Jump to content

My Animation Pack. Updated 15/04/23


Recommended Posts

Posted
13 minutes ago, SavageCabbage said:

Hi, does the same thing happen with the Mutated Lust mod or just mine?

Hi,

 

 Thanks for responding, The same thing happens across both mods although ive managed to get super mutants working now so its just with ghouls 

Posted
6 minutes ago, BustANutella said:

Hi,

 

 Thanks for responding, The same thing happens across both mods although ive managed to get super mutants working now so its just with ghouls 

Hi, as far as I'm aware ghouls are not yet competely supported by AAF in regards to erection morphs so it can lead to a bit of weirdness. Was it a specific location where you got headless ghouls? Can you tell me the exact location so I can see for myself?

Posted
2 hours ago, BustANutella said:

Hi,

 

Im having a problem with the newer animations for feral ghouls and supermutants that im hoping you could help with. any time im using feral ghoul animations their head dissapears and for both SM and ghouls the erection doesnt happen. im currently using Leito's rigs for mutated lust atm so I dont know if that might be causing it. Will this mod work without it? 

 

Thanks for the great mod by the way! I'm sure its just a silly problem on my end 

i believe it is a problem with AAF's equipment management, try disabling it in the AAF fomod. i might be wrong though.

Posted
1 hour ago, SavageCabbage said:

Hi, as far as I'm aware ghouls are not yet competely supported by AAF in regards to erection morphs so it can lead to a bit of weirdness. Was it a specific location where you got headless ghouls? Can you tell me the exact location so I can see for myself?

So far ive only tried it in Sanctuary and the glowing sea and I've had the error in both places 

Posted

I was in the national guard armory. I got the headless ghoul once, and whatever animation you picked you were stuck with. The ghoul's position would change, but not the pc or companion. I just figured I'm doing something wrong with being in combat. Out of 4-5 tries I had to kill 3 of them before we got any snu snu going because either they would attack or my companions would attack it. That's the only thing I've tried with it so far. (And I still figure it's my ignorance of how it works so far.)

 

 

Posted
14 minutes ago, Sulphur.4724 said:

I was in the national guard armory. I got the headless ghoul once, and whatever animation you picked you were stuck with. The ghoul's position would change, but not the pc or companion. I just figured I'm doing something wrong with being in combat. Out of 4-5 tries I had to kill 3 of them before we got any snu snu going because either they would attack or my companions would attack it. That's the only thing I've tried with it so far. (And I still figure it's my ignorance of how it works so far.)

 

 

have you managed to get the erections to work at all? I can get the heads on every type of ghoul but the normal ones to appear so its mostly just getting that to work for now

Posted
2 hours ago, BustANutella said:

have you managed to get the erections to work at all? I can get the heads on every type of ghoul but the normal ones to appear so its mostly just getting that to work for now

No. Thanks. I forgot to mention that. To be honest I haven't thrown any weight into troubleshooting it yet, I just thought I'd let him know it's more than one.

 

Posted
7 hours ago, Sulphur.4724 said:

I was in the national guard armory. I got the headless ghoul once, and whatever animation you picked you were stuck with. The ghoul's position would change, but not the pc or companion. I just figured I'm doing something wrong with being in combat. Out of 4-5 tries I had to kill 3 of them before we got any snu snu going because either they would attack or my companions would attack it. That's the only thing I've tried with it so far. (And I still figure it's my ignorance of how it works so far.)

 

 

use the command "tdetect" (without the quotes) and you wont be attacked by any enemy ;)

I have the same issue now with my chracter getting stucked at the same animation, how can i fix that...?? :(

Posted

So ya'll know, dagobaking has released a fix for the radiation issue.

 

In regards to erections, until the guys who made the compatible human and super mutant bodies decide to make compatible ghoul bodies, you're gonna have to manually finagle a way to equip them with Leito's erect body or just use your imagination!

Posted
3 minutes ago, juanchotl said:

use the command "tdetect" (without the quotes) and you wont be attacked by any enemy ;)

I have the same issue now with my chracter getting stucked at the same animation, how can i fix that...?? :(

If you have your weapon out then you tend to get stuck in one animation, might be that?

Posted
1 hour ago, SavageCabbage said:

If you have your weapon out then you tend to get stuck in one animation, might be that?

That was the problem... thank you ?

Posted
2 hours ago, SavageCabbage said:

If you have your weapon out then you tend to get stuck in one animation, might be that?

It worked just one time ?

Posted
7 hours ago, juanchotl said:

use the command "tdetect" (without the quotes) and you wont be attacked by any enemy ;)

I have the same issue now with my chracter getting stucked at the same animation, how can i fix that...?? :(

Thanks for that console code, was trying to get close to ghouls without them attacking me but wasn't having much luck ?

Posted
On 6/30/2018 at 1:44 AM, SavageCabbage said:

Yeah, there's a difference between single beds and double beds. If you don't have the mods I suggest in the initial post (Homemaker or Settlement Supplies Extended) then you'll have a hard time viewing the animations for the double beds (of which I probably did the most animations for) because there's not many instances of them ingame and you can't build them in settlements by default.

 

Cool - thanks for the update.  and yes, I have both Homemaker and SSEX installed.

 

I will play around with different beds, because I built a homemaker double bed right next to me with nothing else around and AAF did not seem to detect it as a place to do an animation.

 

Eric

Posted
11 hours ago, juanchotl said:

It worked just one time ?

Is the partner in an aggressive state as well? That might also be causing it.

 

3 hours ago, erc1971 said:

I built a homemaker double bed right next to me with nothing else around and AAF did not seem to detect it as a place to do an animation.

Did you install the Homemaker specific XMLs from this mod?

Posted

nice mods, most things work fine but I got the male unerect problem when use AAF, it's work while use leito's gun, and mods like fp violate or fp autonomy no longer work, it's trigger but npc just stand there without any animation.

and when load a save, it's show about LL 0- LL missing release 7, something like that

try to follow the installation guide, maybe i miss something, like, do i need to delete fp runtime neutral?

Posted
9 hours ago, SavageCabbage said:

Is the partner in an aggressive state as well? That might also be causing it.

It doesnt work either ?

Posted
5 hours ago, juanchotl said:

It doesnt work either ?

I wish I could help but I can't run into this issue no matter how much I try. Sounds like something in your game is blocking animations from starting, try putting all animation packs near the top of the load order but other than that I can't really think of anything.

11 hours ago, HolyHand said:

nice mods, most things work fine but I got the male unerect problem when use AAF, it's work while use leito's gun, and mods like fp violate or fp autonomy no longer work, it's trigger but npc just stand there without any animation.

and when load a save, it's show about LL 0- LL missing release 7, something like that

try to follow the installation guide, maybe i miss something, like, do i need to delete fp runtime neutral?

LLFP? Ya gotta install everything AAF needs for this to work properly, also the compatibility patch because AAF is a non-adult mod, the compatibility patch contains the stuff for adult content.

 

For those with headless ghouls, try putting this in your fallout 4/data/aaf folder. I've been testing ghouls and not had any headless ones after testing about 30 of them.

SavageCabbage_protectedEquipment_FG.xml

Posted
3 minutes ago, Tanglin said:

Only the Fomod version is receiving updates?

They're all up to date and anything new is in the appropriate pack. The vanilla version is just that, standard human stuff for those that don't care for additional mods/dlcs/mutants/ghouls. The full version is the same as the fomod version in terms of what's in it.

Posted
39 minutes ago, riot_punch said:

does the feral ghouls have erections?

No.  He is waiting for someone to do the rigging for this - until then all the feral ghouls will remain flaccid.

Posted
5 minutes ago, erc1971 said:

No.  He is waiting for someone to do the rigging for this - until then all the feral ghouls will remain flaccid.

rigging as in something like this?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...