sub-Sache mit dem Ladenbesitzer. Sie schenkt Ihnen ein Halsband mit progressiver Fesselung und ein paar Tageszielen. Dadurch können Sie eine Währung verdienen und mit dieser Währung von Beschränkungen befreit werden. Hier ist der Clou: Mit dieser Währung können Sie auch Strafen/perverse Spiele kaufen. Das Problem ist, dass ich nicht weiß, welche Art von Strafen oder Spielen ich hinzufügen möchte. Hier kommen Sie ins Spiel. Welche Art von Strafen oder versauten Spielen würden Sie gerne sehen? Lass es mich wissen. "Easy" dom-sub games... very difficult stuff - because every SM couple understands something different about it. For my partner/wife and me... I'll give an example: My "sweetheart" always complains about her "high" weight - but every time we were guests in our little SM bar - she attacked the peanuts and pretzel sticks like an army of caterpillars. So one evening I tied her to the bar stool and placed the bowl with these treats so far away from her - that she could NOT get within a few centimeters... so I "fed" her very sparingly... we both had enough A big grin on our faces for hours. Was it actually a punishment? Actually not - because I didn't deny her her treats... apart from that - she was finally successful with her little provocations... I spent the whole evening working intensively with her. Ultimately, your planned games also depend on how deep you want to go in the relationship between Laura and the player character... the planned actions definitely have a sexual component (for me, "sex" is much more than "sexual intercourse"). For me, "body training" would be an approach here... Laura herself walks around in ballet boots (thanks to the body substitute she uses). Wearing the chastity set for a limited time already offers a starting point - this could be expanded further by wearing corsets for the waist and neck. Another strand would be "pony" games... whereby the new "pony" would first have to learn to walk in the new equipment. (But so far these are just quick thoughts written down - as can be seen from the previous texts - every user has their own kink)
arfrr Posted December 11, 2023 Posted December 11, 2023 so the new version is SE compatible or just for LE , and the SE version will be updated later?
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