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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted
7 minutes ago, Aurora2580 said:

What to do if the MCM menu does not appear

Try to send to console:

setstage ski_configmanagerinstance 1

When in game, just in game, not in some menus, crafting, etc. Then wait for some time and it should show you message about some number of mods found in top left of screen. After message go to mcm and check for mcm's.

Posted (edited)

Probably my last question... in body slide, there was a ton of assets for bondage geared theme including shibari and ropes. Yet I never seem to get them as an event. How could I put those items into play? Or play specific animations too?

Edit: also, when the characters mouth opens, there's a void lol. Already installed the gag fix linked in prior posts.

Edited by larisagnia
Posted
12 hours ago, Gh0sTG0 said:

Try to send to console:

setstage ski_configmanagerinstance 1

When in game, just in game, not in some menus, crafting, etc. Then wait for some time and it should show you message about some number of mods found in top left of screen. After message go to mcm and check for mcm's.

Thank you, but the MCM menu of Deviously Cursed Loot still can't come out.

Posted
31 minutes ago, Aurora2580 said:

MCM menu of Deviously Cursed Loot still can't come out.

If this not come out when you start new game official solution:

1) Start new game with alternate start

2) Wait about 5 min while initialize all your mods in LAL cell and nothing do.

3) IF DCL MCM not, then exit to main menu (not to windows)

4) Start new game again with LAL

5) DCL MCM shows up.

 

If not - you have too many MCM mods what can't show up all.

You have some mod conflict.

 

Tag: Hint=005

Posted

Good morning,

 

I noticed that teh following issues have been brought up in different contexts in this thread for a couple of times. However, either they didn't suit my specific problem or I was just unable to find the solutions again since this topic has become quite vast already.

 

Anyway, here is what I was or currently am facing right now. Most is related to automatic equip/unequip and XDFF:

 

Good news first: I was able to fix the non-appearance of a number of devices due to the help in this thread (or the DD thread?) when I found out that this was mostly related to broken scripts. Adding these via console solved the problem. I guess it was due to a prior installation of Devious Lore which I deleted by now (shame because I liked the approach but it seems to mess too much with DCL and a couple of other DD-related mods)

 

Now bad news:

- DCL (or DD?) likes to put duplicates/multiple devices of the same kind on the player. These are all good for selling, so earning a fortune in the Whip-And-Chain-Inn is quite easy if you sell 3 or 4 chastity belts because the trap thought "double tap is not enough" :D. But first it's annoying causing additional weight and second, I don't think it's good for "script hygene". I found this topic to be approached somewhere here but I am not able to find it anymore and I don't recall if there was a solution for this.

 

- Rape seemed to be broken in an old game as wearing a belt and having a plugged mouth caused the assailant to approach you with the obligate message you cannot be raped because of "fun parts protection". So far, so good... only that the problem was, that after this notification the script seemed to be stuck. Assailants where not removed, followers not reset and the PC was not able to move in any direction. Fixing Followers helped once, however, from now on you would be followed by a bunch rapists. This could only be solved by fast travelling. At a second attempt, followers were set free but you were still unable to move. So in the end, whenever a rape event occured and the PC was plugged, the option was simply to reload an old save because there was no way anymore to get out of being stuck. Since I experimented a lot with this old PC, I finally kicked this playthrough (level 32 ?) and started a new game recently, since I think the constant trying of mods and the following savecleaning messed up more and more.

Here I am still assessing if the same behaviour occurs. I will give feedback. I also remember rape to be deactivated in DCL 8.5 as long as one of the dominations quests was running. Correct me if I am wrong but in this old save, rape triggered as well in XDFF and I thin it shouldn't.

 

-XDFF itself seems to be broken. It worked more or less flawlessly in DCL 8.5 but in 9.0, there seem to be some major bugs. Whenever master/mistress equips XDFF related gear, I can remove it simply by clicking unlock without possessing an actual key. Also, autoequip (e.g. bound in safe places) doesn't seem to work because either you get tied up but after leaving a safe area, not getting untied. Or the device pops up in your inventory but is not equipped. I am afraid to mess with the RefIDs on that part because these devices are all quest-related items, and I'm not sure which RefID to take since there are a couple of devices that serve different purposes and thus exist double (timed release vs. see how to struggle out of that by yourself). Furthermore, for assignments like being bound in safe places and random restraint adding/removal, XDFF seems to mess itself up as it is trying to constantly add or remove devices (visible as notifications) which are either blocked by already present ones or are put into the inventory but never appear (apparently another broken script)

 

My setup currently consists of a STEPped Skyrim with only a few script-relevant mods like RND or Frostfall which are not associated with SL, ZAZ or DD. The latter are also installed (SL 1.63, SLA, SLAL, ZAZ 8.0, DD5.1, DCL.9.0, SUM, UIExt. DDe), all to their latest non-AE versions.

 

Finally, I also wanted to make to suggestions which might ease up the maintenance work of the creators.

@zarantha I appreciate your little troubleshooting guide a lot. How about creating something like a GDrive doc where you can gather all kinds of information and feedback contributed by users, filling it with possible solutions (if available) and linking it on the first page? Like a WIP. Using the internal topic search already helps but the threads have become so big that it is impossible to see all results if LL also just shows you a max of 75. I guess you will tell me it is impossibel to do that because mod configurations tend to be extremely different. But for some known bugs this might help

 

To all the creators (or the one responsible for devices descriptions): It would be very helpful if descriptions of some of the more punishing devices are going to be revised. F.e. the Slave Chastity Belt tells you stuff about only 5 people to posess the key. So, the average player will now walk around and look desperately for these NPCs only to end up empty handed after a long time as this seems to be a remnant of a planned side quest which was never put into practice. As it is clear now that these 5 people do not exist and instead a number of 5 body restraint keys (all at once) will open the belt, this should be pointed out. This also goes for some other devices.

Posted (edited)
2 hours ago, Gopostal said:

- DCL (or DD?) likes to put duplicates/multiple devices of the same kind on the player.

 

This is due to an issue with adding full sets. It's not something I've seen often because I never force full sets. That said, it's something Elsidia has extensively debugged and will require a script fix. It has been reported to kimy, and will hopefully be in the next version of DD/DCL. For now, while we wait for that, I've added part of the fix to detect bugged devices into the DD 5.2 beta 3. I don't think it will prevent duplicates, but it should help make sure you don't get two of the same device equipped at the same time. DD 5.1 -> 5.2 should not need a new game.

 

2 hours ago, Gopostal said:

- Rape seemed to be broken in an old game

 

What do you mean by old game? Does it work on a new game?

Skyrim notoriously gets more unstable the longer you play, and you're more likely to have a broken save. Especially if you've been adding and removing mods throughout that save's life time.

I haven't used the doms in quite some time (not enough time and too many restarts testing other things) so I can't say for sure. But I don't recall ever hearing that the dom quest disabled rape while it was running.

 

2 hours ago, Gopostal said:

-XDFF itself seems to be broken.

 

Items unlocking is usually due to an incompatible mod like No enchantment restrictions or due to scripts broken due to old patches or mods like Devious Lore.

For the rest of it, have you tried asking to be untied when leaving the safe area?

The duplicate items that it's trying to equip are likely a symptom of your first issue. the DD beta may help some, but will probably not resolve completely.

If you still have issues with XDFF on a new game, it may be worth searching on the LE thread. Conversion hasn't touched the scripts for xdff, so any issue you have is likely to have been seen in LE as well. If you collect a papyrus log when you encounter an issue, that will help.

 

2 hours ago, Gopostal said:

@zarantha I appreciate your little troubleshooting guide a lot. How about creating something like a GDrive doc where you can gather all kinds of information and feedback contributed by users, filling it with possible solutions (if available) and linking it on the first page?

 

I don't have access to the first page, and kimy has linked the troubleshooting post on the second post of this thread. I may do the doc and link it in my troubleshooting post, but that would be the extent of the change I can control. Of course, doing a doc would mean rather than attaching a lot of things, i'll need to do something else with them instead. There's currently 12.

 

Edit: I did just find this info on XDFF, which seems to cooberate that bondage isn't getting removed. So there may be nothing more to be done other than struggle out of it or otherwise remove it yourself and wait for a fix in the next release. See the spoiler for more info.

 

https://www.loverslab.com/topic/33986-deviously-cursed-loot-le-90-2021-03-09/page/1013/#comment-3279768

 

Edited by zarantha
Posted
3 hours ago, Gopostal said:

XDFF itself seems to be broken.

By simply press unlock was work in DCL 8.5. Also in DCL 8.5 was broken timed restraints, what is fixed into DCL 9.0 But not to simply unlock punish restraints you need fix all xdFF devices by adding timing properties. I do it for my DCL patch - make device rules (not slavery rules) more realistic and fix all missed timers.

Or the device pops up in your inventory but is not equipped. - probably this is because you have bugged mach rendered device into inventory. Zarantha add temporally fix in DD 5.2 beta 3 for that.

In DCL 8.5 was bug then rape isn't allowed when run xDFF (when Leon's quest end - some of quest variables not set properly)  In DCL 9.0 this is fixed and when you run XDFF - all cursed traps work and rape too.  Technically all DCL events work. As additional punishment for PC slave.

 

Posted
6 hours ago, zarantha said:

 

This is due to an issue with adding full sets. It's not something I've seen often because I never force full sets. That said, it's something Elsidia has extensively debugged and will require a script fix. It has been reported to kimy, and will hopefully be in the next version of DD/DCL. For now, while we wait for that, I've added part of the fix to detect bugged devices into the DD 5.2 beta 3. I don't think it will prevent duplicates, but it should help make sure you don't get two of the same device equipped at the same time. DD 5.1 -> 5.2 should not need a new game.

 

 

What do you mean by old game? Does it work on a new game?

Skyrim notoriously gets more unstable the longer you play, and you're more likely to have a broken save. Especially if you've been adding and removing mods throughout that save's life time.

I haven't used the doms in quite some time (not enough time and too many restarts testing other things) so I can't say for sure. But I don't recall ever hearing that the dom quest disabled rape while it was running.

 

 

Items unlocking is usually due to an incompatible mod like No enchantment restrictions or due to scripts broken due to old patches or mods like Devious Lore.

For the rest of it, have you tried asking to be untied when leaving the safe area?

The duplicate items that it's trying to equip are likely a symptom of your first issue. the DD beta may help some, but will probably not resolve completely.

If you still have issues with XDFF on a new game, it may be worth searching on the LE thread. Conversion hasn't touched the scripts for xdff, so any issue you have is likely to have been seen in LE as well. If you collect a papyrus log when you encounter an issue, that will help.

 

 

I don't have access to the first page, and kimy has linked the troubleshooting post on the second post of this thread. I may do the doc and link it in my troubleshooting post, but that would be the extent of the change I can control. Of course, doing a doc would mean rather than attaching a lot of things, i'll need to do something else with them instead. There's currently 12.

 

Edit: I did just find this info on XDFF, which seems to cooberate that bondage isn't getting removed. So there may be nothing more to be done other than struggle out of it or otherwise remove it yourself and wait for a fix in the next release. See the spoiler for more info.

 

https://www.loverslab.com/topic/33986-deviously-cursed-loot-le-90-2021-03-09/page/1013/#comment-3279768

 

 

Hi, Thanks for the reply.

 

For what you said:

 

No. 1: I also noticed this to happen with the notification "You are now locked in a full set etc." Strangely, I never ticked full sets, however, the system seems to think that, and these are also the situations when devices start to pile up.

 

No. 2: I know that. It's already noticable in an unmodded game (the dreaded Nightingale quest) and I also know that Papyrus is a vehicle as unsafe as a 737 Max with unrevised avionics if you know what I mean. It started after such mods like SLS, DF, Prison Overhaul, SD+, SS+ etc. Rape was activated back then and I guess that one of the other mods was interfering there or vice versa. My character was originally meant to be an experimental character. Then I started to like it and played further through, switching mods here and there (because most of them became either really invasive, destroyed immersion or caused trouble with other ones) and using the script cleaner a lot of course. It's nearly 100% sure that - even if the mod and its entries were completely removed - some unfinished scripts and losse ends tend to remain. So it was clear for me that after a certain time using my artisitic freedom, the day would come sooner or later where everything goes south. In short: I knew the risk, I took it, I bear the consequences :D

On a new game, I still couldn't trigger it because it looks like Rape really seems to be blocked out by XDFF when doing the domination quest. So far I played for 3 hours and nothing occured.

 

No 3: I didn't use any kind of mod you mentioned. I used Devious Escape Overhaul for a short time (2 weeks ago) but never on XDFF. In fact, I didn't touch the two dommes in the bannered mare since DD has been updated to 5.0 (that was in March 21). My last playthrough concerning XDFF was with DD 4.3 and DCL 8.5. The problem is that XDFF acts totally weird. Right now I am running around with e.g. 5 pieces of heavy shackles that are in my inventory and also show up as world models when dropped. But would they attach? Of course no. And the DF is also constantly adding them because they don't lock up. Also the dialog options you name here (and I recall from 8.5 they were there) don't pop up. The only options I can see permanently are giving your gold, offering sex or (if engaged) asking for rest. Nothing more.

What's also awkward: XDFF repeatedly punishes you for touching yourself. In an unbelted situation, totally fine because it's a nono and you should keep your greedy fingers to yourself. But it also does that when you are already belted and even when you are stuck in the armbinder or yoke. This also didn't happen before. But I will check on the LE, good idea.

 

No 4: unequipping punishing devices given by your DF when you did your time would be a nice thing (such as in Submissive Lola where it works flawlessly). But it's not a must-have.

Posted
5 hours ago, Elsidia said:

By simply press unlock was work in DCL 8.5. Also in DCL 8.5 was broken timed restraints, what is fixed into DCL 9.0 But not to simply unlock punish restraints you need fix all xdFF devices by adding timing properties. I do it for my DCL patch - make device rules (not slavery rules) more realistic and fix all missed timers.

Or the device pops up in your inventory but is not equipped. - probably this is because you have bugged mach rendered device into inventory. Zarantha add temporally fix in DD 5.2 beta 3 for that.

In DCL 8.5 was bug then rape isn't allowed when run xDFF (when Leon's quest end - some of quest variables not set properly)  In DCL 9.0 this is fixed and when you run XDFF - all cursed traps work and rape too.  Technically all DCL events work. As additional punishment for PC slave.

 

 

Hi, thank you. I understand correctly that you are currently working on a patch or already patched it? The problem is that I am running on SE and if I got Kimy right, she's not willing to adapt inbetween Beta releases to SE. Would you recommend trying the fix for LE on SE?

 

For the Rape bug in DCL 8.5, it still seems to exist :) So far, I couldn't trigger any rape scenario.

Posted

I've encountered a problem where the DCL MCM had stopped working part way through a game.

It worked perfectly for a while, but after disabling DCL functions from the MCM menu for a quest, after that the DCL MCM is bugged. Every panel shows 2 options (Disable functions and FREE ME), but neither of them do anything. I can't seem to restart DCL functions no matter what.

 

I've tried 'setstage SKI_ConfigManagerInstance 1' which hasn't changed anything. It seems as though the MCM menu is working, but the mod itself is not working correctly. Is there anything I can try to fix it before combing backwards to find a good save?

Posted (edited)
59 minutes ago, Gopostal said:

So far, I couldn't trigger any rape scenario.

I'm not try it do into this quest don't know.  But variables is fixed and in theory must work. Or in this quest is check avoid rapes maybe.  Check PM. Maybe now check about rape chances.

UPD: Can confirm - in DCL 9.0 i was raped by guard in Whiterun in XDFF quest running.

It takes a time (running around city in Leah rubber dress) but rape triggered. If for you not - then some of other DCL quest is active and block it. Check DCL MCM Debug section Active quest running: false

If true then some of quest is running. Or You complete Leon's quest in DCL 8.5 and variable not set to false.

Edited by Elsidia
Posted
6 hours ago, Gopostal said:

he problem is that I am running on SE and if I got Kimy right, she's not willing to adapt inbetween Beta releases to SE. Would you recommend trying the fix for LE on SE?

 

Not sure what you mean here. I've been doing the SE conversions for kimy, so she just focuses on LE. I have converted the current beta (DD 5.2 beta 3), added the fix Elsidia mentioned (since the beta is not at the point of adding the backlogged fixes yet, it's testing other things) and put it on the DD troubleshooting post. You can download it now, and install it on AE, SE, or VR...

 

I will admit the DD and DCL troubleshooting posts are not synced at this moment, so it is only on the DD one.

 

Posted
5 hours ago, Xeeuq said:

I've encountered a problem where the DCL MCM had stopped working part way through a game.

It worked perfectly for a while, but after disabling DCL functions from the MCM menu for a quest, after that the DCL MCM is bugged. Every panel shows 2 options (Disable functions and FREE ME), but neither of them do anything. I can't seem to restart DCL functions no matter what.

 

I've tried 'setstage SKI_ConfigManagerInstance 1' which hasn't changed anything. It seems as though the MCM menu is working, but the mod itself is not working correctly. Is there anything I can try to fix it before combing backwards to find a good save?

 

Reinstall DCL.

Remove the last mods you added.

Make sure you don't have any of the mods known to cause issues from the troubleshooting post.

https://www.loverslab.com/topic/100032-deviously-cursed-loot-90-2021-03-09/page/100/?tab=comments#comment-3077954

 

Otherwise, not without steps that are potentially damaging to your current save and will lose progress in DCL's quests.

Your best bet is going back to a working save.

 

If you wan to try anyway:

1. uninstall DCL

2. load your game, wait about 5-10 minutes and save and exit

3. clean the save with fallrim tools / resaver

4. load the cleaned save and wait a few minutes again. make sure other things are working

5. save and exit

6. install DCL

7. load your last save and see if DCL MCM initializes. if it does, set it up again and you're done.

8. if the mcm doesn't initialize, exit to main menu, start a new throwaway game and wait for the mcms to stop scrolling in the corner.

9. exit to main menu, then load the lastest save from your ongoing game

10. mcm should initialize this time. setup and continue on.

11. if it still doesn't, your old save is toast. revert to a working save or start a new game.

Posted
14 hours ago, zarantha said:

 

Reinstall DCL.

Remove the last mods you added.

Make sure you don't have any of the mods known to cause issues from the troubleshooting post.

https://www.loverslab.com/topic/100032-deviously-cursed-loot-90-2021-03-09/page/100/?tab=comments#comment-3077954

 

Otherwise, not without steps that are potentially damaging to your current save and will lose progress in DCL's quests.

Your best bet is going back to a working save.

 

Thanks for the confirmation - examination of the saves suggests that it broke pretty much immediately I shut down the DCL functions - the last good save was immediately before that. That was done shortly after a quest teleported me to a new location and stripped my inventory (leaving equipped DD items behind, of course). It turns out that knowing exactly where I needed to go in an huge empty mod quest area meant it didn't take much time to recover progress.

It's probably not worth investigating further, but on the off-chance you do want to let me know and I can give you the full mod list, and the area and quest in question.

Posted

Traps do not work while Chloe's quest is in effect. The issue was resolved by resetting all quests as recommended by this thread. Obviously, this is not ideal as the quest cannot be restarted. Is this a known issue?

Posted
5 hours ago, Sufther778 said:

Traps do not work while Chloe's quest is in effect. The issue was resolved by resetting all quests as recommended by this thread. Obviously, this is not ideal as the quest cannot be restarted. Is this a known issue?

 

It is expected and is working as designed. To get the traps working again, complete the quest.

As long as the debug section says a quest is active, traps will be disabled. completing the current quest (chloe is not the only one, just the first) is the correct way to enable them again.

Posted

can I get a spoiler on what's meant to happen with Leah?

 

reason - I was testing Simple Slavery and my char's buyer was Leah, but she in just standing on the auction platform - scripts are running, my char gets devices put on her, and Leah she talks when I click on her but just stands there, so I wondered if I am meant to do something to activate her or make her do something, or if I should just deactivate her as an option in SS because it doesn't work right that way

Posted (edited)
44 minutes ago, NotKinkyEnough said:

can I get a spoiler on what's meant to happen with Leah?

Spoiler

Don't know how it's run with Simple slavery, but Leah are your Master in quest Dominated, what you can choose start or deny after complete Leon's quest. In that quest you are are full Leah slave and follow her orders or punish by not. After escape from Leah, quest completes and never start again in DCL.

 

Edited by Elsidia
Posted
13 hours ago, zarantha said:

 

It is expected and is working as designed. To get the traps working again, complete the quest.

As long as the debug section says a quest is active, traps will be disabled. completing the current quest (chloe is not the only one, just the first) is the correct way to enable them again.

I see, thank you for the information. I didn't see that mentioned anywhere, so I assumed it was an unintended interaction.

Posted

Quest: Supply and Demand:

Is there any hint, where I can find the place, where the loot is hidden? I spent hours running walking around Riften. I found some caves, but this was not the chest, I was looking for. As I can not move properly, I was knocked down several times (thanks to Cloe and BattleFuck bleedout, I did not need to reload).

 

Is the end of the quest line near? I would like to change some settings in the DCL MCM, but due to being restrained, it has been locked for ages.

Posted
22 minutes ago, Juffo78 said:

Is there any hint, where I can find the place, where the loot is hidden?

Any caves ornate (boss) chest hidden this loot randomly.

Just fight in any cave (except near the whiterun - this chest is outside of cave and DCL thinks not acceptable place for loot)

Spoiler

No, this is just middle.

 

Posted
3 hours ago, Juffo78 said:

I would like to change some settings in the DCL MCM, but due to being restrained, it has been locked for ages.

Spoiler

After this quest end you will be free and randoms traps work for a while. You can change settings. Also quest line still run.

 

Posted

i've tried a few things, but i cant figure this out.

 

i had a trap put me in A LOT of restraints, but the 2 straitjackets were too much, as well as some high security stuff. i got the high security stuff off and most of the other restraints except the straitjackets. idk if this is a bug or a possibility. if the latter, then there must be a way out. one thing that i found that worked, was to drop the jackets as-soon-as what's-her-name unlocked me. and that worked. but id get stuck in the armbinder animation. i mean, i could still fight and stuff, and im not really opposed to an armbinder run/walk animation but....

 

i've tried to reset animations, but can only do that in sexlab. [didn't work]

i've reran fnis. [didn't work]

i've tried saving and reloading. [didn't work]

i've tried the potion that drops your arousal rating, to maybe prevent the re-equipping of said jackets. [didn't work] i'm astonished i can't remember its name atm.

 

i'm up for suggestions at this point.

 

or is it a bug that a trap can put you in multiples of the same item? or same sort of item?

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