graythief90 Posted May 10, 2024 Posted May 10, 2024 If I decide I don't need this mod, there a specific way or steps I have to do in order to uninstall?
yaboiied Posted June 4, 2024 Posted June 4, 2024 spriggan animation starts but there is nothing with the spiggan not tentacles or penis or whatever is supposed to be there and its named leafkin
KnottyWulf Posted June 11, 2024 Posted June 11, 2024 Anddd I'm back again with another one. Everything works for the most part, except I realized that Aroused Creatures isn't compatible with this so there aren't interactions with hostile creatures. Naked Defeat doesn't work either it seems, as when it was initiated, other vanilla creatures were brought over instead. Is there a way I can connect the creatures?
Deliah Blue Posted July 6, 2024 Posted July 6, 2024 On 12/31/2023 at 12:56 AM, petronius said: If I install BDIC Sexlab Patch, which overwrites sslActorAlias.pex and sslActorAlias.psc, all of my attempts to compile scripts that depend on Sexlab fail with multiple errors. Is that patch really essential, and, if so, could it be incompatible with mods that have scripts depending on, or compiled against, the original script? All of the patches from this mod page are older than the latest versions of the mods they patch. I've been running without any of them and things seem to be working as expected. I actually tried with those patches initially but most creatures were not getting genitals. 1
Roarc Posted July 16, 2024 Posted July 16, 2024 (edited) On 3/28/2024 at 1:01 PM, DuskWanderer said: I've done some digging into why the schlongs might not be respecting the ABC animation bones. Having followed MadMansGun's excellent Nifskope guide, I noticed the step attached. From what I, an admitted novice, can tell, those NiStringExtraDatas are missing from the meshes added by this mod. While it's merely a theory, it's my best guess on the issue. The only other explanation I can think of at this time is that this mod has the schlongs as a separate mesh from the creature's body, whereas ABC appears to have them directly attached to the body meshes. CM1_17.bmp 4.49 MB · 6 downloads Long overdue, but I did some testing based on what you were mentioning, and instead of adding that data to the nif itself, I figured why not use the mesh which was already configured to follow the ABC animation bones. As a test, I directed a giant berserker originally from SIC to use the giant_hard.nif from Animated Beast Cocks inside BDIC's plugin via SSEdit and it worked well. You'd have to manually configure all the Armor Addon records of BDIC's plugin to use the corresponding nifs though. Kind of detracts from the hard work BadDog has put into configuring the meshes, so if anyone has a clearer way to add the HDT configs onto those meshes, feel free. Edited July 16, 2024 by Roarc 2
Serenity_XXI Posted September 9, 2024 Posted September 9, 2024 Is there any way to get collisions to work with the creature genitals? Integrate is with ABC perhaps?
User8824 Posted September 22, 2024 Posted September 22, 2024 I need a little help here, I've looked through this entire thread multiple times and from what I can tell no one else seems to have this problem, but in the Creature framework, Durzog01 (The one used for the Hentai creature spell summon) doesn't have an included shlong (it just says No registered mods), Durzog02 doesn't have one either, the regular Durzog has one, but not the other two anyone know how I could fix this or if there's a fix for it that I missed?
Serenity_XXI Posted October 3, 2024 Posted October 3, 2024 On 4/22/2024 at 10:54 PM, Kingslayer101 said: So got the creatures and all registered but when it comes to the anims, for example the draugr's taking the Mummy skin and its schlong is in a stiff position, doesn't follow the anims but overall the anims work. ^ this. So Draugr's are broken now, and even uninstalling this mod didn't help the problem.
Kingslayer101 Posted October 4, 2024 Posted October 4, 2024 12 hours ago, Serenity_XXI said: ^ this. So Draugr's are broken now, and even uninstalling this mod didn't help the problem. I uninstalled this by doing a Clean Save with Falrim tools. Also use MNC's Creature Framework to reset the creatures.
Serenity_XXI Posted October 4, 2024 Posted October 4, 2024 1 hour ago, Kingslayer101 said: I uninstalled this by doing a Clean Save with Falrim tools. Also use MNC's Creature Framework to reset the creatures. Thanks for the advice, although I wasn't quite as fortunate, as messing around with these mods corrupted my save. Luckily I wasn't too invested in it, so I just completely removed Skyrim Immersive Creatures and all of its related addons, and started a new game. It's just too unstable/buggy in its current state. I'll stick with Demonic Creatures instead. 1
WHITEaNERDY63 Posted December 24, 2024 Posted December 24, 2024 Currently working on modding the current version of Skyrim and BDSICHC.esp needs these 2 esps Skyrim Immersive Creatures.esp and Skyrim Immersive Creatures - DLC2.esp that are not in the current version of immersive creatures.
phyire Posted March 7, 2025 Posted March 7, 2025 Hey BadDog, hope you well? I just wanted to hear what does this do? Not trying to be short, honest question since I will likely have to leave it disabled in my game. BDIC Creature Framework Patch I get this issue (attached video) when I enable this, even in a fresh new game. I made a post about it here https://www.loverslab.com/topic/168677-all-things-bestiality/page/15/#findComment-6970294 Disabled the BDIC CF Patch solves the model swop loop issue. I have Creature Framework V3-1 installed. Same happens with V1.1.0-pre2A-SE The Elder Scrolls V- Skyrim Special Edition - 2025-03-07 20-34-15.7z
Slickbutter Posted March 19, 2025 Posted March 19, 2025 I'm kind of lost on this failed check. So, when this popped up, I turned off the plugin for BDICHentaiCreatures.esp But when I battled a skirmisher in the wild, it didn't activate the Defeat mod and just straight up kill me even when I turned "essential" player on. I thought maybe it has something to do with this. But I don't know where it is. I should note I have the More Nasty Critters mod as well, though there's no MCM menu appearing. May be because I didn't download absolutely everything, I only recently downloaded Creature summoner because I hoped that would fix it.
zarantha Posted March 20, 2025 Posted March 20, 2025 21 hours ago, Slickbutter said: I'm kind of lost on this failed check. So, when this popped up, I turned off the plugin for BDICHentaiCreatures.esp But when I battled a skirmisher in the wild, it didn't activate the Defeat mod and just straight up kill me even when I turned "essential" player on. I thought maybe it has something to do with this. But I don't know where it is. I should note I have the More Nasty Critters mod as well, though there's no MCM menu appearing. May be because I didn't download absolutely everything, I only recently downloaded Creature summoner because I hoped that would fix it. Creature summoner is the successor to hentai creatures, not a direct replacement. So the original one that BDIC needs doesn't exist anymore. you need to disable that plugin because it won't work and isn't getting loaded anyways. It has nothing to do with your defeat mod not working. MNC doesn't have an MCM, Creature Framework does and that's where you choose if MNC is used or ABC/ASOS
Slickbutter Posted March 20, 2025 Posted March 20, 2025 (edited) 1 hour ago, zarantha said: Creature summoner is the successor to hentai creatures, not a direct replacement. So the original one that BDIC needs doesn't exist anymore. you need to disable that plugin because it won't work and isn't getting loaded anyways. It has nothing to do with your defeat mod not working. MNC doesn't have an MCM, Creature Framework does and that's where you choose if MNC is used or ABC/ASOS Oh, I see the Creature Framework list. But I don't see the creatures from the Immersive Creatures mod, like the goblins and such. There's a button that says "re-register all mods". Should I press that or is that different? Edited March 20, 2025 by Slickbutter
zarantha Posted March 21, 2025 Posted March 21, 2025 22 hours ago, Slickbutter said: Oh, I see the Creature Framework list. But I don't see the creatures from the Immersive Creatures mod, like the goblins and such. There's a button that says "re-register all mods". Should I press that or is that different? Make sure BDIC is enabled in your plugin list. If it is, then try the reregister all mods. Goblins are CC I think, and CC creatures aren't in BDIC. It has been a few years since I used BDIC, but I don't recall any goblins.
Slickbutter Posted March 21, 2025 Posted March 21, 2025 13 hours ago, zarantha said: Make sure BDIC is enabled in your plugin list. If it is, then try the reregister all mods. Goblins are CC I think, and CC creatures aren't in BDIC. It has been a few years since I used BDIC, but I don't recall any goblins. Oh, I thought BDIC is a mod for the other mod "Immersive Creatures" https://www.nexusmods.com/skyrimspecialedition/mods/12680 This is where the goblins are from. I thought this mod, BDIC, would not just replace the meshes but also make them also part of Sexlab related mods
zarantha Posted March 21, 2025 Posted March 21, 2025 4 hours ago, Slickbutter said: Oh, I thought BDIC is a mod for the other mod "Immersive Creatures" https://www.nexusmods.com/skyrimspecialedition/mods/12680 This is where the goblins are from. I thought this mod, BDIC, would not just replace the meshes but also make them also part of Sexlab related mods It is for that mod. If there are goblins in there, then I've forgotten. CC is the last thing I remember as having goblins, it's been that long since I used it.
Slickbutter Posted March 25, 2025 Posted March 25, 2025 On 3/21/2025 at 3:04 PM, zarantha said: It is for that mod. If there are goblins in there, then I've forgotten. CC is the last thing I remember as having goblins, it's been that long since I used it. I think it's fixed, because now they're on the list Had to start a new game. Hope it works, though it's still random to encounter one so it'll be a bit 1
MatureSoul Posted April 5, 2025 Posted April 5, 2025 Any plans to add the dwarven horse to your collections? I can't seem to find any mod that adds a horse cock to the horse from the CC quest.
combine_47 Posted June 25, 2025 Posted June 25, 2025 Hello everyone. I have installed everything according to the mod description. Unfortunately, the new creatures only have animations and nothing else. Also, one esp file complains about the absence of HentaiCreatures. If I understand correctly from the comments above, if it doesn't work, there is no point in bothering with it. Are there any other solutions for “Immersive Creatures”?
AndragonFirefly Posted December 27, 2025 Posted December 27, 2025 The suggested load order is impossible as is. Many of these mods are masters. I cannot place SIC at the top because it is not a master. Unless I use xedit to change SIC into a master. Is this what is required of me? I am confused here.
RAAMPEAK Posted January 15 Posted January 15 why does it prevent creatures from being able to have nasty critters penis in CF cause the only option are bad dogs
ChezVeZ Posted January 29 Posted January 29 (edited) Is it normal for some creatures to be unmarkable as potential sexual partners? (I suspect this is because they have a non-standard breed and the matchmarker/sexlab doesn't know what animations to look for.) How can this be changed? And also have some problems with scaling, some creatures cant match right height when animation starts Edited January 29 by ChezVeZ
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now