LunarRose7 Posted June 24, 2018 Posted June 24, 2018 I need some help please. First Net Immerse Override (NIOverride). I cannot get it to work, at all i installed ot exactly as described in the comments (download, install with nexus, delete files in SKSE folder (the ini and dll files)). Still wont work no idea what to do cannot find anything on it. Second Estrus Charrus, install as normal (download then use nexuse mod manager to install from downloads folder). All it does is T pose. Wont work, i run FNIS, make sure to run LOOT and then check WyreBash to ensure all the masters are sorted properly. Nada still T posing. No idea what to do. These two mods (and slaverun reloaded, but its issue has to do with slave run itself i think CTD when entering whiterun while cursed loot is installed, might be something like a collision issue idk but it also has a few other issues all its own so maybe not) are what i need to finish my mod list, i would love some help please and if i can get advice with slaverun that would be wonderful.
Pfiffy Posted June 24, 2018 Posted June 24, 2018 8 hours ago, lolologos said: im pretty sure its one of the clothing mods that corrupting the saves. either terra or legendary, i presume legendary... testing now. either way pretty sure all DD content is running as intended on my system thanks for all your help Someoneelse had problems with Tera armors here. The conflict seems to be caused by 2 Mods trying to change the loot at the same time. If legendary also trys to change the loot you have 3 mods doing the same thing at the same time....
Pfiffy Posted June 24, 2018 Posted June 24, 2018 22 minutes ago, LunarRose7 said: I need some help please. First Net Immerse Override (NIOverride). I cannot get it to work, at all i installed ot exactly as described in the comments (download, install with nexus, delete files in SKSE folder (the ini and dll files)). Still wont work no idea what to do cannot find anything on it. Second Estrus Charrus, install as normal (download then use nexuse mod manager to install from downloads folder). All it does is T pose. Wont work, i run FNIS, make sure to run LOOT and then check WyreBash to ensure all the masters are sorted properly. Nada still T posing. No idea what to do. These two mods (and slaverun reloaded, but its issue has to do with slave run itself i think CTD when entering whiterun while cursed loot is installed, might be something like a collision issue idk but it also has a few other issues all its own so maybe not) are what i need to finish my mod list, i would love some help please and if i can get advice with slaverun that would be wonderful. For Nio, I'm pretty sure you skipped some of the steps.... And as long as Nio doesn't work, EC will also not work correctly. The main problem is, that I can give you a guide to patching RM/Nio. I'm not allowed to share a working version.
MstrN Posted June 24, 2018 Posted June 24, 2018 On 6/17/2018 at 3:28 PM, CorvinusBlack said: 1. Whiterun can be a critical "performance" reducer, Whiterun is in my experience the most "heavy" city especially because WR is a beloved target for many mods and additions. So check how many mods you have installed are "starting" in / "altering" Whiterun first. The very few CTDs I get atm happen in WR while beeing attacked by Dawnguard vampire hunters added by "Better Vampires". 2. Check if you have forgot to bodyslide some of the DD devices AND run FNIS again with top 3 checkboxes activated, this is important to DD / DCL. 3. Try to reduce the amount of "Bound Girls" step by step. Personally I have set them to 8 BGs max, thats enough for me. 4. Deactivate / disable XPMSE.esp + RaceMenuPlugin.esp (If you use it) + SOSRaceMenu.esp (If you use it). XPMSE caused me almost any trouble I got since I installed DD + DCL + deactivating them solved some 100% CTDs while doing certain Mainquests. 5. Activate "Debug functions" in DCL and check your papyrus log especially last 100-200 lines are interesting. Let me take a look at it, maybe I'm able to tell you what's going wrong if all the above don't help. Personally I have no problems with DD / DCL anymore. 1. As I've mentioned, that's not Whiterun, that's specific girls. Game crashes when it tries to render them in other locations too. Markarth was crashing. I've only tried to "moveto" them to me in front of Whiterun gates, which is an exterior cell, but I don't use many mods when I enable DD related stuff. Usually it's Sexlab + Aroused + DD/DCUR and dependencies. I know all too well how heavy those mods are. 2. I'm pretty sure I've bodyslided them all (it took a while and some file juggling to reduce all the clippings to minimum), about FNIS - I have second box checked, but are "HKX compatibility" and "Gender specific animations" necessary for DD? I really don't know about them, they looked unnecessary for my setup at first glance. 3. Turned them off. Cut them out of save file. Not worth the hassle. I ramped that number up just for fun, but something somewhere went wrong. Could be stack dump. 4, 5 - Unfortunately, I've already moved on, and borked saves are gone. But thanks for your assistance anyway. Still, could you explain to me first and third FNIS checkboxes, and their relevance to DD/DCUR? It will be much appreciated. Another separate question for author, why baloon hoods use separate AA for beastraces? Their heads fit pretty nice inside the baloon, as far as I can tell. Also, for rubber hoods, it uses executioner hood for beastraces, and while I understand that making triple the work for each hood mesh is not a thrilling perspective, how hard it could be to apply shiny rubber texture to executioner hood? I tried to poke around with NifScope, but got nowhere.
lolologos Posted June 24, 2018 Posted June 24, 2018 so i have traced my save/load bug down to any time i fast travel... still more testing to do but all saves before i fast travel load just fine after not so much... -- ok all previous testing had been done using alternate start being a home owner in whiterun. saving and loading works in white run but once i leave things seem borked and saves wont load... not cool haha... -- ok after some google searches i found 2 recomendations 1st suggestion was to downgrade skeleton to 4.2 did not work, at least on its own (i am still using 4.2) 2nd suggestion was removing skee64.dll it was part of the racemenu conversion it will disable CBBE body adjustments in game once removed but saves will once again load. again most racemenu functions work fine. you can change vanilla assets as if you were on original creation screen just the body/cbbe tab at end of list has no functionality -- also additem is not functioning in my game... i may have not done conversion correct, altho i was under impression new build required no conversion...
lolologos Posted June 24, 2018 Posted June 24, 2018 bugger all. skee64.dll also adds the netimmerse functionality. certain bits from DD wont work without it... bugger all might there be another version of skee64.dll that someone might have that works lol?-- -- scratch that what i should ask it was version of the skee64.dll alpha are you all using? -- Nevermind did some testing. alpha 5 saves work on my machine.
????? Posted June 24, 2018 Posted June 24, 2018 I have a anoying failure everytime if i load the clean new save all mods load again and going crazy...
xGHoSTx Posted June 24, 2018 Posted June 24, 2018 hi guys, for some reason whenever i try to install DCL my NMM keeps saying "the mod did not activate" anyone know how to fix this?
LunarRose7 Posted June 24, 2018 Posted June 24, 2018 1 hour ago, xGHoSTx said: hi guys, for some reason whenever i try to install DCL my NMM keeps saying "the mod did not activate" anyone know how to fix this? I got it working by extracting with 7z and moving the data files to the appropriate data folders, of course that didnt really install it (least it never does for me) so i ran the NMam install again and voila it works. I think its just that its a big file. But im not 100% sure.
CornTubBronton Posted June 24, 2018 Posted June 24, 2018 I love what this mod does! Suddenly Skyrim is so sexy. Problem is, I keep getting random CTDs on load. I say random because it doesn't always happen, but it seems when I start a new character, after an hour or so of play, any new saves made will CTD when I attempt to load them. The best I can do is revert to the last good save and play from there. I'm not entirely sure if it's actually DCL causing issues, but Papyrus.0 sometimes has calls to DCL assets or scripts running when the log ends. Every now and then it's a ZAZ asset or USSEP trying to call USLEEP stuff. I've already cleaned my game masters and confirmed it's not a hardware issue. I've included my load order and Papyrus.0. I cleaned up the log at the end, if that's at all helpful. Any help resolving this would be much appreciated! Again, thanks for making this great mod! loadorder.txt Papyrus.0.log
LunarRose7 Posted June 24, 2018 Posted June 24, 2018 16 hours ago, Pfiffy said: Someoneelse had problems with Tera armors here. The conflict seems to be caused by 2 Mods trying to change the loot at the same time. If legendary also trys to change the loot you have 3 mods doing the same thing at the same time.... Well it really depends on which tera armor mod you have i think l, the one i use doesnt cause issues. Then again I dont wear clothes so i might deactivate some of my clothing and armor mods
xGHoSTx Posted June 25, 2018 Posted June 25, 2018 4 hours ago, LunarRose7 said: I got it working by extracting with 7z and moving the data files to the appropriate data folders, of course that didnt really install it (least it never does for me) so i ran the NMam install again and voila it works. I think its just that its a big file. But im not 100% sure. managed to fix it, i just removed the parts i didnt want and it installed properly!
sensei_kimiko Posted June 25, 2018 Posted June 25, 2018 Sorry, yet another question from somebody new to this and never played Oldrim, I was told that if I use Cursed loot that SL Defeat and Devious Caputres are redundant. Cursed Loot includes the same basic functions in it. Is this the case? I would like to streamline my mod list. Thanks.
LunarRose7 Posted June 25, 2018 Posted June 25, 2018 11 minutes ago, sensei_kimiko said: Sorry, yet another question from somebody new to this and never played Oldrim, I was told that if I use Cursed loot that SL Defeat and Devious Caputres are redundant. Cursed Loot includes the same basic functions in it. Is this the case? I would like to streamline my mod list. Thanks. Quote Death Alternative: Leave Cursed Loot's Combat Surrender feature disabled when using this mod, or they will get in each other's way. You can of course also use Combat Surrender as a lightweight alternative for DA (that's a part of what it's meant to be!). I do advise against using DA. Defeat: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality. Submit: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality. that is from the compatibility section
sensei_kimiko Posted June 25, 2018 Posted June 25, 2018 I saw that and if Defeat does something more that CL doesn't I have no problems disabling the surrender feature. But I'm not familiar enough with the inner workings to know which install to go with?
LunarRose7 Posted June 25, 2018 Posted June 25, 2018 IMO go with Defeat, disable the Defeat options in CL
lolologos Posted June 25, 2018 Posted June 25, 2018 On 6/23/2018 at 11:09 PM, Pfiffy said: Someoneelse had problems with Tera armors here. The conflict seems to be caused by 2 Mods trying to change the loot at the same time. If legendary also trys to change the loot you have 3 mods doing the same thing at the same time.... it was me and it wasnt the Tera armor causing the problem in the end, but it does include leveled lists so your right could interfere with DCL at any point. 17 hours ago, CornTubBronton said: I love what this mod does! Suddenly Skyrim is so sexy. Problem is, I keep getting random CTDs on load. I say random because it doesn't always happen, but it seems when I start a new character, after an hour or so of play, any new saves made will CTD when I attempt to load them. The best I can do is revert to the last good save and play from there. I'm not entirely sure if it's actually DCL causing issues, but Papyrus.0 sometimes has calls to DCL assets or scripts running when the log ends. Every now and then it's a ZAZ asset or USSEP trying to call USLEEP stuff. I've already cleaned my game masters and confirmed it's not a hardware issue. I've included my load order and Papyrus.0. I cleaned up the log at the end, if that's at all helpful. Any help resolving this would be much appreciated! Again, thanks for making this great mod! loadorder.txt Papyrus.0.log CTD at game load is caused by the alpha 6 version of skee64.dll, the skse64 plugin your installed to get racemenu working. https://github.com/expired6978/SKSE64Plugins/releases go back there and download Alpha 5 and put those version of skee64 instead. should fix everything right up for you. if that doesnt work downgrade to version 4.20 of sp32 skeleton https://www.nexusmods.com/skyrimspecialedition/mods/1988?tab=files i did both to fix save crash. one or the other or both fixed it.
LewdsOfSkyrim Posted June 25, 2018 Posted June 25, 2018 Trying to install this but i'm having issues; I've gotten Devious Devices SE to work, and the ZaZ stuff to load in. Models for the equipment are in the game. But whenever I try to push DD Cursed Loot in it tells me that "Devious Devices: Expansion.esm" is missing. I tried looking for a Skyrim Special Edition version of the mod but the only one available is for oldrim. What i've loaded successfully with no issues relating to Devious Devices; - Devious Devices SE Beta https://www.loverslab.com/files/file/5878-devious-devices-se-beta/ - Devious Devices Assets https://www.loverslab.com/topic/19865-devious-devices-assets/ (had to install this because it kept saying that it needed assets.esm to run) I've installed ZaZ and all the necessary framework to get DD working (like I said, the items show up in the ZaZ animation test menu), but Cursed Loot refuses to load into MO2 without this expansion.esm I ended up removing and reinstalling the mods and the expansion.esm file decided to magically appear. Might've been the order I installed the DDSE files in. I'm getting another issue now though; everything appears to be working correctly (both functioning and appearing) but now for whatever reason the ponyboots and slaveshoes are giving me an in-game incompatibility error whenever something tries to force equip them on my own or another character. The model is in-game (both the inventory and world models work fine) but no characters in-game can equip them. The game doesn't crash out or anything when this occurs, instead it just tries to equip them on a character and, failing that, puts them into your inventory. Then it tries again after a few seconds, until you load the game or load into a new area. EDIT - The specific error that i'm getting is referencing another mod called NetImmerse Override. I cannot equip either type of boot until I get this, but I can't find a version for Skyrim Special Edition
Zaflis Posted June 26, 2018 Posted June 26, 2018 18 hours ago, LewdsOfSkyrim said: EDIT - The specific error that i'm getting is referencing another mod called NetImmerse Override. I cannot equip either type of boot until I get this, but I can't find a version for Skyrim Special Edition I was just coming to find solutions to same issue. I installed NIOverride of Oldrim without the skse files as instructed in its comments, then SKEE. But it doesn't seem helping. All this was quite complicated to install, but as far as i can see, everything should be in order. I had to look up the DD-expansion from github because it wasn't listed in the main file, i only hope it's compatible with SE.
LewdsOfSkyrim Posted June 26, 2018 Posted June 26, 2018 51 minutes ago, Zaflis said: I was just coming to find solutions to same issue. I installed NIOverride of Oldrim without the skse files as instructed in its comments, then SKEE. But it doesn't seem helping. All this was quite complicated to install, but as far as i can see, everything should be in order. I had to look up the DD-expansion from github because it wasn't listed in the main file, i only hope it's compatible with SE. The DD Expansion is actually listed on the main page of DD SE. There are three files; one is the assets, one is the integration, and there's a third file that doesn't have a name but has a download icon; that's the expansion. I generally don't touch Oldrim files with SE; causes too much of a headache. That's why i'm waiting to see if anyone else has a fix. 1
Zaflis Posted June 26, 2018 Posted June 26, 2018 Hey, i just got it working. I just installed Oldrim's Netimmerse override as is ( https://www.nexusmods.com/skyrim/mods/37481?tab=posts ), and then the SKEE version 6 ( https://github.com/expired6978/SKSE64Plugins/releases ). I can see all the high boots and hear their sounds. I didn't remove the SKSE's dll or ini files, and while it's old file it's not crashing either so i'm fine with it. Now my current issue is that chains aren't rendered right. The clinky bell is solid on feet level for example. I have bouncy physics enabled on most costumes and working too, if i knew name of the items in bodyslide i might try things. There are lots of "restrictive boots" and "spikeball" names, but i don't know what i'm looking for. So far it seems these are from the Expansion assets. Oh, the way i'm testing is i just use debug mode from Mod Config and use the selfbinding.
CornTubBronton Posted June 26, 2018 Posted June 26, 2018 On 6/25/2018 at 10:18 AM, lolologos said: CTD at game load is caused by the alpha 6 version of skee64.dll, the skse64 plugin your installed to get racemenu working. https://github.com/expired6978/SKSE64Plugins/releases go back there and download Alpha 5 and put those version of skee64 instead. should fix everything right up for you. if that doesnt work downgrade to version 4.20 of sp32 skeleton https://www.nexusmods.com/skyrimspecialedition/mods/1988?tab=files i did both to fix save crash. one or the other or both fixed it. Wow! Thanks for the heads-up! I'll have time to test it this evening (US) and report back.
LewdsOfSkyrim Posted June 26, 2018 Posted June 26, 2018 4 hours ago, Zaflis said: Hey, i just got it working. I just installed Oldrim's Netimmerse override as is ( https://www.nexusmods.com/skyrim/mods/37481?tab=posts ), and then the SKEE version 6 ( https://github.com/expired6978/SKSE64Plugins/releases ). I can see all the high boots and hear their sounds. I didn't remove the SKSE's dll or ini files, and while it's old file it's not crashing either so i'm fine with it. Now my current issue is that chains aren't rendered right. The clinky bell is solid on feet level for example. I have bouncy physics enabled on most costumes and working too, if i knew name of the items in bodyslide i might try things. There are lots of "restrictive boots" and "spikeball" names, but i don't know what i'm looking for. So far it seems these are from the Expansion assets. Oh, the way i'm testing is i just use debug mode from Mod Config and use the selfbinding. I tried doing a MO2 install of Oldrims NetImmerse Override and a manual install, but it didn't actually fix anything. It didn't really break anything either, but... I dunno.
Wonko486 Posted June 26, 2018 Posted June 26, 2018 Hey, quick question: I got the surrender options to mostly work. By which I mean; They actually surrender, and I can interact with them afterwards. I can tie them up, rob them, leave. But the follow command, and the rape command don't seem to work at all. Rape doesn't work on the bound girls either. It just... ignores the command. No animation, no setup, nothing. In the case of bound girls, once I choose rape: I cannot interact with them anymore, getting the generic one line response telling you there's nothing to do with person. Related question: how do you sell your captives to the slaver trader? Cause the one time I brought in a captive bandit to whiterun, the guards killed her after we go into the city. Are the guards supposed to react like that, or is there something broken?
CornTubBronton Posted June 27, 2018 Posted June 27, 2018 On 6/25/2018 at 10:18 AM, lolologos said: CTD at game load is caused by the alpha 6 version of skee64.dll, the skse64 plugin your installed to get racemenu working. https://github.com/expired6978/SKSE64Plugins/releases go back there and download Alpha 5 and put those version of skee64 instead. should fix everything right up for you. if that doesnt work downgrade to version 4.20 of sp32 skeleton https://www.nexusmods.com/skyrimspecialedition/mods/1988?tab=files i did both to fix save crash. one or the other or both fixed it. Any idea if I should I expect Alpha 5 to fix my saves, or will it only be workable with a new character? I started a new one that seems pretty stable, no CTDs so far, just broken animation because I forgot to run FNIS after installing an idle mod, but the saves that were made previously aren't working at all still.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now