Jump to content

Recommended Posts

Posted (edited)
19 hours ago, nonofyodambiznes said:

some of carnificina's clients might like the idea of cooking girl meat and try it in their own private establishments or taverns with a few selected guests, which could make a lore accurate "delivery girl becomes the meal" quest 

Thalmor embassy comes to mind, also werewolf layers and cultist hideouts or forsworn maybe even giant camps.

Locations could be in a SmallWorld type environment like buildings / caves and could only be reached via dialogue. This would eliminate any compatibility issues.

 

Clients could also bring their own stock they want to enjoy but do not have the facilities for preparation and cooking.

Edited by z3r0
Posted

Soooooo
Weird Bug report again. Butchering Maya leads to the game crashing 24 ingame hours later. No clue way the problem is new so propably amod incompatability was not able to track it down yet.

Posted
52 minutes ago, MuellerMat said:

Soooooo
Weird Bug report again. Butchering Maya leads to the game crashing 24 ingame hours later. No clue way the problem is new so propably amod incompatability was not able to track it down yet.

Inside or outside keep? And i newer hear about this CTD.

Posted (edited)
7 hours ago, killer905 said:

Inside or outside keep? And i newer hear about this CTD.

Inside I used to not have the ctd thats why I think it is an isssue with another mod. This is the CTD reason though spend a day searching and testing it.
So more of a headsup.

Edited by MuellerMat
Posted
2 hours ago, MuellerMat said:

Inside I used to not have the ctd thats why I think it is an isssue with another mod. This is the CTD reason though spend a day searching and testing it.
So more of a headsup.

So it;s look problem with pama or zaz nothing else ;/ Possibly a script?

 

maybe try doing the papyrus logs? maybe the culprit will be found there....

Posted (edited)

If any of the HDT enabled chain items from the ZaZ animation pack get equipped and you are using SMP physics it will cause a hardcrash once it gets into rendering view.

Some mods that were converted for SE never addressed this issue and can equip these problematic items.

Try removing the nif files for the HDT chain items in the ZaZ pack.

 

If that does not work then most probably it is a timed/triggered script and your save is already corrupted as some data gets written into the save files as scripts run.

Edited by z3r0
Posted (edited)
Quote

If any of the HDT enabled chain items from the ZaZ animation pack get equipped and you are using SMP physics it will cause a hardcrash once it gets into rendering view.

Some mods that were converted for SE never addressed this issue and can equip these problematic items.

Try removing the nif files for the HDT chain items in the ZaZ pack.

Like I said it is only when butchering maya inside the fort.  With that I mean using the butcher knife on her body after the teaching scene.
No other thing showed that issue. As it is not needed to do this I just did not do it and was able to play the full mod.
The bug has to interact with a certain property of maya as this is the only npc showing this behaviour.
The weitd part is that the game ALWAYS crashes 24 ingame hours later. This is why I think an hdt issue is unlikely ot os independent from whenever I started the mod. It also crashes the game no matter where you are.

I really appreaciate all the ideas though.

The bug is not an issue though as The fix is to just not do it which is no problem at all.
If people are really interested I can post the mod load order and the papyrus log.
But propably not worth to hunt it down, as it is propably a lot of work with no easy fix for a minescule problem mainly  posting for people who may run into the same bug.

Edited by MuellerMat
Posted (edited)

I started to rewrite and correct some scripts that were not fully functioning and causing weird things, to test my abilities to learn a new programming language.

What I have so far done and tested:

-Fixed the slave handler scripts for adding and removing slaves from storage. This includes how traveling slaves are taken into account when an event fires.

-Fixed the VIP slave selection and handling scripts. Now they fire reliably and NPCs are properly selected.

-Asking Simza's butcher a slave selection script has been improved and runs faster now.

-Camille's slave furnishing quest is totally random now on what race of slaves you get.

-Improved old functions in the ModManagement quest script, also added some new functions to simplify how a few older ones work.

 

As I only have SE available while also having limited free time I will not be doing an LE conversion (as some functions work completely differently due to the limited LE engine).

 

I might upload it here if I am allowed by @Delzaron.

Edited by z3r0
Posted
54 minutes ago, z3r0 said:

I started to rewrite and correct some scripts that were not fully functioning and causing weird things, to test my abilities to learn a new programming language.

What I have so far done and tested:

-Fixed the slave handler scripts for adding and removing slaves from storage. This includes how traveling slaves are taken into account when an event fires.

-Fixed the VIP slave selection and handling scripts. Now they fire reliably and NPCs are properly selected.

-Asking Simza's butcher a slave selection script has been improved and runs faster now.

-Camille's slave furnishing quest is totally random now on what race of slaves you get.

-Improved old functions in the ModManagement quest script, also added some new functions to simplify how a few older ones work.

 

As I only have SE available while also having limited free time I will not be doing an LE conversion (as some functions work completely differently due to the limited LE engine).

 

I might upload it here if I am allowed by @Delzaron.

What specific functions? It would be a bit of a shame for LE to be with broken things ;/.

 

I think Delzoran will have no problem giving others to see 'how' the amendments work.

Posted

indeed.

 

Of course, I wish to see the modifications you made, and test them.

 

I'm far too busy to take care of the mod right now. The update I wish to make is a quest using the impaler (select four meatgirls, player selected optionnal, the client choose one and click on button, the victim is impaled and cooked).

Posted
4 hours ago, Delzaron said:

indeed.

 

Of course, I wish to see the modifications you made, and test them.

 

I'm far too busy to take care of the mod right now. The update I wish to make is a quest using the impaler (select four meatgirls, player selected optionnal, the client choose one and click on button, the victim is impaled and cooked).

 

I already modified the shops area to include 4 impalers that are controlled from a dwemer panel.
You mount 4 victims and you can set how man of the 4 get randomly impaled and you can also set the time they get fucked by the impaler before the random impalings.
Also made some edits so now the victims from the impaler can go onto the spitroast.

 

Have to clean up a few things but I think I can upload it this week.

Posted (edited)

Well here it is. 

The new impaler system need some script code cleanup and fine tuning. Looks a bit like spagetthi code.

Also did some code improvements and bug fixes to VIP and waitress quests, along with some dialogue fixes.

 

This is not a perfect fix for anything just a proof of concept.

Most probably requires new game!

 

EDIT:

Corrected version:

 

Edited by z3r0
Posted (edited)
13 hours ago, z3r0 said:

Ravenous SE 3.3_unofficial_edits_by_z3r0.7zWell here it is.

The new impaler system need some script code cleanup and fine tuning. Looks a bit like spagetthi code.

Also did some code improvements and bug fixes to VIP and waitress quests, along with some dialogue fixes.

 

This is not a perfect fix for anything just a proof of concept.

Most probably requires new game!

Uuu, sadly i can't check this ;/

Edited by killer905
Posted
15 hours ago, z3r0 said:

Ravenous SE 3.3_unofficial_edits_by_z3r0.7zWell here it is.

The new impaler system need some script code cleanup and fine tuning. Looks a bit like spagetthi code.

Also did some code improvements and bug fixes to VIP and waitress quests, along with some dialogue fixes.

 

This is not a perfect fix for anything just a proof of concept.

Most probably requires new game!

So have just been to try this version out and run into somewhat of am issue, the serving plate you have to put yourself on won't let you get back up, you get stuck there, unable to do anything. I did try leaving it just sitting there but nothing happens. 

 

If you spawn one in directly from Pam's mod it still works properly, only seems to be an issue with the quest one, attempts to bypass the stage with the set stage option didn't get me anywhere either but not sure if the stage numbers I tried were correct, will look into that once I get SSE edit reinstalled. 

The Elder Scrolls V  Skyrim Special Edition Screenshot 2024.03.08 - 16.13.36.82.png

The Elder Scrolls V  Skyrim Special Edition Screenshot 2024.03.08 - 16.14.34.30.png

Posted (edited)
3 hours ago, Leavira said:

So have just been to try this version out and run into somewhat of am issue, the serving plate you have to put yourself on won't let you get back up, you get stuck there, unable to do anything. I did try leaving it just sitting there but nothing happens. 

 

If you spawn one in directly from Pam's mod it still works properly, only seems to be an issue with the quest one, attempts to bypass the stage with the set stage option didn't get me anywhere either but not sure if the stage numbers I tried were correct, will look into that once I get SSE edit reinstalled. 

 

That is on me. I disabled some of the player menu interactions on a few furnitures for a test and forgot to reenable them.

This one should work better:

 

 

Ravenous SE 3.3_unofficial_edits_by_z3r0_v2.zip

Edited by z3r0
MS Defender flags .7z files with false positives, recompressed with zip and reuploaded.
Posted
21 hours ago, z3r0 said:

Well here it is. 

The new impaler system need some script code cleanup and fine tuning. Looks a bit like spagetthi code.

Also did some code improvements and bug fixes to VIP and waitress quests, along with some dialogue fixes.

 

This is not a perfect fix for anything just a proof of concept.

Most probably requires new game!

 

EDIT:

Corrected version:

 

 

where I can find it ?

 

Posted
3 hours ago, Delzaron said:

 

where I can find it ?

 

 

Check 3 posts above.

Physically it is in the dining area where the collapsed staircase used to be:
image.png.745621a32a3e27ab2699ac791eca1883.png

Posted

Anyone else have this CTD .

 

in vip after the client finished the meal and the body turn to a pile of bones I get a CTD.

 

had it before on the LE version fixed it , but can not remember how I did it . 
thanks 

Posted
5 hours ago, megger35 said:

Anyone else have this CTD .

 

in vip after the client finished the meal and the body turn to a pile of bones I get a CTD.

 

had it before on the LE version fixed it , but can not remember how I did it . 
thanks 

Still have to go through the latest version but in the past I found this was caused by one of two things:

 

Putting the dish on the spike and not the plate

Exiting the conversation with the VIP

 

Always make sure to put the roast onto the plate and don't exit the conversation, just wait for the screen to go black and load back in with the VIP gone.

Posted
23 minutes ago, nonofyodambiznes said:

It doesn't work for me, I can't get it to enable in mod section in main menu

 

Are using a mod manager like MO2 or Vortex? Because that sounds like manual install shenanigans.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...