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Posted
55 minutes ago, Delzaron said:

 

 

I have a problem : there is two facegen meshes and textures : a1rravenous, and zravenous...

 

so, the simza clone management don't work... the script manage the clone.

 

I got CTD with LE when I tried to spitorast the player, so... but no ctd when Camille beated the bandit.

 

again ? I don't have that problem. Let's see if forcing the path to texture set like I done for the blue version will help.

 

zRavenous.esp is corerect

 

Huh, personaly i not had CTD on splitroast for any NPC or PC

 

Not "again" but not fixed for LE version but in SE work ok.

Posted
17 hours ago, killer905 said:

1) Real and clone stay enable after select girls and speak with client. After this 2 Simza fake and clone after quest both stay.

Here you can see 2 simza

image.png

 

2) Some posts ago i send "fixed faces"

3) I don;t know but this work to be honest z 3 update ago

4) I don';t know but this happen

7) Textures on mistress strill purple.

20240603020945_1.jpg

 

hey, what kind of hairstyle is this on your dovakin? It's i think from dint999, right?

Posted
15 hours ago, Delzaron said:

about a1rtorfeast, it's the scene. I refilled the properties, but it refuses to work again...

#SadFace

 

 

41 minutes ago, coronelwirs said:

hey, what kind of hairstyle is this on your dovakin? It's i think from dint999, right?

KS Hairdo's.esp (0BadKid) 

Posted

I downloaded and tested this mod yesterday and found that the spell missions only have text effects, no other physical effects, hunting missions, werewolves running around the map, no destination at all. I don't know if I lack any pre-update, pre-mod I have.

Posted
31 minutes ago, szy971101 said:

I downloaded and tested this mod yesterday and found that the spell missions only have text effects, no other physical effects, hunting missions, werewolves running around the map, no destination at all. I don't know if I lack any pre-update, pre-mod I have.

curious.... did the scripts were correctly installed ?

Posted
38 minutes ago, Delzaron said:

好奇...脚本是否正确安装?

All the previous missions worked perfectly, but the new ones I'm having a lot of problems with

Posted
4 hours ago, szy971101 said:

All the previous missions worked perfectly, but the new ones I'm having a lot of problems with

SQL file maybe ?

Posted

are there any bodyslide files to make the gored bodies actually look like the body it is looks weird when the vag is cut out and your breasts and butt become smaller

Posted
2 hours ago, brololo said:

are there any bodyslide files to make the gored bodies actually look like the body it is looks weird when the vag is cut out and your breasts and butt become smaller

Build the outfit in toasts original mod and replace the mesh I guess.

Posted
18 hours ago, killer905 said:

#SadFace

 

 

KS Hairdo's.esp (0BadKid) 

ou, its not SMP version? I've never watched versions without physics, it wasn't interesting, although I have them just for the sake of replicers.

Posted
57 minutes ago, coronelwirs said:

ou, its not SMP version? I've never watched versions without physics, it wasn't interesting, although I have them just for the sake of replicers.

No, the hair is too short

Posted
On 2024/7/4 at AM3点41分, Delzaron said:

也许是 SQL 文件?

The exhibition quest I use code to run, the spell quest is when the player is cast, the quest is in a "大" shape, no change, the hunting quest uses code, but the npc won't follow me.

I used fins, but it didn't work

Posted
On 7/5/2024 at 7:49 AM, szy971101 said:

The exhibition quest I use code to run, the spell quest is when the player is cast, the quest is in a "大" shape, no change, the hunting quest uses code, but the npc won't follow me.

I used fins, but it didn't work

strange, it uses a vanilla anim.

Do you use a kill move anim mod ?

Posted
On 7/3/2024 at 9:44 PM, brololo said:

are there any bodyslide files to make the gored bodies actually look like the body it is looks weird when the vag is cut out and your breasts and butt become smaller

I don't know.

Posted (edited)

I advanced and made some fixes. I still need to work on the two simza clone problem.

At least I suceed to make the two clones disappear at the end.

 

So, I just need to understand how the game generate these two clones instead of one.

 

edit : I solved the simza clones problem. It was just a script repetition. My test was concluant.

 

20240707135724_1.jpg

Edited by Delzaron
Posted
2 hours ago, DianaFeetEnjoyer said:

excuse me, could we have a version with finished quests? dont want to do everything all over again after a new game :) ty

don't worry, the mod story quest is finished since a long time. the update adds some rep quests and fixes.

You can play the mod by using previous updates saves.

Posted

@Delzaron

 

In my case, many of the problems reported for the previous update have been fixed, but I have noticed others.

1) Sybille Stentor does not appear in Namira day
2) When we decide to get cooked by Adele then unfortunately the platter continues to disappear the dialogue continues and the PC can walk all over the fort.
3) Puppy stays in werewolf form after returning to the fort
4) Simza walks up to the stump and places the captured meat on the stump. At this point Simza walks away.

Posted
2 hours ago, killer905 said:

@Delzaron

 

In my case, many of the problems reported for the previous update have been fixed, but I have noticed others.

1) Sybille Stentor does not appear in Namira day
2) When we decide to get cooked by Adele then unfortunately the platter continues to disappear the dialogue continues and the PC can walk all over the fort.
3) Puppy stays in werewolf form after returning to the fort
4) Simza walks up to the stump and places the captured meat on the stump. At this point Simza walks away.

1) noticed too. for me it doesn't happen all the time, but it happen. Seems that actor is bugged as hell, need to be replaced.

2) the problem it the torfeast quest. I regent the script and filled the variables, but the cooking scene continue to bug. there is nothing I can do except rebuild all the quest.

3) need to capture the girl.

4) it can happen. Kill her yourself for debug.

Posted
12 minutes ago, Delzaron said:

1) noticed too. for me it doesn't happen all the time, but it happen. Seems that actor is bugged as hell, need to be replaced.

2) the problem it the torfeast quest. I regent the script and filled the variables, but the cooking scene continue to bug. there is nothing I can do except rebuild all the quest.

3) need to capture the girl.

4) it can happen. Kill her yourself for debug.

3) I did capture target so... maybe another rare bug?

Posted
51 minutes ago, killer905 said:

3) I did capture target so... maybe another rare bug?

 

I didn't got the bug... I'll add a debug in Camille dialogue.

Posted (edited)

@Delzaron
You forgot to call the ExhibitionEvent function at stage 50 for the exhibition quest. This will cause it to get stuck at stage 50 and will not advance neither to 100 or 200.
At least that is what I can see in the source script.
image.png.39749f85a9e39dde49a09460fa373c28.png
image.png.54f9151d36407834ff314a45d570b384.png

Edited by z3r0
Posted
18 minutes ago, z3r0 said:

@Delzaron
You forgot to call the ExhibitionEvent function at stage 50 for the exhibition quest. This will cause it to get stuck at stage 50 and will not advance neither to 100 or 200.
At least that is what I can see in the source script.
image.png.39749f85a9e39dde49a09460fa373c28.png
image.png.54f9151d36407834ff314a45d570b384.png

yep, saw it. Thx !

Posted

Ok, made changes, added debug to camille in hunting quest, replaced Sybille clone by another made from Valor Sadren.

 

I also changed Armina look. Too lof of blondes in chef outfit. Now she's very different than Simza and Adele.

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