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ZAZ Animation Packs for SE


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Posted (edited)
On 1/6/2023 at 4:24 PM, pull_my_blonde_pigtails said:

Nemesis crashes when trying to launch it with with 8.0+

Try this....

 

Go into the Windows search bar. Type Region, you may then need to choose Administrative language settings, then in the administrative tab you should see a section called Language for non-Unicode programs, Click change system local, when this opens make sure there is no checkmark in Beta: Use UTF-8 Worldwide language support. Reboot and it should now work as intended. 

This should fix Nemesis error 6002 when trying to update the engine or run the batch.

Edited by jshef0
  • 2 weeks later...
Posted

Hi

I am using Skyrim SE v1.6.460

I have successfully installed SL etc

but when I install

ZAZ Animation pack 8.0 the MCM menu does not show up.

 

I am wondering if my ZAZ 8.0 is the correct version.

the port is ZAZ 7.0 amd when I load it the game crashes.

 

Please help?

 

Posted

I feel a jerk like to have to keep posting this, but DynDOLOD is warning me about errors with this mod.

 

Error: File not found scripts\zazontriggerenterbindingstmg.pex ZaZAnimationPack.esm zbfdefaultActivateGetTiedUp [ACTI:1B0680D6]

 

Posted
On 2/11/2023 at 5:58 AM, Gyra said:

Since ZAZ 8.0+SEREV3 already has 3BA bodyslides, what does the one on page 14 add over it?

The ported Versions only include the old original Bodyslide files. They are made for CBBE or UUNP.  

Posted
On 1/23/2023 at 3:23 PM, shrtjsrtj said:

The ' Sex Lab' tab takes a while to load for me, like 5-10 seconds. If it's not that then I have no idea.

It can take much longer..... depending on your rig.....

Posted

 I do not know if it is a firewall issue on my half but for some reason it will not let me download the mods. I am not sure what to do. I am trying to download version 8+

 

  • 2 weeks later...
Posted (edited)

I use Pamatronic's Yarm for random SexLab scenes between NPCs and I use ZAP Helper Addon for permanently locking NPCs into ZAZ furnitures.

 

My goal now is to prevent Yarm from integrating locked up NPCs into sex scenes. Therefore, I tried to create a patch by adding new conditions to Yarm. However my patch doesn't work and locked up NPCs still end up in Yarm sex scenes.

 

Is there a ZAZ attribute (keyword etc.), which I could use to create new conditions? For the mod to know when a NPC is locked in ZAZ furniture?

 

 

Spoiler

image.png.a2b9863c3f00eb66bdf76b5dcebf0e62.png

What I have tried so far with the patch is adding a "Subject.Get.In.Faction" for "ZFP Bound NPCs" and "Locked NPC Faction for ZFP" (see screenshot in spoiler section), but this approach doesn't seem to work.

Edited by Gudulba
Posted
On 11/29/2022 at 5:19 PM, ETSubmariner said:

 

I have discovered that 'data\MESHES\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\HandCuffsIron_go.nif' might be what is causing my game to freeze. It will just happen randomly. I had previously tried to console in some items like the black wrist behind version, which goes into my inventory but the second my mouse touches it for the preview, crash. Missing .nif or something I think.

 

So that's what it is. I noticed one of the zbf cuffs caused my game to crash when using add item menu. Wonder what the best way to fix it is.

Posted
14 hours ago, Splendor Solis said:

So that's what it is. I noticed one of the zbf cuffs caused my game to crash when using add item menu. Wonder what the best way to fix it is.


You can use my patch to avoid the CTD:

 

 

Posted
9 hours ago, Hanshurtig11 said:

New Version 2023 allready availble ? Cant see under Downloads. Thx and keep up your good work!

version 8 and 8+ are too big to host on LL they are on mega. scroll down and he's got the links to both 

Posted
6 hours ago, Herowynne said:


You can use my patch to avoid the CTD:

 

 

Thanks! I just deleted the .nif to stop the crashes, but this is even better. Out of curiosity, do you know what went wrong with the file?

Posted (edited)
50 minutes ago, Splendor Solis said:

Thanks! I just deleted the .nif to stop the crashes, but this is even better. Out of curiosity, do you know what went wrong with the file?

 

Sorry, no, I do not know why that mesh causes a CTD

 

I noticed that the CuffsIron_go.nif mesh works okay, therefore my patch uses a copy of CuffsIron_go.nif that is named to HandCuffsIron_go.nif so that it replaces the bad mesh file.

 

 

Edited by Herowynne
Posted
4 hours ago, Herowynne said:

 

Sorry, no, I do not know why that mesh causes a CTD

 

I noticed that the CuffsIron_go.nif mesh works okay, therefore my patch uses a copy of CuffsIron_go.nif that is named to HandCuffsIron_go.nif so that it replaces the bad mesh file.

 

 

I'm using 8+ 2023. Is your patch only applicable for Zaz 8? 

Posted
2 hours ago, Gyra said:

I'm using 8+ 2023. Is your patch only applicable for Zaz 8? 

There shouldn't be a problem with the _go files in the 2023 version. But I thought that it was solved in rev 3 and it came back... 

 

I didn't spend much time on checking the CBBE version, because i don't use CBBE. 

Posted
8 hours ago, Gyra said:

I'm using 8+ 2023. Is your patch only applicable for Zaz 8? 

 

5 hours ago, Pfiffy said:

There shouldn't be a problem with the _go files in the 2023 version. But I thought that it was solved in rev 3 and it came back... 

 

I believe that my patch is still needed for the 2023 version.

 

The file size (59649 bytes) and the checksum (3537276956) are the same for the HandCuffsIron_go.nif file in the 2023 version and the prior version.

Posted

Something I am unclear on. It is mentioned in OP that 7.0 is a base. Does that mean I install that first and then I install 8 and then I install 8+? Or do I only Install 8 or 8+? I am on latest Skyrim AE

Posted (edited)
6 hours ago, Xuvish said:

Were you able to convert 9.2 to SSE?

Someoneelse started working on that.... I didn't follow the development. From what I saw, it is too much stuff to do it alone. 

 

Converting the nifs and the anims is the easiest part. Even if you go throu all the models and change the vertex colours from all white to nearly all white, like I did it for ZAZ 8+.

Someone has to rework the BS files for CBBE AND BHUNP. 

The whole HDT section needs someon who can rework the nifs, write xml files and rebuild some of the models more or less from scratch in 3ds MAX to make them work with SMP and even then some of them will not work properly in SE. And then you have to deal with all the people that will complain about the models that will not work...

 

 

Edited by Pfiffy
Posted
18 hours ago, Pfiffy said:

Someoneelse started working on that.... I didn't follow the development. From what I saw, it is too much stuff to do it alone. 

 

Converting the nifs and the anims is the easiest part. Even if you go throu all the models and change the vertex colours from all white to nearly all white, like I did it for ZAZ 8+.

Someone has to rework the BS files for CBBE AND BHUNP. 

The whole HDT section needs someon who can rework the nifs, write xml files and rebuild some of the models more or less from scratch in 3ds MAX to make them work with SMP and even then some of them will not work properly in SE. And then you have to deal with all the people that will complain about the models that will not work...

 

 

 

i GOT THE ZAZ 8+ 

 

Error: "zazanimationpack.esm" is not a valid plugin
    at l.handleResponse (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar.unpacked\bundledPlugins\gamebryo-plugin-management\index.js:2:619591)
    at C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar.unpacked\bundledPlugins\gamebryo-plugin-management\index.js:2:618064
    at Array.forEach (<anonymous>)
    at Socket.<anonymous> (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar.unpacked\bundledPlugins\gamebryo-plugin-management\index.js:2:618047)
    at Socket.emit (node:events:527:28)
    at addChunk (node:internal/streams/readable:315:12)
    at readableAddChunk (node:internal/streams/readable:289:9)
    at Readable.push (node:internal/streams/readable:228:10)
    at Pipe.onStreamRead (node:internal/stream_base_commons:190:23)

image.jpeg.b380c04c25f8f9947357d00ee43a8e5e.jpeg

 

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