Jump to content

Bad Dog's Immersive Creatures SE


Recommended Posts

  • 4 weeks later...
Posted

spriggan animation starts but there is nothing with the spiggan not tentacles or penis or whatever is supposed to be there and its named leafkin

Posted

Anddd I'm back again with another one. Everything works for the most part, except I realized that Aroused Creatures isn't compatible with this so there aren't interactions with hostile creatures. Naked Defeat doesn't work either it seems, as when it was initiated, other vanilla creatures were brought over instead. Is there a way I can connect the creatures?

  • 4 weeks later...
Posted
On 12/31/2023 at 12:56 AM, petronius said:

If I install BDIC Sexlab Patch, which overwrites sslActorAlias.pex and sslActorAlias.psc, all of my attempts to compile scripts that depend on Sexlab fail with multiple errors.

 

Is that patch really essential, and, if so, could it be incompatible with mods that have scripts depending on, or compiled against, the original script?

All of the patches from this mod page are older than the latest versions of the mods they patch.

 

I've been running without any of them and things seem to be working as expected. I actually tried with those patches initially but most creatures were not getting genitals.

  • 2 weeks later...
Posted (edited)
On 3/28/2024 at 1:01 PM, DuskWanderer said:

I've done some digging into why the schlongs might not be respecting the ABC animation bones. Having followed MadMansGun's excellent Nifskope guide, I noticed the step attached. From what I, an admitted novice, can tell, those NiStringExtraDatas are missing from the meshes added by this mod. While it's merely a theory, it's my best guess on the issue. 

The only other explanation I can think of at this time is that this mod has the schlongs as a separate mesh from the creature's body, whereas ABC appears to have them directly attached to the body meshes.
 

CM1_17.bmp 4.49 MB · 6 downloads

Long overdue, but I did some testing based on what you were mentioning, and instead of adding that data to the nif itself, I figured why not use the mesh which was already configured to follow the ABC animation bones.

As a test, I directed a giant berserker originally from SIC to use the giant_hard.nif from Animated Beast Cocks inside BDIC's plugin via SSEdit and it worked well. You'd have to manually configure all the Armor Addon records of BDIC's plugin to use the corresponding nifs though.

Kind of detracts from the hard work BadDog has put into configuring the meshes, so if anyone has a clearer way to add the HDT configs onto those meshes, feel free.

Edited by Roarc
  • 1 month later...
  • 2 weeks later...
Posted

I need a little help here, I've looked through this entire thread multiple times and from what I can tell no one else seems to have this problem, but in the Creature framework, Durzog01 (The one used for the Hentai creature spell summon) doesn't have an included shlong (it just says No registered mods), Durzog02 doesn't have one either, the regular Durzog has one, but not the other two anyone know how I could fix this or if there's a fix for it that I missed?

  • 2 weeks later...
Posted
On 4/22/2024 at 10:54 PM, Kingslayer101 said:

So got the creatures and all registered but when it comes to the anims, for example the draugr's taking the Mummy skin and its schlong is in a stiff position, doesn't follow the anims but overall the anims work.

^ this.

 

So Draugr's are broken now, and even uninstalling this mod didn't help the problem.

Posted
12 hours ago, Serenity_XXI said:

^ this.

 

So Draugr's are broken now, and even uninstalling this mod didn't help the problem.

I uninstalled this by doing a Clean Save with Falrim tools. Also use MNC's Creature Framework to reset the creatures.

Posted
1 hour ago, Kingslayer101 said:

I uninstalled this by doing a Clean Save with Falrim tools. Also use MNC's Creature Framework to reset the creatures.

Thanks for the advice, although I wasn't quite as fortunate, as messing around with these mods corrupted my save.

 

Luckily I wasn't too invested in it, so I just completely removed Skyrim Immersive Creatures and all of its related addons, and started a new game.

 

It's just too unstable/buggy in its current state.

 

I'll stick with Demonic Creatures instead.

  • 2 months later...
Posted

Currently working on modding the current version of Skyrim and BDSICHC.esp needs these 2 esps Skyrim Immersive Creatures.esp and Skyrim Immersive Creatures - DLC2.esp that are not in the current version of immersive creatures.

 

  • 2 months later...
Posted

Hey BadDog, hope you well? I just wanted to hear what does this do? Not trying to be short, honest question since I will likely have to leave it disabled in my game.

  • BDIC Creature Framework Patch
     

 

I get this issue (attached video) when I enable this, even in a fresh new game. I made a post about it here

https://www.loverslab.com/topic/168677-all-things-bestiality/page/15/#findComment-6970294

Disabled the BDIC CF Patch solves the model swop loop issue.

 

I have Creature Framework V3-1 installed. Same happens with V1.1.0-pre2A-SE

The Elder Scrolls V- Skyrim Special Edition - 2025-03-07 20-34-15.7z

  • 2 weeks later...
Posted

I'm kind of lost on this failed check.

image.png.5fcfd9c77601e259cf501fc2d71a340d.png

So, when this popped up, I turned off the plugin for BDICHentaiCreatures.esp

But when I battled a skirmisher in the wild, it didn't activate the Defeat mod and just straight up kill me even when I turned "essential" player on.

 

I thought maybe it has something to do with this. But I don't know where it is.

 

I should note I have the More Nasty Critters mod as well, though there's no MCM menu appearing. May be because I didn't download absolutely everything, I only recently downloaded Creature summoner because I hoped that would fix it.

Posted
21 hours ago, Slickbutter said:

I'm kind of lost on this failed check.

image.png.5fcfd9c77601e259cf501fc2d71a340d.png

So, when this popped up, I turned off the plugin for BDICHentaiCreatures.esp

But when I battled a skirmisher in the wild, it didn't activate the Defeat mod and just straight up kill me even when I turned "essential" player on.

 

I thought maybe it has something to do with this. But I don't know where it is.

 

I should note I have the More Nasty Critters mod as well, though there's no MCM menu appearing. May be because I didn't download absolutely everything, I only recently downloaded Creature summoner because I hoped that would fix it.

 

Creature summoner is the successor to hentai creatures, not a direct replacement. So the original one that BDIC needs doesn't exist anymore. you need to disable that plugin because it won't work and isn't getting loaded anyways. It has nothing to do with your defeat mod not working.

 

MNC doesn't have an MCM, Creature Framework does and that's where you choose if MNC is used or ABC/ASOS

Posted (edited)
1 hour ago, zarantha said:

 

Creature summoner is the successor to hentai creatures, not a direct replacement. So the original one that BDIC needs doesn't exist anymore. you need to disable that plugin because it won't work and isn't getting loaded anyways. It has nothing to do with your defeat mod not working.

 

MNC doesn't have an MCM, Creature Framework does and that's where you choose if MNC is used or ABC/ASOS

 

Oh, I see the Creature Framework list. But I don't see the creatures from the Immersive Creatures mod, like the goblins and such.

 

image.png.a4720fa0ff30c710cae751cfb9a6ea0d.png


There's a button that says "re-register all mods". Should I press that or is that different?

 

Edited by Slickbutter
Posted
22 hours ago, Slickbutter said:

 

Oh, I see the Creature Framework list. But I don't see the creatures from the Immersive Creatures mod, like the goblins and such.

 

image.png.a4720fa0ff30c710cae751cfb9a6ea0d.png


There's a button that says "re-register all mods". Should I press that or is that different?

 

 

Make sure BDIC is enabled in your plugin list. If it is, then try the reregister all mods.

Goblins are CC I think, and CC creatures aren't in BDIC. It has been a few years since I used BDIC, but I don't recall any goblins.

Posted
13 hours ago, zarantha said:

 

Make sure BDIC is enabled in your plugin list. If it is, then try the reregister all mods.

Goblins are CC I think, and CC creatures aren't in BDIC. It has been a few years since I used BDIC, but I don't recall any goblins.

Oh, I thought BDIC is a mod for the other mod "Immersive Creatures" https://www.nexusmods.com/skyrimspecialedition/mods/12680

 

This is where the goblins are from. I thought this mod, BDIC, would not just replace the meshes but also make them also part of Sexlab related mods

Posted
4 hours ago, Slickbutter said:

Oh, I thought BDIC is a mod for the other mod "Immersive Creatures" https://www.nexusmods.com/skyrimspecialedition/mods/12680

 

This is where the goblins are from. I thought this mod, BDIC, would not just replace the meshes but also make them also part of Sexlab related mods

 

It is for that mod. If there are goblins in there, then I've forgotten. CC is the last thing I remember as having goblins, it's been that long since I used it. 

Posted
On 3/21/2025 at 3:04 PM, zarantha said:

 

It is for that mod. If there are goblins in there, then I've forgotten. CC is the last thing I remember as having goblins, it's been that long since I used it. 

I think it's fixed, because now they're on the list

Had to start a new game. Hope it works, though it's still random to encounter one so it'll be a bit

  • 2 weeks later...
  • 2 months later...
Posted

Hello everyone. I have installed everything according to the mod description. Unfortunately, the new creatures only have animations and nothing else. Also, one esp file complains about the absence of HentaiCreatures. If I understand correctly from the comments above, if it doesn't work, there is no point in bothering with it. Are there any other solutions for “Immersive Creatures”?

  • 6 months later...
Posted

The suggested load order is impossible as is. Many of these mods are masters. I cannot place SIC at the top because it is not a master. Unless I use xedit to change SIC into a master. Is this what is required of me? I am confused here.

  • 3 weeks later...
  • 2 weeks later...
Posted (edited)

Is it normal for some creatures to be unmarkable as potential sexual partners? (I suspect this is because they have a non-standard breed and the matchmarker/sexlab doesn't know what animations to look for.)

How can this be changed?

And also have some problems with scaling, some creatures cant match right height when animation starts

Edited by ChezVeZ

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...