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Posted

BTW, for other users who get the purple textures, and missing marketplace, it looks like you need to have v.7 of the mod installed as well with this one overwriting it (this mod is only an .esp; the textures are in the v7 mod). I think you might also need Devious Framework installed, otherwise they never lock you. 

Posted

This would of been a neat mod if you had the option to strap npcs/followers, but seems like as a male main char with female followers, I can't even make use of this mod. 

Posted

Alright, dumb question incoming: how the hell do you get out of the devices? I can get in them fine, everything plays out perfectly, but there is no option to stop it, and I've pressed every button on my keyboard to no avail.

Posted
On 4/13/2019 at 6:36 PM, Random dickhead said:

Alright, dumb question incoming: how the hell do you get out of the devices? I can get in them fine, everything plays out perfectly, but there is no option to stop it, and I've pressed every button on my keyboard to no avail.

I think it is Devious Framework Support that deals with locking you automatically and unlocking you after a bit of time has passed. 

  • 4 weeks later...
Posted

Having an issue where the game CTDs while trying to enter the Bannered Mare. Still an issue on a clean save. Got all of the requirements and stuff. Whiterun itself and all the objects within load fine, but trying to load the Bannered Mare itself causes a CTD.

Posted

Just checked out this mod, very cool!  a couple of minor things were causing issues.
No face geom in the FaceGen folder(black face). Stairway flickering due to older LE nif. some itms and udrs.
Just needed nif optimize, a quik clean in SSEEdit and regenerate face data in ck.   oh and 'remove interior fog' tweak really helps downstairs.

here's a tweaked version with those fixes. should resolve most issues.   (+added 2undress activators to the pools +reverted cell names to English)

*Still missing the "ZazOnTriggerEnterBindingsTMG" script - can't find that in any of the zaz packs?. Might be good to replace or remove that.

also to clarify to above posts, Zaz v7 is not needed..  either Zaz 8 or 8+ is what u need.

  • 3 weeks later...
Posted
On 5/20/2019 at 12:32 AM, ezfreee said:

Just checked out this mod, very cool!  a couple of minor things were causing issues.
No face geom in the FaceGen folder(black face). Stairway flickering due to older LE nif. some itms and udrs.
Just needed nif optimize, a quik clean in SSEEdit and regenerate face data in ck.   oh and 'remove interior fog' tweak really helps downstairs.

here's a tweaked version with those fixes. should resolve most issues.   (+added 2undress activators to the pools +reverted cell names to English)

*Still missing the "ZazOnTriggerEnterBindingsTMG" script - can't find that in any of the zaz packs?. Might be good to replace or remove that.

also to clarify to above posts, Zaz v7 is not needed..  either Zaz 8 or 8+ is what u need.

Does this tweaked version work on LE or SSE only?

Posted
On 5/20/2019 at 4:32 PM, ezfreee said:

Just checked out this mod, very cool!  a couple of minor things were causing issues.
No face geom in the FaceGen folder(black face). Stairway flickering due to older LE nif. some itms and udrs.
Just needed nif optimize, a quik clean in SSEEdit and regenerate face data in ck.   oh and 'remove interior fog' tweak really helps downstairs.

here's a tweaked version with those fixes. should resolve most issues.   (+added 2undress activators to the pools +reverted cell names to English)

*Still missing the "ZazOnTriggerEnterBindingsTMG" script - can't find that in any of the zaz packs?. Might be good to replace or remove that.

also to clarify to above posts, Zaz v7 is not needed..  either Zaz 8 or 8+ is what u need.

Thanks so much, and OMG that mega DL was so fast!

  • 1 month later...
  • 2 weeks later...
Posted

hello t.ara, Mikael femboi no longer do his CRF, conflict i think, I want him to sing so that i can beat the shit out of him after...

  • 4 weeks later...
Posted

Folks I had the marketplace texture problem which was causing me issues with Submissive Lola's Whiterun Walk quest. I solved it by installing 'A New Whiterun' from Nexus, I am not sure if this is the modwhiterun mentioned here but it made the marketplace solid again - though Lydia did seem to have issues with finding her way, she got there in the end.

  • 2 weeks later...
  • 3 weeks later...
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  • 4 weeks later...
Posted

Hi Tara ... excellent mod as always ... read in a previous version thread that there was a pull chain to a secret room located to the right of the stairs near the ponies hidden within the hanging ivy ,,, I have been unable to locate it ... hugging the entire side walls ... using "tfc 1" to clip the walls as well ...  Is it still in V8.0?  Also, is there a way to increase brightness in the areas?  Keep up the wonderful work.

Posted

Hello:-)))

if the chain is not there the mod has no backing room-use sexlab cam and look around...if there´s no other room behind the walls, it´s not included...I took distance from such a sort of stuff because followers can run against walls if such a door is being closed....it´s not ideal for skyrim. Quests can break also by using hidden areas. I can add them but that parts of areas should not be involved into quests and not for other NPCs available=no navmesh and NO questlines lead into that area-then it´s OK.

I simply found the SERET wall-gate of the dragonsreach in the past, which has been made by bethesda for a secret gateway behinde the throne inside the dragonsreach-castle. This stone door opens into the ground and you can pass into a hidden way down...that was the idea behind this....that door was being created but never used...There´s no script on it and I created a working script later for that door and I used it inside of the bannerd mare. Then also inside of the Whiterun Brothel. Bethesda stopped with that idea and I could not find a gateway behind the dragonsreach´s walls....some stuff they made but it has been not finished and dropped. This door is really a nice stuff and for a castle-creation an useful asset-I like secret-gateways and corridors, specially in castles. I´ll later build up a huge castle with some secret rooms and so on for skyrim...LATER-lol

  • 3 weeks later...
Posted

I just installed this and got a pool and some other items in the center of Whiterun in front of the Bannered Mare.

 

I attached a screen shot and below is a link to my load order.

 

https://docs.google.com/document/d/19r3ml8VFfMn6kdUybNgoXaTaYU21raXxHt48kxxKNIw/edit?usp=sharing

 

Where in the left column should the mods be?

 

Do I need to install all three?

 

I just installed the 8.01 patch and the mod Whiterun files.

 

I have also attached a screen shot.

 

What do I need to do to fix?

 

Thanks

 

 

ScreenShot14.bmp

Posted
21 hours ago, Xuvish said:

I just installed this and got a pool and some other items in the center of Whiterun in front of the Bannered Mare.

 

I attached a screen shot and below is a link to my load order.

 

https://docs.google.com/document/d/19r3ml8VFfMn6kdUybNgoXaTaYU21raXxHt48kxxKNIw/edit?usp=sharing

 

Where in the left column should the mods be?

 

Do I need to install all three?

 

I just installed the 8.01 patch and the mod Whiterun files.

 

I have also attached a screen shot.

 

What do I need to do to fix?

 

Thanks

 

 

ScreenShot14.bmp 2.64 MB · 1 download

 

I figured it out.  You need to install both files.  I only installed the patch.

  • 3 weeks later...
Posted

Hi, three NPCs from this mod do not have nif files, the folder BanneredMareImmersiveSexualPlayground 8.0.1\Data\Meshes\actors\character\FaceGenData\FaceTint\BanneredMareImmersiveSexualPlayground.esp contains textures, dds files. FaceGenData should not contain a FaceTint folder, but a facegeom folder where meshes files should be .nif

it's machine translation.

  • 2 months later...
Posted

I'm having a slight issue.  Now this is the only Mod I have that modifies Whiterun so I'm guessing this mod is the cause.  NPC path-finding is kind of broken in Whiterun.  There are two choke points, one by the market area and another by the gildegreen tree and the house with the cow.  NPCs just gather there and stand in place until I use the wait option.  Once an NPC enters those spots they just can't seem to move on their own anymore.

 

Additionally, followers can't seem to go up the stairs on their own without great effort.  Normally they eventually make it, but it breaks two of the companion quests where the follower leaves you once you enter the city but they're supposed to meet you (with others) at the companion hideout.  With either Vilkas/Farkas not being able to attend those meeting the game will soft lock during the dialogue.  A current workaround is to use the "moveto player" command to get them up the stairs.

 

 

Pictures of Choke points.  I don't have pictures of the staircase issue with followers, but it is the staircase between the two choke points (from market to tree).  Occasionally random NPCs can use it, but mostly not anymore.  And they all stop at the choke points otherwise.  They only seem to use the stairs if they spawn on or very close to being on the stairs.

Spoiler

1457660900_ChokePoint1.png.c066a1d2999e01932e7f8cb05d7de1cb.png970291417_ChokePoint2.png.ddea0f8738a7388511fcc9394eada692.png

 

  • 1 month later...
Posted

t.ara

Hi

Thanks for the mod All is ok..... except the pathfinding in whiterun, i got the same problems as above .........please can you do something about this? as is, its not playable

 

Keeping an eye on this..........like it very much......

 

How about stripping function with pools and furniture?

 

Yours

 

 

  • 2 months later...
Posted

There is a compatibility issue with this mod and Immersive Citizens, where quest markers outside of Whiterun will point toward The Underforge (the companions' cave) and NPCs trying to leave Whiterun would be stuck there.

 

However, it's an easy fix: Just make sure you load Immersive Citizens AFTER this mod. Posting this so any people googling in the future can find this tip.

 

Everyone with Pathfinding issues should use xEdit to check which mods modify the Whiterun navmeshes and load those mods AFTER the BanneredMarePlayground.

 

Posted

Will be redone in future completely-I know I made lot of mistakes in past time.

This will then come as a WHITERUN-CITY-MOD with stuff all around the city and a little in outside area around.

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