trgdolors Posted June 14 Posted June 14 (edited) This may be a dumb question, but does combat training actually increase the NPC's combat ability? Edited June 15 by trgdolors
JayRoz Posted June 19 Posted June 19 On 6/15/2026 at 12:09 AM, trgdolors said: This may be a dumb question, but does combat training actually increase the NPC's combat ability? Nope. Just makes them less willing to run away/do nothing. "Combat is a slaves capability and willingness to fight for you" As far as I know there has never been a discussion mentioning "The higher the training, the more access they have to their spells/skills" That would require a different beast of scripting.
fred200 Posted June 19 Posted June 19 5 minutes ago, JayRoz said: Nope. Just makes them less willing to run away/do nothing. "Combat is a slaves capability and willingness to fight for you" As far as I know there has never been a discussion mentioning "The higher the training, the more access they have to their spells/skills" That would require a different beast of scripting. I would ask the same question over on Diary of Mine. If any mod affects stats based on training - it would be that one.
TrollAutokill Posted June 19 Posted June 19 (edited) 6 hours ago, JayRoz said: Nope. Just makes them less willing to run away/do nothing. "Combat is a slaves capability and willingness to fight for you" As far as I know there has never been a discussion mentioning "The higher the training, the more access they have to their spells/skills" That would require a different beast of scripting. 6 hours ago, fred200 said: I would ask the same question over on Diary of Mine. If any mod affects stats based on training - it would be that one. Yes it does. At least in PAH, the spawned characters get promoted to higher level, if I remember well. With DOM it's also the case and it's on by default but you can turn it off. Edited June 19 by TrollAutokill 3
CliftonJD Posted June 22 Author Posted June 22 On 6/14/2026 at 5:09 PM, trgdolors said: This may be a dumb question, but does combat training actually increase the NPC's combat ability? On 6/19/2026 at 11:46 AM, JayRoz said: Nope. Just makes them less willing to run away/do nothing. "Combat is a slaves capability and willingness to fight for you" As far as I know there has never been a discussion mentioning "The higher the training, the more access they have to their spells/skills" That would require a different beast of scripting. not only does it improve their skills, but in previous versions it worked too well and i was asked to lower it. the most recent updates are focused on rebalancing the skills earned after combat training 3
Squallvashmaster Posted July 13 Posted July 13 I'm having trouble selling at the fellglow slave camp. Jerreck just asks me if I'm going to sell myself. And I have her in PAHE first and foremost. I think DOM is what captured her and created her and I had to port her back into PAHE to try and sell, but I'm still getting nothing.
TrollAutokill Posted July 13 Posted July 13 5 minutes ago, Squallvashmaster said: I'm having trouble selling at the fellglow slave camp. Jerreck just asks me if I'm going to sell myself. And I have her in PAHE first and foremost. I think DOM is what captured her and created her and I had to port her back into PAHE to try and sell, but I'm still getting nothing. If you installed The Fellglow camp extension from the DOM installer the slaves need to be in the DOM manager. Also you can't sell unique slaves at Fellglow camp.
CliftonJD Posted July 20 Author Posted July 20 On 7/13/2026 at 9:44 AM, Squallvashmaster said: I'm having trouble selling at the fellglow slave camp. Jerreck just asks me if I'm going to sell myself. And I have her in PAHE first and foremost. I think DOM is what captured her and created her and I had to port her back into PAHE to try and sell, but I'm still getting nothing. sorry for the delayed response, have you changed camp versions mid-save
TrollAutokill Posted August 5 Posted August 5 22 minutes ago, cockroach666 said: the option to enslave npcs isn't appearing. It's not suppose to "appear", you need to press 'E' (interact/talk to key) with the right conditions. 1
CliftonJD Posted August 11 Author Posted August 11 On 8/5/2026 at 4:05 PM, cockroach666 said: the option to enslave npcs isn't appearing. have you beaten them to submission or used any other means of capture on them
cockroach666 Posted August 11 Posted August 11 11 hours ago, CliftonJD said: have you beaten them to submission or used any other means of capture on them they get knocked out, but can't be enslaved. i have the options to "pickpocket", "wake up" or "talk". if they surrender the best i can do is make them "hand over the loot" which is just a few coins.
CliftonJD Posted August 11 Author Posted August 11 28 minutes ago, cockroach666 said: they get knocked out, but can't be enslaved. i have the options to "pickpocket", "wake up" or "talk". if they surrender the best i can do is make them "hand over the loot" which is just a few coins. check the mod status from the mcm
Reinman2001 Posted Monday at 08:46 PM Posted Monday at 08:46 PM I have done a search and could not find my issue. Sorry if this is a repeat issue and I missed it. I had to do a fresh install. So, installed everything and had some hicups, got the game working with all the mods I wanted. PAH is working great, except one issue... My "Slave Info" spell doesn't trigger the dialogue box. I have reinstalled PAH, SkyUi, etc. Nothing seems to get this one issue resolved. Any one ran into this and have a hint for a guy? Thanks for any help!
CliftonJD Posted Tuesday at 09:27 PM Author Posted Tuesday at 09:27 PM On 8/17/2026 at 3:46 PM, Reinman2001 said: I have done a search and could not find my issue. Sorry if this is a repeat issue and I missed it. I had to do a fresh install. So, installed everything and had some hicups, got the game working with all the mods I wanted. PAH is working great, except one issue... My "Slave Info" spell doesn't trigger the dialogue box. I have reinstalled PAH, SkyUi, etc. Nothing seems to get this one issue resolved. Any one ran into this and have a hint for a guy? Thanks for any help! is the slave youre casting on still registered in the mcm
Reinman2001 Posted Tuesday at 10:32 PM Posted Tuesday at 10:32 PM 1 hour ago, CliftonJD said: is the slave youre casting on still registered in the mcm Yes. I have 4 current slaves. All show up in MCM under PAH Reborn. I can see all 4 under the tab first 43 slaves. The spell casts, and the purple glow shows on the character, but the box never pops up with the info.
CliftonJD Posted Wednesday at 02:37 AM Author Posted Wednesday at 02:37 AM 4 hours ago, Reinman2001 said: Yes. I have 4 current slaves. All show up in MCM under PAH Reborn. I can see all 4 under the tab first 43 slaves. The spell casts, and the purple glow shows on the character, but the box never pops up with the info. ok, you've just spiked my weirdness meter off the charts. ill need to know what other pah mods in use, what version of hsh you have if using it, and are you using it with dom. then ill need a papyrus log of casting the spell, maybe something will turn up
Reinman2001 Posted Wednesday at 09:45 PM Posted Wednesday at 09:45 PM (edited) 21 hours ago, CliftonJD said: ok, you've just spiked my weirdness meter off the charts. ill need to know what other pah mods in use, what version of hsh you have if using it, and are you using it with dom. then ill need a papyrus log of casting the spell, maybe something will turn up Using DOM 8.5.1b_se_fmod and HSH 1.33d_SSE. I only used mods from the compatability tracking page, so everything "should" be up to date and correct. I added my log file. Lot's of errors 😞 Papyrus.0.log Edited Wednesday at 11:44 PM by Reinman2001
CliftonJD Posted Thursday at 12:50 AM Author Posted Thursday at 12:50 AM (edited) 3 hours ago, Reinman2001 said: Using DOM 8.5.1b_se_fmod and HSH 1.33d_SSE. I only used mods from the compatability tracking page, so everything "should" be up to date and correct. I added my log file. Lot's of errors 😞 Papyrus.0.log 890.82 kB · 0 downloads start by saying dudestia marriages is very log spammy, but its just annoying for ppl trying to read thru for whats important. alot of stuff about jvl, dunno what that is tho. alot of corrupt save issues with tweak, thats usually aft, and with dom. home sweet home reporting issues with itf, thats independent torture framework. zaz looks like its trying to find mfgconsole. overall dom is your biggest issue is this the home sweet home for pah or home sweet home for dom? i only ask because hsh is setup to borrow the slaveinfo spell from pahe and hijack the effects to be able to work for both mods and hsh is reporting problems, both with itf and with dom. if this is the version of hsh for pah, then its showing corrupt save issues from hsh for dom and that could be the problem you might just need a new save, but ill refer tak to look at the dom errors @TrollAutokillis that just corrupt save issues in his log or is there something more concrete with the dom errors...i normally spoiler the errors, but the errors were too numerous Edited Thursday at 01:05 AM by CliftonJD
Reinman2001 Posted Thursday at 11:47 PM Posted Thursday at 11:47 PM (edited) 23 hours ago, CliftonJD said: start by saying dudestia marriages is very log spammy, but its just annoying for ppl trying to read thru for whats important. alot of stuff about jvl, dunno what that is tho. alot of corrupt save issues with tweak, thats usually aft, and with dom. home sweet home reporting issues with itf, thats independent torture framework. zaz looks like its trying to find mfgconsole. overall dom is your biggest issue is this the home sweet home for pah or home sweet home for dom? i only ask because hsh is setup to borrow the slaveinfo spell from pahe and hijack the effects to be able to work for both mods and hsh is reporting problems, both with itf and with dom. if this is the version of hsh for pah, then its showing corrupt save issues from hsh for dom and that could be the problem you might just need a new save, but ill refer tak to look at the dom errors @TrollAutokillis that just corrupt save issues in his log or is there something more concrete with the dom errors...i normally spoiler the errors, but the errors were too numerous To clarify, that was anew save log I started last night. I deleted my old saves, purged mods in nexus, re-deployed all mods, ran FNIS, and then started a completely new save. Used Alt start (left the game alone for like 5 minutes to run all the MCM crap) and made sure all the mods in the MCM were started. Then choose PAH start (so I had a slave to test on). Waited for the slave to clone, told them they were a slave etc. Tried the spell, no dice. HSH is for PAH, the one listed on the compatibility page (I linked it) I have no idea why it's showing any type of save corruption when I started a new game. That is very concerning. What would you recommend? I am not going to invest time into a playthrough until all the mods I want are working properly. So, i'll delete, add, start new games, whatever is needed. Also saw SSE got an update today, that is going to ruin every mod anyhow 🤦♂️ Edited yesterday at 12:02 AM by Reinman2001
CliftonJD Posted 7 hours ago Author Posted 7 hours ago 17 hours ago, Reinman2001 said: To clarify, that was anew save log I started last night. I deleted my old saves, purged mods in nexus, re-deployed all mods, ran FNIS, and then started a completely new save. Used Alt start (left the game alone for like 5 minutes to run all the MCM crap) and made sure all the mods in the MCM were started. Then choose PAH start (so I had a slave to test on). Waited for the slave to clone, told them they were a slave etc. Tried the spell, no dice. HSH is for PAH, the one listed on the compatibility page (I linked it) I have no idea why it's showing any type of save corruption when I started a new game. That is very concerning. What would you recommend? I am not going to invest time into a playthrough until all the mods I want are working properly. So, i'll delete, add, start new games, whatever is needed. Also saw SSE got an update today, that is going to ruin every mod anyhow 🤦♂️ oh, i see now you swapped log files from what i originally read, the newer log is bigger, but not seeing the script error linking hsh to dom anymore. but still seeing an error reading dom scripts when you cast the spell and dom still cant load widgets. the game still blames it on save corruption so what mod manager are you using would be the next question. sounds like youre saying its the nexus mod manager, which leaves old scripts behind when you delete old mods. if thats the case, youll need to clean up the scripts folder by hand or delete it and reinstall skse with any mods and their pre-requisites. assuming thats the case, uninstall dudestia for now to ease reading thru the log. if you still want itf, then youll need the pre-requisite mods first, then dom, then pahe, then itf then hsh and if you want aygas and if you still want aft, youll need to reinstall it too to fix its problems. if you're not using nmm, then the next steps could vary based on your mod manager, your best bet is mod organizer as it keeps all scripts with their mods and uninstalls all files when you uninstall any mods
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