Jump to content

Recommended Posts

Posted

Everything works well but I am finding that if the table animation is chosen and you try changing the animation using the AAF PageUp or PageDown the animation changes but the table remains I have to move on the someone else’s animations before the table will disappear.

Have I done something wrong?

Posted
20 hours ago, Agnot2014 said:

Have I done something wrong?

Unfortuntalely that's just how AAF handles anim changes.

So no, its kinda "supposed" to do that.

Posted
3 hours ago, Vader666 said:

Unfortuntalely that's just how AAF handles anim changes.

So no, its kinda "supposed" to do that.

Thank You

Will it solve the problem if I remove the table animation? I like all the others.

Posted
1 hour ago, Agnot2014 said:

Will it solve the problem if I remove the table animation?

Im not sure what AAF will do if you just delete the animation file, the safe way would be to remove the animation out of the .xml so AAF just doesn't registers it.

Posted
13 hours ago, Vader666 said:

Im not sure what AAF will do if you just delete the animation file, the safe way would be to remove the animation out of the .xml so AAF just doesn't registers it.

OK Thank you

I’m not an experienced modder or anything, but I thought that copying another animation and renaming it as the table one, thus removing the table may work.

 

I will have a look xml and see if I can recognise the table one.

Posted
On 4/19/2019 at 6:54 PM, Vader666 said:

Im not sure what AAF will do if you just delete the animation file, the safe way would be to remove the animation out of the .xml so AAF just doesn't registers it.

I found it.

So I just delete <position id="vad_Table" animation="vad_Table"/> from Vadermania_positionData.xml?

Posted
14 minutes ago, Agnot2014 said:

So I just delete <position id="vad_Table" animation="vad_Table"/> from Vadermania_positionData.xml?

That, and inside the animationData.xml the second block.

It might work with just deleting it in the position.xml, but im not sure about that.

Posted
1 hour ago, Vader666 said:

That, and inside the animationData.xml the second block.

It might work with just deleting it in the position.xml, but im not sure about that.

Thank You I have deleted the Table block in animationData.xml as well.

  • 2 weeks later...
Posted
7 hours ago, kaarsten said:

Whatever happened to the deathclaw animation with the female character holding the deathclaw's mouth?

Unless it got magically deleted, it should be part of this AAF package.

  • 2 weeks later...
Posted
52 minutes ago, xXDOVMXx said:

are you still making animations?

Not really, i kinda stopped doing stuff for FO4 since i started doing stuff for a UE4 project back in mid 2018 or so.

But i get bored rather quickly recently, so i might start doing stuff again soon.

On the other hand i started to think about wether i should get myself the Sims4 and do stuff there...

Its complicated.

  • 3 weeks later...
Posted

Oh yeah, maybe I'm late a few years, but I wanted to ask this just kept on forgetting.

So, where are the other animations? I see 3 more Deathclaw animations from the FP Animations post, but I don't see them in my AAF options.

 

 

edit: wait no, the only animation I don't see is the top one in the deathclaw section of gifs.

  • 1 month later...
Posted
11 hours ago, kingmagneto14 said:

Don't know if I'll get a replay  

 

Only the gorilla and i think the FEV Hound anim have sound.

I added the sounds when i added these anims and didn´t bother to add sound to the old ones...

  • 10 months later...
  • 4 months later...
Posted
On 5/2/2020 at 10:26 AM, zenoxx said:

AAF says that there is no "position" ! Is that a bug? 

I am assuming this no longer up to date vaguely recalling reading something like aaf had to change something which made older mods no longer work quite as well but idk. 

Tested it myself though only a couple and only noticed I only had 1 deathclaw added animation not 2 (actually curious which 2nd is missing)

*Note* I used sex em up assault (in case this does not some how count the 2nd animation).

 

Also a couple erects didn't work (another thing I assume/think due to outdated but idk guides suggest this mod still)

  • 4 weeks later...
  • 1 year later...
Posted
2 hours ago, pleasekillmeiwanttodie said:

How do I trigger the Deathclaw anims? Trying to do it for a few screenshots and can't figure it out, thanks.

 

Same as any other animation, use the AAF wizard to select yourself and the deathclaw.  It's easier if you add yourself to the Deathclaw faction first so it doen't kill you immediately. 

  • 1 year later...
Posted

This is my first time downloading anything like this and i am struggling to get this mod to work. I know nothing about getting mods to work outside of utilizing bethesda's built in mod downloader for Fo4. Can someone help me figure out what is going wrong? I did the usual of moving the zip file to the vortex downloader but it still wouldn't work. Even then i dont know how to initiate animations.

Posted
1 hour ago, Pandafuzz said:

This is my first time downloading anything like this and i am struggling to get this mod to work. I know nothing about getting mods to work outside of utilizing bethesda's built in mod downloader for Fo4. Can someone help me figure out what is going wrong? I did the usual of moving the zip file to the vortex downloader but it still wouldn't work. Even then i dont know how to initiate animations.

https://www.loverslab.com/topic/139374-aaf-the-fucking-manual-~-adult-oriented-setup-guide-21stjanuary2024/

 

Posted
9 minutes ago, Pandafuzz said:

This is still confusing to me. I'm using the K9 races stuff and there's a few dependencies that say they conflict with ZEX. As far as I understand, ZEX is required for other dependencies. 

I suppose a better idea for me to talk about here is that of how I utilize / initiate any of the animations? I've never understood that.

  • 3 months later...
Posted

I have this mod installed and it works in that the animations play.  However, when in a scene with a Deathclaw my character barely made a sound when you'd think she'd be screaming the house down! 

 

I have a few voice packs installed for various AAF mods (Violate, Sexual Harasssment, Sex Attributes) and another one that over-writes the UAP moans / slaps for better ones.  Could it be that one of those might be causing an issue or are there just no sounds attributed to the scenes?  

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...