moiknight Posted March 28, 2024 Posted March 28, 2024 I come from China, and I'm glad to tell you that there are many people in China who like this mod you made, and many people are your fans. Before, I suggested to pama that she could behead her during PC sex, and I was glad that this proposal could be realized on the stump. There is an interesting story about "Ravenous". PC takes its followers to the werewolf or vampire tribe to promote it, butchers the followers in front of them and provides meat for free advertising. Also, it's an exciting change from a heroine to a dish. It would be great if I could be slaughtered in public as a Dragonborn. Think about it, how interesting it is that the heroine who saved the world volunteered to be a barbecue because of her desire, instead of being hypnotized.
moiknight Posted March 28, 2024 Posted March 28, 2024 Then it's better to talk more when selling followers to butcher shops. Now followers promise too decisively. I hope the followers can refuse the PC's proposal, and then the PC can seduce: I believe your meat will be delicious. We have been fighting together for so long, and I have always wanted to try your fat meat. Threaten: I can kill you and then sell the meat. You can still enjoy the process if you volunteer. Force: PC has sex with followers and then forces them to take them. A variety of choices can enrich this mod (these are just requests, there is no meaning that you have to do it in the mod)
megger35 Posted March 28, 2024 Posted March 28, 2024 3 hours ago, moiknight said: Hello, I like this mod very much, but when I served the customer, the customer said that I wanted to cut off my labia, but after I talked with simza, I took off my clothes, and simza didn't do anything. The task suggested that I should "bend down". How should I operate to make my PC "bend down"? (English is not my mother tongue) Click on the large table in the kitchen . It will tie you down to it
Delzaron Posted March 28, 2024 Author Posted March 28, 2024 10 hours ago, megger35 said: ok yep uninstalled my home is your home and all worked fine with follower . Vip Impaler found that if player is picked or player and simza then stage wont set to 35 or 50 . Also found that if simza is impaled and you butcher her for steaks , the stage to bring her back to life does not happen . Also just a side a note , personally would like to see client say something , "who ever moans the most wins" then all 4 impaler's turn on , with one lucky winner. maybe in case fucking time a little as well. again talking to vip to start the scene works well . nice work At stage 30, player need to recruit 3 meat girls. It will trigger stage 35 gen three girls will be recruited. Same for stage 50, recruit 2 meats girls, it trigger stage 55. The tests were concluent for me. Noted for Simza problem, I think it need a globalviable to setvalue to be sure to differentate simza and other meatgirls. 9 hours ago, Ink_Ribbon said: Absolutely agreed, a random chance of "all four victims get impaled" would be great, though some animations might need to be extended so everyone isn't in perfect sync. More suggestions for follower interactions: the post-story VIP dinner, where the player is the VIP, that could be expanded in some really fun ways! Either the player can ask while setting it up to have their follower as the meat for the meal, or they can have their follower as the VIP and they sign up to be meat themselves. In either case, horny/willing reactions from the follower are always appreciated; one of my favorite things is "eagerly willing victims," which this mod has but for which there can always be more room. On a related note, actually, has anyone here offered to do proof-reading through the mod? It's generally fine, but I notice little bits here and there, and it's easy enough to do a sweep for grammar and clarification, if you'd be willing. I always welcome typos fixes. 4 hours ago, moiknight said: Hello, I like this mod very much, but when I served the customer, the customer said that I wanted to cut off my labia, but after I talked with simza, I took off my clothes, and simza didn't do anything. The task suggested that I should "bend down". How should I operate to make my PC "bend down"? (English is not my mother tongue) 4 hours ago, moiknight said: I come from China, and I'm glad to tell you that there are many people in China who like this mod you made, and many people are your fans. Before, I suggested to pama that she could behead her during PC sex, and I was glad that this proposal could be realized on the stump. There is an interesting story about "Ravenous". PC takes its followers to the werewolf or vampire tribe to promote it, butchers the followers in front of them and provides meat for free advertising. Also, it's an exciting change from a heroine to a dish. It would be great if I could be slaughtered in public as a Dragonborn. Think about it, how interesting it is that the heroine who saved the world volunteered to be a barbecue because of her desire, instead of being hypnotized. thx for the compliment. I sucks with 3d anim. I beleive Pama made a furniture which allow sex with player, but I do'nt think it implies beheading. You should ask him directly. Hum, I don't know. I wish to keep all the stuff inside fort naemirr, for avoiding too complexity. The mod is gone already very far than the project sheet, and the complexity of certains quests make it difficult to update and maintain. 4 hours ago, moiknight said: Then it's better to talk more when selling followers to butcher shops. Now followers promise too decisively. I hope the followers can refuse the PC's proposal, and then the PC can seduce: I believe your meat will be delicious. We have been fighting together for so long, and I have always wanted to try your fat meat. Threaten: I can kill you and then sell the meat. You can still enjoy the process if you volunteer. Force: PC has sex with followers and then forces them to take them. A variety of choices can enrich this mod (these are just requests, there is no meaning that you have to do it in the mod) Just need to complexify the dilaogue, and maybe trigger a small rep quest t seduce the follower. But please keep in minde the more you ask, the more the mod will become complex... and took me lot of time. 1 hour ago, megger35 said: Click on the large table in the kitchen . It will tie you down to it indeed, the scene will play.
Delzaron Posted March 28, 2024 Author Posted March 28, 2024 9 hours ago, Ink_Ribbon said: Absolutely agreed, a random chance of "all four victims get impaled" would be great, though some animations might need to be extended so everyone isn't in perfect sync. More suggestions for follower interactions: the post-story VIP dinner, where the player is the VIP, that could be expanded in some really fun ways! Either the player can ask while setting it up to have their follower as the meat for the meal, or they can have their follower as the VIP and they sign up to be meat themselves. In either case, horny/willing reactions from the follower are always appreciated; one of my favorite things is "eagerly willing victims," which this mod has but for which there can always be more room. On a related note, actually, has anyone here offered to do proof-reading through the mod? It's generally fine, but I notice little bits here and there, and it's easy enough to do a sweep for grammar and clarification, if you'd be willing. Problem if simple : there is no way in pama impaler script I can stop it before the killing... so, If I launch the 4 (and it be sequential, not in same time, the pama stuff dont allow it), all the meatgirls will be killed.
megger35 Posted March 28, 2024 Posted March 28, 2024 At stage 30, player need to recruit 3 meat girls. It will trigger stage 35 gen three girls will be recruited. Same for stage 50, recruit 2 meats girls, it trigger stage 55. The tests were concluent for me. Noted for Simza problem, I think it need a globalviable to setvalue to be sure to differentate simza and other meatgirls. dorry might not have explained it correctly. the client says your picked , but does not then let you pick meat girls or simza . Instead quest stays stuck at talk to VIP until he picks 4 meat girls . that is what I found . will test again to night some more
Meekr0 Posted March 29, 2024 Posted March 29, 2024 (edited) 16 hours ago, megger35 said: dorry might not have explained it correctly. the client says your picked , but does not then let you pick meat girls or simza . Instead quest stays stuck at talk to VIP until he picks 4 meat girls . I've had the same issue in my testing - the impalement quest only progresses stages if neither you nor Simza are chosen by the client (if he wants either you or you and simza to join, the quest won't progress - you have to do it manually through sqs/setstage). Sometimes I also run into similar issues after the impalement scenes, where the quest just wouldn't progress after you've been freed from the device (if you survived ofc). I haven't yet figured out when is it bugged or what causes it though, but possibly related so Simza? Also, I feel like there is still something wrong with the way slaves are chosen for the scenes? I'm talking about the spitroast rn, quite often if the player is chosen, Simza will not get enough slaves (so, she'll only get 1 or 2, despite there being enough in the jail. Also, sometimes she doesn't even get any other slaves, I think it happens if I don't buy any other slaves than the ones you recruit in the main quest, but I'll need to test that a bit more...). Reading the patch notes I thought that was fixed, but I still encounter issues with that every now and then. On a side note, an idea - not exactly a priority/extremely important, but perhaps you could use the systems the mod has to improve the existing outcomes if the player gets enslaved in the restaurant AFTER finishing Ravenous questline (so after the restaurant becomes operational), but becomes meat instead of an employee? Like, instead of just getting randomly selected for beheading/spit after sleeping, instead Simza could 'simulate' a VIP quest, in which the player gets chosen for roast/impalement along with 3 other slaves? I feel like that would make the whole experience more... immersive? Diverse? Believable, that you actually know what lead to your end, instead of just Simza telling you someone chose you and then cooking you in the kitchen. As I said, not a priority, but probably could be neat, and I feel like a lot of the systems necessary already exist in the mod, and that aspect could use some love. Perhaps even the player could be saved if not chosen by the client X times, or something like that? Also, possibly this could be expanded upon in the future, like having the player displayed in the cages in the Dining Area, and perhaps becoming an 'entertainment' for the guests... But even with just the vip events, it would probably be much more fun to go that route than it is currently. Also, still haven't gotten the cages/poles in the Dining Area to work for holding slaves, unfortunately. Love all the new additions though EDIT I did more testing with Simza not choosing enough girls for the roasting, and it got fixed after I filled the jail with new slaves - it seems like she still chooses from the last slots, and not the first ones? So unless the jail is full, she won't be able to choose enough slaves. Now, it is still possible this is an issue due to me not making a new save, but idk - I may have the time to test that on a new save soon, but for now, that still seems to be an issue. Edited March 29, 2024 by Meekr0 Did more testing
Delzaron Posted March 29, 2024 Author Posted March 29, 2024 7 hours ago, Meekr0 said: I've had the same issue in my testing - the impalement quest only progresses stages if neither you nor Simza are chosen by the client (if he wants either you or you and simza to join, the quest won't progress - you have to do it manually through sqs/setstage). Sometimes I also run into similar issues after the impalement scenes, where the quest just wouldn't progress after you've been freed from the device (if you survived ofc). I haven't yet figured out when is it bugged or what causes it though, but possibly related so Simza? Also, I feel like there is still something wrong with the way slaves are chosen for the scenes? I'm talking about the spitroast rn, quite often if the player is chosen, Simza will not get enough slaves (so, she'll only get 1 or 2, despite there being enough in the jail. Also, sometimes she doesn't even get any other slaves, I think it happens if I don't buy any other slaves than the ones you recruit in the main quest, but I'll need to test that a bit more...). Reading the patch notes I thought that was fixed, but I still encounter issues with that every now and then. On a side note, an idea - not exactly a priority/extremely important, but perhaps you could use the systems the mod has to improve the existing outcomes if the player gets enslaved in the restaurant AFTER finishing Ravenous questline (so after the restaurant becomes operational), but becomes meat instead of an employee? Like, instead of just getting randomly selected for beheading/spit after sleeping, instead Simza could 'simulate' a VIP quest, in which the player gets chosen for roast/impalement along with 3 other slaves? I feel like that would make the whole experience more... immersive? Diverse? Believable, that you actually know what lead to your end, instead of just Simza telling you someone chose you and then cooking you in the kitchen. As I said, not a priority, but probably could be neat, and I feel like a lot of the systems necessary already exist in the mod, and that aspect could use some love. Perhaps even the player could be saved if not chosen by the client X times, or something like that? Also, possibly this could be expanded upon in the future, like having the player displayed in the cages in the Dining Area, and perhaps becoming an 'entertainment' for the guests... But even with just the vip events, it would probably be much more fun to go that route than it is currently. Also, still haven't gotten the cages/poles in the Dining Area to work for holding slaves, unfortunately. Love all the new additions though EDIT I did more testing with Simza not choosing enough girls for the roasting, and it got fixed after I filled the jail with new slaves - it seems like she still chooses from the last slots, and not the first ones? So unless the jail is full, she won't be able to choose enough slaves. Now, it is still possible this is an issue due to me not making a new save, but idk - I may have the time to test that on a new save soon, but for now, that still seems to be an issue. Impaler : I found the scripts in client dialogue are bugged. I'll remade them. The slaves chosen by the script are always the same in slavestock array. If these positions are empty, no slaves can be picked. I didn't found yet a better script to do that task. In Impaler, I chosen to let player pick herself the slaves. I don't understand. You can laready choose, when sold as slave, to be an employee or a meat slave. I have no problems with these cage poles, they fill when slaves number is 14 to 16 Yesh, it's a know problem : the script for simza choosing slaves is simple : she pick the firsts in the slavestocks array. if these positions are empty, no slaves will be pekced. I didn't found a solution yet.
Delzaron Posted March 29, 2024 Author Posted March 29, 2024 About vampires and werewolf followers... how to discriminate them ? I used as condition some spells (crvampire and crwerewolfunarmeddamageà, and I don't know if it will work (Aela don't have any spell for example).
killer905 Posted March 29, 2024 Posted March 29, 2024 3 hours ago, Delzaron said: Impaler : I found the scripts in client dialogue are bugged. I'll remade them. The slaves chosen by the script are always the same in slavestock array. If these positions are empty, no slaves can be picked. I didn't found yet a better script to do that task. In Impaler, I chosen to let player pick herself the slaves. I don't understand. You can laready choose, when sold as slave, to be an employee or a meat slave. I have no problems with these cage poles, they fill when slaves number is 14 to 16 Yesh, it's a know problem : the script for simza choosing slaves is simple : she pick the firsts in the slavestocks array. if these positions are empty, no slaves will be pekced. I didn't found a solution yet. Well, how about giving the option for the player to "select" slaves in the VIP spliroast (pc and simza or pc), implanter and VIP PC tasks instead of doing it through Simza, to avoid Simza selecting "empty" cells?
killer905 Posted March 29, 2024 Posted March 29, 2024 (edited) 13 minutes ago, Delzaron said: About vampires and werewolf followers... how to discriminate them ? I used as condition some spells (crvampire and crwerewolfunarmeddamageà, and I don't know if it will work (Aela don't have any spell for example). This would need to be tested or 'actor' aela and seran added as a condition. Or add small quest to cure potencial cursed meat... There probably isn't a mod where it adds a werewolf NPC as a follower, but I associate it is for a vampire. Edited March 29, 2024 by killer905
Meekr0 Posted March 29, 2024 Posted March 29, 2024 6 hours ago, Delzaron said: I don't understand. You can laready choose, when sold as slave, to be an employee or a meat slave. Yeah, I meant as an expansion of what happens if the player chooses to become a meat slave, not an employee - right now it's mainly just sitting in the cell and choosing what event you want to fire. You only choose to trigger a spitroast scene or a behading scene - which is fine, but could be better. Maybe instead it could work similarily to how Pama's Prison Alternative works, where each day on going to sleep you get a chance to trigger certain events - in the case of the mod, it could trigger the VIP ordering the player along with other girls, choosing from between them, etc... TLDR, choosing to become a meat slave could be a lot more fun/random/diverse than just sitting in the jail cell and choosing what you want to happen to your character. I know this could possibly take a lot of work, but I just wanted to share the idea, especially since you already do have some of the possible events - just hook them into the VIP quests where the player also gets chosen, for example. Also, maybe that could work nicely with the planned Namira's day quest.
xtro334 Posted March 29, 2024 Posted March 29, 2024 Tested out the last version, and only problem I had was that neither Bersi or Haelga wanted any meat pies (which was no big problem since there was a debug conversation to end quest). 😋👍 What body is the cut nude body? Tried to find it in bodyslide with no success. Think new Zaz had a better table for cutting up player that was used in one of the dragonreach kitchen version to meat farm.
xtro334 Posted March 29, 2024 Posted March 29, 2024 (edited) I tried to go back to get the choose work, and had trouble with VIP Service Impalement exhibit. Only the random choice of event for four meat girls enters into next step, and then I can only get 3 to follow. Both character and three meat girls as well as character, Simsa and two meat girl never moves to next step in quest after talking to guest. When serving customer special request seem to get stuck when customer is to choose part. Strange that it worked without any problem when doing customer service when going though the quest line. 🤔 Edited March 29, 2024 by xtro334
megger35 Posted March 30, 2024 Posted March 30, 2024 7 hours ago, xtro334 said: I tried to go back to get the choose work, and had trouble with VIP Service Impalement exhibit. Only the random choice of event for four meat girls enters into next step, and then I can only get 3 to follow. Both character and three meat girls as well as character, Simsa and two meat girl never moves to next step in quest after talking to guest. When serving customer special request seem to get stuck when customer is to choose part. Strange that it worked without any problem when doing customer service when going though the quest line. 🤔 I have the same issue now
megger35 Posted March 30, 2024 Posted March 30, 2024 16 hours ago, xtro334 said: I tried to go back to get the choose work, and had trouble with VIP Service Impalement exhibit. Only the random choice of event for four meat girls enters into next step, and then I can only get 3 to follow. Both character and three meat girls as well as character, Simsa and two meat girl never moves to next step in quest after talking to guest. When serving customer special request seem to get stuck when customer is to choose part. Strange that it worked without any problem when doing customer service when going though the quest line. 🤔 Think i have this sorted now , in CK if you set the mod management quest to 100% to make the follower quest work then it stops the meat slaves from travelling. so i set it to 99% all the vip quest to 100 % and now the slaves move to hall
megger35 Posted March 30, 2024 Posted March 30, 2024 is there a console command we could use to respawn simiza after the impalement scene , as work around till another update ?
Delzaron Posted March 31, 2024 Author Posted March 31, 2024 16 hours ago, megger35 said: is there a console command we could use to respawn simiza after the impalement scene , as work around till another update ? The simza who die in the impalement scene is actually a clone. Simza is just disabled, and re enabled at the end of the quest. It just need a specification to make it work. 1
Delzaron Posted March 31, 2024 Author Posted March 31, 2024 I'm struggling with Namira day. I made hanging as first trial. I found the way to hang the player and npcs, but not the function to kick the log, or make them escape in time... 1
megger35 Posted March 31, 2024 Posted March 31, 2024 (edited) spent the weekend testing the latest up date and found the following. (I think most have been reported by others ) Camille will not fill the meat slaves up when asked . VIP if player is chosen as main course simza will behead appetizer then stay in place not allowing quest to progress ( stage 330 ) Vip Impaler quest Simza does not come back once dead Client selects player quest will not progress any further client selects player and simza quest will not progress further could not find any black bier mead . maybes add some meat cellar could not find wheat , maybes add that to meat cellar Working as waitress Vag cut not showing When sold from simple slavery , stuck in cell unable to move no one will come and quest will not progress Enslaved to a restaurant at this point will also not work and dialogue to master is available . ( meaning Mod is no longer playable ) ( after some more testing I think it the hand off from simple slavery. as it will also effect other mods attached to the player being sold) sell a follower has been covered but for anyone who missed a quick fix is set the following quest priority in CK Mod management to 99 all VIP quest to 100 filling meat cellar to 100 Other wise slaves will not travel to the scene locations. hope this is of some help Edited April 1, 2024 by megger35
megger35 Posted April 1, 2024 Posted April 1, 2024 on a side note . Would love to have enslaved in restaurant jobs randomly picked for you . and the same for the option in cell ( tho would need an option to work back in the restaurant otherwise it is just a death sentence )
killer905 Posted April 6, 2024 Posted April 6, 2024 I checked out of curiosity and I think it would fit in the 'shop' as staff clothing. Why not show client what staff have :3 Spoiler
Ink_Ribbon Posted April 6, 2024 Posted April 6, 2024 1 hour ago, killer905 said: I checked out of curiosity and I think it would fit in the 'shop' as staff clothing. Why not show client what staff have :3 Hide contents That's very nice indeed! And I feel as though the chef clothing should probably just be given to Simza, as she is the head chef. Revealing barmaid outfits make perfect sense for the rest of the staff, the player character included. Anyway, Delzaron, A few days ago, I asked if you had need of an editor? I've started work on that using XEdit, in the form of two plugins, which act as patches to the main mod (I'll explain the second patch in a moment.) Essentially, this makes it very easy to load up the original mod and my edits and compare them directly, without interfering with any scripting—in theory. However, as I've been working, I've made a couple observations. First: Several scenes appear to have been fully duplicated, creating parallel functionality. Essentially, this means that scenes (for example, "Player gets butchered after serving a special request," "player gets butchered as the appetizer for the VIP," and "player gets butchered as punishment") are all copies of each other. They share the same code (as far as I can tell) and the same dialogue. I can just mirror my edits across all those scenes, but is there some way for the separate quests to re-use the same scene for all of those, if they don't have any meaningful difference? Second: The first patch is JUST dialogue edits; everything is contained within the dialogue branches that already existed. This should work without breaking anything. However, I quickly started getting confused by your...unusual naming scheme for dialogue branches, and created a second patch. This one mirrors the changes in the first patch, but modifies the editorIDs for each dialogue topic. Since the story is largely linear up to a certain point, this helps me keep the actual flow of the narrative in a coherent script. However, I'm fairly sure that this will break scripts. If it does, then it'll just be used as a tool to make edits, and the actual .esp will leave the editorIDs unchanged. Third: Combining both those observations, I've noticed that there seems to be multiple versions of certain scenes? Perhaps rewrites, or perhaps all the dialogue is used, and I just can't see that in XEdit. The first example I've spotted is the "player gets enthralled by Carnificina, and their mind breaks into being her pet" scene. The version that seems to be connected to the actual quest is part of "a1RBegin_Scene1," but it's shorter, while a longer version, part of "a1RBeginScene1," doesn't seem to be connected to anything. Are these vestigial, redundant, or is there something more that I'm not seeing from the scripting side of things? If you're curious about my work so far, I can upload both .esps here for your own perusal.
killer905 Posted April 6, 2024 Posted April 6, 2024 6 hours ago, Ink_Ribbon said: That's very nice indeed! And I feel as though the chef clothing should probably just be given to Simza, as she is the head chef. Revealing barmaid outfits make perfect sense for the rest of the staff, the player character included. Anyway, Delzaron, A few days ago, I asked if you had need of an editor? I've started work on that using XEdit, in the form of two plugins, which act as patches to the main mod (I'll explain the second patch in a moment.) Essentially, this makes it very easy to load up the original mod and my edits and compare them directly, without interfering with any scripting—in theory. However, as I've been working, I've made a couple observations. First: Several scenes appear to have been fully duplicated, creating parallel functionality. Essentially, this means that scenes (for example, "Player gets butchered after serving a special request," "player gets butchered as the appetizer for the VIP," and "player gets butchered as punishment") are all copies of each other. They share the same code (as far as I can tell) and the same dialogue. I can just mirror my edits across all those scenes, but is there some way for the separate quests to re-use the same scene for all of those, if they don't have any meaningful difference? Second: The first patch is JUST dialogue edits; everything is contained within the dialogue branches that already existed. This should work without breaking anything. However, I quickly started getting confused by your...unusual naming scheme for dialogue branches, and created a second patch. This one mirrors the changes in the first patch, but modifies the editorIDs for each dialogue topic. Since the story is largely linear up to a certain point, this helps me keep the actual flow of the narrative in a coherent script. However, I'm fairly sure that this will break scripts. If it does, then it'll just be used as a tool to make edits, and the actual .esp will leave the editorIDs unchanged. Third: Combining both those observations, I've noticed that there seems to be multiple versions of certain scenes? Perhaps rewrites, or perhaps all the dialogue is used, and I just can't see that in XEdit. The first example I've spotted is the "player gets enthralled by Carnificina, and their mind breaks into being her pet" scene. The version that seems to be connected to the actual quest is part of "a1RBegin_Scene1," but it's shorter, while a longer version, part of "a1RBeginScene1," doesn't seem to be connected to anything. Are these vestigial, redundant, or is there something more that I'm not seeing from the scripting side of things? If you're curious about my work so far, I can upload both .esps here for your own perusal. Why not all of them? I remind you that PC and Simza can become meat for the VIP customer, so in the case of Simza hiding the goods is a bad idea :3 Why not use e.g. ESP Translator or something similar for the stuff you do? 1
Ink_Ribbon Posted April 6, 2024 Posted April 6, 2024 11 hours ago, killer905 said: Why not use e.g. ESP Translator or something similar for the stuff you do? Is that not just a translation utility tool? I'm seeing that it can decompile scripts, but Delzaron has already included the de/uncompiled scripts in the mod folders itself, which I can open with Notepad++ if I really need to search through them. I'd prefer not to do that if I can avoid it; I can barely understand python, and it's supposedly a much more simplified language than most. Mostly I am just focusing on "Does this text read well and make sense?"
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