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Troubles with Serana's idle chatter.


Nohrin

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Posted

I am not sure when I noticed, but I have noticed that Serana no longer (if not, maybe very rarely) uses idle chatter. She is by far the most quiet follower I have, and I am pretty sure this is not intended. Originally I thought that she was designed not to have much idle dialogue while you are in the middle of the DLC, but tonight I just finished the DLC and she hasn't said a word. I have noticed instances of Serana saying "..." which makes me wonder if that is a bug, and actually replaced what she was originally going to say with that "..." comment. 

 

The only mods I use that would effect Serana are the following: Follower Live Package (overhaul mod), Serana Dialogue Edit, Marriable Serana, Armorous Adventures, Sexlab Spouses Enhanced, Relationship Dialogue Overhaul, and maybe Better Vampires.

 

If anyone could offer me some support on troubleshooting what is causing this, it would be appreciated. I was super hyped to have Serana as my main follower, as she is a more advanced follower than the vanilla followers. However, not having much (if any) idle chatter is kind of a deal breaker for me. This is definitely not what I expected with her, and I am 90% sure its a bug. 

Posted
18 minutes ago, SmedleyDButler said:

It's absolutely a bug. SDE dramatically upgrades her dialogue. Not that she has a HUGE amount of idles, but she should definitely be saying things.

As I thought. My best guess is it might be Follower Live Package. While I currently don't have her in the FLP framework, it has been known to affect all followers, regardless of you asking them to follow you through it. Any experience with FLP? Any other guesses of what type of mod could cause this bug?

Posted

I do have the same mods as you installed and do feel that I have the same issue.

Using same mods as you do. And are married to her.

 

You are doing right you should not add her to FLP, FLP will embrace her anyway, so you can dress her up and so on. FLP have some settings there you can alter how mutch the NPC:s should chat, It may be that what is doing it.

 

I dont have any issues whit Vilja/Sofia and so on whit their chatter. But Serana dont talk that mutch anymore after I did marry her. But she talks, but not as she should.

 

It may be one bug sadly I cant compare your load whit my load since I did wreck it yesterday, did move my installed Skyrim mods around and did do one error when I did edit MO.ini file so I did lose my loadorder left and right for the profile.

Needed to do it for freeing up space for Fallout 4.

 

Posted
4 hours ago, Uncle64 said:

I do have the same mods as you installed and do feel that I have the same issue.

Using same mods as you do. And are married to her.

 

You are doing right you should not add her to FLP, FLP will embrace her anyway, so you can dress her up and so on. FLP have some settings there you can alter how mutch the NPC:s should chat, It may be that what is doing it.

 

I dont have any issues whit Vilja/Sofia and so on whit their chatter. But Serana dont talk that mutch anymore after I did marry her. But she talks, but not as she should.

 

It may be one bug sadly I cant compare your load whit my load since I did wreck it yesterday, did move my installed Skyrim mods around and did do one error when I did edit MO.ini file so I did lose my loadorder left and right for the profile.

Needed to do it for freeing up space for Fallout 4.

 

I think my plan now is to just slowly remove each of these mods, and do a clean save between each attempt, to see if she will start talking again. This is quite tedious, but I will post an update if I find anything...or nothing... Still open to others advice, or suggestions.

Posted

I play without the mod.

From my experience, Serana is like any other vanilla follower after the Dawnguard quest is finished. Except for the voice and some dialogue lines. Not comparable to Sofia, Vilja etc.

Posted

I've recent switched to Nether's Follower Framework. It's probably the most stable, cleanest, lowest-overhead follower framework out there, yet still has a pretty good selection of features. If you don't need all the extra frills that FLP or AFt/iAFT offer, then maybe look at switching to NFF as it's the easiest on your computer and has the highest amount of compatibility/fewest bugs.

Posted

Okay so I uninstalled FLP (without unchecking it from my load order, or doing a clean save, just a simple "uninstall" via MCM) and so far I have heard one line of dialogue, which was simply "Wow beautiful" when my character stripped nude in some water. Gee, thanks I guess Serana. Anything else you'd like to say?

 

Has anyone heard that line from her before? "Wow, beautiful"? Is it a line added from Serana Dialogue Edit? Or maybe its a line added through Amorous Adventures?

Posted
23 minutes ago, visoth said:

Has anyone heard that line from her before? "Wow, beautiful"

Yes she says it often in vanilla quest first is when you get the draw knife in the Glade. FLP is a fine frame work there are work around that need to be used when using it with followers such as her. All you have to do is remove her from the frame work and back to normal she goes.

Posted
5 minutes ago, woodsman30 said:

Yes she says it often in vanilla quest first is when you get the draw knife in the Glade. FLP is a fine frame work there are work around that need to be used when using it with followers such as her. All you have to do is remove her from the frame work and back to normal she goes.

By remove her from the framework, you mean saying "Thank you for everything, <follower name>!" or something along those lines? Yeah, I never even recruited her through FLP's "Follow me". I always chose the default "Come with me." However, I noticed even recruiting her through her vanilla recruit method, FLP's "FLP Let's talk about you" would still appear. This leads me to believe that regardless of how you recruit her, she is still at least somewhat, apart of the framework. You can also see her name listed under the "Individual settings" page in the FLP MCM. Same with custom followers such as Vilja, which is worrisome. Custom followers do not play well with follower frameworks.

 

The fact I heard the line "Wow beautiful" leaves me with hope that maybe I am over worrying. If she was truly bugged, I don't think she would talk at all. Maybe the frequency of her talking has been altered by some mod? Maybe I expected her to talk too much? How often would you say a "normal" Serana would talk? Once per 2 minutes like most modded custom followers? Once every 5 minutes? I expected her to talk atleast as much as a vanilla follower like Lydia, who often remarks on the zone you're in, like a scary cave she would comment "keep your guard up" or something like that. 

 

Ever since hearing that 'Wow beautiful" line, I have not heard her speak since. It's been well over 30 mins to an hour. I did notice another instance of her saying "..." which I again believe is a bug, but have no clue what could cause it. I worry that the "..." is her attempting to chatter, but failing.

 

Finally (sorry for walls of text, I am super passionate in regards to getting Skyrim to work well and dandy), I want to add that Serana otherwise is normal. She interacts with the world normally, she wanders around when I am not moving, sitting down on stuff, using enchanters/alchemy tables, and her combat behavior is normal as well. It seems the only thing that is not working is her chatter.

Posted
8 minutes ago, visoth said:

By remove her from the framework, you mean saying "Thank you for everything,

No the FLP frame works of the idea that all follower should use its frame work. With followers like Serana use only her dialog never use any feature of FLP or any follower overhaul it breaks them or their AI whatever you wish to call it. Only use " I need to trade with you" vanilla or follow me her dialog same with dismissing her only her vanilla dialog that keeps them out of the framework because " technically she does not use vanilla frame work so FLP does not recognizes her as a follower but will if you use any part of the frame work same as any other overhaul... this is the same for any custom follower never ever use overhauls on them they may work fine in the beginning but they will break.  Serana has a lot of dialog in quests and even outside of quests but not as much as people think she does... she is scripted to say certain things at certain times but that does not mean she has a great AI. I have use most Follower frame works and to date FLP is the only one I will use it took me maybe 2 good weeks of trying everything it has to offer to get what I could do and could not do with it.... Also of note I used many reloaded saves as I broke followers AI learning it. A frame work here on LL works for fixing factions, fellowships, and properties it is called Scent of sex.... it is a useful tool to edit npcs in game without starting from scratch if you have this all you need to do is bring up Serana in the Scent of sex mcm menu and look at npc edit tab there you can remove FLP framework from her that takes her back to normal "vanilla" follower..... Also of note before using any custom follower with such a framework is make sure to turn off always loot and hunt. Hope this helped.

Posted

Yea turn off Looting, chasing and stuff, that was the first things I did turn off for 1½ year ago.

Turn also of teleporting let them roam around free, they will start running to you if you take up your weapon anyway.

Posted
2 hours ago, woodsman30 said:

No the FLP frame works of the idea that all follower should use its frame work. With followers like Serana use only her dialog never use any feature of FLP or any follower overhaul it breaks them or their AI whatever you wish to call it. Only use " I need to trade with you" vanilla or follow me her dialog same with dismissing her only her vanilla dialog that keeps them out of the framework because " technically she does not use vanilla frame work so FLP does not recognizes her as a follower but will if you use any part of the frame work same as any other overhaul... this is the same for any custom follower never ever use overhauls on them they may work fine in the beginning but they will break.  Serana has a lot of dialog in quests and even outside of quests but not as much as people think she does... she is scripted to say certain things at certain times but that does not mean she has a great AI. I have use most Follower frame works and to date FLP is the only one I will use it took me maybe 2 good weeks of trying everything it has to offer to get what I could do and could not do with it.... Also of note I used many reloaded saves as I broke followers AI learning it. A frame work here on LL works for fixing factions, fellowships, and properties it is called Scent of sex.... it is a useful tool to edit npcs in game without starting from scratch if you have this all you need to do is bring up Serana in the Scent of sex mcm menu and look at npc edit tab there you can remove FLP framework from her that takes her back to normal "vanilla" follower..... Also of note before using any custom follower with such a framework is make sure to turn off always loot and hunt. Hope this helped.

This is good info. Thank you.

 

 I may have used a FLP option on her at one point (the wardrobe function), as I believed it would permanently remove her hood (which it did). This might of broke her AI, but again, she is not currently under the FLP framework.

 

I have used Scent of Sex awhile ago in the past. I thought it was just a "match making" sex mod similar to "Random Sex" which made nearby NPCs have sex by themselves depending on several factors. How would you use this mod to remove a follower from Follower Live Package? Could you explain that process in greater detail? I haven't used the mod in a long while, so maybe its a new feature?

 

Also, what are some obvious signs a followers AI is broken? I mean, Serana still acts like a normal follower, has her "here we go!" and "tough day for you!" dialogue when starting combat. She still interacts with the world, but the only thing she doesn't do in my case is chatter. I'm still not sure if her AI is broken, or if there is just another mod conflicting. I put Relationship Dialogue Overhaul and Serana Dialogue Edit to the bottom of my load order, hoping that would help. I'll also check out the Scent of Sex mod, and see if theres any info on fixing followers AI on the mod page.

 

Edit: I also realized that Enhanced Spouses requires the mod "Shared Serana Dialogue" to work. I am downloading that and will add it to my load order (which is packed as it is).

Posted
4 hours ago, visoth said:

 

I have used Scent of Sex awhile ago in the past. I thought it was just a "match making" sex mod similar to "Random Sex" which made nearby NPCs have sex by themselves depending on several factors. How would you use this mod to remove a follower from Follower Live Package? Could you explain that process in greater detail? I haven't used the mod in a long while, so maybe its a new feature?

It can be but it is more of a tool or utility if that is what you want to call it. I use it for editing mainly as it does a great job at doing it... Once installed a MCM menu should show up in you mod section there is a few tabs but the one I use most is the actor editor. What can it do?... it can add factions to any npc in game or remove them too it has a npc properties tab shows weight, height essential non essential ect. and can be changed including yourself...... faction tab self explanatory but you can add any factions to anyone including yourself... and also a fellowship tab shows their fellowships this should not be underestimated as far as what it can do and how it can change game play.

 

Serana dialog as I mentioned before is very scripted to events and places many of those are dawn-guard related after the end of dawn-guard she sorta reverts back to " normal" dialog all followers have scripted comments on certain places or events and even actions but even with overhauls they are still limited to what is in their AI for dialog and scripted events. Example Lydia's famous line "oh look a cave" even after you just left it... it is a scripted line for those areas not broke as some areas you go in a barrow and come out a cave or vice versa that game cannot tell it just know to play the line.... I doubt she has a broken AI it is just her scripts ran its course so to speak...... Same goes for another follower that has many scripted line Frea from the dragon-born dlc same this as Serana once the scenes play out that is kinda it even with the best dialog overhauls.... Of note worthy mention Serana has a low voice and often she says stuff you just don't hear it as she is always behind you and depending how far it maybe just out of your hearing range.

 

4 hours ago, visoth said:

I may have used a FLP option on her at one point (the wardrobe function), as I believed it would permanently remove her hood (which it did). This might of broke her AI, but again, she is not currently under the FLP framework.

Yes that is exactly what I was talking about it would automatically put her in once that was used. Best way to get her to change gear is just enchant something better than her "royal vampire robes" anything better than they have they will automatically change for the better gear. I do understand your wanting more it is just not there you are not alone in this Serana was one of the followers we all wanted more from.... For a true start to finish follower I highly recommend Sofia the funny she will literally tag along  anywhere and never seems to run out of things to say no matter the quest you on. Unlike the others she does not take over your play-through big reason I don't use Vilja..... Just a note if you use Sofia same thing just use her dialog only never use any other dialog I don't care what anyone says it always breaks them.

 

Hope this helped :)

Posted
1 hour ago, woodsman30 said:

It can be but it is more of a tool or utility if that is what you want to call it. I use it for editing mainly as it does a great job at doing it... Once installed a MCM menu should show up in you mod section there is a few tabs but the one I use most is the actor editor. What can it do?... it can add factions to any npc in game or remove them too it has a npc properties tab shows weight, height essential non essential ect. and can be changed including yourself...... faction tab self explanatory but you can add any factions to anyone including yourself... and also a fellowship tab shows their fellowships this should not be underestimated as far as what it can do and how it can change game play.

 

Serana dialog as I mentioned before is very scripted to events and places many of those are dawn-guard related after the end of dawn-guard she sorta reverts back to " normal" dialog all followers have scripted comments on certain places or events and even actions but even with overhauls they are still limited to what is in their AI for dialog and scripted events. Example Lydia's famous line "oh look a cave" even after you just left it... it is a scripted line for those areas not broke as some areas you go in a barrow and come out a cave or vice versa that game cannot tell it just know to play the line.... I doubt she has a broken AI it is just her scripts ran its course so to speak...... Same goes for another follower that has many scripted line Frea from the dragon-born dlc same this as Serana once the scenes play out that is kinda it even with the best dialog overhauls.... Of note worthy mention Serana has a low voice and often she says stuff you just don't hear it as she is always behind you and depending how far it maybe just out of your hearing range.

 

Yes that is exactly what I was talking about it would automatically put her in once that was used. Best way to get her to change gear is just enchant something better than her "royal vampire robes" anything better than they have they will automatically change for the better gear. I do understand your wanting more it is just not there you are not alone in this Serana was one of the followers we all wanted more from.... For a true start to finish follower I highly recommend Sofia the funny she will literally tag along  anywhere and never seems to run out of things to say no matter the quest you on. Unlike the others she does not take over your play-through big reason I don't use Vilja..... Just a note if you use Sofia same thing just use her dialog only never use any other dialog I don't care what anyone says it always breaks them.

 

Hope this helped :)

I've played with Sofia in the past. I found her chatters became quite repetitive, and while that is to be expected, it got a bit too much. She would often repeat the same joke about pissing in a jar and selling to alchemists for example. Vilja in my opinion is superior in that her chatters are less specific. She will be like "Ooh look, a cave. I hope it's not filled with spiders. I hate spiders". I also enjoyed Vilja in how she had scripted events to talk to other nearby NPCs such as Serana (although they wouldn't talk back very often). Inigo (while I am not a huge fan of him, mostly because I haven't played with him much) also has great synergy with Vilja. They would have conversations between themselves. Now that is great modding. 

 

For the record, I wasn't expecting all of that out of Serana. I just expected her to talk. Just to hear her voice every now and then, even about mundane things like hating the sunlight, etc. would be of been great. I have taken her all around Skyrim, and I have yet to hear her speak.

 

I am going to try out Scent of Sex and see if I can fix her. Can I ask for your assistance if I get stuck with Scent of Sex?

 

Edit: How script intensive is Scent of Sex? My setup is quite script heavy as it is. I am worried about adding a mod this big to my setup. Do the scripts only play when the "scent" is applied? Would there be no difference if I don't actually use the intended purpose of the mod (to get NPCs to have sex with one another), and instead just use it to edit NPCs?

 

Also what should I look for when removing Serana from FLP?

Posted
6 hours ago, visoth said:

Edit: How script intensive is Scent of Sex? My setup is quite script heavy as it is. I am worried about adding a mod this big to my setup. Do the scripts only play when the "scent" is applied? Would there be no difference if I don't actually use the intended purpose of the mod (to get NPCs to have sex with one another), and instead just use it to edit NPCs?

 

Also what should I look for when removing Serana from FLP? 

It  is really a tool/utility it can add rules that can add scripts but in its normal state it really has no impact.... I don't have it active but I can still use the actor edit on it just fine. Like I said Serana is technically not considered a follower by vanilla frame work she can only be recruited by her own personal dialog... So anything follower related in her faction should not be there and can be removed by using actor edit. I am done with Dawn-guard and she still has no factions including Dawn-guard they just accept her as she is not considered hostile to them .... I can recruit her just fine using her own dialog with FLP active.. I just never use that framework on her.

 

One of the big reasons I use FLP is I can make anyone follow me as I get tired of the same old followers experiment with it on NPC it can be fun and some have dialog not heard before.

And yes if I can answer a question or help I will try 

Posted
On 8/14/2018 at 5:34 AM, woodsman30 said:

It  is really a tool/utility it can add rules that can add scripts but in its normal state it really has no impact.... I don't have it active but I can still use the actor edit on it just fine. Like I said Serana is technically not considered a follower by vanilla frame work she can only be recruited by her own personal dialog... So anything follower related in her faction should not be there and can be removed by using actor edit. I am done with Dawn-guard and she still has no factions including Dawn-guard they just accept her as she is not considered hostile to them .... I can recruit her just fine using her own dialog with FLP active.. I just never use that framework on her.

 

One of the big reasons I use FLP is I can make anyone follow me as I get tired of the same old followers experiment with it on NPC it can be fun and some have dialog not heard before.

And yes if I can answer a question or help I will try 

Awesome. Thanks for all the help. I will add a screenshot of my Seranas factions, and you can let me know if any of them do not belong (or any she should straight out not be in). I will quote you in a reply once I get on (away from home).

Posted
On 8/14/2018 at 5:34 AM, woodsman30 said:

It  is really a tool/utility it can add rules that can add scripts but in its normal state it really has no impact.... I don't have it active but I can still use the actor edit on it just fine. Like I said Serana is technically not considered a follower by vanilla frame work she can only be recruited by her own personal dialog... So anything follower related in her faction should not be there and can be removed by using actor edit. I am done with Dawn-guard and she still has no factions including Dawn-guard they just accept her as she is not considered hostile to them .... I can recruit her just fine using her own dialog with FLP active.. I just never use that framework on her.

 

One of the big reasons I use FLP is I can make anyone follow me as I get tired of the same old followers experiment with it on NPC it can be fun and some have dialog not heard before.

And yes if I can answer a question or help I will try 

Sorry for the delay. Here is a screenshot of Serana's factions. Does everything look in order? Only one I don't recognize is "Akatosh". Not seeing any follower frameworks. 

https://imgur.com/a/doHiOIY

Posted
2 hours ago, visoth said:

Sorry for the delay. Here is a screenshot of Serana's factions. Does everything look in order? Only one I don't recognize is "Akatosh". Not seeing any follower frameworks. 

All looks good do you use convenient horses? Not sure why she would have Akatosh that makes no sense but no she has no follower factions so good to go :).... Seeings how you now have that tool check every so often just to keep her clean... Scent of sex and FLP are powerful tools and work great with those two tools anything in game can be made a follower or anyone can be changed .....wish you well and happy gaming......

Posted
4 hours ago, woodsman30 said:

All looks good do you use convenient horses? Not sure why she would have Akatosh that makes no sense but no she has no follower factions so good to go :).... Seeings how you now have that tool check every so often just to keep her clean... Scent of sex and FLP are powerful tools and work great with those two tools anything in game can be made a follower or anyone can be changed .....wish you well and happy gaming......

Yeah, not sure about that Akatosh faction. I can't seem to refresh Scent of Sex actor editor. It says refreshing 17%, and pressing refresh won't update it. Any clues? Hopefully I didn't break it...

 

Okay I fixed the above issue. Now the trouble is the faction "aaaFLPSummonRidingOwnerFaction 0" keeps being added to Serana. I interacted with her in no way. I did however add a new follower to the framework (not Serana). Why would that faction be added to Serana when talking to a completely separate follower? FLP seems very invasive. There's not even an option to remove NPC from the framework, which would be greatly needed.

Posted
52 minutes ago, visoth said:

Yeah, not sure about that Akatosh faction. I can't seem to refresh Scent of Sex actor editor. It says refreshing 17%, and pressing refresh won't update it. Any clues? Hopefully I didn't break it...

 

Okay I fixed the above issue. Now the trouble is the faction "aaaFLPSummonRidingOwnerFaction 0" keeps being added to Serana. I interacted with her in no way. I did however add a new follower to the framework (not Serana). Why would that faction be added to Serana when talking to a completely separate follower? FLP seems very invasive. There's not even an option to remove NPC from the framework, which would be greatly needed.

I not like FLP. See it in this forum this month and install it and test it. Now is totally un-installed and deleted.

I prefer use iAFT, i use it for years, because can't recruit a personaliced follower under iAFT and can't break the AI, the chat or the functionality.

Of course, that mean that i must manage manually each personaliced follower and when i want go ALONE, whitout followers, i must say to each personaliced follower "wait here" and can't make it in only one order, thing that can be made with FLP.

 

Take a look to the 3107 post now in the suport page of nexus for FLP.

FLP work very good for vanilla followers and modded followers but have a lot of problems with personalized followers like Serana, Vilja, Sofia, M'rissi, Beastes... any follower that have his own pakages and his own scripts because collide and sometimes the npc now know exacly what must make. Her scripts say that must say a special thing, but FLP say chatty is disabled or low. Then what make???

 

Look for example, this recently post from Nexus Support of FLP. That say that FLP work perfect with personaliced followers ONLY if you configure the correct options in the MCM of FLP. If you make a error in configuration your personalized folower not work as expected.

Spoiler

Allow me to refute that claim about not placing "scripted" followers under FLP. The custom followers come in two flavors: quest companion and standalone.
1) If the custom follower is custom voiced and standalone then it is perfectly fine to place them under FLP. In other words it is totally fine to use Sofia under FLP.

2) If the custom follower has a scripted combat style then you must disable Combat AI under FLP/AI2 or disable Combat AI under FLP/Individual Setting. This applies to followers such as Cerwiden who uses her own scripted combat style. You would have to playtest the individual followers such as Toccata, Tania, Selene to confirm their combat uniqueness does not change while Combat AI is active. I personally disable Combat AI under AI2 because I don't use children in combat, don't allow followers to beast forms, and only use Cerwiden as my heal (no need for a fake priest when you have the real deal).

3) Last and most important if your follower is a quest companion you should avoid placing them under FLP UNLESS
a) you have no plans on fulfilling their quest(s). You've beaten their quests in every way conceivable or only plan to play up to a certain point then this applies to you. If you have no intentions on doing their quest (i.e. treating your quest companion as a standalone follower) then what is the point of avoiding placing them under FLP? Go ahead and recruit immediately or as soon as you hit the desired point of their quest that you plan on discontinuing. OR
b) you plan on "tagging" the quest follower. "Tagging" is simply adding the companion to the framework then immediately setting them to "Release" state (go home). You'd use this process typically for quest followers who are, due to being very poorly or cleverly scripted, notoriously difficult to recruit under FLP under normal circumstances. Arissa M'rissi and Ambriel are three examples. Arissa cannot be recruited under FLP after her first introduction. Your only opportunity is to add her when you very first meet, then "release" her (tell her to go home) and she will continue her quest as normal. After she formally becomes your companion you can alternate between FLP and her scripted AI if needed. If you've played Ambriel or M'rissi's quests then you know why they fall under this condition as well.
I'll reiterate again it's best to avoid putting quest companions under FLP until AFTER their respective quests are completed. 

Vilja is only a special case because of a few niche features. If you plan on shutting her up and using her as a pin cushion then there's nothing wrong with putting her under FLP. Although i will note that she started doing something really weird in one of my playthroughs where she started summoning horses in the middle of combat. No idea what that was about. I haven't replayed to see if she'd start doing it again.

 

Posted

I also noticed I am not getting any dialogue with Serana for increasing her affection through Serana Dialogue Edit. So I don't think Serana Dialogue Edit is working as well. I recall seeing a notification that I gained some affection with her, at the very start when I first installed the mod, but haven't seen such a notification (or unique dialogue branch) since.

 

Anyone know about that? Serena Dialogue Edit is one of my lowest mods in my load order (highest priority).

Posted
56 minutes ago, GenioMaestro said:

I not like

59 minutes ago, GenioMaestro said:

FLP work very good for vanilla followers and modded followers but have a lot of problems with personalized followers like Serana, Vilja, Sofia, M'rissi, Beastes... any follower that have his own pakages and his own scripts because collide and sometimes the npc now know exacly what must make. Her scripts say that must say a special thing, but FLP say chatty is disabled or low. Then what make???

FLP.

Works perfect for me every time again it is a matter of understanding mods. And no it should not be used with any custom voiced follower or custom follower dialog.... I use this extensively.

I clearly indicated this in my prior posts did you read them?

Posted

Is there a way to prevent FLP from adding its factions to followers, even without using any dialogue on them? FLP keeps adding "aaaFLPSummonRidingOwnerFaction 0" to Serana, which I believe is the cause of her not speaking at all. I do not use any FLP dialogue options on her, it just seems to add to her by itself.

 

I have gone through all the MCM options, and I am seeing nothing that allows you to exclude NPCs. I also have all the settings pretty much turned off. I made FLP set to the "passive" preset, and I have disabled them from using summonable mounts. Yet that faction continues to be added to her.

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