Tetras66 Posted January 4, 2023 Posted January 4, 2023 (edited) Darkfox127 is fantastic, I followed those tutorials when Laura recommended them a long while ago. The official Bethedsa tutorials I find harder work to follow, but do they cover any gaps. This is my personal playlist (there's all kinds of nonsense in there, don't judge me ? For reference: Papyrus for Skyrim Guide by CPU (is here on LoversLab) & The Elder Scrolls VI New Lands Mod Tutorial by Jonx0r (Wyrmstooth mod author, reddit link). Edited January 4, 2023 by Tetras66 added a link to Jonx0r's tutorial 1
Laura Posted January 4, 2023 Author Posted January 4, 2023 9 minutes ago, Allen Harris said: HOW DARE YOU NOT KNOW EVERYTHING THERE IS TO KNOW?! Lol I understand. Figured it wouldn't hurt to ask; no one's ever been able to point me to anything useful, and it makes me wonder "How the heck did great modders like Laura figure this crap out?!" ? I started with the tutorials for the basics. I then tried to copy from mods that did something similar. Like from CDS for quests and scenes, and DCUR for the code. But it was mostly just trying and failing till I found something that works. There was a lot of failing.
Laura Posted January 4, 2023 Author Posted January 4, 2023 6 minutes ago, Tetras66 said: Darkfox127 is fantastic, I followed those tutorials when Laura recommended them a long while ago. The official Bethedsa tutorials I find harder work to follow, but do they cover any gaps. This is my personal playlist (there's all kinds of nonsense in there, don't judge me ? For reference: Papyrus for Skyrim Guide by CPU (is here on LoversLab) & The Elder Scrolls VI New Lands Mod Tutorial by Jonx0r (Wyrmstooth mod author). Oh, I remember Best In Slot! Used of bunch of his tutorials too. 1
Allen Harris Posted January 4, 2023 Posted January 4, 2023 (edited) 33 minutes ago, Laura said: I started with the tutorials for the basics. I then tried to copy from mods that did something similar. Like from CDS for quests and scenes, and DCUR for the code. But it was mostly just trying and failing till I found something that works. There was a lot of failing. Darnit - that means I have to, like, do effort or something, huh? ? And thanks @Tetras66 - I'll check those out! Edited January 4, 2023 by Allen Harris 3
aurreth Posted January 4, 2023 Posted January 4, 2023 32 minutes ago, Allen Harris said: Darnit - that means I have to, like, do effort or something, huh? ? And thanks @Tetras66 - I'll check those out! Maybe there's a modpack ?
Hex Bolt Posted January 4, 2023 Posted January 4, 2023 3 hours ago, aurreth said: I just found a couple places where SE screws up the LE coding. Are there Lessons Learned that you can share, considerations when developing in LE for use with SE that might help others? I recall seeing something about teleporting NPCs. 2
aurreth Posted January 4, 2023 Posted January 4, 2023 Just now, HexBolt8 said: Are there Lessons Learned that you can share, considerations when developing in LE for use with SE that might help others? I recall seeing something about teleporting NPCs. In SE the MoveTo command (in scripts) will malfunction if you move an NPC that is in the same cell as the player. In SQ09 (Origin) this resulted in NPCs ending up on the wrong floor, which bugged follow-on movement. Basically Hinde ended up one floor up, and a guard would refuse to move because he relied on her being in the correct location so that he could walk to her at one point. He would just stare up at her while waiting for her to come downstairs, and she wouldn't come downstairs because there was no method in place for her to do so. There are solutions provided by Bethesda, but frankly none of them work. My solution was to stage all NPCs in a separate cell, and then move them in and out of that cell as necessary. Hinde isn't preplaced in the house and then moved into position, instead she starts in the external holding cell and is moved into the house. Same with the other NPCs. Doran was a special case, since nothing seemed to fix him. Laura ended up having to clone him, Doran2, and use the clone in the SQ09 house instead. I even think there is a minor bug someplace that results in both Dorans being killed, but it goes by so fast that almost no one will notice it (I've played Origin sooooo many times that I see it ?). Doran, the guy so nice you kill him twice! So basically, in SE you cannot teleport NPCs within the same cell as the player. They must be preplaced and then walk, or they must be moved into and out of the cell using a separate holding cell (basically a box somewhere in space). All those enemies teleporting around you? Bethesda is moving them out of the current cell to another one, then moving them back in. There are a LOT of holding cells in Skyrim for just this purpose. Luckily this method works equally well in LE. If you write LE code to conform with this SE rule it works fine, which is why the current version of Origin doesn't have the same problems, whether you are using LE or SE. Laura's 3.4x LE code is written to avoid the SE bug, including going back where necessary to fix earlier quests, just in case. 2
aurreth Posted January 4, 2023 Posted January 4, 2023 (edited) 42 minutes ago, HexBolt8 said: Are there Lessons Learned that you can share, considerations when developing in LE for use with SE that might help others? I recall seeing something about teleporting NPCs. Another thing we are looking into is formatting for Notes/Books (which are the same thing essentially, just different visuals.) Bethesda seems to have made minor, nonsensical changes to formatting between versions. Right now this results in the last note, "Message from the Author", showing up in SE with a bunch of boxes instead of letters. The LE code is <font face='$PrintedFont'>. The SE code is <font face='$SkyrimBooks'>. Why this change I have NO idea. And it's possible that $SkyrimBooks works in LE as well (I haven't tested it), but $PrintedFont definitely doesn't work in SE. If you ever do an SE conversion and Notes/Books don't have text, that's probably why. Edited January 4, 2023 by aurreth 2
alexsl Posted January 4, 2023 Posted January 4, 2023 unsure but im at Ivarstead and im suppose to look for the perfect slave (forgot her name) it is said to ask people around. So when you ask the gard they say go ask in the inn. Now in the inn there is only one person who talk about her and he said she left already with a man. Than well i never found her and so im unnable to proceed. There is no marker so i dont have any clue sadly.
danta Posted January 4, 2023 Posted January 4, 2023 Not getting a guy to spawn when I enter nightgate inn for the trapped hunter quest
aurreth Posted January 4, 2023 Posted January 4, 2023 3 minutes ago, alexsl said: unsure but im at Ivarstead and im suppose to look for the perfect slave (forgot her name) it is said to ask people around. So when you ask the gard they say go ask in the inn. Now in the inn there is only one person who talk about her and he said she left already with a man. Than well i never found her and so im unnable to proceed. There is no marker so i dont have any clue sadly. You should pay attention to what the guy in the inn actually said. The part about "her room". I mean there might be something in there that could help you....
aurreth Posted January 4, 2023 Posted January 4, 2023 2 minutes ago, danta said: Not getting a guy to spawn when I enter nightgate inn for the trapped hunter quest What guy? Did you look around everywhere, poke your head into the guest rooms, etc.?
Hex Bolt Posted January 4, 2023 Posted January 4, 2023 (edited) 1 hour ago, aurreth said: The LE code is <font face='$PrintedFont'>. The SE code is <font face='$SkyrimBooks'>. Thank you. I was recently working with font choices and came across this list (partway down the page), which is presumably for SE. It lacks $PrintedFont. 1 hour ago, aurreth said: And it's possible that $SkyrimBooks works in LE as well It does. However, that font is more stylized than $PrintedFont, so $EverywhereMediumFont (which also works for LE) might be worth considering as your "printed" font for both LE and SE (for consistent appearance). Edited January 4, 2023 by HexBolt8 2
danta Posted January 4, 2023 Posted January 4, 2023 (edited) 58 minutes ago, aurreth said: What guy? Did you look around everywhere, poke your head into the guest rooms, etc.? According to some old posts in this topic . When you enter the front door a drunk guy talks to you. I'm not getting that . Njai dose show up in a room but i am not getting any dialogue options just generic npc dialogue . She then just walks out the front door . Is there a set stage i could use ? Edited January 4, 2023 by danta
darksong Posted January 4, 2023 Posted January 4, 2023 So since LL doesn't seem to have a decent update notification system I can find, I just yesterday found out there have been updates to this. I made the mistake of updating while some quests were active, bad things happened, had to roll saves back. Such is Bethsoft. One thing I discovered that annoyed me - is previously you could do "A Strange Rock" and then go right to "Seeking the Curse". In this most recent version, you can choose that option, Laura will do the dialog but the quest will never kick off. You can do it repeatedly and same thing. It seems (so far) that you HAVE to do "what she deserves" next to get a quest active. Intended, or not? Would be nice to not get the option for something you cannot do
alexsl Posted January 4, 2023 Posted January 4, 2023 1 hour ago, aurreth said: You should pay attention to what the guy in the inn actually said. The part about "her room". I mean there might be something in there that could help you.... i think you confusing it with something else because the guys doesnt even say the word room. Either way in one of the room i found journal part 1 but the quest didnt move so i guess its unrelated
aurreth Posted January 4, 2023 Posted January 4, 2023 36 minutes ago, alexsl said: i think you confusing it with something else because the guys doesnt even say the word room. Either way in one of the room i found journal part 1 but the quest didnt move so i guess its unrelated Nope, definitely related. Read the note and follow the clues.
aurreth Posted January 4, 2023 Posted January 4, 2023 1 hour ago, HexBolt8 said: Thank you. I was recently working with font choices and came across this list (partway down the page), which is presumably for SE. It lacks $PrintedFont. It does. However, that font is more stylized than $PrintedFont, so $EverywhereMediumFont (which also works for LE) might be worth considering as your "printed" font for both LE and SE (for consistent appearance). Thanks! ? I didn't like SkyrimBooks for the font note either, but it was the one in the reference I found, which didn't mention fontconfig.txt at all. I'll give your suggestion a try. And I'll reinstall LE just so I can compare the two config files, make sure whatever is picked is in both of them. Thanks again!
alexsl Posted January 4, 2023 Posted January 4, 2023 54 minutes ago, aurreth said: Nope, definitely related. Read the note and follow the clues. Agree ! i found number 3, but number 3 didnt say something that came to mind to me as a clue. And even after cheating my way for the other 2 i feel like none of them help somehow O_o
aurreth Posted January 4, 2023 Posted January 4, 2023 38 minutes ago, aurreth said: Thanks! ? I didn't like SkyrimBooks for the font note either, but it was the one in the reference I found, which didn't mention fontconfig.txt at all. I'll give your suggestion a try. And I'll reinstall LE just so I can compare the two config files, make sure whatever is picked is in both of them. Thanks again! Ok @Laua, for the final note you want <p align='center'><font face='$EverywhereMediumFont'><font size='15'> That should work for both LE and SE. To get the heart at the bottom, since you can't use '<3', you need to use <3 I tried a bunch of other things to get an actual heart (since there is an HTML code for one), but that was the only thing that worked. Thanks for the help @HexBolt8 ❤️ 1
alexsl Posted January 4, 2023 Posted January 4, 2023 honnestly these clue...X_X im getting mixed signal. Even after reading page 2 of journal 3 and 21 i now think she never left ivarstead and live near a waterfall...wich there is kinda one at the end of ivarstead.... But also when i read one of the clue "was watching next to the waterfull...didnt like that the gard were watching me." So i read that as a waterfall next to a watch tower kinda like the rift watch tower. Beside that she said that she trew the collar down the cliff of the waterfall. So is it what im after ? Why is there no quest marker still and that regardlesss the quest progression doesnt reflect on the quest book that is confusing me because this is why i keep thinking im not doing the right thing.
Allohir Posted January 4, 2023 Posted January 4, 2023 My first message. And I'm here to say: "Thank you". It's really a great job. You're awesome! 3
aurreth Posted January 4, 2023 Posted January 4, 2023 13 minutes ago, alexsl said: honnestly these clue...X_X im getting mixed signal. Even after reading page 2 of journal 3 and 21 i now think she never left ivarstead and live near a waterfall...wich there is kinda one at the end of ivarstead.... But also when i read one of the clue "was watching next to the waterfull...didnt like that the gard were watching me." So i read that as a waterfall next to a watch tower kinda like the rift watch tower. Beside that she said that she trew the collar down the cliff of the waterfall. So is it what im after ? Why is there no quest marker still and that regardlesss the quest progression doesnt reflect on the quest book that is confusing me because this is why i keep thinking im not doing the right thing. Go back to the bridge where you found the second note. Follow the north side of the lake east. You will find another waterfall. Check the top of the waterfall on the west side.
alexsl Posted January 5, 2023 Posted January 5, 2023 2 hours ago, aurreth said: Go back to the bridge where you found the second note. Follow the north side of the lake east. You will find another waterfall. Check the top of the waterfall on the west side. Alright alright now where we have to give the bag to Aldemar, why cant i give it to him ? i clicked on him and the option isnt there
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