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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted

I am having an issue with either this mod or Devious Devices. I load it correctly as far as I can tell but several of the clothing textures are missing, I get the gags to appear but they don't line up, and the only I can get to show up are vaginal piercings. Either way I'm naked and the items don't appear or what ever body part they cover vanishes.

Posted
17 hours ago, kingofthenorth9 said:

Hello anyone having trouble with the Chloe questline, I am stuck at the Learnign the Ropes quest where talking to the prist in Markarth does not seem to work. Any ideas in how to fix it?

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This is either skyrim or a conflict. Can't help too much here. I've had it happen with other mods (not DCL) and the only workaround I found was to disable mods until I found the conflict.

If simply restarting your game or punching the NPC doesn't work, that's what you'll have to try.

Posted
8 hours ago, ebbluminous said:

I have a recurring issue with Chloe losing follower status.

She'll follow me around, but I lose all follower related dialogue and she will not trigger quest steps while like this.

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I noticed that the follower status was lost due to using that minimap mod. NPCs are yellow and followers green on it. Whenever Chole bugged out, her map icon would change from green to yellow.

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No idea was triggers the change or what causes her to change back. Not had this issue with other followers, whether a vanilla or modded one.

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What follower framework are you using? I've never seen Chloe have an issue with EFF or NFF.

Posted
53 minutes ago, hemlocknaloe said:

I am having an issue with either this mod or Devious Devices. I load it correctly as far as I can tell but several of the clothing textures are missing, I get the gags to appear but they don't line up, and the only I can get to show up are vaginal piercings. Either way I'm naked and the items don't appear or what ever body part they cover vanishes.

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Textures missing - reinstall the mods. Something didn't get installed.

Gags not lining up - useĀ  MFG Fix and don't use a preset with a sculpted head.

The rest of it, make sure you run bodyslide for both DD and DCL.

Posted
1 hour ago, zarantha said:

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What follower framework are you using? I've never seen Chloe have an issue with EFF or NFF.

I had EFF, but when I did a fresh reinstall this week for a new PC and didn't include EFF. I'll have a check to see how Chole is behaving now.

Posted
On 12/11/2021 at 12:22 AM, zarantha said:

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I don't know off hand. Have you tried checking in xedit and scripts?

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On 12/11/2021 at 1:29 PM, l1nkler said:

I don't see how xedit could help me in here (I find it a confusing tool). I thought the source code for the scripts wasn't included in the download but I found out that I just hadn't installed it in my mod directory. I looked around and I assume this is the function for the furniture traps: Bool Function FurnitureProxyTrap() which triggers: dclibs.zadc.LockActor(libs.PlayerRef, furn). So that should work cause LockActor will eventually emit the event. I'll add some logging in my patch to confirm if it's triggered or not. It's just weird cause I have a second patch that fixes the players pose in furniture that also relies on that event and that one displays the same behaviour with furniture.

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Alright I created a new save, went to helgen and found Chloe. Freed her from her pole and tried it myself. The pole was invisible. Could it be that the pole is added by ZAP instead of DD? I still don't exactly know what ZAP adds or what the differences between the versions are but I have it installed anyway XD.

Posted
2 hours ago, l1nkler said:

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Alright I created a new save, went to helgen and found Chloe. Freed her from her pole and tried it myself. The pole was invisible. Could it be that the pole is added by ZAP instead of DD? I still don't exactly know what ZAP adds or what the differences between the versions are but I have it installed anyway XD.

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DD is not dependent on ZAZ anymore, you don't need it for DD or DCL. You might need it for other mods. It does not matter either way if it's there or not.

Did you enable contraptions after installing it? You do have DD 5.1 installed right?

Posted
On 12/6/2021 at 5:59 PM, formanfred said:

Hi saeid90 ,i found out i was using the new CBBE SE Body and i had to get the body slide files from page 9 of the DD SE Beta ThreadĀ 

oh right.

Posted
11 hours ago, zarantha said:

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DD is not dependent on ZAZ anymore, you don't need it for DD or DCL. You might need it for other mods. It does not matter either way if it's there or not.

Did you enable contraptions after installing it? You do have DD 5.1 installed right?

I do have 5.1 installed. I think the issue is this line in zadcFurnitureScript.psc in DD.
Bool Property SendDeviceModEvents = False Auto
Is there a reason why some furniture send mod events and others don't? The pillories in the cities for example do but Chloes pole and some others don't. I also couldn't find anywhere where this gets set to True. Is there maybe a different way I can detect if the player is put in furniture? I tried the native OnSit and OnGetUp events but they don't work with DD.

Posted

I got stuck on the keyholder quest when turning in Supply and Demand, the quest log told me to go back to her but the only way to get the dialogue to show up was to accept the rubber advertising quest which doesn't even have a journal entry.

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I tried knocking her out, waiting a day, entering and leaving the store, reloading and exhausting every other dialogue option but the option never shows up.

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Is the rubber advertising quest not meant to show up or do I need to roll back to a much older save?

Posted
14 hours ago, l1nkler said:

I do have 5.1 installed. I think the issue is this line in zadcFurnitureScript.psc in DD.
Bool Property SendDeviceModEvents = False Auto
Is there a reason why some furniture send mod events and others don't? The pillories in the cities for example do but Chloes pole and some others don't. I also couldn't find anywhere where this gets set to True. Is there maybe a different way I can detect if the player is put in furniture? I tried the native OnSit and OnGetUp events but they don't work with DD.

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That would be a dev question. I can't answer that. If you're fine with recompiling scripts, you can test setting it to true yourself.

Otherwise, ask on the dev thread please.

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Posted
6 hours ago, Make-Use-Of-ME said:

I would like to ask, would a No quest version, or at least a No Cell edit version of this mod be made. because I'd love to use this mod within Enderal SE. love this mod and miss it in there.

Ā 

Unlikely to happen in the LE or SE versions. The quests are used for some of the effects like armbinder and yokes, they aren't player facing quests, if that makes sense.

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If you want to convert for Endereal, ask Kimy for permission.

You could probably get away with deleting the cells, there is a test cell and another is to place objects for the forbidden tome quest, which was removed. Those cells are in DDi, and one more test cell in DDc. Or just ignore them. The test cells can probably be ignored at least as they aren't in an accessible part of the world. You'd need to coc to get to them.

Ā 

A more pressing question you'll need to answer if you want it though:

Does Endereal have a script extender? Are you able to recompile the DLL?

Posted
2 hours ago, shrtjsrtj said:

I got stuck on the keyholder quest when turning in Supply and Demand, the quest log told me to go back to her but the only way to get the dialogue to show up was to accept the rubber advertising quest which doesn't even have a journal entry.

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I tried knocking her out, waiting a day, entering and leaving the store, reloading and exhausting every other dialogue option but the option never shows up.

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Is the rubber advertising quest not meant to show up or do I need to roll back to a much older save?

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Did you try completing the rubber advertising quest?

I don't recall if it's supposed to have an entry, I never did that quest when it was offered.

You may need to roll back to the save before you accepted it.

Posted
3 hours ago, shrtjsrtj said:

I got stuck on the keyholder quest when turning in Supply and Demand, the quest log told me to go back to her but the only way to get the dialogue to show up was to accept the rubber advertising quest which doesn't even have a journal entry.

I read in LE thread that if you haven't installed SOS mod, DCL doesn't check it and when you enter in Whip and Chain inn completely destroys DCL functions. One of effects are that supply of Demand quest have no end.Ā  If you don't have this you need install SOS mod and start game from new.

Posted
1 hour ago, zarantha said:

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Did you try completing the rubber advertising quest?

I don't recall if it's supposed to have an entry, I never did that quest when it was offered.

You may need to roll back to the save before you accepted it.

I ended up just rolling back to an earlier save and never tried completing the rubber quest.

Posted

I have a bug report, and I'm not sure if this is the best place to get it seen.

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I initiated the "Courier in Steel" quest because I was locked in a yoke with no keys to escape. The quest sent me to deliver a package to Arivanya at the Windhelm stables, however she had been murdered during the Blood on Ice quest previously. Needless to say I had no way to finish the quest (even locating the body and resurrecting her did not work).

I had to cheat and use console commands to finish it. It might be a good idea for the game to do a check if the NPC it sends you to is still alive.

Posted
7 hours ago, zarantha said:

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That would be a dev question. I can't answer that. If you're fine with recompiling scripts, you can test setting it to true yourself.

Otherwise, ask on the dev thread please.

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Okay thanks. I'll ask there.

Posted
22 hours ago, serranna said:

I have a bug report, and I'm not sure if this is the best place to get it seen.

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I initiated the "Courier in Steel" quest because I was locked in a yoke with no keys to escape. The quest sent me to deliver a package to Arivanya at the Windhelm stables, however she had been murdered during the Blood on Ice quest previously. Needless to say I had no way to finish the quest (even locating the body and resurrecting her did not work).

I had to cheat and use console commands to finish it. It might be a good idea for the game to do a check if the NPC it sends you to is still alive.

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Here should be fine technically, but I'm not sure how often kimy is watching it.

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Posting on the LE or Dev thread may be better.

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@Kimy can you add this check to the next DCL version? Or is it something already there that is broken?

Posted
9 minutes ago, Kazuki_rin said:

Why does ankle cuffs look like this in my game?

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Do you have HDT SMP installed and working? Do the chains have physics even while 'broken'?

Have you saved, exited the game completely, then reloaded the save?

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HDT SMP has some limitations with things like chains that have multiple anchors. Ankle chains don't connect until the game has been exited and reloaded. They are the only chain that fully 'works' and even then, it doesn't happen when equipped, only after a complete exit and load.

Most other chains never connect right and are only approximate.

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This is all mentioned in the troubleshooting post in the known issues for 5.0/5.1 and 4.3.

https://www.loverslab.com/topic/99700-devious-devices-se-50-2020-11-26/page/111/?tab=comments#comment-3077930

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Posted (edited)
12 minutes ago, Kazuki_rin said:

Why does ankle cuffs look like this in my game?

Because of HDT SMP limitation.

If you want fix ankle chains:

1) Save a game with cuffs on

2) Exit to Windows

3) Load a saved game

4) Chains work before you load a save again. Then need repeat this process second time.

This method not work for wrists cuffs. Those not work never in HDT SMP SE.

Edited by Elsidia
Posted (edited)

Ok i didn't knew about HDT SMP it was not listed in the requirements so i added it nowĀ 
the animations are working but aren't the chain's supposed to be connected?

i have also attached the load order and list of mods tell me if it need's any changes to work properly

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Edit: Forgot to mention tha i am using 'coc riverwood' command from the console to test mods so no saving lor loading is involved
Edit2: i tried saving and reloading and that too didn't work the chain's do have some physics but are broken
image.png.dec06f16ccc732d6398a79a6e4ffa41b.png

ScreenShot7.png

Edited by Kazuki_rin
Posted (edited)
26 minutes ago, Kazuki_rin said:

but aren't the chain's supposed to be connected?

Check a one post upper yours. There is answer about chain connect and how it can be done ONLY for ankle cuffs. Wrist cuffs always looks as with first load and most of it are separated.

Edited by Elsidia
Posted
4 minutes ago, Elsidia said:

Check a one post upper yours. There is answer about chain connect and how it can be done ONLY for ankle cuffs. Wrist cuffs always looks as with first load and most of it are separated.

yeah i read that it didn't work at first after few tries it did managed to connect and i also found out after restarting and loading that save all the mods other then devious devices don't initialize

anyway about the chains you are saying it's a known issue with devious devices SE and is not fixed yet so i think i'l just stay at legendry editionĀ 

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