Sailing Rebel Posted August 30, 2019 Author Posted August 30, 2019 1 hour ago, TopHatFetus said: How would I go about getting the papyrus log? Because creature animations are on There are instruction on enabling Papyrus logging and where to find the logs in the SexLab Troubleshooting Guide. Â Remember to enable Aroused Creatures -> General Settings -> Debug at the beginning of your session. This option is automatically disabled when loading a save.
Guest Posted August 30, 2019 Posted August 30, 2019 2 hours ago, Sailing Rebel said: There are instruction on enabling Papyrus logging and where to find the logs in the SexLab Troubleshooting Guide. Â Remember to enable Aroused Creatures -> General Settings -> Debug at the beginning of your session. This option is automatically disabled when loading a save. Here is the Papyrus log. Papyrus.0.log
Sailing Rebel Posted August 30, 2019 Author Posted August 30, 2019 12 hours ago, TopHatFetus said: [08/29/2019 - 10:23:04PM] Error: Cannot access an element of a None array stack: [SexLabQuestRegistry (070664FB)].sslCreatureAnimationSlots.GetByRace() - "sslCreatureAnimationSlots.psc" Line 40 [SexLabQuestRegistry (070664FB)].sslCreatureAnimationSlots.GetByRaceGenders() - "sslCreatureAnimationSlots.psc" Line 119 [SexLabThread00 (07061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ? [slac_Utility (18003322)].slac_Utility.startCreatureSex() - "slac_Utility.psc" Line 1536 [ (18018654)].slac_Pursuit_01_Scene_Script.Fragment_5() - "slac_Pursuit_01_Scene_Script.psc" Line 178 Looks like there is a serious problem with the SexLab installation. Make sure nothing is overriding the SexLab files. Be sure to complete the SexLab installation by using the install option in the SexLab MCM. Use SexLab MCM -> Rebuild & Clean -> Clean System and follow the instructions in the pop-ups. Â If you are still having issues you may need to post that log in the SexLab SE Beta support thread for assistance.
Guest Posted August 30, 2019 Posted August 30, 2019 2 hours ago, Sailing Rebel said: Looks like there is a serious problem with the SexLab installation. Make sure nothing is overriding the SexLab files. Be sure to complete the SexLab installation by using the install option in the SexLab MCM. Use SexLab MCM -> Rebuild & Clean -> Clean System and follow the instructions in the pop-ups. Â If you are still having issues you may need to post that log in the SexLab SE Beta support thread for assistance. I managed to get animals to lay pipe. It looks like I had to reinstall skse due to a papyrus ini error. Either way Animals are now willing to mate. There is just one issue left, despite having multiple animation addons (billys, nasty critters etc) NPC and animal just kinda stand in each other while the stages progress and audio plays. What woulds be your recommend course of action?
Sailing Rebel Posted August 31, 2019 Author Posted August 31, 2019 4 hours ago, TopHatFetus said: I managed to get animals to lay pipe. It looks like I had to reinstall skse due to a papyrus ini error. Either way Animals are now willing to mate. There is just one issue left, despite having multiple animation addons (billys, nasty critters etc) NPC and animal just kinda stand in each other while the stages progress and audio plays. What woulds be your recommend course of action? Make sure the the FNIS Creature Pack is properly installed. Run Generate FNIS For Users with the HKX Compatibility patch enabled and deal with all errors and warnings (they are all important!). If there is still an issue use SexLab MCM -> Rebuild & Clean -> Clean System and follow the instructions in the pop-ups.
Guest Posted August 31, 2019 Posted August 31, 2019 3 hours ago, Sailing Rebel said: Make sure the the FNIS Creature Pack is properly installed. Run Generate FNIS For Users with the HKX Compatibility patch enabled and deal with all errors and warnings (they are all important!). If there is still an issue use SexLab MCM -> Rebuild & Clean -> Clean System and follow the instructions in the pop-ups. Thanks for the help! I got everything working (kinda). This last issue has nothing to do with your mod I think. Despite having more nasty critters and billys animation pack, running fnis and all that animals only have like 3 animations. Horses its only doggy style, doggy style alt and groping for example. I cant get the animations where the horse is on its back or theres a strap on involved or nothing. Its the same for other animals, any idea whats up? Â
Sailing Rebel Posted August 31, 2019 Author Posted August 31, 2019 47 minutes ago, TopHatFetus said: Thanks for the help! I got everything working (kinda). This last issue has nothing to do with your mod I think. Despite having more nasty critters and billys animation pack, running fnis and all that animals only have like 3 animations. Horses its only doggy style, doggy style alt and groping for example. I cant get the animations where the horse is on its back or theres a strap on involved or nothing. Its the same for other animals, any idea whats up? Those animations should show up if you use the invite option as they are usually restricted to consensual engagements. Alternatively go to Aroused Creatures MCM -> PC/NPC Settings and unset the Restrict Consensual Animations option which will allow consensual animation to play in non-consensual engagements.
Guest Posted August 31, 2019 Posted August 31, 2019 38 minutes ago, Sailing Rebel said: Those animations should show up if you use the invite option as they are usually restricted to consensual engagements. Alternatively go to Aroused Creatures MCM -> PC/NPC Settings and unset the Restrict Consensual Animations option which will allow consensual animation to play in non-consensual engagements. I figured it out, I didnt have sexlab animation loader. so non of my other animations were showing up! Thanks for the help! Im very new to all this and I am extremly thankful you helped me out Â
isthisevenskyrim Posted September 2, 2019 Posted September 2, 2019 hello there i have abit of problem u see, i ctd whenever i enter a cave or a place with very lard number of creatures i checked that all meshes and load order are goods and also downloaded engine fix, i reduced the npc and creature frequency check and it helped a little but i still keep crashing, all meshes are good because a certain cave i load into doesn't crash when ac is removed and at this point i donno what to do hope you can help? Â
Sailing Rebel Posted September 3, 2019 Author Posted September 3, 2019 2 hours ago, isthisevenskyrim said: hello there i have abit of problem u see, i ctd whenever i enter a cave or a place with very lard number of creatures i checked that all meshes and load order are goods and also downloaded engine fix, i reduced the npc and creature frequency check and it helped a little but i still keep crashing, all meshes are good because a certain cave i load into doesn't crash when ac is removed and at this point i donno what to do hope you can help? Very difficult to say. By default AC only scans 10 creatures at a time and tests them one-by-one so large groups of creatures should not cause any issues. If you are using More Creatures for example then the scan will be maxed out most of the time but should not impact performance in any significant way.  One possibility is incompatible animations or creature skeletons that may cause CTD when SexLab tries to use them. Run Generate FNIS For Users with the HKX Compatibility patch and deal with any errors or warnings (they are all important!).  Another thing to note is that changing load order can temporarily alleviate CTD issues in some circumstances without actually solving the problem. So removing a mod might seem to fix something that it actually has nothing to do with.
isthisevenskyrim Posted September 3, 2019 Posted September 3, 2019 i did HKX user com thing but it still didn't work and i have no warnings or errors as for incompatible animations that impossible because i checked compatibility but i still deleted funnybiz pack and i now have only billy's pack and the animations that come with mnc and sexlab so 8.5k animations which is still with in OK zone, i then made AC load after my skeleton mode, ANIMAL SOS and MNC also load after skeleton mode and its done through loot, but still nothing i ctd randomly after 5 min usally after a loading screen for example fast travel,and even if don't i eventually crash i could show u my log or load order so how about it? Â
Sailing Rebel Posted September 5, 2019 Author Posted September 5, 2019 On 9/4/2019 at 12:58 AM, isthisevenskyrim said: i did HKX user com thing but it still didn't work and i have no warnings or errors as for incompatible animations that impossible because i checked compatibility but i still deleted funnybiz pack and i now have only billy's pack and the animations that come with mnc and sexlab so 8.5k animations which is still with in OK zone, i then made AC load after my skeleton mode, ANIMAL SOS and MNC also load after skeleton mode and its done through loot, but still nothing i ctd randomly after 5 min usally after a loading screen for example fast travel,and even if don't i eventually crash i could show u my log or load order so how about it? A papyrus log might help, just to see what is happening. But it should be noted the logs have no direct info on what causes CTD they can only show what the scripts were doing at the time.  The one thing that Aroused Creatures is doing that other mod are not is starting SexLab animations with creatures without user input, which means they can happen at any time where there are NPCs and creatures. If there is an issue with the SexLab installation or mods related to creature animation then AC will exacerbate that problem.
C0COONA Posted September 8, 2019 Posted September 8, 2019 ive been trying to use this mod but ive been noticing an issue where no animals will actually trigger in the mod and the allowed creatures list in the MCM is completely empty with no clickable options..any ideas on how i can fix this?Â
Sailing Rebel Posted September 8, 2019 Author Posted September 8, 2019 10 hours ago, C0COONA said: ive been trying to use this mod but ive been noticing an issue where no animals will actually trigger in the mod and the allowed creatures list in the MCM is completely empty with no clickable options..any ideas on how i can fix this? SexLab MCM -> Animation Settings -> Allow Creature Animation.
Xochi_R Posted September 11, 2019 Posted September 11, 2019 So I am at wits end of lurking and reading through tons of posts trying to figure out why I am having errors. At this point its about my stubborn programming side than anything on trying to get this to work haha.  Issue: (Insert beast NPC here) is not interested in you. I've tried everything I could find.  Here is the papyrus log: [09/10/2019 - 10:28:46PM] SEXLAB - GetByRaceTags(ActorCount=2, RaceRef=[Race <DogRace (000131EE)>], Tags=MC, TagsSuppressed=, RequireAll=TRUE) [09/10/2019 - 10:28:46PM] SEXLAB - AnimCache: MISS -- 2:MC::TRUE:Canines|Dogs [09/10/2019 - 10:28:47PM] [slac] Dog (male) Prisoner(no male anim) - 1.274994secs [09/10/2019 - 10:28:47PM] [slac] The Dog is not interested in mating with you  Here is the Load order. Spoiler  0 0    Skyrim.esm  1 1    Update.esm  2 2    Dawnguard.esm  3 3    HearthFires.esm  4 4    Dragonborn.esm  5 5    Lanterns Of Skyrim - All In One - Main.esm  6 6    Unofficial Skyrim Special Edition Patch.esp  7 7    SexLab.esm  8 8    SexLabAroused.esm  9 9    ApachiiHair.esm  10 a    OSA.esm  11 b    Campfire.esm  12 c    FlowerGirls SE.esm  13 d    RaceCompatibility.esm  14 e    Schlongs of Skyrim - Core.esm  15 f    BadDogSchlongCore.esm  16 10    CreatureFramework.esm  17 11    LykaiosRace.esm  18 12    Immersive Wenches.esp  19 13    FNIS.esp  20 14    Frostfall.esp  21 15    Cutting Room Floor.esp  22 16    Book Covers Skyrim.esp  23 17    dD - Enhanced Blood Main.esp  24 18    SkyUI_SE.esp  25 19    TrueStormsSE.esp  26 1a    Hothtrooper44_ArmorCompilation.esp  27 1b    Hothtrooper44_Armor_Ecksstra.esp  28 1c    Skyrim Immersive Creatures Special Edition.esp  29 1d    RaceMenu.esp  30 1e    RaceMenuPlugin.esp  31 1f    3PCOFull.esp  32 20    Enhanced Solitude SSE.esp  33 21    Legendary Skyrim Crossbows.esp  34 22    RomanceOfNPCs.esp  35 23    Amaterasu - The Great Spirit.esp  36 24    MrissiTailOfTroubles.esp  37 25    Campsite.esp  38 26    Run For Your Lives.esp  39 27    Inigo.esp  40 28    Immersive Patrols II.esp  41 29    SLPrivacy.esp  42 2a    Skyrim Flora Overhaul.esp  43 2b    Immersive Weapons.esp  44 2c    SexLab Aroused Creatures.esp  45 2d    Schlongs of Skyrim.esp  46 2e    SOS - Shop.esp  47 2f    SkyrimReputation_SSE.esp  48 30    EeveeFox.esp  49 31    LoversComfort.esp  50 32    Apocalypse - Magic of Skyrim.esp  51 33    BarenziahQuestMarkers.esp  52 34    BloodmoonRising.esp  53 35    MoreNastyCritters.esp  54 36    DeadlyDragons.esp  55 37    HornyCreatures.esp  56 38    FEMALE.esp  57 39    Moonlight Tales Special Edition.esp  58 3a    Expressive Werewolves.esp  59 3b    EBT - IC PATCH.esp  60 3c    IcePenguinWorldMap.esp 254 FE  0 Immersive Dragon Sounds.esp  61 3d    ImprovedCombatMusic.esp  62 3e    ScopedBows.esp  63 3f    LrsamwaysExpandedSkyrimWeaponry.esp  64 40    IW-LL-Patch-For-SSESW.esp  65 41    KillCam Invulnerability.esp  66 42    LABikiniSSE.esp  67 43    MeekoReborn.esp  68 44    Wildcat - Combat of Skyrim.esp  69 45    Proper Aiming.esp  70 46    RichMerchantsSkyrim_x10.esp  71 47    ScopedBows_ArrowTweaks.esp  72 48    SGEyebrows.esp  73 49    SOSRaceMenu.esp  74 4a    TheEyesOfBeauty.esp  75 4b    XPMSE.esp  76 4c    UltimateCombat.esp  77 4d    DigitigradeKhajiit+ArgonianRaptor.esp  78 4e    RaceCompatibilityUSKPOverride.esp  79 4f    UIExtensions.esp  80 50    AddItemMenuSE.esp  81 51    Dr_Bandolier.esp  82 52    RUSTIC SOULGEMS - Unsorted.esp  83 53    Tembtra Thief Armor.esp 254 FE  1 Campsite Extended.esp  84 54    Campfire spooning-x64.esp  85 55    AlterationWards.esp  86 56    BDHoodieFemale.esp  87 57    BDHoodieSchlong.esp  88 58    BDLoincloth.esp  89 59    MMGSchlong.esp  90 5a    RaceMenuMorphsUUNP.esp  91 5b    SOS - VectorPlexus Regular Addon.esp  92 5c    SOS - Smurf Average Addon.esp  93 5d    Animal_SOS.esp 254 FE  2 Qw_BarenziahQuestMarkers_USSEP Patch.esp 254 FE  3 Qw_BookCoversSkyrim_USSEP Patch.esp  94 5e    LykaiosRaceSOS.esp  95 5f    Mighty Beasts - Werewolf.esp  96 60    NoOverpenetration.esp  97 61    SexLabMatchMaker.esp  98 62    SLAnimLoader.esp  99 63    Alternate Start - Live Another Life.esp 100 64    Immersive Citizens - AI Overhaul.esp 101 65    Relationship Dialogue Overhaul.esp 102 66    Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp 103 67    RDO - CRF + USSEP Patch.esp           RDO - USSEP Patch.esp   Any assistance would be apperciated.
Sailing Rebel Posted September 11, 2019 Author Posted September 11, 2019 7 hours ago, Xochi_R said: [09/10/2019 - 10:28:47PM] [slac] Dog (male) Prisoner(no male anim) - 1.274994secs In order for male PC / NPCs to engage male creatures you will either need to install suitable female creature animations or set the Allow Male Receiver option in Aroused Creatures MCM -> PC/NPC Settings.
Xochi_R Posted September 11, 2019 Posted September 11, 2019 4 hours ago, Sailing Rebel said: In order for male PC / NPCs to engage male creatures you will either need to install suitable female creature animations or set the Allow Male Receiver option in Aroused Creatures MCM -> PC/NPC Settings. Â This should of added male animations last I knew? I did try checking that and low and behold it did indeed work. I thank you for helping me from going insane. Now I just gotta figure this out I guess.
Sailing Rebel Posted September 11, 2019 Author Posted September 11, 2019 2 hours ago, Xochi_R said: Â Animation selection for male NPCs in AC needs work. For now support will be hot-or-miss.
Xochi_R Posted September 11, 2019 Posted September 11, 2019 3 hours ago, Sailing Rebel said: Animation selection for male NPCs in AC needs work. For now support will be hot-or-miss. Thanks for the help. I got everything working great and then 30 minutes later I am now fighting the instant CTD issue. Already Wyrebash checked, LOOT and MO2 order sort. Seems Skyrim SE will forever hate me.
Sailing Rebel Posted September 12, 2019 Author Posted September 12, 2019 3 hours ago, Xochi_R said: Thanks for the help. I got everything working great and then 30 minutes later I am now fighting the instant CTD issue. Already Wyrebash checked, LOOT and MO2 order sort. Seems Skyrim SE will forever hate me. Install SSE Engine Fixes and make sure the masters are cleaned. Â Usual culprits are LE mods, meshes and skeletons, outdated or incompatible SKSE plugins, too many added animations, audio mods, Skyrim or MO2-Portable installed under Program Files, or third-party anti-virus software. Â Beyond that the only choice is to start disabling mods until the one causing the issues is found.
Xochi_R Posted September 12, 2019 Posted September 12, 2019 1 hour ago, Sailing Rebel said: Install SSE Engine Fixes and make sure the masters are cleaned. Â Usual culprits are LE mods, meshes and skeletons, outdated or incompatible SKSE plugins, too many added animations, audio mods, Skyrim or MO2-Portable installed under Program Files, or third-party anti-virus software. Â Beyond that the only choice is to start disabling mods until the one causing the issues is found. Thanks I will try that! I been trying all day to localize what could cause the CTD with no luck. If I can fix that then the only thing left is for some reason I have two werewolf models show up over my PC. So I end up with 4 ears and I know thats gotta cause issues.
HappyBob Posted September 13, 2019 Posted September 13, 2019 can anyone here help me with an issue where i cant turn on or off the "allowed creatures" the mod that is conflicting with it is probably sexlab adventures. I turned off the animations to every creature i don't want to initiate any sexual action but they still try to initiate it, so animals are all running around consistently and trying to activate the animations what are disabled. cant the aroused creatures just force the rules upon sexlabs adventures?
Xochi_R Posted September 13, 2019 Posted September 13, 2019 So after some severe set backs and frustration I think I have localized it to this specific mod that is causing the instant CTD of no return. I reinstalled SSE, cut down the mods and installed everything again, to instantly have CTD issues. Back tracking slowly I have gotten it down to a single CTD in 3+ hours after disabling HCoS. Any ideas on why this would be the one to cause issues?  Here is the current listing of mods after the reinstall and reordering of everything:  Spoiler  0 0    Skyrim.esm  1 1    Update.esm  2 2    Dawnguard.esm  3 3    HearthFires.esm  4 4    Dragonborn.esm  5 5    Unofficial Skyrim Special Edition Patch.esp  6 6    Schlongs of Skyrim - Core.esm  7 7    SexLab.esm  8 8    SexLabAroused.esm  9 9    CreatureFramework.esm  10 a    Campfire.esm  11 b    RaceCompatibility.esm  12 c    LykaiosRace.esm  13 d    BadDogSchlongCore.esm  14 e    Immersive Wenches.esp  15 f    SkyUI_SE.esp  16 10    Book Covers Skyrim.esp  17 11    Hothtrooper44_ArmorCompilation.esp  18 12    Hothtrooper44_Armor_Ecksstra.esp  19 13    dD - Enhanced Blood Main.esp  20 14    dD-Reduced Splatter Size.esp  21 15    dD-Reduced Wound Size.esp           dD-Medium Script Range.esp  22 16    Vivid WeathersSE.esp  23 17    FNIS.esp  24 18    Skyrim Immersive Creatures Special Edition.esp  25 19    MrissiTailOfTroubles.esp  26 1a    Run For Your Lives.esp  27 1b    Inigo.esp  28 1c    Immersive Patrols II.esp  29 1d    Frostfall.esp  30 1e    Schlongs of Skyrim.esp  31 1f    Skyrim Flora Overhaul.esp  32 20    SOS - Shop.esp  33 21    SexLab_RelationshipDialougeSystem_v1.1_.esp  34 22    FNISspells.esp  35 23    RaceMenu.esp  36 24    RaceMenuPlugin.esp  37 25    SOS - Smurf Average Addon.esp  38 26    SOS - VectorPlexus Regular Addon.esp  39 27    SOSRaceMenu.esp  40 28    XPMSE.esp  41 29    CBBE.esp  42 2a    RaceMenuMorphsCBBE.esp  43 2b    SLAnimLoader.esp  44 2c    SLALAnimObjBillyy.esp  45 2d    RaceCompatibilityUSKPOverride.esp  46 2e    NoOverpenetration.esp  47 2f    DigitigradeKhajiit+ArgonianRaptor.esp  48 30    AlterationWards.esp  49 31    Apocalypse - Magic of Skyrim.esp 254 FE  0 Apocalypse - Balance Patch.esp  50 32    Dr_Bandolier.esp  51 33    BarenziahQuestMarkers.esp  52 34    High Level Enemies - SIC SE Edition.esp  53 35    SmartNoMoreStupidDog.esp  54 36    EBT - IC PATCH.esp  55 37    RichMerchantsSkyrim_x2.esp  56 38    RUSTIC SOULGEMS - Sorted.esp  57 39    ScopedBows.esp  58 3a    ScopedBows_ArrowTweaks.esp  59 3b    ScopedBows_EagleEyeTweak.esp  60 3c    THMeeko.esp  61 3d    Unique Uniques.esp  62 3e    UnreadBooksGlow.esp  63 3f    Wildcat - Combat of Skyrim.esp  64 40    UltimateCombat.esp  65 41    LykaiosRaceSOS.esp  66 42    Vivid Weathers SE - Classic.esp  67 43    Alternate Start - Live Another Life.esp  68 44    Immersive Citizens - AI Overhaul.esp  69 45    Relationship Dialogue Overhaul.esp  70 46    Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp  71 47    IcePenguinWorldMapPaper.esp  72 48    MoreNastyCritters.esp  73 49    BDIC.esp  74 4a    Animal_SOS.esp  75 4b    HornyCreatures.esp  76 4c    WayOfTheMonk.esp  Â
Sailing Rebel Posted September 13, 2019 Author Posted September 13, 2019 6 hours ago, HappyBob said: cant the aroused creatures just force the rules upon sexlabs adventures? Unfortunately not. The settings in AC apply to animations started by AC exclusively. The author of SexLab Adventures will need to implement a similar features for their mod. It might be worth checking if handling of creatures can be disabled in SexLab Adventures to allow AC to do it instead.
Sailing Rebel Posted September 13, 2019 Author Posted September 13, 2019 1 hour ago, Xochi_R said: So after some severe set backs and frustration I think I have localized it to this specific mod that is causing the instant CTD of no return. I reinstalled SSE, cut down the mods and installed everything again, to instantly have CTD issues. Back tracking slowly I have gotten it down to a single CTD in 3+ hours after disabling HCoS. Any ideas on why this would be the one to cause issues? Make sure you have the latest SE version of HCoS (there were reported SE compatibility issues with earlier versions). Otherwise you'll need to ask in the HCoS SE support thread.
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