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Crashing an hour into game, please help :(


xkinereth

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Posted

Hi there, I'm having an issue where my game will crash between the 1 - 2hr mark, it happens every time regardless of checking mod conflicts, running FNIS, updating mods and using savetool, If anyone has any insight, tips or better - a fix, it would be much appreciated as I am very passionate about this game (and it's glorious lewd mods) 

 

MY LOAD ORDER:

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
SexLab.esm
Schlongs of Skyrim - Core.esm
Devious Devices - Assets.esm
SexLabAroused.esm
CreatureFramework.esm
paradise_halls.esm
Campfire.esm
ZaZAnimationPack.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
RaceCompatibility.esm
RSkyrimChildren.esm
BeeingFemale.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
paradise_halls_SLExtension.esp
SLAnimLoader.esp
SLALAnimObj.esp
SLAL_AnimationsByLeito.esp
SkyUI.esp
SkyrimConfigMenu.esp
SexLabDefeat.esp
JBT_DefeatGagEssential.esp
SexLab Submit.esp
dD - Realistic Ragdoll Force - Realistic.esp
SLAL_K4Anims.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
UIExtensions.esp
RaceMenuMorphsCBBE.esp
SOSRaceMenu.esp
XPMSE.esp
SexLabTools.esp
Devious Devices - Equip.esp
Simple Slavery Defeat.esp
Lock Overhaul.esp
SOS - Leito Addon.esp
YourMarketStall.esp
SexLab Cumshot.esp
Relationship Dialogue Overhaul.esp
Ordinator - Perks of Skyrim.esp
Better Vampires.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDB.esp
SexLabNudeCreaturesDG.esp
Hothtrooper44_ArmorCompilation.esp
paradise_halls_farengars_study.esp
sanguinesDebauchery.esp
SimplyKnock.esp
FNIS_PCEA2.esp
MoreNastyCritters.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
dD-Larger Splatter Size.esp
Futanarium.esp
Hothtrooper44_Armor_Ecksstra.esp
Dual Wield Parrying_SKSE.esp
VioLens.esp
DSerArcheryGameplayOverhaul.esp
DeadlyCombat.esp
ABSNecro.esp
SlaveTats.esp
BeeingFemaleBasicAddOn.esp
BeeingFemale_RS_Patch.esp
RSChildren.esp
Devious Devices For Him.esp
SexLab_Solutions.esp
SexLab Beastess.esp
SexLabSkoomaWhore.esp
Deviously Cursed Loot.esp
SimpleSlavery.esp
PAH_HomeSweetHome.esp
PlayRandomIdle.esp
SexLab Romance.esp
SL Sleeping Necro.esp
Armbinders_With_Hands.esp
SLAnimSpeed.esp
RaceMenu.esp
RaceMenuPlugin.esp
reversecrafting.esp
saturationboost.esp
Deviously Cursed Loot Patch For Him.esp
RSChildren Playable.esp
FNIS.esp
Frostfall.esp
SexLab-AmorousAdventures.esp
SexLab_Dialogues.esp
Giants.esp
iNeed.esp
Beastess Vampire.esp
Imaginator BETA.esp
Apocalypse - The Spell Package.esp
SlaveTatsEventsBridge.esp
SexLabHorribleHarassment.esp
Beastess Forsworn.esp
SexLab Sound FX Replacer.esp
AddItemMenu2.esp
Alternate Start - Live Another Life.esp
ccas_starts.esp
Alternate Start -- New Beginnings.esp
ImmerSlave.esp
ImmerSlave-ParadiseHallsPatch.esp
Bashed Patch, 0.esp
 

Posted

Do you have skse installed properly - as in it's ini file setup good? If you are using mod organizer you maybe have to add -forcesteamloader to SKSE(skyrim) executable option. As far as i read, game crashing time based could be some kind of memory limit, that properly setted ini file of skse aids with, with extended memory, and there is also a newer alternative that also extends memory, but in different way: https://www.nexusmods.com/skyrim/mods/72725/

You can also turn off the option "UseOSAllocators=1" and just use Crash Fixes's(is link above), crash fixes. That way you will use skse memory patch with crash fixes only.

I had issues setting up skse ini on start, and I think putting the ini in real game's folder instead of virtual mod organizer's fixed it, together with the forcesteamloader, is how I am using it and no crashes.

Posted
40 minutes ago, dp16 said:

Do you have skse installed properly - as in it's ini file setup good? If you are using mod organizer you maybe have to add -forcesteamloader to SKSE(skyrim) executable option. As far as i read, game crashing time based could be some kind of memory limit, that properly setted ini file of skse aids with, with extended memory, and there is also a newer alternative that also extends memory, but in different way: https://www.nexusmods.com/skyrim/mods/72725/

You can also turn off the option "UseOSAllocators=1" and just use Crash Fixes's(is link above), crash fixes. That way you will use skse memory patch with crash fixes only.

I had issues setting up skse ini on start, and I think putting the ini in real game's folder instead of virtual mod organizer's fixed it, together with the forcesteamloader, is how I am using it and no crashes.

Thanks a bunch, i'll try doing those now. Also, when cleaning a save in the alternate start beginning dungeon, even before leaving and playing the game, there are 534 script instances to clear, and no more arise after that if that gives any indication.

Posted

If it is always between 1 and 2 o'clock, probably a mod in this period will want to trigger some event that fails.
I could imagine Sanguine or BeeingFemale.

The papyrus log could have more information.
Maybe something is missing, so that this event starts properly.

Posted
4 hours ago, Andy14 said:

If it is always between 1 and 2 o'clock, probably a mod in this period will want to trigger some event that fails.
I could imagine Sanguine or BeeingFemale.

The papyrus log could have more information.
Maybe something is missing, so that this event starts properly.

Nope, the time has no effect on crashing times, I meant between 1 - 2 hrs of playtime, apologies for not being clear

Posted

Okay, that was my misunderstanding.
Nevertheless, the papyrus log would be helpful.
Although then a memory overflow is quite conceivable - too many mods ;)

Posted
15 hours ago, xkinereth said:

Also, when cleaning a save in the alternate start beginning dungeon, even before leaving and playing the game, there are 534 script instances to clear, and no more arise after that if that gives any indication

Script instances aren't a problem, it's active scripts which can be the problem. My current game has 105204 instances and 7 active.

 

Use ENBoost:

http://wiki.step-project.com/ENBoost

Get ENBoost and CrahFixes set up properly and if you still have problems then disable half your mods. If the problem is stille there then re-enable and disable the othewr half.

 

In the meantime, get rid of Realistic Ragdolls you don't need it (XPMSE skellie does it), install the latest version of MNC and you don't need SL Nude Creatures.

 

 

Posted
1 hour ago, Grey Cloud said:

Script instances aren't a problem, it's active scripts which can be the problem. My current game has 105204 instances and 7 active.

 

Use ENBoost:

http://wiki.step-project.com/ENBoost

Get ENBoost and CrahFixes set up properly and if you still have problems then disable half your mods. If the problem is stille there then re-enable and disable the othewr half.

 

In the meantime, get rid of Realistic Ragdolls you don't need it (XPMSE skellie does it), install the latest version of MNC and you don't need SL Nude Creatures.

 

 

hi, i personally use ssme instead of crash fixes , its easier to intsall and  works fine even with the latest skse 1.7 just extract ssme files into your skyrim folder

 

Like GreyCloud said reinstall morenastycritters 9.3 ...(ingame: turn off arousedcreatures its overloading your papyrus)

 

get rid of any mod that overwrites another if its possible (instead of overwriting with nmm you can merge updates/translations manually with wrar/7zip)

 

open wrye bash and check for red marked mods , open them with tes5edit and click on sort masters for every single mod 

 

do a tes5mergedpatch before the the bashedpatch (rightclick the merged patch and click clean masters (also check for leveled items/npc´s and click remove in the merged.esp)

 

you can also check this guide for more stabillity and performence https://www.nexusmods.com/skyrim/mods/74427/ (don´t do anythin he says just check it and think for yourself)

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