t.ara Posted May 29, 2018 Posted May 29, 2018 Bannered Mare Immersive Sexual Playground V. 8.0 View File Bannered Mare Immersive Sexual Playground Dear Community! Because this mod was quite beloved in the past, I also made this version for Zap 8.0 and higher. You have to play with ZAP 8 or higher because lot of the meshes are taken from the ZAP resource. If not, you will have holes in the ground and holes in the walls. Contence: 3 new characters with their unique hair, one internal jail faction, a special trap with release, depending on NPC movement and a bunch of free usable ZAP furnitures and smart furnitures are waiting for you. You also will have a more nice decoration of the whole inn, water bondage area, 2 very cute pools and a lot of different cages and furnitures. If you steal things downstairs, you may be get in arrest. You can´t "sleep" your time in jail "away", pay attention! You can play this mod with quest-mods of your choice that take advance of zap-furnitures. Whiterun city-area got also some furniture that can be used as well. Because of a total crash in some month ago, this mod got completly renewed. The green water-fog effects and falling glitter-effects I´ll add later again. I´ll also add some zap 9 furnitures in future. There are not the same furnitures like in the past but some more will come with updates. Enjoy! Dependencies: skyrim/update/dragonborn/dawnguard/ZaZ Animation Pack 8.0 / 8.0 plus IF you play with "ModWhiterun" , you can exchange that mod ´s esp with my edited one (download), because I changed some tree´s positions and it´s much more better suiting. Also the flowers around the market-place had to leave because there is a complete new market place with a different well and custom pillories now. Submitter t.ara Submitted 05/29/2018 Category Other Requires Special Edition Compatible No 4
valcon767 Posted May 30, 2018 Posted May 30, 2018 was messing around/testing the mod and ran into 2 issues 1 - the new NPCs are in the CurrentFollowerFaction with a rank of 0 this causes them to be a permanent follower (you cannot dismiss them). not sure if this was intentional or not. (they will do all normal follower actions but for some reason do not actually follow me outside the Bannered Mare) if you want them to be potential followers (and they are in that faction, i forgot to check that part) just change their rank in CurrentFollowerFaction to -1 2 - sign outside the Bannered Mare is a bit off that is the sign above the well right outside the Bannered Mare. is it supposed to say Vilemyr Inn?? other than that it looks great, and the new NPCs will arrest you if you steal anything (i picked a plant ... lol) the ZAZ stuff i tried all worked (i may have missed some along the way but i did try most of them).
Kitchensnk Posted May 30, 2018 Posted May 30, 2018 Thanks for the update! Which mod is "ModWhiterun" ?
t.ara Posted May 30, 2018 Author Posted May 30, 2018 4 hours ago, valcon767 said: was messing around/testing the mod and ran into 2 issues 1 - the new NPCs are in the CurrentFollowerFaction with a rank of 0 this causes them to be a permanent follower (you cannot dismiss them). not sure if this was intentional or not. (they will do all normal follower actions but for some reason do not actually follow me outside the Bannered Mare) if you want them to be potential followers (and they are in that faction, i forgot to check that part) just change their rank in CurrentFollowerFaction to -1 2 - sign outside the Bannered Mare is a bit off that is the sign above the well right outside the Bannered Mare. is it supposed to say Vilemyr Inn?? other than that it looks great, and the new NPCs will arrest you if you steal anything (i picked a plant ... lol) the ZAZ stuff i tried all worked (i may have missed some along the way but i did try most of them). I would tell it´s "make-up" and not causing nonsense: 1-i´ll switch them off to be followers in next release-i may have had some experiments with them in the past/they should be permanent girlies of the pool-area only. But that followers (with such settings will not follow-so it´s playable) 2-i don´t remember, which sign I have chosen there upstairs...I´ll look what I have there standing... that sign + pole I will remove in next release too-was in the past necessary to hide a long chain for a gibbet lift, that was going down into the well. This lift could not work proper as I had invisible collisions more deeper under the map...so this sign can be pulled off there (I think I rely took a vanilla sign-but my signs look very much different from that)
t.ara Posted May 30, 2018 Author Posted May 30, 2018 4 hours ago, Kitchensnk said: Thanks for the update! Which mod is "ModWhiterun" ? Mod Whiterun makes Whiterun more nicer without damaging the graphical performance. You get trees and more plants and some clutter in Whiterun. It looks much more beautiful. Mod Whiterun is a mod on NEXUS. For my Bannered Mare Mod I always have to optimize that mod and some of the stuff inside gets deleted or changed.
valcon767 Posted May 30, 2018 Posted May 30, 2018 yeah your signs would look much different, i have a replacer for sings and other things by GLEV. just thought i should point those out in case they were accidental.
t.ara Posted May 30, 2018 Author Posted May 30, 2018 3 hours ago, valcon767 said: yeah your signs would look much different, i have a replacer for sings and other things by GLEV. just thought i should point those out in case they were accidental. Everything FINE, here´s a patch:-) Thank YOU !! This patch will override the existing esp - or you unpack this and replace the new esp with the old one MANUALLY ! BanneredMareImmersiveSexualPlayground 8.01 PATCH.7z This patch is ALSO available in the download section. 1
deathknight25 Posted June 1, 2018 Posted June 1, 2018 On 5/30/2018 at 10:03 AM, t.ara said: Everything FINE, here´s a patch:-) Thank YOU !! This patch will override the existing esp - or you unpack this and replace the new esp with the old one MANUALLY ! BanneredMareImmersiveSexualPlayground 8.01 PATCH.7z This patch is ALSO available in the download section. Do you plan on making a punishment situation for crimes in the bannered mare
jeffery2172 Posted June 2, 2018 Posted June 2, 2018 not sure why this is happening but every time I go into the Bannered Mare my game locks up and stops working I have Zaz 8+ and the patch for the mod. also when I use the devices outside my camera wont go into third person and when I free cam my character is passed into the objects.
t.ara Posted June 2, 2018 Author Posted June 2, 2018 27 minutes ago, jeffery2172 said: not sure why this is happening but every time I go into the Bannered Mare my game locks up and stops working I have Zaz 8+ and the patch for the mod. also when I use the devices outside my camera wont go into third person and when I free cam my character is passed into the objects. a) that may happen because of 3rd party-stuff b) use the sexLab-cam (have sexLab installed)
t.ara Posted June 2, 2018 Author Posted June 2, 2018 7 hours ago, deathknight25 said: Do you plan on making a punishment situation for crimes in the bannered mare This is a task for a story-mod, not ideal for a neutral location with zap-items. I mean it has advantages, if it comes apart. I wanted in the past to have one girl there to be horny - bdsm - gaming with the player , but I´m not far enough to bring this idea to become alive. For best is, to make Saadia "hot" for that, she has a very cute AI so far, she also detects the player inside every furniture at once. So it would be enough to reach the level of a real bitch, to feed her with sexy dialogue!
twsnider1138 Posted June 19, 2018 Posted June 19, 2018 Ok silly question. When I use Modwhiterun and the Bannered Mare, am I supposed to use 8.01 patched or do I need 8.0 as well? I ask because despite running both and Zaz CBBE 8.0, I have no floor for the marketplace and some of the walls/stairs/hair for the Bannered Mare basement are missing. Thank you for any help here. 1
JuliusXX Posted June 19, 2018 Posted June 19, 2018 I posted this first in the old thread by mistake. So a new try. The fires inside the Bannered Mare - the one in the middle of the main hall and the one in the kitchen - kill NPCs like flies. They should probably be such ones, which doesn't cause any burns. I don't know if this mod actually does something to those fires, but there are now so many NPCs inside the tavern that somebody always walks into the flames and dies. So is it possible to change these fires to non lethal?
t.ara Posted June 19, 2018 Author Posted June 19, 2018 3 hours ago, JuliusXX said: I posted this first in the old thread by mistake. So a new try. The fires inside the Bannered Mare - the one in the middle of the main hall and the one in the kitchen - kill NPCs like flies. They should probably be such ones, which doesn't cause any burns. I don't know if this mod actually does something to those fires, but there are now so many NPCs inside the tavern that somebody always walks into the flames and dies. So is it possible to change these fires to non lethal? lol it would be a realistic gateway to change finally that fires to be seriously dangerous-but this mod doesn´t change the character of "fire" inside the bannered mare...I but thought about to create a mod, so that all my fire is ALWAYS hurting and then burning (like it is for real), ...there are some fires, that can harm npcs and the gamer-but not inside of this mod !!! This would be exactly a change to let skyrim to become more realistic. Fire is most of time totally IGNORED by the gameplay. A fairly big nonsence !
t.ara Posted June 19, 2018 Author Posted June 19, 2018 10 hours ago, twsnider1138 said: Ok silly question. When I use Modwhiterun and the Bannered Mare, am I supposed to use 8.01 patched or do I need 8.0 as well? I ask because despite running both and Zaz CBBE 8.0, I have no floor for the marketplace and some of the walls/stairs/hair for the Bannered Mare basement are missing. Thank you for any help here. last patch is best and then add the new whiterun IF you want to have a "new whiterun"-mod whiterun is in loadorder under (more bottom) the bannered mare mod. 1
marymuir2 Posted June 24, 2018 Posted June 24, 2018 ooh, this playground is fun. Only issue I have, you have placed three female NPCs, but no males. My female PC wants male playmates! Only using SLEN and this to keep the load light while playing Qaxe's Questorium, but it would be nice to have some little "quests" with male seducers, possibly locking player into a device and leaving her there, maybe bringing his friends to play with her, then leaving and telling guards she's a prostitute? Not into bondage or slavery for their own sake, only as part of sex play. Prison overhaul was a bit too clunky for me, and devious devices is more about bondage and not so much sex. Tried the one where if you walk into town with bondage gear on NPCs can bind or rape you, but too much of that was about bondage and slavery and not enough about sex, and it might conflict with Questorium's new towns.
Grey Cloud Posted October 24, 2018 Posted October 24, 2018 First. FYI this mod works fine with JK's Skyrim LITE. (I also have a load of follower mods installed so the Mare is bunged). Second. It is probably me but what does this mod do? I have the large, interesting area below the Mare but nobody seems to use it. Is there some dialogue I have to kick-start?
Landon Bablandananavan Posted December 2, 2018 Posted December 2, 2018 Totally, utterly, completely, frivolously off topic, but what's the name and where did you find that clock / sundial widget in the upper left hand corner of your HUD?
WaxenFigure Posted December 3, 2018 Posted December 3, 2018 On 12/2/2018 at 7:16 AM, akaTwoSheds said: Totally, utterly, completely, frivolously off topic, but what's the name and where did you find that clock / sundial widget in the upper left hand corner of your HUD? https://www.nexusmods.com/skyrim/mods/44091/
Landon Bablandananavan Posted December 4, 2018 Posted December 4, 2018 You sir or madam, rock! Thanks!
worik Posted December 17, 2018 Posted December 17, 2018 On 10/24/2018 at 12:50 PM, Grey Cloud said: Second. It is probably me but what does this mod do? I have the large, interesting area below the Mare but nobody seems to use it. Is there some dialogue I have to kick-start? I didn't have a look in the CK yet, but is it NAVmeshed and has idle markers ?
overlord115 Posted December 22, 2018 Posted December 22, 2018 So npc's are refusing to exit whiterun through the main gate, they're trying to leave through the underforge (which they can't do so they just form a line) and I'm almost positive it's this mod doing it since it stops when I disable it. Any ideas on a fix for this?
t.ara Posted December 22, 2018 Author Posted December 22, 2018 4 minutes ago, overlord115 said: So npc's are refusing to exit whiterun through the main gate, they're trying to leave through the underforge (which they can't do so they just form a line) and I'm almost positive it's this mod doing it since it stops when I disable it. Any ideas on a fix for this? Maybe you are correct with this-maybe a dirty edit-maybe...I´ll renew this mod onto a new Level, as soon ZAP 9.0 is out. You can try to CLEAN it fully by TES5edit. But here it has to be said, that whiterun´s area has some gaps inside of the navmesh, which may lead to let followers do nonsence inside of whiterun and on their way behind you-if you leave that City. I´ll check this nonsence out by switching all mods off and then I can more exactly tell here, what does matter and what happens. At least I may have overtaken BAD editing from older versions-no doubt. So you please don´t worry, I create for you a new WHITERUN-CITY-ZAP-MOD with suiting City changes and cute Interieur inside the player-accessible-buildings.
t.ara Posted March 18, 2019 Author Posted March 18, 2019 MXR and his girl-friend are visiting the ZaZ´ed "Bannered Mare"-Mod: ..... This happening underlined my idea, how much interesting the simple location-mods WITHOUT ANY QUESTS can be, for some gameplay. I´ll of course work on more of that in future:-)-after ZAP9 is ready. This clip also showed me, that ZAP is MORE interesting and more useful with NORMAL STUFF in combination. @MXR: Thank you, for the feedback - nice video:-) p.s. I try to create the ponies with "shaking chains", so that they are swinging while "used"! p.s.-"ma" is not for "massachusetts" and means instead: multi-animations on one furniture-randomly. Here the pillory offers different poses if you use it more often. I personally like this feature and it can be also switched off: you simply can copy the furniture and remove the script in your own mod! In that case the furniture is playing only the first animation, which is part of the internal listing for the furniture. Some special gibbets have 12 different animations, the customized ponies have also more than 8 and so on. And "yes", I´m also trying to support some few furnitures with HIGH-HEELS - support. This means that the furniture will put on the shoes and not important, what your character is wearing before....heels will be for those furnitures the automated and mandatory item! https://www.youtube.com/watch?v=1z9YZPXNdUk p.s. i suggest to use this for INDOOR (nexus) : Remove Interior Fog V2 - Full Version .......................and this one for OUTDOOR (nexus): RevampedExteriorFog 1
DoctorFateMX Posted April 11, 2019 Posted April 11, 2019 Hi t.ara, I have to admit that thanks to MXR's mod I decided to give this mod a try again. I have a problem. The staircase that connects the two basement floors is missing (the wooden upstairs with the bedrooms with the main floor with all the plants). I am not using the Whiterun mod (nor the patch). Thanks for the update! Doc Fate EDIT: I had a quick look with CreationKit and it is missing BanneredMareImmersiveSexualPlayground\BMintcastlestairs05.nif. Any ideas?
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