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Posted
13 hours ago, killer905 said:

Well in player Quest Simza go With Meat girl and chop her head anddd Simza go to room with clients and she not come to me. Only set stage 70 fix this problem. ;/

 

I know... and I don't know why. The packages are good, it's like she's blocked by the beheaded actor.

 

the other remaining problems are :

- meatslave alias filling in VIP quests. It needs a script rework.

- torfeast quest. The problem were reduced after starting a new game.

 

I'll not add new content until Pama makes nice release, like the boiler.

 

 

Posted (edited)
8 hours ago, Delzaron said:

 

I know... and I don't know why. The packages are good, it's like she's blocked by the beheaded actor.

 

the other remaining problems are :

- meatslave alias filling in VIP quests. It needs a script rework.

- torfeast quest. The problem were reduced after starting a new game.

 

I'll not add new content until Pama makes nice release, like the boiler.

 

 

In addition, the PC quest as a client tells you to sit down and for some reason the PC automatically stands up just after the sit down animations in the previous version this worked well.

Edited by killer905
Posted (edited)

would be nice if there was a quest for player to return to be butchered with a dialogue that goes:

player: mistress, i can't take it anymore, ive returned to dedicate my body to you, please i want you to eat me!

carnificina: are you sure pet?

player: yes, i can't stop thinking about it

carnificina: well then who am i to say no to your wish, how would you like to be butchered pig?

option: chopping block, guillotine, spit-roast

carnificina: very well then, come with me to the kitchen

after decap

carnificina: don't worry pet, im gonna enjoy devouring your sweet flesh

a smile appears on players decapitated head

Edited by nonofyodambiznes
Posted

Feedback and bug reports for V3.21bis

 

So overall this version feels quite a bit better than the last one from a playing perspective and as part of an ongoing game and if Delzaron ever wants to come back to it I look forward to seeing what happens in the future.

 

Bugs:

 

So for this I have only really got five bugs with the mod in this version, though one is a big one (did have a couple CTD's but having looked into it they might not be anything directly related to this mod), however one of them is a rather large issues:

 

1. Orthorn spawns and stays inside the restaurant if starting it  via Simple Slavery, this can be worked round fairly simply, you attack him, get him to chase you outside, knock him into bleed out while outside, run from the combat, wait a min or two, then ask the NPC's about him, get the 'He's south of Riften' response then you can go back inside and kill him, no issues.

 

2. Orthon was in the water and stuck there by the Riften Fishery, this was with the quest from Maya start, after getting the order to go find him he was in the water swimming in place, if you asked NPC's after a little you got the 'He's south of Riften' response' and can go kill him, issue is you either have to snipe him with a bow from hiding or you aggro the guards.

 

To fix both of the above I would recommend that when you get the quest to find him from Carnifica he just gets teleported to the spot south of Riften where he is meant to go,  seeing him running doesn't really add anything since even if you were able to follow him to the location you can't kill him until after you have advanced the quest by speaking to someone and getting the 'He's south of Riften' response so just teleporting him there won't really lose anything.

 

3. Armina keep wondering off, she will sometimes just not be inside, having gone for a walk outside for some reason, as such she is not there to speak to to start the player as customer quests.

 

4. Camille won't get move slaves, this is a big one, the dialog option is there, you selected it, her response pops up and after the right time the conversation ends and then nothing, no new slaves are added to the cells. This leaves the only way to fill them quickly being the slave trader in the Ragged Flagon.

 

5. When doing the delivery quests, the meat pie package does not get removed from your inventory and if you have more than one the quest won't let you complete it, you can just drop it after the quest is done to avoid this, so an easy work around.  

 

Quests

 

So the new version of the meat pie distribution is a lot better and has resulted in less sudden, mass casualty lightning storms in Riften due to its implantation.  

 

The Waitress: Special Service Quest, ok so to start I have no issues with the current version and if you are running a restaurant the cut it out and heal the player back up makes much more business sense than butchering a premium cut for one fillet and other parts for a normal customer and not a VIP.

 

Now that said I have ready other peoples positions on it and think I have come up with a slight rework that should fix their issues with it while keeping the current option as well:

 

Customer orders player's [part]

Speak to Sizma

 

Player: "Sizma a customer has made a special order for my [part]."

 

Sizma: "Really, someone wants to ruin a perfectly good roasting sow for just one part, well at least Mistress got these extra strong healing potions so we can fix you up after."

 

Player now has two options.

 

Player O1: "Yes, I shall meat you in the kitchen then".

 

Sizma O1: "Yes strip and go bend over, I'll just get the knife".

 

Go bend over - Fade to black, sound effect, equip guro part

 

Go serve your [part] to the customer

 

Speak with Sizma to get healed

 

Player: "The customer was happy with his meal."

 

Sizma: "Well of course he was and it was hot cutting your [part] off you, if you ever wanted to treat me to it I wouldn't say no."

 

Player: "I'll consider it, can I get that potion now?"

 

Sizma: "Sure, here" unequips guro part

 

That is how selecting option one plays out, mostly same as now, selecting option 2 is below;

 

Player O2: "I don't think I could take that kind of pain, you'll need to butcher me."

 

Sizma O2: "Really, thats such a waste though, oh well at least I can keep the rest of you for the staff to enjoy, even though I would have preferred to roast you whole, how do you want your head cut off?"

 

Player O2-1: "The block please"

 

Player O2-2: "The Guillotine please"

 

Go to [Chosen Method] 

 

Option two then just plays out the same as if she was butchering you for any of the other triggers.

 

General Improvements

 

So this is for improvements to current features of the mod:

 

More teasing dialog options for the player and other characters to say to each other, especially options to tease Sizma about ending up as meat.

 

Better AI for Sizma, Adela and Armina, currently they have a tendency to just go and sit in the main area of the restaurant and act more like customers than staff.

 

More than one VIP, so currently we have only 1 VIP, a few others would add some atmosphere to things and feel less repetitive, I don't know if one of the random NPC generator mods could be used for this, if it could this could also be used to add a greater variety of customers.

 

Customers move around less, so currently the customers keep moving around a lot, feels very odd, maybe find a way to make them stay in one seat a lot longer.

 

New features: 

 

So this is for features that I think would make great additions to the mod:

 

Bring your own meat - The ability to have a follower you have brought with you turned into a meat slave and to select them as either the appetizer or the main course.

 

I made a mistake - The ability to return and be roasted for Carnfica by choice, something along the lines of;

 

Player: "Mistress I made a mistake leaving, I can't stop thinking about being your meal, would you please roast me"

 

Followers to meat slave - The ability to turn followers into meat slaves in general, possibly even sell them to the restaurant if you are currently free, would think it would be a conversation option with Camille that would trigger it and have it target your active follower. 

 

 

 

 

Posted

Congratulations on the Bug fixes. I barelly ran into anyone this test playthrough.

The only ones I encountered were:
 

1) recruiting the werewolf follower (easily skippaple via set stage)

 

2) The bard follower tends to wander off. happens mainly when I quicktravel. (Not a huge issue as well)

 

3) This is the annoying one the owner of the pawned prawn did not have the dialogue option for delivering the pies. Your debug option fixed it though. (may be aan issue with my setup just posting it so it is recorded)

 

4) Lastly I encountered the same issue as the user aboth in regards to camille.

 

A whole smorgasboard of issues that are propably not an issue with the mod. As I spent to long modding the same copy of skrim. I will to a full reset of my game in september, so I will get back if the persist. (But stuff like the guilotine making a draugr noise and then becoming invisible are propably not an issue with your mod)

 

On a differnt not really looking forward to your revamp of TID. As I really enjoyed it despite the bugs, with the only reasom for me disabeling it beeing the constant vampire attacks everywhere on the overworld. 

Posted

Great update so far, i have only found 2 things that don't work 100%. The special service quest just as Plum said i get the same problem can't speak to the customer and have to use console to move on, 2 the sidequest punishment cami says something about a Vip came late and than talk to simza but it do not register that but the butcher works fine. 

Posted
On 11/12/2023 at 9:57 PM, lassen5 said:

camile what a bug bring me to camile and noting hapnes

 

 

retry the dialogue, some scripts can have difficulties to launch. check also the porperties filling in CK.

 

On 11/12/2023 at 11:26 PM, Alex749 said:

Great update so far, i have only found 2 things that don't work 100%. The special service quest just as Plum said i get the same problem can't speak to the customer and have to use console to move on, 2 the sidequest punishment cami says something about a Vip came late and than talk to simza but it do not register that but the butcher works fine. 

 

strange... I didn't got that problem... sound slike aliais filling pb.

condition lacking.

Posted
18 hours ago, Delzaron said:

 

retry the dialogue, some scripts can have difficulties to launch. check also the porperties filling in CK.

 

 

strange... I didn't got that problem... sound slike aliais filling pb.

condition lacking.

When it comes to the late vip it do not shit to next setstage but when she says talk to simza for butcher   it works whit no problem, i do use the SE.

Posted (edited)

Skin colour change after cooking the player persists after reloading save. Uninstalling does nothing to fix it? Anyone know how to sort?

Edited by Uityl
Posted
3 hours ago, Uityl said:

Skin colour change after cooking the player persists after reloading save. Uninstalling does nothing to fix it? Anyone know how to sort?

Reset game (work in 100%) or use in MCM Menu for Pama´s Deadly Furniture cliock fix option for this (for me never this works).

Posted
On 11/15/2023 at 11:31 PM, killer905 said:

Reset game (work in 100%) or use in MCM Menu for Pama´s Deadly Furniture cliock fix option for this (for me never this works).

What do you mean by Reset Game?

Posted (edited)
36 minutes ago, Delzaron said:

 

 

You can found lot of things on internet. Specially woth tor.

 

Never done a mechoui with a piglet ? it was the familly event when my grand father was alive.

They say human skin and flesh is very similar to pig skin, so that should give us an idea of what it would look like to spit roast a meatgirl 

Edited by nonofyodambiznes
Posted
On 11/21/2023 at 8:48 PM, nonofyodambiznes said:

They say human skin and flesh is very similar to pig skin, so that should give us an idea of what it would look like to spit roast a meatgirl 

 

some people already thought about it.

 

 

Posted (edited)
6 hours ago, Dripler222 said:

some reason the vip quest bugs out when chosen

Perhaps more information? At which point. And preferably Video how this quest works for you.

 

In my case, it works well.

Edited by killer905
Posted
12 hours ago, killer905 said:

Perhaps more information? At which point. And preferably Video how this quest works for you.

 

In my case, it works well.

 

The problem I spotted is the number of meatgirls chosen. It should be four, but it's usually between 2 and 3.

I still don't found a solution.

Posted
37 minutes ago, Delzaron said:

 

The problem I spotted is the number of meatgirls chosen. It should be four, but it's usually between 2 and 3.

I still don't found a solution.

Hmm, i had this problem but in 2.18(?) if i remember.

Posted

Saving game after entering the fort differentiates the savefile from the ones before.

Didn't change the character's name, but cannot load the save by choosing original character name.

 

Furthermore I don't know the exact moment, but probably after the vampire lady confiscates my stuffs,

when I save game after this moment, savefile ID is initialized to 0, e.g., Former savefiles name is Save100_1D4945E3_0_... but it becomes Save101_00000000_0...

I still can load them and proceed the quest, but feel worried that this may leads to corrupting it.

 

Anyone having this issue? I want to keep my game carried on with this awesome mod, but seems not easy without solving this.

Posted
1 hour ago, lollipop0000 said:

Saving game after entering the fort differentiates the savefile from the ones before.

Didn't change the character's name, but cannot load the save by choosing original character name.

 

Furthermore I don't know the exact moment, but probably after the vampire lady confiscates my stuffs,

when I save game after this moment, savefile ID is initialized to 0, e.g., Former savefiles name is Save100_1D4945E3_0_... but it becomes Save101_00000000_0...

I still can load them and proceed the quest, but feel worried that this may leads to corrupting it.

 

Anyone having this issue? I want to keep my game carried on with this awesome mod, but seems not easy without solving this.

Personally, I've never had this problem, and it's strange to say the least, but if you want to complete the mod and load the save before doing so, it's unlikely to matter much if the save breaks or not. 

Posted

I need some help, I am using cbbe and when I change my characters weight in character customization or in game my character's body has the cooked texture. Is there anyone else with a similar issue?

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