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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted

Its currently 2 am but i finally finish the mod. No cheating this time since i wasnt interupted by DCL it helped a lot. I have to say...honnestly this mod was a verry good one. I know i seem like i didnt enjoy it, but i sure did. A mod with story and bondage on the side (a big side but ill take it) is just perfect to me. Because contrary to what sloane said no i didn't install the mod to just get tied up. Im just a weirdo actually...if i watch or play something thatsa bit kinky but is just kinky straight up im not into it, but if there is story involve, bonus point if it make sense then im super into it.

Either way all this tangent to just say that the storytelling was really good and i cant wait to see where this mod go ?

Posted

@Khe, have you tried re-adding the magic fish to your inventory via console or additem?

Could you do this as a workaround:

  • Before starting the quest, quit Skyrim.
  • Open the mod in XEdit and mark your fish as a quest item
  • Redeploy your mods if you use Vortex. I don't know if you'd have to do something similar in another mod manager.
  • Play out the quest. Save and exit.
  • Open up the mod in Xedit again and remove the quest tag.

Does your mod have an MCM with a disable mod toggle? Or a debug to readd the fish?

Posted
20 hours ago, summerink said:

Hi Laura,

 

Thank you so much for the latest release. It's really exciting to have a finishing quest.

 

I have come across an error however that I can't seem to get around and that I don't think anyone else has mentioned so far. This is with the Taking Control quest. Firstly I had problem with Jade not appearing in Darkwater Crossing, I reloaded an earlier save and she then appeared. That seems to have been sorted.

However I then found the shack and was ambushed by Daubeny. The scene with the collar plays out and then it loads to the cave. When I get to the cave however is where I encounter an issue. I assume by context Daubeny and Jade are supposed to appear with me and a scene is supposed to trigger but they dont appear and nothing happens. I can wander around the cave but nobody has anything to say that triggers anything new  and Holden comes up as busy.

 

I have tried reloading multiple saves and tried fixing it with console commands but no luck so far. I have also reinstalled the mod a couple of times. My skyrim is quite buggy so it is undoubtedly my own fault. Do you have any ideas on how to progress or solutions?

 

Please don't take any of this as a criticism of your work which has been generally really cool and far far beyond my ability. I'm just hoping I can find a solution so I can continue enjoying it.

 

Thanks for your time 

It's a weird error to have and you said yourself that your game is buggy. I suggest resolving the bugginess (is that a word?) first.

 

 

 

 

17 hours ago, HexBolt8 said:

I haven't looked at the script in LBS, but presumably it uses RemoveAllItems to transfer player inventory.  The last parameter controls whether quest items are removed (by default, they are not).  If LBS does not remove quest items, the only change needed would be for the "fish mod" to make the fish a quest item, a reasonable request that hopefully that mod's author would agree to.  (On the other hand, if LBS does remove quest items, that might be worth reconsidering.)

It doesn't remove quest items cuz I don't want to break stuff.

 

 

 

 

15 hours ago, Khe said:

problem is that the fish cannot be made a quest item due to how quest items are handled (you cannot remove them from inventory), and the fish by its design needs to be removed from inventory to use the mod's functionality. and since it wasn't abundantly clear....the fish cannot be permanently removed from player inventory, except through using RemoveAllItems without a destination container, because it will move itself back to player inventory.

 

My request is fairly simple: adding a container to one of the relevant cells. adding it as an alias. having the script use that container as a target on the specified lines. This is a simple and easy fix, which will result in an overall more compatible case because in the event that items are 'lost' (For who knows what reason), the containers can simply be pointed to.

I'd do it myself, but I still need to figure out all the source code and such I need to get the CK to open the quest script without screaming at me.
however, the lines in question, ~370 and ~1057 (in 3.42), explicitly use this: Game.GetPlayer().RemoveAllItems()
this function is used properly elsewhere in the quest, it's only those specific lines that call it without arguments (first argument is destination container, second argument is whether to keep item ownership, and third argument is whether to remove quest items.), and it is those lines that I am asking to have adjusted. I don't expect perfect compatibility, but this is, again, an easy fix which will significantly reduce any potential compatibility possibilities...or at least make them easier to recover from.

The lines you mentioned are used to make sure you don't keep the items from the inn and the rest of the dream. Changing those lines to function like the others would add unneeded complexity and open it up for more bugs.

So I'm not gonna change it, sorry.

 

 

 

 

8 hours ago, Slagblah said:

I had this same problem the first time I played through this quest. Neither travel companion showed up in the cave and I had to reload a previous save. The behavior seems to be inconsistent though. The next time I tried it, I was ready for the glitch, having written down the 2 RefIDs for Jade and Daubeny. With those I would be able use the PRID console command to select them and then "moveto player".

 

However, as it turns out, Jade did manage to get ported in with me that second time, but Daubeny was still missing. Bringing him in with the console allowed the quest to proceed normally.

 

The next time I tried that quest (on a new, clean save), they both made the journey normally. So, I guess it's a crap shoot as to whether they come along or not. Not sure what that probability is, or what factors affect the issue, but whatever method is used is clearly not 100% effective.

When a bug is inconsistent it often means that there's something else going on like a bad install or bloated save. That would explain why it did work with a new save.

Posted
5 hours ago, alexsl said:

Its currently 2 am but i finally finish the mod. No cheating this time since i wasnt interupted by DCL it helped a lot. I have to say...honnestly this mod was a verry good one. I know i seem like i didnt enjoy it, but i sure did. A mod with story and bondage on the side (a big side but ill take it) is just perfect to me. Because contrary to what sloane said no i didn't install the mod to just get tied up. Im just a weirdo actually...if i watch or play something thatsa bit kinky but is just kinky straight up im not into it, but if there is story involve, bonus point if it make sense then im super into it.

Either way all this tangent to just say that the storytelling was really good and i cant wait to see where this mod go ?

Thank you. :blush:

Posted
7 hours ago, IBAGadget said:

Yah, no dice.

 

Tried 4 times at least, even going as far back as Valkenheim cave and escaping to Master.

 

As soon as I enter the shop, I can no longer leave, and the quest line disappears from my quest list. Tried waiting for up to 24hrs and Laura never shows.

 

Driving me nuts.

 

I'd like to actually get this finished and see what happens. I have some major revamps of my modlist planned, and I can't do that until I finish this storyline. Would rather not have to start a new game before I finish this.

Could you share the papyrus log from when it fails?

Posted
1 hour ago, Laura said:

Could you share the papyrus log from when it fails?

The interesting thing is, I looked through my Papyrus log, and there is no mention of LBS that I can see. It doesn't crash, it just stops mid-stride essentially.

 

Likely going to ditch Serana Dialogue Add-on (SDA), that seems to have a lot of issues though.

Papyruslog.txt

Posted
12 minutes ago, IBAGadget said:

The interesting thing is, I looked through my Papyrus log, and there is no mention of LBS that I can see. It doesn't crash, it just stops mid-stride essentially.

 

Likely going to ditch Serana Dialogue Add-on (SDA), that seems to have a lot of issues though.

Papyruslog.txt 223.82 kB · 1 download

 

You have SexLab + FlowerGirls + OStim.  DD + Toys.  What are you playing on, a Cray?

Posted
1 minute ago, aurreth said:

 

You have SexLab + FlowerGirls + OStim.  DD + Toys.  What are you playing on, a Cray?

don't have OStim

 

I have OSLAroused, which is a replacer for Sexlab Aroused - works better and Toys Framework recognizes it as SA

 

Only reason I have DD is for this mod.

 

Flower Girls gives me the relationships and quests that SL does not.

 

I have Toys, because, quite frankly, I much prefer it to most of the mods that use DD.  Toys is fun and lighthearted, whereas DD tends to be restrictive and crippling. I also run Frostfall, so DD is almost a death sentence at times. Even with this mod, that's true. Going after Njadi, I was only barely able to make it to the Nightgate Inn before I froze to death, and that was because I knew exactly where I had to go.

 

I do like LBS, but that is because of the story. Once I finish this (if I ever can), I'll be removing it and DD from my modlist again.

 

As far as computer setup, I just finished building my new system before Christmas:

 

AMD Ryzen 7 5800

MSI A520M-A Pro

GeForce 1660 Super

Corsair R850X PSU

32GB Corsair DDR4 3200

Posted
13 hours ago, IBAGadget said:

keep following the shore to the waterfall, then go down beside the waterfall. you should find a barrel

 

hi, can you tell me all the journals location? i only found one in inn and one under bridge nearby, have bbeen stuck forever

Posted
31 minutes ago, maxapax said:

 

hi, can you tell me all the journals location? i only found one in inn and one under bridge nearby, have bbeen stuck forever

From the bridge, go north along the Ivarstead side of the shorline

Posted (edited)
12 hours ago, Seeker999 said:

@Khe, have you tried re-adding the magic fish to your inventory via console or additem?

Could you do this as a workaround:

  • Before starting the quest, quit Skyrim.
  • Open the mod in XEdit and mark your fish as a quest item
  • Redeploy your mods if you use Vortex. I don't know if you'd have to do something similar in another mod manager.
  • Play out the quest. Save and exit.
  • Open up the mod in Xedit again and remove the quest tag.

Does your mod have an MCM with a disable mod toggle? Or a debug to readd the fish?

i've tried re-adding via console, (mentioned that earlier) and it didnt work. marking it as a quest item temporarily will probably work, for the quest, though it's still annoying to have to do so.

unfortunately, the mod doesnt have an MCM or any debug for it.
 

8 hours ago, Laura said:

The lines you mentioned are used to make sure you don't keep the items from the inn and the rest of the dream. Changing those lines to function like the others would add unneeded complexity and open it up for more bugs.

So I'm not gonna change it, sorry.

Disappointing but not unexpected, even if I don't see what bugs it could open up. i'll just test with the edits in on my end and see how much I manage to break it, heh. Still looking forward to seeing the rest of the story. --later: okay, script full of dark magic. guess I'll just skip it with console commands. :(
 

6 hours ago, aurreth said:

Thanks.  I'll assume this is an LE patch, because LBS is an LE mod and you didn't bother to specify?

well, in theory it could possibly work for SE, but it was made with LE.

Edited by Khe
bah
Posted

I finished the main quest line.

 

I really enjoyed it.  Thank you for your hard work.

 

I can't wait to see Kat in an armbinder.  hehe.

 

I also have some ideas for Laura to expand.  You can have the player be the main owner where the player can choose do be dominant or submissive and they can hire staff to fulfill the dominant roles.

 

Thanks again.

Posted

I am on the quest taking control, I found journal page 1 and 3 cause it was a pretty obvious hint, but I thought it would be for page 2, Am I missing something in page 1?

 

Posted
4 minutes ago, recroid366 said:

I am on the quest taking control, I found journal page 1 and 3 cause it was a pretty obvious hint, but I thought it would be for page 2, Am I missing something in page 1?

 

 

Page numbers are not sequential;  they don't go "1, 2, 3, etc."

 

Posted (edited)
17 hours ago, Slagblah said:

I had this same problem the first time I played through this quest. Neither travel companion showed up in the cave and I had to reload a previous save. The behavior seems to be inconsistent though. The next time I tried it, I was ready for the glitch, having written down the 2 RefIDs for Jade and Daubeny. With those I would be able use the PRID console command to select them and then "moveto player".

 

However, as it turns out, Jade did manage to get ported in with me that second time, but Daubeny was still missing. Bringing him in with the console allowed the quest to proceed normally.

 

The next time I tried that quest (on a new, clean save), they both made the journey normally. So, I guess it's a crap shoot as to whether they come along or not. Not sure what that probability is, or what factors affect the issue, but whatever method is used is clearly not 100% effective.

 

Thanks for your help. I will give that a try next time I boot the game up. Thanks.

Edited by summerink
Posted
8 hours ago, recroid366 said:

I am on the quest taking control, I found journal page 1 and 3 cause it was a pretty obvious hint, but I thought it would be for page 2, Am I missing something in page 1?

 

 

You may be missing something in journal entry #3 (from under the bridge). It's not immediately obvious, but that one has 2 pages in it that you have to page through. The key clue is on the second page.

 

I suspect it might make things clearer if that entry were split into two separate items in the same location.

Posted

Has anyone (else) run into a problem with the Thot collar that Jade slaps on you in Embershard?

 

Specifically, after I go to Sona and she removes the collar. Shortly after removing the restraints and the collar, while I'm talking to her a message pops up that 'the collar pulses with energy' and suddenly I'm back in a tough leather hobble dress (relaxed) that I can't get out of. Keys don't work, it can't be cut or picked, and you can't struggle out of it.

 

this is the second time this has happened to me, and I'm on a new, clean playthrough.

Posted (edited)
3 hours ago, IBAGadget said:

Has anyone (else) run into a problem with the Thot collar that Jade slaps on you in Embershard?

 

Specifically, after I go to Sona and she removes the collar. Shortly after removing the restraints and the collar, while I'm talking to her a message pops up that 'the collar pulses with energy' and suddenly I'm back in a tough leather hobble dress (relaxed) that I can't get out of. Keys don't work, it can't be cut or picked, and you can't struggle out of it.

 

this is the second time this has happened to me, and I'm on a new, clean playthrough.

yeah, the 'collar' script seems to be on a timer or distance based with a delay. the 'solution' unfortunately is to go slower, because the code isn't stopped properly by Sona removing the collar.

Seems quite a bit of the new quest stuff is subject to "don't go quickly or it breaks". familiar face...interact with the idols too fast and they break. travel to the shop too fast, it breaks. pick up bread for hinde too fast? well, somehow one of the breads vanished. (yay for 'SQV' and 'activate player') one-shot sloan and had to use `stopcombat` on laura and katarina, at the end portion. I guess that's a combination of Skyrim being Skyrim and a tendency for people to have a lot of scripted mods.

Edited by Khe
they keep stacking up
Posted
3 hours ago, IBAGadget said:

Has anyone (else) run into a problem with the Thot collar that Jade slaps on you in Embershard?

 

Specifically, after I go to Sona and she removes the collar. Shortly after removing the restraints and the collar, while I'm talking to her a message pops up that 'the collar pulses with energy' and suddenly I'm back in a tough leather hobble dress (relaxed) that I can't get out of. Keys don't work, it can't be cut or picked, and you can't struggle out of it.

 

this is the second time this has happened to me, and I'm on a new, clean playthrough.

Did you run/walk to the shop or did you use a different method?

 

 

3 hours ago, Khe said:

yeah, the 'collar' script seems to be on a timer or distance based with a delay. the 'solution' unfortunately is to go slower, because the code isn't stopped properly by Sona removing the collar.

Seems quite a bit of the new quest stuff is subject to "don't go quickly or it breaks". familiar face...interact with the idols too fast and they break. travel to the shop too fast, it breaks. pick up bread for hinde too fast? well, somehow one of the breads vanished. (yay for 'SQV' and 'activate player'), but I guess that's a combination of Skyrim being Skyrim and a tendency for people to have a lot of scripted mods.

The idol issue was because of bad code but that has been fixed. Not sure what the causes the other issue. This is the first time I hear about it.

Posted (edited)
On 1/7/2023 at 7:28 PM, IBAGadget said:

well, crap.

 

Doing 'Taking Control'

 

Got recharged, headed to LBS.

 

two dead soldiers, and I'm now trapped inside.

 

Tried waiting an entire day, and nothing happens. I can't leave, because I need a key to get out, but there isn't one.

 

For reference, I'm using 3.40 on AE (3.40 was the newest file to download yesterday)

I ran into the same issue. 

After charging the collar and followed the Master's instruction, I went to LBS. Once inside, after I touched the door to the back room (all rooms were locked), Laura appeared and talked to me. The conversation ended with Laura saying she couldn't take me to Katarina.

That's it. Nothing happened afterwards and I couldn't leave because all the doors were locked.

Eventually, I used the console command to move the Master to the player. Once he appeared, he talked to the player and the thing moved forward from there. 

And I finally finished the quest.

 

I have to say that I really enjoyed the quest. I always love a rich story like this.

 

Thank you, Laura! I am looking forward to your next quest update.

Edited by Devi3ntM1nd
Posted

Finished yesterday the Story and i realled liked it.

 

Only 2 Issues , one caused by me the other one not 100% sure why but in Embershard mine at the End (opening the lockbox) the Quest did not change Questtstage to 310 but that was easy to Fix with looking into the Script and manually setting the right Queststage.

 

Story was really good, als the "Dream Part" of the Story , sure it had a much much darker Design as most of the other Quests but it was something that explains very good the Background of Laura, Katarina and the other Girls. And i did not think it was so harsh or brutal or something like that, sure Sloan and her hushband are NPC you would love to kill them the first Second you see and hear/read what they say but without a good Explanation it would make not so much sense that Laura (ingame _laura) who was with the CD Master before now runs her own Shop with a high skilled Warrior as her Guard and Friend.

Posted
4 hours ago, Laura said:

Did you run/walk to the shop or did you use a different method?

Fast travel to the shop, go in and read note, then fast travel to Breezehome and run to the temple from there.

Posted
21 hours ago, IBAGadget said:

From the bridge, go north along the Ivarstead side of the shorline

i'm sorry, i still can't find anything, i keep going north until i met a troll with some corpses, am I going too far?
if possible, can you tell me the coordinates where everything are?

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