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4 hours ago, Herowynne said:

 

Sorry, no, I do not know why that mesh causes a CTD

 

I noticed that the CuffsIron_go.nif mesh works okay, therefore my patch uses a copy of CuffsIron_go.nif that is named to HandCuffsIron_go.nif so that it replaces the bad mesh file.

 

 

I'm using 8+ 2023. Is your patch only applicable for Zaz 8? 

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2 hours ago, Gyra said:

I'm using 8+ 2023. Is your patch only applicable for Zaz 8? 

There shouldn't be a problem with the _go files in the 2023 version. But I thought that it was solved in rev 3 and it came back... 

 

I didn't spend much time on checking the CBBE version, because i don't use CBBE. 

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8 hours ago, Gyra said:

I'm using 8+ 2023. Is your patch only applicable for Zaz 8? 

 

5 hours ago, Pfiffy said:

There shouldn't be a problem with the _go files in the 2023 version. But I thought that it was solved in rev 3 and it came back... 

 

I believe that my patch is still needed for the 2023 version.

 

The file size (59649 bytes) and the checksum (3537276956) are the same for the HandCuffsIron_go.nif file in the 2023 version and the prior version.

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6 hours ago, Xuvish said:

Were you able to convert 9.2 to SSE?

Someoneelse started working on that.... I didn't follow the development. From what I saw, it is too much stuff to do it alone. 

 

Converting the nifs and the anims is the easiest part. Even if you go throu all the models and change the vertex colours from all white to nearly all white, like I did it for ZAZ 8+.

Someone has to rework the BS files for CBBE AND BHUNP. 

The whole HDT section needs someon who can rework the nifs, write xml files and rebuild some of the models more or less from scratch in 3ds MAX to make them work with SMP and even then some of them will not work properly in SE. And then you have to deal with all the people that will complain about the models that will not work...

 

 

Edited by Pfiffy
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18 hours ago, Pfiffy said:

Someoneelse started working on that.... I didn't follow the development. From what I saw, it is too much stuff to do it alone. 

 

Converting the nifs and the anims is the easiest part. Even if you go throu all the models and change the vertex colours from all white to nearly all white, like I did it for ZAZ 8+.

Someone has to rework the BS files for CBBE AND BHUNP. 

The whole HDT section needs someon who can rework the nifs, write xml files and rebuild some of the models more or less from scratch in 3ds MAX to make them work with SMP and even then some of them will not work properly in SE. And then you have to deal with all the people that will complain about the models that will not work...

 

 

 

i GOT THE ZAZ 8+ 

 

Error: "zazanimationpack.esm" is not a valid plugin
    at l.handleResponse (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar.unpacked\bundledPlugins\gamebryo-plugin-management\index.js:2:619591)
    at C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar.unpacked\bundledPlugins\gamebryo-plugin-management\index.js:2:618064
    at Array.forEach (<anonymous>)
    at Socket.<anonymous> (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar.unpacked\bundledPlugins\gamebryo-plugin-management\index.js:2:618047)
    at Socket.emit (node:events:527:28)
    at addChunk (node:internal/streams/readable:315:12)
    at readableAddChunk (node:internal/streams/readable:289:9)
    at Readable.push (node:internal/streams/readable:228:10)
    at Pipe.onStreamRead (node:internal/stream_base_commons:190:23)

image.jpeg.b380c04c25f8f9947357d00ee43a8e5e.jpeg

 

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Regarding "ZAZ 8.0+ CBBE HDT 2023":

 

In my load order, I use this ZAZ related mods. Which ones are replaced by "ZAZ 8.0+ CBBE HDT 2023"?

 

  • ZAZ_Accessories_CBBE_SE_3BA_BS.zip
  • ZaZ Animation Pack+ CBBE HDT V.8.0+SEREV3.7z
  • ZAZ 8.0+ CBBE HDT SE Rev2 (BODYSLIDE+Patch) v1.0.7z
  • ZAZ 8+ CBBE HDT REV3 Resource Patch v1.7z
  • ZaZAnimationPack_fix.7z
  • ZaZ Textures Fixed.7z

image.png.0790015556ff14fea5725161ac7938db.png

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1 hour ago, Gudulba said:

Regarding "ZAZ 8.0+ CBBE HDT 2023":

 

In my load order, I use this ZAZ related mods. Which ones are replaced by "ZAZ 8.0+ CBBE HDT 2023"?

 

  • ZAZ_Accessories_CBBE_SE_3BA_BS.zip
  • ZaZ Animation Pack+ CBBE HDT V.8.0+SEREV3.7z
  • ZAZ 8.0+ CBBE HDT SE Rev2 (BODYSLIDE+Patch) v1.0.7z
  • ZAZ 8+ CBBE HDT REV3 Resource Patch v1.7z
  • ZaZAnimationPack_fix.7z
  • ZaZ Textures Fixed.7z

image.png.0790015556ff14fea5725161ac7938db.png

Seems like you all the different releases of ZAZ8+ installed plus the different fixes, if you send me the links to the fixes, i can tell you what you need... 

 

Or I update the main pack, so you only need one... Except the BS files and the voices. I'm not going to integrate them. I think the anim fixes are already integrated. I have to check the resouce patch and the texture fixes to see what they do. 

Edited by Pfiffy
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Could use some help or just information.  ZAZ seems to be working, no crashes.. links with Sexlab, but seeing a lot of papyrus spam from I think is ZAZ

Tons of the below, all the time.  Is it one of those things that's just safe to ignore (like lots of papyrus errors/warning) or is it something that could be affecting other mods?

I do have a minor battle going on with Defeat and animation triggers right now.

If it is a problem, any idea what's wrong?

 

Thanks.

 

    [zadDevicesUnderneathQuest (14041472)].zaddevicesunderneathscript.RebuildSlotmask() - "------------------------------" Line 197
    [zadDevicesUnderneathQuest (14041472)].zaddevicesunderneathscript.UpdateDeviceHiderSlot() - "------------------------------" Line 230
    [alias PlayerRef on quest zadDevicesUnderneathQuest (14041472)].zadDevicesUnderneathPlayerScript.OnUpdate() - "------------------------------------" Line 15
[02/28/2023 - 08:32:01AM] error: Unbound native function "FormHasKeywordString" called
[02/28/2023 - 08:32:01AM] warning: Assigning None to a non-object variable named "::temp48"
stack:
    [zadDevicesUnderneathQuest (14041472)].zaddevicesunderneathscript.RebuildSlotmask() - "------------------------------" Line 197
    [zadDevicesUnderneathQuest (14041472)].zaddevicesunderneathscript.UpdateDeviceHiderSlot() - "------------------------------" Line 230
    [alias PlayerRef on quest zadDevicesUnderneathQuest (14041472)].zadDevicesUnderneathPlayerScript.OnUpdate() - "------------------------------------" Line 15
[02/28/2023 - 08:32:02AM] error: Unbound native function "FormHasKeywordString" called
[02/28/2023 - 08:32:02AM] warning: Assigning None to a non-object variable named "::temp48"
stack:
    [zadDevicesUnderneathQuest (14041472)].zaddevicesunderneathscript.RebuildSlotmask() - "------------------------------" Line 197
    [zadDevicesUnderneathQuest (14041472)].zaddevicesunderneathscript.UpdateDeviceHiderSlot() - "------------------------------" Line 230
    [alias PlayerRef on quest zadDevicesUnderneathQuest (14041472)].zadDevicesUnderneathPlayerScript.OnUpdate() - "------------------------------------" Line 15
[02/28/2023 - 08:32:02AM] error: Unbound native function "FormHasKeywordString" called
[02/28/2023 - 08:32:02AM] warning: Assigning None to a non-object variable named "::temp48"

 

 

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On 2/28/2023 at 1:42 PM, tontoman said:

Could use some help or just information.  ZAZ seems to be working, no crashes.. links with Sexlab, but seeing a lot of papyrus spam from I think is ZAZ

Tons of the below, all the time.  Is it one of those things that's just safe to ignore (like lots of papyrus errors/warning) or is it something that could be affecting other mods?

I do have a minor battle going on with Defeat and animation triggers right now.

If it is a problem, any idea what's wrong?

 

Thanks.

 

    [zadDevicesUnderneathQuest (14041472)].zaddevicesunderneathscript.RebuildSlotmask() - "------------------------------" Line 197
    [zadDevicesUnderneathQuest (14041472)].zaddevicesunderneathscript.UpdateDeviceHiderSlot() - "------------------------------" Line 230
    [alias PlayerRef on quest zadDevicesUnderneathQuest (14041472)].zadDevicesUnderneathPlayerScript.OnUpdate() - "------------------------------------" Line 15
[02/28/2023 - 08:32:01AM] error: Unbound native function "FormHasKeywordString" called
[02/28/2023 - 08:32:01AM] warning: Assigning None to a non-object variable named "::temp48"
stack:
    [zadDevicesUnderneathQuest (14041472)].zaddevicesunderneathscript.RebuildSlotmask() - "------------------------------" Line 197
    [zadDevicesUnderneathQuest (14041472)].zaddevicesunderneathscript.UpdateDeviceHiderSlot() - "------------------------------" Line 230
    [alias PlayerRef on quest zadDevicesUnderneathQuest (14041472)].zadDevicesUnderneathPlayerScript.OnUpdate() - "------------------------------------" Line 15
[02/28/2023 - 08:32:02AM] error: Unbound native function "FormHasKeywordString" called
[02/28/2023 - 08:32:02AM] warning: Assigning None to a non-object variable named "::temp48"
stack:
    [zadDevicesUnderneathQuest (14041472)].zaddevicesunderneathscript.RebuildSlotmask() - "------------------------------" Line 197
    [zadDevicesUnderneathQuest (14041472)].zaddevicesunderneathscript.UpdateDeviceHiderSlot() - "------------------------------" Line 230
    [alias PlayerRef on quest zadDevicesUnderneathQuest (14041472)].zadDevicesUnderneathPlayerScript.OnUpdate() - "------------------------------------" Line 15
[02/28/2023 - 08:32:02AM] error: Unbound native function "FormHasKeywordString" called
[02/28/2023 - 08:32:02AM] warning: Assigning None to a non-object variable named "::temp48"

 

 

It's devious devices, I'm having the same problem

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Got a crash while I hovered over these shackles in the crafting menu... Using this zaz pack... "ZaZ Animation Pack+ UUNP HDT V.8.0+SE2023"

 

Skyrim SSE v1.6.640
CrashLoggerSSE v1-8-0-0 Feb  1 2023 00:20:05

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7AF5B9CE2 SkyrimSE.exe+0CB9CE2    movss xmm4, dword ptr [rcx+0x30]

 

PROBABLE CALL STACK: [RSP+230] 0x1E6F1F9CC18      (char*) "data\MESHES\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\HandCuffsIron_go.nif"

crash-2023-03-05-03-44-07.log

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2 hours ago, Old School said:

Got a crash while I hovered over these shackles in the crafting menu... Using this zaz pack... "ZaZ Animation Pack+ UUNP HDT V.8.0+SE2023"

 

Skyrim SSE v1.6.640
CrashLoggerSSE v1-8-0-0 Feb  1 2023 00:20:05

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7AF5B9CE2 SkyrimSE.exe+0CB9CE2    movss xmm4, dword ptr [rcx+0x30]

 

PROBABLE CALL STACK: [RSP+230] 0x1E6F1F9CC18      (char*) "data\MESHES\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\HandCuffsIron_go.nif"

crash-2023-03-05-03-44-07.log 53.12 kB · 0 downloads


You can use my patch to avoid the CTD:

 

 

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I am having an issue with DD generating the error:

 

[zadDevicesUnderneathQuest (10041472)].zaddevicesunderneathscript.RebuildSlotmask() - "------------------------------" Line 197
    [zadDevicesUnderneathQuest (10041472)].zaddevicesunderneathscript.UpdateDeviceHiderSlot() - "------------------------------" Line 230
    [alias PlayerRef on quest zadDevicesUnderneathQuest (10041472)].zadDevicesUnderneathPlayerScript.OnUpdate() - "------------------------------------" Line 15

 

and this seemly is breaking other mods. (for example Disparity can't detect DD piercings I tried to use on my mod, but can detect the charcter being naked and other stuff just fine)

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16 hours ago, cavaleirojustica said:

I am having an issue with DD generating the error:

 

[zadDevicesUnderneathQuest (10041472)].zaddevicesunderneathscript.RebuildSlotmask() - "------------------------------" Line 197
    [zadDevicesUnderneathQuest (10041472)].zaddevicesunderneathscript.UpdateDeviceHiderSlot() - "------------------------------" Line 230
    [alias PlayerRef on quest zadDevicesUnderneathQuest (10041472)].zadDevicesUnderneathPlayerScript.OnUpdate() - "------------------------------------" Line 15

 

and this seemly is breaking other mods. (for example Disparity can't detect DD piercings I tried to use on my mod, but can detect the charcter being naked and other stuff just fine)

This will fix the error messages.  Probably won't fix the problem though. 

A bunch of us tracked this down because if you have any issue, you check the log and see all that ZadDevice spam.  But when using the fix that remove the messages, none of our actual problems were fixed (mine was Cold and Wet CTDs).  Good luck though heh.

You should also try the DD thread for this issue.  Zaddevices is DD, not ZAZ (yeah I thought so also)

Edited by tontoman
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Deviously Cursed Loot SE 9.0.7z seems to break zaz animation pack (tested with both ZaZ Animation Pack+ CBBE HDT V.8.0+SE2023.7z and ZAZ 7.0SE-Rev1.7z)

in the way that when equipped with an item from ZaZ pack (eg. zbf wrist dull), the binding animation only hold for 5-20 sec and then released. The mechanism still holds, you are still unable to attack for example, but the bounded animation is cancelled. 

 

Already posted this on the DCL thread, think I should mentioned it here as well.

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