Khe Posted January 7, 2023 Posted January 7, 2023 (edited) problem is that the fish cannot be made a quest item due to how quest items are handled (you cannot remove them from inventory), and the fish by its design needs to be removed from inventory to use the mod's functionality. and since it wasn't abundantly clear....the fish cannot be permanently removed from player inventory, except through using RemoveAllItems without a destination container, because it will move itself back to player inventory. My request is fairly simple: adding a container to one of the relevant cells. adding it as an alias. having the script use that container as a target on the specified lines. This is a simple and easy fix, which will result in an overall more compatible case because in the event that items are 'lost' (For who knows what reason), the containers can simply be pointed to. I'd do it myself, but I still need to figure out all the source code and such I need to get the CK to open the quest script without screaming at me. however, the lines in question, ~370 and ~1057 (in 3.42), explicitly use this: Game.GetPlayer().RemoveAllItems() this function is used properly elsewhere in the quest, it's only those specific lines that call it without arguments (first argument is destination container, second argument is whether to keep item ownership, and third argument is whether to remove quest items.), and it is those lines that I am asking to have adjusted. I don't expect perfect compatibility, but this is, again, an easy fix which will significantly reduce any potential compatibility possibilities...or at least make them easier to recover from. Edited January 7, 2023 by Khe more data
Pheanial Posted January 7, 2023 Posted January 7, 2023 okay, not sure if im just stupid or what, but i cannot seem to get the catsuits built on the SE version. did it the same way i have with LE with 100% success and its just not building. wtf am i doing wrong?
aurreth Posted January 7, 2023 Posted January 7, 2023 25 minutes ago, Pheanial said: okay, not sure if im just stupid or what, but i cannot seem to get the catsuits built on the SE version. did it the same way i have with LE with 100% success and its just not building. wtf am i doing wrong? Asking in the wrong forum? ? They are all Devious Devices items. Download the appropriate files for your body, then build them in Bodyslide.
aurreth Posted January 7, 2023 Posted January 7, 2023 32 minutes ago, Khe said: problem is that the fish cannot be made a quest item due to how quest items are handled (you cannot remove them from inventory), and the fish by its design needs to be removed from inventory to use the mod's functionality. and since it wasn't abundantly clear....the fish cannot be permanently removed from player inventory, except through using RemoveAllItems without a destination container, because it will move itself back to player inventory. My request is fairly simple: adding a container to one of the relevant cells. adding it as an alias. having the script use that container as a target on the specified lines. This is a simple and easy fix, which will result in an overall more compatible case because in the event that items are 'lost' (For who knows what reason), the containers can simply be pointed to. I'd do it myself, but I still need to figure out all the source code and such I need to get the CK to open the quest script without screaming at me. however, the lines in question, ~370 and ~1057 (in 3.42), explicitly use this: Game.GetPlayer().RemoveAllItems() this function is used properly elsewhere in the quest, it's only those specific lines that call it without arguments (first argument is destination container, second argument is whether to keep item ownership, and third argument is whether to remove quest items.), and it is those lines that I am asking to have adjusted. I don't expect perfect compatibility, but this is, again, an easy fix which will significantly reduce any potential compatibility possibilities...or at least make them easier to recover from. I'm sure Laura will take a look at it, but again, you are asking for the mod to be changed to meet your specific needs. You have a mod which alters the basic inventory functions of the game. You are asking the author to change her mod to accommodate that, at the risk of breaking vanilla compatibility, which the mod is known to work for. No mod author is going to do that. @Laura is very open to suggestions, and to looking into ways to improve things. PM her with explicit details and suggested code changes. LE code only, she doesn't do SE. If what you say has merit and would improve things for everyone, I'm sure she'll add it to her list of things for the next update. But if the sole purpose of your changes is just to make things work for you and a mod that hasn't been updated for 5 years your time would be better spent finding someone to help you with a patch.
Khe Posted January 7, 2023 Posted January 7, 2023 13 minutes ago, aurreth said: I'm sure Laura will take a look at it, but again, you are asking for the mod to be changed to meet your specific needs. You have a mod which alters the basic inventory functions of the game. You are asking the author to change her mod to accommodate that, at the risk of breaking vanilla compatibility, which the mod is known to work for. No mod author is going to do that. @Laura is very open to suggestions, and to looking into ways to improve things. PM her with explicit details and suggested code changes. LE code only, she doesn't do SE. If what you say has merit and would improve things for everyone, I'm sure she'll add it to her list of things for the next update. But if the sole purpose of your changes is just to make things work for you and a mod that hasn't been updated for 5 years your time would be better spent finding someone to help you with a patch. What I'm suggesting doesn't break vanilla compatibility. The mod I'm using does not so much alter as it does extend inventory options. I'm asking for the items that are in player inventory during the dream segment to not be completely removed from existence and instead be moved to a separate (normally unavailable) container. While my suggested changes most certainly benefit me they also might benefit others, not just users of the inventory sorting mod I'm using but also anyone subject to any other fringe cases that could exist.
alexsl Posted January 8, 2023 Posted January 8, 2023 On 1/4/2023 at 7:23 PM, alexsl said: Alright alright now where we have to give the bag to Aldemar, why cant i give it to him ? i clicked on him and the option isnt there Welp wish i would have take a screenshot back then i cant find the page once again. X_x yes i red the comment about the north of where page 2 was but i havent found it i went all the way from the top of the waterfall to pinepeak cavern and didnt found it.
crazyduck Posted January 8, 2023 Posted January 8, 2023 So i now play the Embershard Mine Quest, the Riddle was funny, but something does not work with leaving the Mine. I got all 3 Keys opend the Lockbox my REstraints got all unlocked and i got the mysterious key and the note from Jade. So leave the Mine using the Key to unlock the Cell door ldeading the the Mine Exit, i run through , i think a trigger box, and loading screen move me out of the Mine. But the Quest Objective does not update, it stay at "Escape" i run around outside and the collar added 3 Times new restraints (always 1 per trigger) and walked to Lauras Shop, inside was no one, talked to the Girl in the Whiterun Temple she has nothing to say too. So did i miss something ?
Xuvish Posted January 8, 2023 Posted January 8, 2023 I am on the quest Taking Control. I have 4 journal pages? Are there more? Where do I go after the 4th page? What do I need to do to complete quest?
aurreth Posted January 8, 2023 Posted January 8, 2023 5 minutes ago, crazyduck said: So i now play the Embershard Mine Quest, the Riddle was funny, but something does not work with leaving the Mine. I got all 3 Keys opend the Lockbox my REstraints got all unlocked and i got the mysterious key and the note from Jade. So leave the Mine using the Key to unlock the Cell door ldeading the the Mine Exit, i run through , i think a trigger box, and loading screen move me out of the Mine. But the Quest Objective does not update, it stay at "Escape" i run around outside and the collar added 3 Times new restraints (always 1 per trigger) and walked to Lauras Shop, inside was no one, talked to the Girl in the Whiterun Temple she has nothing to say too. So did i miss something ? Shop, book on counter.
crazyduck Posted January 8, 2023 Posted January 8, 2023 6 minutes ago, aurreth said: Shop, book on counter. I play the SE Version and after i go back to the Shop , there is only the Note to Katarina on the Table but no book on the counter, only one called withersins under the counter but thats a normal skyrim vanilla book .and the Note i can read but that does not change anything with the Quest.
aurreth Posted January 8, 2023 Posted January 8, 2023 14 minutes ago, crazyduck said: I play the SE Version and after i go back to the Shop , there is only the Note to Katarina on the Table but no book on the counter, only one called withersins under the counter but thats a normal skyrim vanilla book .and the Note i can read but that does not change anything with the Quest. There should be a book called "The Perfect Girl".
crazyduck Posted January 8, 2023 Posted January 8, 2023 (edited) 3 minutes ago, aurreth said: There should be a book called "The Perfect Girl". In the Shop is only 1 thing different, thats a little note on the small round table in left side of the room , from laura to Katarina about opening a Shop near Whiterun. The Counter (the one laura always stand) looks as always , nothing changed . And if i look in my Quest log it still tells me "escape" as last objective and the descripting tells me "it was a trap. Jade was here and now i´m in trouble" Edited January 8, 2023 by crazyduck
aurreth Posted January 8, 2023 Posted January 8, 2023 5 minutes ago, crazyduck said: In the Shop is only 1 thing different, thats a little note on the small round table in left side of the room , from laura to Katarina about opening a Shop near Whiterun. The Counter (the one laura always stand) looks as always , nothing changed . And if i look in my Quest log it still tells me "escape" as last objective and the descripting tells me "it was a trap. Jade was here and now i´m in trouble" There was a note in the bottom of the lockbox in Embershard, did you read it?
crazyduck Posted January 8, 2023 Posted January 8, 2023 11 minutes ago, aurreth said: There should be a book called "The Perfect Girl". Ok so i looked into the Script for this quest, and found this If Self.GetStage() == 300 If Game.GetPlayer().GetItemCount(Laura_SQ08_Key1) == 1 && Game.GetPlayer().GetItemCount(Laura_SQ08_Key2) == 1 && Game.GetPlayer().GetItemCount(Laura_SQ08_Key3) == 1 I4 = 1 Debug.MessageBox("You open the lockbox and find a bunch of keys. You use them to free you from your binds, but no key worked on the collar. You also find a mysterious key and a note.") libs.UnlockDevice(libs.playerRef, Laura_ToughLeatherArmbinderInventory, Laura_ToughLeatherArmbinderRendered, libs.zad_DeviousHeavyBondage, true, false) Utility.Wait(0.5) libs.UnlockDevice(libs.playerRef, Laura_ToughLeatherBallGagInventory, Laura_ToughLeatherBallGagInventory, libs.zad_DeviousGag, true, false) Utility.Wait(0.5) libs.UnlockDevice(libs.playerRef, Laura_ToughLeatherHobbleDressInventory, Laura_ToughLeatherHobbleDressRendered, libs.zad_DeviousSuit, true, false) Utility.Wait(0.5) libs.UnlockDevice(libs.playerRef, Laura_ToughLeatherBlindfoldInventory, Laura_ToughLeatherBlindfoldRendered, libs.zad_DeviousBlindfold, true, false) Self.SetObjectiveCompleted(300) Self.SetStage(310) Self.SetObjectiveDisplayed(310) so i get the Debug Message Box after opening the Lockbox, but the Questage stay at 300 and does not change to 310
crazyduck Posted January 8, 2023 Posted January 8, 2023 1 minute ago, aurreth said: There was a note in the bottom of the lockbox in Embershard, did you read it? you mean the one from jade telling me there is something in the Shop? Yes i did read it.
crazyduck Posted January 8, 2023 Posted January 8, 2023 2 minutes ago, aurreth said: There was a note in the bottom of the lockbox in Embershard, did you read it? ok another small update. I used setstage to set the quest to 310 and read Jades note again, after that the Book and Jades letter in the Shop gets enabled and Quest continues. So not sure why but it seems that the Queststage does not get updated to 310 after you get freed from the Binds.
aurreth Posted January 8, 2023 Posted January 8, 2023 (edited) 4 minutes ago, crazyduck said: you mean the one from jade telling me there is something in the Shop? Yes i did read it. kk, exit the shop setstage Laura_SQ08_Quest 350 That should trigger the "get back to the shop" Go back in the shop and look for the book. If it's not there, setstage 400 No idea why it didn't fire, glad you got it worked out ? Edited January 8, 2023 by aurreth
Xuvish Posted January 8, 2023 Posted January 8, 2023 1 hour ago, Xuvish said: I am on the quest Taking Control. I have 4 journal pages? Are there more? Where do I go after the 4th page? What do I need to do to complete quest? I found the journals by the chair in the lake. what is after that? I can't seem to go any further.
IBAGadget Posted January 8, 2023 Posted January 8, 2023 18 minutes ago, Xuvish said: I found the journals by the chair in the lake. what is after that? I can't seem to go any further. keep following the shore to the waterfall, then go down beside the waterfall. you should find a barrel
Khe Posted January 8, 2023 Posted January 8, 2023 small and easy patch for complete alchemy and crafting overhaul: table in the inn gets 4 onions on the top left corner. LBS CACO Patch.esp
IBAGadget Posted January 8, 2023 Posted January 8, 2023 (edited) well, crap. Doing 'Taking Control' Got recharged, headed to LBS. two dead soldiers, and I'm now trapped inside. Tried waiting an entire day, and nothing happens. I can't leave, because I need a key to get out, but there isn't one. For reference, I'm using 3.40 on AE (3.40 was the newest file to download yesterday) Edited January 8, 2023 by IBAGadget
Slagblah Posted January 8, 2023 Posted January 8, 2023 (edited) 11 hours ago, summerink said: Hi Laura, Thank you so much for the latest release. It's really exciting to have a finishing quest. I have come across an error however that I can't seem to get around and that I don't think anyone else has mentioned so far. This is with the Taking Control quest. Firstly I had problem with Jade not appearing in Darkwater Crossing, I reloaded an earlier save and she then appeared. That seems to have been sorted. However I then found the shack and was ambushed by Daubeny. The scene with the collar plays out and then it loads to the cave. When I get to the cave however is where I encounter an issue. I assume by context Daubeny and Jade are supposed to appear with me and a scene is supposed to trigger but they dont appear and nothing happens. I can wander around the cave but nobody has anything to say that triggers anything new and Holden comes up as busy. I have tried reloading multiple saves and tried fixing it with console commands but no luck so far. I have also reinstalled the mod a couple of times. My skyrim is quite buggy so it is undoubtedly my own fault. Do you have any ideas on how to progress or solutions? Please don't take any of this as a criticism of your work which has been generally really cool and far far beyond my ability. I'm just hoping I can find a solution so I can continue enjoying it. Thanks for your time I had this same problem the first time I played through this quest. Neither travel companion showed up in the cave and I had to reload a previous save. The behavior seems to be inconsistent though. The next time I tried it, I was ready for the glitch, having written down the 2 RefIDs for Jade and Daubeny. With those I would be able use the PRID console command to select them and then "moveto player". However, as it turns out, Jade did manage to get ported in with me that second time, but Daubeny was still missing. Bringing him in with the console allowed the quest to proceed normally. The next time I tried that quest (on a new, clean save), they both made the journey normally. So, I guess it's a crap shoot as to whether they come along or not. Not sure what that probability is, or what factors affect the issue, but whatever method is used is clearly not 100% effective. Edited January 8, 2023 by Slagblah
Slagblah Posted January 8, 2023 Posted January 8, 2023 16 minutes ago, IBAGadget said: well, crap. Doing 'Taking Control' Got recharged, headed to LBS. two dead soldiers, and I'm now trapped inside. Tried waiting an entire day, and nothing happens. I can't leave, because I need a key to get out, but there isn't one. For reference, I'm using 3.40 on AE (3.40 was the newest file to download yesterday) I think you have to go in the back room and then Laura will come in the front. Not sure if this is the actual trigger or not, but it's seemed to behave that way the two times I've been at that stage.
IBAGadget Posted January 8, 2023 Posted January 8, 2023 1 hour ago, Slagblah said: I think you have to go in the back room and then Laura will come in the front. Not sure if this is the actual trigger or not, but it's seemed to behave that way the two times I've been at that stage. Yah, no dice. Tried 4 times at least, even going as far back as Valkenheim cave and escaping to Master. As soon as I enter the shop, I can no longer leave, and the quest line disappears from my quest list. Tried waiting for up to 24hrs and Laura never shows. Driving me nuts. I'd like to actually get this finished and see what happens. I have some major revamps of my modlist planned, and I can't do that until I finish this storyline. Would rather not have to start a new game before I finish this.
IBAGadget Posted January 8, 2023 Posted January 8, 2023 (edited) And even setstage doesn't do anything at all. Loaded an earlier save, grabbed Laura's ID moveto player Nothing happens Disable/enable laura shows up. tells me she can't take me to Katarina. then nothing. no new quest target/stage, no additional dialogue, and the door is still locked so I can't leave. Edited January 8, 2023 by IBAGadget
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