Jump to content

My Animation Pack. Updated 15/04/23


Recommended Posts

Posted
3 hours ago, EmberBlade6366 said:

Can we get a full list of animations?

Go to the AAF folder and open up the SavageCabbage AnimationData xmls and scroll through, each animation has the "Animation id="Name-Of-The-Animation" line. There are a lot. Like... 141 just in the main AnimationData file... and that's not including the ghoul and supermutant animations.

Posted

Can someone guide me here regarding the compatibility patch?

I am kinda new in modding fallout 4, so I don't know which compatibility patch to download for this, or how/where to install it.

I see that one of the requirements is the compatibility patch for AAF (I already have the AAF).

 

Any help will be appreciated!

Posted
1 hour ago, Chojol said:

Can someone guide me here regarding the compatibility patch?

I am kinda new in modding fallout 4, so I don't know which compatibility patch to download for this, or how/where to install it.

I see that one of the requirements is the compatibility patch for AAF (I already have the AAF).

 

Any help will be appreciated!

 

Yeah follow this guide and you should be good to go:

 

Posted

Hi folks,

 

So I did some editing of the XML files in this animation pack, and I've made it so they work like Polistiros staged Leito animations. Basically, I did what he did for Leitos anims to these. I added the AnimationGroup file and the Transition file and made edits to the Position file, using Polistiros files as a guide. I do recommend keeping the original files backed up just in case, but if you want, give these a shot. I did this for every human animation with 2 or more stages, with the exception of the hip shake.

 

SavageCabbage_transitionData.xml

SavageCabbage_positionData.xml

SavageCabbage_animationGroupData.xml

Posted
On 7/6/2018 at 6:32 PM, Destynova99 said:

 

Yeah follow this guide and you should be good to go:

 

Thanks man!

Just downloaded the compatibility patch, but I have no idea where to put all of the files from the zip, there is no readme file either for guidance.

Posted
31 minutes ago, Chojol said:

Thanks man!

Just downloaded the compatibility patch, but I have no idea where to put all of the files from the zip, there is no readme file either for guidance.

Which zip? Most of the files linked in the guide have fomod installers

Posted
40 minutes ago, Chojol said:

Thanks man!

Just downloaded the compatibility patch, but I have no idea where to put all of the files from the zip, there is no readme file either for guidance.

The mod ships with an NMM, Vortex and MO compatible FOMOD installer.
For manual installing the bain folder structure is used. Just read the folder names and put their contents directly into the data folder.
No guide needed.

Posted
24 minutes ago, LE_CUPCAKE said:

Can't wait to see if someone is gonna work on a DeathClaw animation 

Vader already has, but hasn't released them yet for some strange reason.

 

?

 

 

 

Posted
2 hours ago, VonHelton said:

Vader already has, but hasn't released them yet for some strange reason.

 

?

 

 

 

Hes stated that the reason being is that deathclaw animations do not loop like other animations and so a workaround would need to be found before being able to be used

Posted

Would love romance options for ghouls and mutants. If open to suggestion

Quote


Hi folks,

 

So I did some editing of the XML files in this animation pack, and I've made it so they work like Polistiros staged Leito animations. Basically, I did what he did for Leitos anims to these. I added the AnimationGroup file and the Transition file and made edits to the Position file, using Polistiros files as a guide. I do recommend keeping the original files backed up just in case, but if you want, give these a shot. I did this for every human animation with 2 or more stages, with the exception of the hip shake.

 

SavageCabbage_transitionData.xml

SavageCabbage_positionData.xml

SavageCabbage_animationGroupData.xml


 

 

Can do for non humans also?

Posted
5 hours ago, KitKatKseniya said:

Hes stated that the reason being is that deathclaw animations do not loop like other animations and so a workaround would need to be found before being able to be used

Ah........ty for the update!

 

?

 

 

 

Posted

In one of Rufgt's posts in atomic lust (I think) he pointed towards some feral ghoul equipment. When he released his latest animations I guess. Probably the Mutated Lust thread now that I think about it as that's the one that has the scary fuckers (swidt?)

Posted
24 minutes ago, Sulphur.4724 said:

In one of Rufgt's posts in atomic lust (I think) he pointed towards some feral ghoul equipment. When he released his latest animations I guess. Probably the Mutated Lust thread now that I think about it as that's the one that has the scary fuckers (swidt?)

hey thanks for the reply...now if i could make them erect versions instead of flaccid!!

Posted
8 minutes ago, sikamikanico78 said:

hey thanks for the reply...now if i could make them erect versions instead of flaccid!!

Yeah, I'm not sure how that would work. I know that the super mutant and regular ghoul "junk" is supplied by the compatibility patch. I know that they will be flaccid if the patch is not  installed or installed wrong. You'll also get flaccid junk if looksmenu is not installed or installed wrong. I just don't know if that would effect feral ghouls and hostile super mutants. I haven't messed with that much because they keep TRYING TO KILL ME.

I did try it, as I'm just as perverted as the next guy, but it didn't pull my trigger, so to speak.

Posted
8 minutes ago, Sulphur.4724 said:

Yeah, I'm not sure how that would work. I know that the super mutant and regular ghoul "junk" is supplied by the compatibility patch. I know that they will be flaccid if the patch is not  installed or installed wrong. You'll also get flaccid junk if looksmenu is not installed or installed wrong. I just don't know if that would effect feral ghouls and hostile super mutants. I haven't messed with that much because they keep TRYING TO KILL ME.

I did try it, as I'm just as perverted as the next guy, but it didn't pull my trigger, so to speak.

aha i see! thanks! btw were to get that compatibility patch?

Posted
8 minutes ago, sikamikanico78 said:

aha i see! thanks! btw were to get that compatibility patch?

Look for the AAF Installation guide maintained by Farelle. It will be in the second post.

Posted
On 7/8/2018 at 12:13 AM, BeoWulf91 said:

Hi folks,

 

So I did some editing of the XML files in this animation pack, and I've made it so they work like Polistiros staged Leito animations. Basically, I did what he did for Leitos anims to these. I added the AnimationGroup file and the Transition file and made edits to the Position file, using Polistiros files as a guide. I do recommend keeping the original files backed up just in case, but if you want, give these a shot. I did this for every human animation with 2 or more stages, with the exception of the hip shake.

 

SavageCabbage_transitionData.xml

SavageCabbage_positionData.xml

SavageCabbage_animationGroupData.xml


Thanks for this! 

Posted
18 minutes ago, kraoro said:

I installed the vanilla file, and I'm still getting errors about missing SSEX, Torture Devices, etc.

Install the FOMOD version, it lets you select which animations you want installed. It looks like the vanilla and full versions are the exact same size so it's quite possible that Savage forgot to take the extra stuff out of the vanilla zip. I don't really feel like downloading and opening both to verify. <.<

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...