sikamikanico78 Posted November 9, 2013 Share Posted November 9, 2013 ok who knows how to add xml to body??? i dont know :/ Link to comment
ledo4ek Posted November 9, 2013 Author Share Posted November 9, 2013 does this idle only works on your ADEC andCBBE manga body? or works on other bodies too? idle works other body because it is animation and collision work too other body, but how it will look no ideas,because i am not tested Link to comment
sikamikanico78 Posted November 9, 2013 Share Posted November 9, 2013 can u tell us how to ad that xml to a body?? just replace the hdtphysics file in the plugins folder? Link to comment
Guest thunderiaz Posted November 9, 2013 Share Posted November 9, 2013 @ledo4ek Upload one of your body file which is already attached to hdt. Then we will understand how to attach. Link to comment
sikamikanico78 Posted November 9, 2013 Share Posted November 9, 2013 i replaced the file in the skse plugins folder and renamed it but nothing happened... just got some different hdt settings Link to comment
torgan Posted November 9, 2013 Share Posted November 9, 2013 how to open NiStringExtraData ? Link to comment
tuctuc Posted November 9, 2013 Share Posted November 9, 2013 Got the manga HDT anim working on Dream Girl body...weird thing is that it only works if you set your weight to any number below 1. Also when it's active it overrides your current hdtPhysicsExtensionsDefaultBBP settings and makes the physics look really weird when other animations are playing. So basicly it's only good for staying still and admiring that one idle But still havent seen anything like this done yet with HDT so kudos for that Link to comment
Gadion Posted November 9, 2013 Share Posted November 9, 2013 Hey just picked up the idle anim. and the changed bodyfiles, but i cant seem to get the animation to work properly. She does the Animation but the chest isnt bouncing like in the gif. So what am i doing wrong? Got the Custom Race's mod but already changed the String data path to where the xml is. Still it isn't working. Sry for my bad english, is not my native language. But Ledo, thank you so much for the awesome work so far. Cant wait for the Tera Armors, The Death Shell is my fav. Link to comment
Shaydow Posted November 9, 2013 Share Posted November 9, 2013 Hey Leo, unlike others I can actually read, so I don't need your help and have it set up. However, can I ask, do you have an .xml that has HDT's base settings along with your collision effects? I've noticed you've changed all the values, probably based on your own personal tastes, but I kinda like HDT's default settings. I was poking around trying to change the values back but there are so many new and different variables in your .xml I can't seem to get it looking like the defaults. Just wondering if you can share an .xml of a default version or point me in the right direction for a copy paste. Thanks and great work! Got it hooked to the Celestial Body and so far so good, sans the fact that the Celestial Body has MUCH smaller breasts so the effect isn't as noticable like it is on your body. Also noticed some issues with using RaceMenu Breast sliders, but that's a different story.... Link to comment
Jay1646 Posted November 9, 2013 Share Posted November 9, 2013 Alright need a little help I'm trying to get this to work with my loversgirl race character so the filepath i have going to the string data is: Data\Meshes\BSnake\Lovergirl Race\hdt.xml (and that's where the hdt.xml is placed) I followed the instructions, but can't get the bounce like in Ledo's gif is there something I did wrong? I've been stuck on this for quite some time now but anyway thanks ledo!!! Link to comment
ds64 Posted November 9, 2013 Share Posted November 9, 2013 Alright need a little help I'm trying to get this to work with my loversgirl race character so the filepath i have going to the string data is: Data\Meshes\BSnake\Lovergirl Race\hdt.xml (and that's where the hdt.xml is placed) I followed the instructions, but can't get the bounce like in Ledo's gif is there something I did wrong? lovershelp.jpg I've been stuck on this for quite some time now but anyway thanks ledo!!! wait... Isn't the path should be in the value?? not the name? and that HDT Havok Path too.. tutorial by Vioxsis: http://www.loverslab.com/topic/19451-hdt-support-unof-release-v9-28-minor-v11-2-see-release-info-in-op-xp32-hair-physics-upd-in-op/page-10?do=findComment&comment=516746 Link to comment
rhtnwjrdla2 Posted November 9, 2013 Share Posted November 9, 2013 okay, so I got the idle animation to work but not perfectly, only the right side moves, when the hand is going down from the chest, and that is the only movement showing right now, nothing else, when the hands go up dont move, when hands go down only right boob moves. another question, I did not know how to put the path for the string data, so I copied "/" off of the Ledo nifskope, because on Ledo's nifskope it is not "/" it is leaning the other way like <- so that is the most far i can go for right now. i do not know how to do anything else..or fix it completely Link to comment
sikamikanico78 Posted November 9, 2013 Share Posted November 9, 2013 same problem here i did everything but still it dosent work...shoudnt the xml file be in the plugins folder? Link to comment
DigitalVixen Posted November 10, 2013 Share Posted November 10, 2013 XML file requires the HDTPhysics SKSE addon. Both should be placed in Data\SKSE\Plugins. Link to comment
darkdill Posted November 10, 2013 Share Posted November 10, 2013 I hope you haven't forgotten about this one: http://skyrim.nexusmods.com/mods/38164/? No one's converted it to work with BBP/TBBP yet, and I really want to see it bounce. Link to comment
Shaydow Posted November 10, 2013 Share Posted November 10, 2013 Ok guys I will drop some pointers since I was here checking for a reply myself anyway. The .XML needs to be in the same folder as the body \ item you are adding to. Hence the (example:Data\meshes\actors\character\character assets\hdt.xml) In the instructions. This is where the common female body is located. If you use a custom race, say like my Celestials, then the .xml would go in Data\meshes\actors\character\Celestials\female\hdt.xml You still need the hdtPhysicsExtensionsDefaultBBP.xml in the SKSE plugins folder. The one he added is for ADDING the collision to a body, your not REPLACING the default HDTphysics. When you attach the string to your body mesh in NifSkope, make sure your attaching it to the 0 NiNode, not the body mesh ( NiTriShape ). Also make sure it is ATTACHED to the 0 NiNode, and not just sitting there. You can check this by collapsing the NiNode and if you don't see the NiStringExtraData entry then your ok, if you DO see it then it is not a child of the NiNode. After you add your NiStringExtraData, select it, then look in BLOCK DETAILS. At the top you will see NAME, STRING TXT. Click the TXT icon, and type : HDT Havok Path On the bottom you will see STRING DATA, STING, TXT. Again, click the TXT icon and put the path of the hdt.xml as explained above. Again, when adding it to Celestial body, that would be Data\meshes\actors\character\Celestials\female\hdt.xml ( or basically the same location your opening the body from ). Don't forget to do this for both the femalebody_0 and femalebody_1. Save your work and your good to go. Good luck. Link to comment
sikamikanico78 Posted November 10, 2013 Share Posted November 10, 2013 XML file requires the HDTPhysics SKSE addon. Both should be placed in Data\SKSE\Plugins. jow i get this message ""infinite recursive link construct detected 0 -> 0"" and game insta CTD on startup Link to comment
Shaydow Posted November 10, 2013 Share Posted November 10, 2013 XML file requires the HDTPhysics SKSE addon. Both should be placed in Data\SKSE\Plugins. jow i get this message ""infinite recursive link construct detected 0 -> 0"" and game insta CTD on startup That was wrong. Read what I wrote above. Link to comment
sikamikanico78 Posted November 10, 2013 Share Posted November 10, 2013 ok i moved the hdt file to the character assests folder and now i get that message ""infinite recursive link construct detected 0 -> 0"" Link to comment
rhtnwjrdla2 Posted November 10, 2013 Share Posted November 10, 2013 idk, I tried everything with my body(unp topmodel) does not work...I got it to work to the point where only right boob moves only when her hand goes down from her chest. Link to comment
xiaoshung Posted November 10, 2013 Share Posted November 10, 2013 @sikamikanico78 the solution is is to move up the nistringdata so it should be 0, BTW I found an odd problem there's a bounce when doing the idle animation but at the same time it also vibrate is this normal? Link to comment
rhtnwjrdla2 Posted November 10, 2013 Share Posted November 10, 2013 So when I put path to the string data, do I click [edit string index]???? and type in by myself? or how do i do it? Link to comment
s666 Posted November 10, 2013 Share Posted November 10, 2013 hi, i going to try to help people who have problem for instaling this idle mod. i going just to go back the tutorial of Vioxsis: (thanks again for your help) Let's start: Open your body/armour nif (with T/BBP weighting) in nifskope. *Path: Data\meshes\actors\character\character assets\femalebody_0.nif 1 Right click the block list and go to Block and click insert. *Do like the picture. 2 Then go to NiS... and click NiStringExtraData. *Here, you must take "NiStringExtraData." Be careful, dont take NiStringSExtraData! There is 2 differents Nistring. Take the first. 3 In block details right click the value for name and click edit string index. *Like the picture. 4 Type "HDT Havok Path" and click OK. 5 Right click the value for string data click edit string index, and type the path to your .xml in my case "Data\meshes\actors\character\character assets female\hdtCBBE.xml" and click OK *Same way with "Data\meshes\actors\character\character assets female\hdtCBBE.xml". 6 Click on the NiNode in the block list and in block details change the num extra data list value to 1. 7 Double click the green refresh arrows just below and add the number the NiStringExtraData is using in the block list, It is "0" in this case. * Look at your number and write the same. When it's finish overwrite your file. 8 Restart everything with Data\meshes\actors\character\character assets\femalebody_1.nif Save as your file again. 9 Now download this file:http://www.loverslab.com/index.php?app=core&module=attach§ion=attach&attach_id=49441 10 rename this file: hdt.xml to -----) hdtCBBE.xml 11 Add this file here: Data\meshes\actors\character\character assets female. 12 enjoy! Link to comment
gilgacat Posted November 10, 2013 Share Posted November 10, 2013 Mmh still doesnt work for me. On loading my save game it crashes, but i removed all mods which *probably* could cause CDT. So lets check what i got: - added CBBE mod - added Custom Skeleton with BBP Physics - edited femalebody_0.nif and femalebody_1.nif (followed s666 instructions) - added hdt.xml (renamed to hdtCBBE.xml) - added hdtPhysicsExtensions.dll + hdtPhysicsExtensionsDefaultBBP.xml in SKSE plugins folder I downloaded dll from here: http://pan.baidu.com/s/1GGgvB#dir/path=%2FhdtPhysicsExtensions So may dll doesnt work right? Link to comment
s666 Posted November 10, 2013 Share Posted November 10, 2013 -Try to start with a clean save. -try with XP32 classic before. (don't forget to edit your FNIS) -try to launch your game with "TES5Edit.exe" for to know what is your problem. For dht extensions i use the v9-28, maybe this can help. You can use this mod too http://skyrim.nexusmods.com/mods/46465/? Link to comment
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