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Abandoned adult mods you wish someone to continue


magehunter12

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Posted

The mods from: redneck2x he is the original creator of the mod "sex lab aroused" he also has some othe nice mods. I also agree with defeatd. And paradisee hall, i remember that mod add voiced dialogues for slavery.  Finally the author of amourous adventures decide to leave the mod, i will miss a lot his missions

 

 

Posted

I saw excited rape mod in sexlab
It was SexLab Rape v6 made by Zlatan Karol
There are exciting npcs around beyond the awakenings of certain excitement
Then they rape the pc

I like the excited npc to struggle with a fist fight
Then my pc female dovahkin pretends to be weak and fits them
And the principle that sexlab deteat is played.
This is still a bug, and the creator has left his hand for a long time.
I hope this will upgrade someone to a newer version
Not only pc.
I would like my sexy female followers to become npc's meals.

 

Posted

Armor and equipment model conversion mods for Futa and Male characters. The Male DD equipment one seems to die shortly after someone picks it up every time, and there isn't very many Futa conversions out there that make room for dong on the models. Or maybe I've just missed them?

Posted
3 hours ago, kiesu said:

Armor and equipment model conversion mods for Futa and Male characters. The Male DD equipment one seems to die shortly after someone picks it up every time, and there isn't very many Futa conversions out there that make room for dong on the models. Or maybe I've just missed them?

I wouldn't call exactly Wasps' iteration dying "shortly", and of course the lifespan of the current one by Caden is... yet to be seen. (Ironically, I'm still on Wasps' version because Inte's DDEquip still hasn't upgraded to DD4, rather than DDfH being outdated)

 

The monumentally... unwise decision of DD4.0 to simply disable all animations for bound males with its animation filter feature also wasn't exactly helping.

 

Male armors for SOS at least is finally getting some real traction with RefurbMadness' work. Haven't seen so many new stuff to play with since after DarkSchneiderBS's conversions back in 2014. Do I want to see more? Definitely, but am I already satisfied as someone who has gone on for years with barely any new armor/clothing to try out? Yes.

 

 

I'll have to add another vote to all the calls about Defeat and Submit though. They still mostly work (Defeat at least, haven't used Submit in ages), sure, but you'd expect more interest in refining this kind of bread-and-butter mods, or something to replace their functionality with better efficiency.

Posted

Sexlab Defeat absolutely.. there's no doubt about it.

And we have few slavery mods but none of them are completed and satisfying imao

It's a really dman shame... We need more compact but specifically contextualized, forcused but story-driven slavery mod like trap her inside his house and treat her as his slave.

Whenver he returns, she must serve her master in a different way than the day before, and you see a flow of it whatsoever.

Well, I want to make a mod like this by myself and still it's on my to do list.

Posted
On 9/27/2018 at 3:49 PM, factoryclose said:

Sexlab Defeat absolutely.. there's no doubt about it.

And we have few slavery mods but none of them are completed and satisfying inam.

It's a really dman shame... We need more compact but specifically contextualized, forcused but story-driven slavery mod like trap her inside his house and treat her as his slave.

Whenver he returns, she must serve her master in a different way than the day before, and you see a flow of it whatsoever.

Well, I want to make a mod like this by myself and still it's on my to do list.

Closest Mod you can get is Prison Overhaul. The only downside is, that there are only 4 "things" that can happen. Problem seems to be, that complex scenes are incredibly difficult to implement... 

Most other mods have the problem that you always have to ask your master to make him do something. It is like that with Maria Eden, SD+ and in some quests of Whiterun Brothel revamped etc. The slave just beeing used is only done by other mods like Deviously Enslaved etc. And at the same time those mods are often incompatible with Quest mods.......

I try to tailor an improved experience for quest mods for a long time now, but its virtually impossible... Want to get sex scenes while paraded through town in Prison Overhaul? No way of achieving that. 
Want to be punished by guards for beeing nude... works, but what they do afterwards? They force dress you... no way to prevent that, too. The list can continue endless.

I remember for example, I think it was Sexlab Submit, which was such a fine Mod, but it always equipped a wrist binding afterwards, no way turning it of in MCM. That alone makes the mod incompatible with so much shit its just a pain in my brain because of the waste of good mods...

 

 

Posted
1 hour ago, Nymra said:

Closest Mod you can get is Prison Overhaul. The only downside is, that there are only 4 "things" that can happen. Problem seems to be, that complex scenes are incredibly difficult to implement... 

Most other mods have the problem that you always have to ask your master to make him do something. It is like that with Maria Eden, SD+ and in some quests of Whiterun Brothel revamped etc. The slave just beeing used is only done by other mods like Deviously Enslaved etc. And at the same time those mods are often incompatible with Quest mods.......

I try to tailor an improved experience for quest mods for a long time now, but its virtually impossible... Want to get sex scenes while paraded through town in Prison Overhaul? No way of achieving that. 
Want to be punished by guards for beeing nude... works, but what they do afterwards? They force dress you... no way to prevent that, too. The list can continue endless.

I remember for example, I think it was Sexlab Submit, which was such a fine Mod, but it always equipped a wrist binding afterwards, no way turning it of in MCM. That alone makes the mod incompatible with so much shit its just a pain in my brain because of the waste of good mods...

 

 

Well not only coding seems pretty hard for such scenes, also with fragile engine of skyrim there are too many things might go wrong and get you stuck midscene. I believe best solution to that is to avoid complicated animations and scenes taking place, and instead of "force walking" etc. we should get the narrative walking by dialogues. Like are you in prison and guard tells you to take your clothes off? You do it yourself. Until you proceed the next dialogue wont show up. Or do you need to be paraded on streets? Just walk from point A to point B and proceed dialogues with guards or citizens during parade by "...." dialogue option. Which makes you start the dialogue but actually the other npc says something first.  

 

This way i think most of the mods similar to that would lose their complexity, and get a lot easier to code.  I know how hard it is to code a "npc approaches you" situation because i followed development of raven beak prison, so I think modders should stop with this type of stuff. Of course this comes from a person who doesnt know modding at all. But even with my lack of knowledge, I can say it is simpler to code a scene where you initiate a dialogue but npc talks first is much easier than npc force greets you on a specific situation. 

Posted
On 9/27/2018 at 4:49 PM, factoryclose said:

Sexlab Defeat absolutely.. there's no doubt about it.

And we have few slavery mods but none of them are completed and satisfying inam.

It's a really dman shame... We need more compact but specifically contextualized, forcused but story-driven slavery mod like trap her inside his house and treat her as his slave.

Whenver he returns, she must serve her master in a different way than the day before, and you see a flow of it whatsoever.

Well, I want to make a mod like this by myself and still it's on my to do list.

Is there are a particular reason why nobody picked defeat up again? I mean obviously its number 1 choice of everyone here, many modders seem like missing it being in development as well. Is there a permission issue? Or simply its too outdated to be dealt with again?

Posted
3 hours ago, magehunter12 said:

Is there are a particular reason why nobody picked defeat up again? I mean obviously its number 1 choice of everyone here, many modders seem like missing it being in development as well. Is there a permission issue? Or simply its too outdated to be dealt with again?

There's no a particular reason for it. It's just too tangled up to decode his script. Even the creator himself declared that he gave up on the mod for it became too complicated to fix or improve the functionality of the mod. I looked over the mod myself and I had to admit it. He also mentioned the mod can be modified without any of his consent as far as I remember. I am not sure though. There's rare possibility that someone dares handle the mod but... well.. it's too low...

Posted

Definitely Defeat. If someone could just make it not crash when a scene is interrupted, I'd be very happy.

Put me down for Kidnapped too. Nice idea, implemented poorly.

Posted
On ‎9‎/‎25‎/‎2018 at 4:41 PM, Numerals said:

Armor and equipment model conversion mods for Futa and Male characters. The Male DD equipment one seems to die shortly after someone picks it up every time, and there isn't very many Futa conversions out there that make room for dong on the models. Or maybe I've just missed them?

On ‎9‎/‎25‎/‎2018 at 4:41 PM, Numerals said:

I wouldn't call exactly Wasps' iteration dying "shortly", and of course the lifespan of the current one by Caden is... yet to be seen. (Ironically, I'm still on Wasps' version because Inte's DDEquip still hasn't upgraded to DD4, rather than DDfH being outdated)

 

Seconding on Devious devices for him. There's still a LOT of stuff that needs conversion, and some of the more recent stuff that's been converted is a little... it needs some work, especially with for characters with higher weight.

 

 

  • 2 weeks later...
Posted
1 hour ago, jazzumness said:

Sexlab werewolves has poor compatibility with newer creature frameworks

Would be cool to see more features added or refined

Have you checked out my updated version of the mod? It's still pretty much a beta, but it should at least be functional. There's a link in my signature, but you can find it here if you want to check it out.

Posted
15 minutes ago, Blaze69 said:

Have you checked out my updated version of the mod? It's still pretty much a beta, but it should at least be functional. There's a link in my signature, but you can find it here if you want to check it out.

I have but I was unsure on what it exactly changed from the original

also does it still have functionality with mighty beasts like the original?

Posted
1 hour ago, jazzumness said:

I have but I was unsure on what it exactly changed from the original

If you go to the previous page in the thread where it's posted, there's a few posts where I explain what I did, but the main points are the removal of the werewolf skins for Creature Features (other mods do it better), some small bugfixes, and the addition of a way to trigger MadMansGun's Werewolf on Werewolf and Werewolf on Creature animations.

1 hour ago, jazzumness said:

also does it still have functionality with mighty beasts like the original?

It doesn't include a werewolf skin replacer anymore, so I'm afraid not. Other mods like MNC or HCoS can take care of altering the werewolf model instead.

Posted
2 minutes ago, Blaze69 said:

and the addition of a way to trigger MadMansGun's Werewolf on Werewolf and Werewolf on Creature animations

that reminds be, has "Werewolves Missionary" been registered?

Posted
8 hours ago, MadMansGun said:

that reminds be, has "Werewolves Missionary" been registered?

Nope, but depending on how the tags and actors are set up, it may already work. I'll have to check it out.

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