Akirakashi Posted June 28, 2023 Posted June 28, 2023 Hello. I can't figure out how to make minotaurs work. I did many things what suggest in this forum but they just doesnt work.
KnottyWulf Posted July 6, 2023 Posted July 6, 2023 On 2/27/2023 at 12:40 PM, quail_other said: I have been suffering for the second day, trying to figure out my problems. What the point is, for some reason, all the creatures from the SIC do not want to participate in the animation. BDIС does the job and creates the genitals of all new creatures, there are no problems with this, but the animations are completely absent. During the scene, only the PC animation plays, while the creature from the SIC just stands in an idle position and does not move at all. Perhaps there is some special trifle that I do not notice. (If a similar question has already been raised in the topic, then I apologize in advance, I personally did not see exactly this problem. I'm getting this issue, except: "Wooly Rhino does not know what to do with you", and "Wooly Rhino is not interested in you" as examples.
KnottyWulf Posted July 6, 2023 Posted July 6, 2023 (edited) On 7/5/2023 at 10:26 PM, KnottyWulf said: I'm getting this issue, except: "Wooly Rhino does not know what to do with you", and "Wooly Rhino is not interested in you" as examples. Â Going to update this to say that I realized I hadn't enabled the animations through the SLAL MCM. There's a lot, lol. But, SIC doesn't have any animations so none of the animals/enemies from SIC can interact despite having genitalia and getting erect, even following me. :') Also... Does anyone know of any good Elk animations? Or do I need to go into SSEEdit to connect elks to the deer animations that I have? Â Edit: While Elk and Deer still don't work, Lynxes, Skeevers, Wolves, Dogs, Horses and Goats work. I don't know how to connect the animal types/actors correctly, as resetting the animations via SL's MCM and Aroused Creatures doesn't exactly do anything. Edited July 7, 2023 by KnottyWulf
Tykune Posted July 24, 2023 Posted July 24, 2023 On 6/18/2023 at 1:00 AM, Stormblade11252 said: are there any female creatures in this mod? How has this question not been answered yet? XD
AdamTheFat Posted July 30, 2023 Posted July 30, 2023 (edited) Cernunnos has its assigned genitals but can't initiate animations, welwa also can't play animations, durzog plays animations but it has no genitals. Nearly all the creatures either have no genitals, don't play animations, or just don't get their naked armor through CF. It is really weird like that. I must also add that defeat mod won't let me surrender to most of the creatures. For context, vanilla creatures and all the creatures from the Demonic Creatures mod work just fine.  Okay my bad. It seems I have eslified the mod in the past, so reinstalling the mod fixed most of the problems, but still some creatures won't work fully, like ogres, they still don't initiate animations, and welwas. Also gehenoth skeleton is seriously messed up. Edited July 31, 2023 by AdamTheFat
HornyNerdBird Posted September 6, 2023 Posted September 6, 2023 For some reason the genitals either don't switch to the aroused model or just don't show up at all, even when I use Creature Framework to force them. Additionally after I got this mod the override gender option in Creature Framework doesn't work anymore for any creatures even the vanilla ones, the options just don't show up at all, so I can't change it which I have a feeling is also one of the reasons for the genitals not updating or showing up. I got all the relevant patches and I'm pretty sure my load order isn't the issue, because I let this mod override the mods that Vortex said were conflicting with it. So I'm at a loss here.Â
Kuand Posted September 6, 2023 Posted September 6, 2023 (edited) Just been checking and patching my plugins in XEdit and noticed that there are multiple errors in the CFScan quest where the quest is failing to find a global value in CreatureFramework.esm (see screenshot). What should the quest be redirected to or is there another version of CreatureFramework I'm missing? Ignore me, somehow I had an outdated version of Creature Framework enabled. Edited September 7, 2023 by Kuand
Will55 Posted September 15, 2023 Posted September 15, 2023 (edited) I just noticed that chestnut/brown horses all seem to have a "Z" ending to their penises. It does not seem to worry anyone as the animations still proceed but it looks weird and I am certain that my char would find it unappealing no matter what her arousal. Any idea what i can do? All horses have MNC schlongs in creature framework as there is no BD choice. Edited September 16, 2023 by Will55
Celedhring Posted October 24, 2023 Posted October 24, 2023 On 9/19/2023 at 5:46 PM, NubInSkyrim said: this work with sexlab defeat? Yes it does.Â
Pronema Posted November 29, 2023 Posted November 29, 2023 Bad Dog, I'm attempting to set up BDIC for Skyrim VR but your patch conflicts with the VR patch. I'm not a programmer by any means, so I haven't edited a pex file before. Would it be difficult for me to merge the changes? I'm curious what I'm breaking by not running it.
Shiki_Ale Posted November 29, 2023 Posted November 29, 2023 for me, chaurus has no dick (i used hentaicreature mcn and used the spell to summon him).
Oneleagueand15years Posted December 8, 2023 Posted December 8, 2023 Excuse me if it's been asked, I tried searching but. What's the description mean when it says "it's not at all complete"? Seems to me to be a full mod, the zip has a bunch of files in it, people are here talking about it, seems like they got it running. Are there lots of creatures missing or something?
Bad Dog Posted December 9, 2023 Author Posted December 9, 2023 The original SIC creatures are complete. The new version introduced some changes in how they are handled, and those are handled correctly. The new version also introduced new creatures, and those do not all have equipment. Â I keep saying I'm going to cover them all and I keep getting distracted by other projects. Â 1
petronius Posted December 30, 2023 Posted December 30, 2023 If I install BDIC Sexlab Patch, which overwrites sslActorAlias.pex and sslActorAlias.psc, all of my attempts to compile scripts that depend on Sexlab fail with multiple errors. Â Is that patch really essential, and, if so, could it be incompatible with mods that have scripts depending on, or compiled against, the original script?
Seresere Posted December 31, 2023 Posted December 31, 2023 Hey hey and happy holidays. I seem to be having an issue where sexlab isn't recognizing some of the creatures in the mod, (at least I believe it's sexlab) and creatures like Rhinos and Gargoyles fail to initiate any scenes with the pc, either giving "not interested" or "you cannot surrender to enemy". I wasn't sure what the exact cause was and was wondering if it might be an issue with mod load order.  Spoiler Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ccBGSSSE001-Fish.esm ccQDRSSE001-SurvivalMode.esl ccBGSSSE037-Curios.esl ccBGSSSE025-AdvDSGS.esm _ResourcePack.esl SexLab.esm SexLabAroused.esm CreatureFramework.esm Schlongs of Skyrim - Core.esm Expressive Facegen Morphs.esl SkyUI_SE.esp FNIS.esp CBBE.esp VanillaArgoniansRedux.esp RaceMenuHH.esp Skyrim Immersive Creatures Special Edition.esp MoreNastyCritters.esp UIExtensions.esp SLAnimLoader.esp BakaFactoryABC.esp SexLab Approach.esp SLDragons.esp HornyCreatures.esp SexLab Aroused Creatures.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp Jessy.esp The Demonic Trio.esp Seducer Misalo Follower.esp Angelic Misalo Follower.esp Demon Misalo Follower.esp Jane.esp DrossFollower.esp Aiko Follower.esp SexLabDefeat.esp SexLab Eager NPCs.esp SL_Kidnapped_Redux.esp BDArousalSpells.esp BDIC.esp BDICCFPatch.esp HentaiCreatures.esp BDICHentaiCreatures.esp [immyneedscake] RyanReos BladeDancer Mercenary.esp [immyneedscake] 2B Reincarnation Remastered.esp [immyneedscake] RyanReos MilkApron.esp [immyneedscake] RyanReos Elf Paladin.esp DX Druid Armor.esp [immyneedscake] Zhumoyi.esp [Christine] Dragon Marauder.esp [Christine] Dragon Breaker.esp [NINI] Dino.esp [NINI] Chat Noir.esp [Christine] Nocturnal Underboob.esp Mage Guild Outfit.esp [NINI] Ves.esp [NINI] Red Nose.esp [NINI] Hercules Might.esp [NINI] Karlstein.esp [NINI] Bless MD 0001.esp ERF - Futanari CBBE - Equippable.esp SOS - ERF - Futanari CBBE - Addon.esp SOSRaceMenu.esp XPMSE.esp 3BBB.esp SOSPhysicsManager.esp Animal_SOS.esp SexLabWerewolves.esp BakaMotionData.esp SimpleItemSpawner.esp  Â
Celedhring Posted February 25, 2024 Posted February 25, 2024 (edited) Bug report: The Giant Tundra Spider has a shorter conical shaped penis. All the other Giant Spiders have the longer tube penises which suits spider sex animations better with spider animations notably Babo's Spider Oviposition sex animation.  Edited February 25, 2024 by Celedhring
omgjustworkffs Posted March 11, 2024 Posted March 11, 2024 (edited) Would someone be able to help me solve this issue? It's supposed to be a Genehoth, but it's mesh? is all fucked up. I've tried putting the mods in the specified order, but the only way to Not get this problem is disabling BDIC, which isn't really helpful. I also can't find other people with this issue, so I don't know what to do lol. I've moved the mods around to see if a different order would help, but its just a persistent problem. Any help is greatly appreciated. Edit: So the actual problem file is: C:\Users\user\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\BadDogImmersiveCreaturesSE_T2.1\meshes\_00\actors\gehenoth "gehenoth.nif" If I take it out, back to normal, but no genitals. But I still dont know why or how to fix it. But that particular file is the one making all my Gehenoth's into twisted monsters. I'm just gonna delete that file in the meantime *shrug*  enb2024_3_11_14_55_08.bmp Edited March 11, 2024 by omgjustworkffs
DuskWanderer Posted March 28, 2024 Posted March 28, 2024 (edited) I've done some digging into why the schlongs might not be respecting the ABC animation bones. Having followed MadMansGun's excellent Nifskope guide, I noticed the step attached. From what I, an admitted novice, can tell, those NiStringExtraDatas are missing from the meshes added by this mod. While it's merely a theory, it's my best guess on the issue. The only other explanation I can think of at this time is that this mod has the schlongs as a separate mesh from the creature's body, whereas ABC appears to have them directly attached to the body meshes.  CM1_17.bmp Edited March 28, 2024 by DuskWanderer
Roarc Posted March 31, 2024 Posted March 31, 2024 (edited) I kinda figured out why on certain creatures you encounter the error, "You cannot surrender to this enemy", or that Aroused Creatures says there are no animations for this creature. Was talking to Thor2000 about it and per his words: "You have a mod that also brings creatures named "welva" into Skyrim. SIC perhaps? But creature skin registration in creature framework (CF) is exclusive. Meaning when I registrate the welva in CF, I use an armor skin record for the Welva that belongs to Demonic Creatures and it is registrated in the demoniccreatures.json file. And Demonic Creature Welva NPCs will only use the armor skin hosted in DemonicCreatures.esp.  The young welva etc you're mentioning us a different NPCs from a another mod. They use their own custom armor skin record hosted in their own mod esp, and it will be provided by SIC (if that's the mod you have).  To be compatible with Sexlab a creature needs a skin number two. The aroused or erected armor skin. Demonic Creatures provides both normal and aroused skins. SIC don't. You will need bad dog's SIC addon on top of SIC to get these Welvas to work with Sexlab.  I suspect you already have Bad dog's addon installed. So if the young welwa still won't work I cannot say why. Demonic Creature Welvas use the vanilla bearrace. Maybe SIC kept the Welva race. Custom races can be a bit more complex to get up and running. Specially on excisting saves. Still a third of Demonic creatures are custom races now and they all work here with me (fingers crossed)."  Looks like the Minotaur, Welwas, Gehenoth, or whatever other creatures people are having trouble getting Sexlab to recognize are either custom races, misclassified, don't have alternate erected skins, or something along those lines. Honestly might be better to just disable those in the MCM if the option is there. Edited March 31, 2024 by Roarc 1
KnottyWulf Posted April 4, 2024 Posted April 4, 2024 On 3/31/2024 at 7:46 AM, Roarc said: I kinda figured out why on certain creatures you encounter the error, "You cannot surrender to this enemy", or that Aroused Creatures says there are no animations for this creature. Was talking to Thor2000 about it and per his words: "You have a mod that also brings creatures named "welva" into Skyrim. SIC perhaps? But creature skin registration in creature framework (CF) is exclusive. Meaning when I registrate the welva in CF, I use an armor skin record for the Welva that belongs to Demonic Creatures and it is registrated in the demoniccreatures.json file. And Demonic Creature Welva NPCs will only use the armor skin hosted in DemonicCreatures.esp.  The young welva etc you're mentioning us a different NPCs from a another mod. They use their own custom armor skin record hosted in their own mod esp, and it will be provided by SIC (if that's the mod you have).  To be compatible with Sexlab a creature needs a skin number two. The aroused or erected armor skin. Demonic Creatures provides both normal and aroused skins. SIC don't. You will need bad dog's SIC addon on top of SIC to get these Welvas to work with Sexlab.  I suspect you already have Bad dog's addon installed. So if the young welwa still won't work I cannot say why. Demonic Creature Welvas use the vanilla bearrace. Maybe SIC kept the Welva race. Custom races can be a bit more complex to get up and running. Specially on excisting saves. Still a third of Demonic creatures are custom races now and they all work here with me (fingers crossed)."  Looks like the Minotaur, Welwas, Gehenoth, or whatever other creatures people are having trouble getting Sexlab to recognize are either custom races, misclassified, don't have alternate erected skins, or something along those lines. Honestly might be better to just disable those in the MCM if the option is there.  Is this possibly something that can be adjusted in SSEEdit? I've had problems since getting into modding NSFW where, even with many SLAL packs, some creatures can't interact.
Roarc Posted April 4, 2024 Posted April 4, 2024 30 minutes ago, KnottyWulf said: Â Is this possibly something that can be adjusted in SSEEdit? I've had problems since getting into modding NSFW where, even with many SLAL packs, some creatures can't interact. Â I don't know enough about SSEdit and what records you'd have to edit in order to get them to have them be interactable unfortunately. I just ended up turning off all the ones that didn't work with the Creature Framework/Sexlab (Welwas, Ogres, Minotaurs). If you're having issues with other creatures other than those, try updating Creature Framework, assuming you have all of BadDog's patches. There's the BD Immersive Creature, BD Sexlab Patch, BC MNC Patch, and BD Creature Framework patch that I have installed. Which creatures are you having issues with, and how are you interacting with them? Defeat? Matchmaker? 1
KnottyWulf Posted April 4, 2024 Posted April 4, 2024 31 minutes ago, Roarc said: Â I don't know enough about SSEdit and what records you'd have to edit in order to get them to have them be interactable unfortunately. I just ended up turning off all the ones that didn't work with the Creature Framework/Sexlab (Welwas, Ogres, Minotaurs). If you're having issues with other creatures other than those, try updating Creature Framework, assuming you have all of BadDog's patches. There's the BD Immersive Creature, BD Sexlab Patch, BC MNC Patch, and BD Creature Framework patch that I have installed. Which creatures are you having issues with, and how are you interacting with them? Defeat? Matchmaker? This was my old modpack before I started adjusting it. https://docs.google.com/document/d/18XZgKOta62kL5s1A4XepypRtbYPsQLM-DnoNMrU4hBw/edit I had issues with the rhino and special deer that are added. The rhino, from what I could see, is that they're linked to horses while the other deer didn't have a link.
Roarc Posted April 5, 2024 Posted April 5, 2024 22 hours ago, KnottyWulf said: This was my old modpack before I started adjusting it. https://docs.google.com/document/d/18XZgKOta62kL5s1A4XepypRtbYPsQLM-DnoNMrU4hBw/edit I had issues with the rhino and special deer that are added. The rhino, from what I could see, is that they're linked to horses while the other deer didn't have a link. Â The wooly rhino is another one of the ones that doesn't work with the Creature Framework iirc. You could try changing the mesh in the Immersive Creatures MCM menu to the old mesh and see if that works. If not, then it's no good. The deer I don't know if it ever worked for me either, never tried. There's no option to turn them off so just leave them alone I guess. 2
Kingslayer101 Posted April 22, 2024 Posted April 22, 2024 So got the creatures and all registered but when it comes to the anims, for example the draugr's taking the Mummy skin and its schlong is in a stiff position, doesn't follow the anims but overall the anims work.
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