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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Just now, jim68 said:

Have tried it everything works but animation/ body change which is why i converted fhu to see if inflation worked, which it is. So its either my install of dcl or it needs fixing..

The big problem atm is, IF DCL is using "Bodymorph scaling" (Most likely this mode) it will not work until Bodymorphs got accessible and making them accessible is not a DCL-Thing, it is depending on "RaceMenu" or actually called "Skee".

But there is an alternative over there on Nexus. "Fertility Mode". It supports SexLabs Inflation Framework and has a scalingmode for SLIF and SHOULD work as an "Inflation" alternative, can't really test it because of CBBE SE. And I don't know if you are interested in a mainly "Family making" mod, whatever this means for you. ^^

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7 hours ago, CorvinusBlack said:

Mit der neuen DLL meckert SKSE nicht mehr. Danke dir.

 

 

Dann muss ich die Packs noch mal anschauen. Es gibt 2 Versionen: eine für Skyrim 1.5.23 / SKSE 2.0.6 und eine für Skyrim 1.5.39 / SKSE 2.0.7. Sorry, mein Fehler.

 

1 hour ago, CorvinusBlack said:

Sodala ...

 

Es sind zu 99.9% die Boots dieses Tera Armors Collection - Special Edition Armor-Mods die DD / DCL dazu treiben, das Spiel zur Hölle zu schicken. Würde DCL die SexLab Entkleidungsoptionen bei den entsprechenden Events respektieren (Die Boots auf "Niemals entfernen" setzen), dann könnten diese CTDs VIELLEICHT umgangen werden, dies bliebe dann zu testen. Nur leider respektiert DCL diese Einstellungen in Sexlab nicht (Sexlab Defeats entkleiden respektiert diese und funktioniert soweit). Bin mir grad nicht ganz sicher, aber das "equippen" von Catsuit Sets und / oder "Full Restraint Sets" sollte auch mit getragenen Tera Boots funktionieren. Dies bliebe dann auch zu testen.

Die Physics der Brustteile verursachen keinerlei CTD mit DCL, diese sollten also gefahrlos getragen werden können.

 

Meinen anderen Armor-Mod sowie Tiwa44's beide Sachen teste ich bei Gelegenheit noch, aber Tiwa44's Kram sollte keine Probleme bereiten, da es, soweit ich weiss, keine kritischen "High Heels" gibt.

 

Dann mal auf weiteres, munteres herumgeteste und ... dafür bestraft werden. ^^

Eigentlich ist es ja der Witz an DCL, dass du gezwungen wirst bestimmte bestimmte Dinge zu tragen, oder nicht zu tragen. Wenn du dir die Kommentare zu Inkompatibilitäten durch schaust, gibt das hier und da Probleme. Bei Defeat geht es um ganz andere Geschichten. Wenn du mehrere Mods hast, die im gleichen Moment verschiedene Dinge tun wollen streiten sie sich und der dritte (Du) muss drunter leiden....

 

Es gibt ein paar der schönen Heretic Ketten Modelle die ernsthafte Probleme machen. Manche sind einfach nur nicht so schön anzusehen. Letztere habe ich meis so gelassen wie sie sind, für die schwierigen Fälle gibt es das Hotfix. es ist Sache des DD Teams, wie die Zukunft dieser Modelle aussieht. Mein Job ist es die Sachen auf den Weg zu bringen. DD und ZAZ ermöglichen andere Ports, aber die wird es nur geben, wenn DD funktioniert oder zumindest die Einschränkungen bekannt sind. 

 

Tera... Loot, Leveled list... Autsch... Ich denke nicht, dass das gut geht.... Das Loot in DCL macht das Gleiche... 

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Just now, Pfiffy said:

Dann muss ich die Packs noch mal anschauen. Es gibt 2 Versionen: eine für Skyrim 1.5.23 / SKSE 2.0.6 und eine für Skyrim 1.5.39 / SKSE 2.0.7. Sorry, mein Fehler.

 

Eigentlich ist es ja der Witz an DCL, dass du gezwungen wirst bestimmte bestimmte Dinge zu tragen, oder nicht zu tragen. Wenn du dir die Kommentare zu Inkompatibilitäten durch schaust, gibt das hier und da Probleme. Bei Defeat geht es um ganz andere Geschichten. Wenn du mehrere Mods hast, die im gleichen Moment verschiedene Dinge tun wollen streiten sie sich und der dritte (Du) muss drunter leiden....

 

Es gibt ein paar der schönen Heretic Ketten Modelle die ernsthafte Probleme machen. Manche sind einfach nur nicht so schön anzusehen. Letztere habe ich meis so gelassen wie sie sind, für die schwierigen Fälle gibt es das Hotfix. es ist Sache des DD Teams, wie die Zukunft dieser Modelle aussieht. Mein Job ist es die Sachen auf den Weg zu bringen. DD und ZAZ ermöglichen andere Ports, aber die wird es nur geben, wenn DD funktioniert oder zumindest die Einschränkungen bekannt sind. 

 

Tera... Loot, Leveled list... Autsch... Ich denke nicht, dass das gut geht.... Das Loot in DCL macht das Gleiche... 

Alles gut, hat ja jemand bemerkt.

 

Ja, mit dem "Witz an DCL" hast du durchaus recht. Ist geschmackssache, zumal der Character z.B. beim "Flash Bang Grenade" Event nicht zwingend komplett seiner Ausrüstung entledigt werden müsste. Denn um reinen ... XXX ... zu machen, müssen die Schuhe z.B. nicht zwingend ... weg sein. ^^ Aber eher unwichtig, war nur ein Gedanke um dies MÖGLICHERWEISE zu lösen.

 

Was die Levelled List angeht ... Stimmt, könnte ein Problem werden wenn DCL dasselbe mit seinem Loot macht. Ich versuche mal, DD & DCL nach Form Version 44 zu bringen und schaue wie Wrye Bash das handhabt, denn soweit ich weiss "verarbeitet" Wrye Bash keine älteren Plugin-Versionen und DDi, DDx und DCL sind in der Liste der Warnungen. Was mir jetzt grad bei der Levelled List von Tera Sorgen macht, ist, daß random gespawnte NPCs die Schuhe auch bekommen können und DCL versucht diese ebenfalls zu strippen. In dem Fall müsste aber nur die Levelled List deaktiviert und der Bashed Patch neu erstellt werden, also halb so schlimm. ^^

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23 minutes ago, CorvinusBlack said:

Alles gut, hat ja jemand bemerkt.

 

Ja, mit dem "Witz an DCL" hast du durchaus recht. Ist geschmackssache, zumal der Character z.B. beim "Flash Bang Grenade" Event nicht zwingend komplett seiner Ausrüstung entledigt werden müsste. Denn um reinen ... XXX ... zu machen, müssen die Schuhe z.B. nicht zwingend ... weg sein. ^^ Aber eher unwichtig, war nur ein Gedanke um dies MÖGLICHERWEISE zu lösen.

 

Was die Levelled List angeht ... Stimmt, könnte ein Problem werden wenn DCL dasselbe mit seinem Loot macht. Ich versuche mal, DD & DCL nach Form Version 44 zu bringen und schaue wie Wrye Bash das handhabt, denn soweit ich weiss "verarbeitet" Wrye Bash keine älteren Plugin-Versionen und DDi, DDx und DCL sind in der Liste der Warnungen. Was mir jetzt grad bei der Levelled List von Tera Sorgen macht, ist, daß random gespawnte NPCs die Schuhe auch bekommen können und DCL versucht diese ebenfalls zu strippen. In dem Fall müsste aber nur die Levelled List deaktiviert und der Bashed Patch neu erstellt werden, also halb so schlimm. ^^

Eigentlich sollten die neune Dateien auf 44 sein. Das ist das Problem, wenn man keine Kontrolle über die Dateien hat. Ich werde erst mal versuchen mein Skyrim wieder sauber zu installieren. ...

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16 minutes ago, Pfiffy said:

Eigentlich sollten die neune Dateien auf 44 sein. Das ist das Problem, wenn man keine Kontrolle über die Dateien hat. Ich werde erst mal versuchen mein Skyrim wieder sauber zu installieren. ...

Oder ICH war in diesem Falle zu doof und habe tatsächlich die falschen Downloads am laufen. Wissen tue ich das nämlich grad auch nicht mehr so richtig. ^^

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Neuer Tag, neues Glück.

 

Wenn du deine Daten etwas sortiert hast, könntest du mir die aktuellsten Links zu DDi, DDx, DCL, DDHOTFIX und den BS Daten bereitstellen? DDa dürfte sich ja nicht mehr verändert haben. Ich muss sicherstellen, daß ich mit den aktuellsten Daten arbeite, da mir offensichtlich einige Abhängigkeiten fehlen und diese dafür sorgen, daß sich mein Stack Trace rasant füllt und zur Explosion bringt. Anschliessend kann ich versuchen herauszufinden welche fehlen.

 

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Yesterday in a testrun for DD / DCL a tentacle hopped onto this CBBE SE body WITHOUT belly node. "Fertility Mode" from Skyrim SE Nexus was used and she was pregnant at this time. "Fertility Mode" is running with scalemode set to "NiOverride" and ONLY "Skee64" was used, though oldrim RaceMenu without any of its DLL is installed ... The way this tentacle "armor" is setup, it looks like, it has got access to CBBE SE bodymorphs and the belly grows overtime as it should be. Ignore the ugly breasts, they are actually scaled to 5x of the original size, which was not really intended but I left breastscaling active in FM since I never thought scaling would be possible this way for CBBE SE. ^^

 



 

ScreenShot8.png

 

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And again ...

After trying to clean some things up, I decided to deactivate XPMSE.esp, RaceMenuPlugin.esp (XPMSE related) and SOSRaceMenu.esp (SoS addon (empty) related to XPMSE and RaceMenu) and it "fixed" almost all major and critical issues I had with DD / DCL stuff. In addition it has "fixed" my "Way of the voice" quest, which has produced a 100% CTD while shouting at one of the three appearing spectres completely and possibly some other dragon related mainquests I got trouble with in the past (but more are not tested yet).

 

Now DD / DCL is running almost really fine, just a few minor issues (I think) left on my side. Once I got new logs about those, I'll provide them in this thread with hints at which lines they start. Some of them are:

- Keyword related stuff

- Inventory and worn devices "lookups"

- Looking for Aggressors while some rape scenes are triggered via DCL

- some missing textures for hand and feet ropes, at least i think they are missing, cause they are shown in a light grey color

- some black faces on Leah and some spawned generic NPC not related to DD / DCL (orks for example)

 

That's it for now, have a nice day, evening, night or whatever. ^^

 

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14 hours ago, CorvinusBlack said:

Yesterday in a testrun for DD / DCL a tentacle hopped onto this CBBE SE body WITHOUT belly node. "Fertility Mode" from Skyrim SE Nexus was used and she was pregnant at this time. "Fertility Mode" is running with scalemode set to "NiOverride" and ONLY "Skee64" was used, though oldrim RaceMenu without any of its DLL is installed ... The way this tentacle "armor" is setup, it looks like, it has got access to CBBE SE bodymorphs and the belly grows overtime as it should be. Ignore the ugly breasts, they are actually scaled to 5x of the original size, which was not really intended but I left breastscaling active in FM since I never thought scaling would be possible this way for CBBE SE. ^^

 

 

ScreenShot8.png

Die arbeiten an DDi/DDx 4.1 habe ich erst mal auf Eis gelegt, bis die Oldrim Version erschienen ist. DDa und DDx sind fehlerfrei und DDi schmeisst die selben Fehler wie die Oldrim Version. Anbei die aktuelle Version mit der ich spiele. Ich habe da so eine Ahnung... Da sind immer noch Überbleibsel von den (nicht mehr integrierten) Quests drin.... 

 

Edit: Sorry. Der post ist gestern verloren gegangen. 

 

 

DDi-4.0SE.7z

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I'm having a great deal of trouble and I'm not sure why.  The three big issues are that cursed loots doesn't seem to be respecting certain settings (I turned off arm-binds and still had my arms bound) and certain events seem to be popping up way to frequently (I got a full slave set twice in between Helgen and half way through the Bleak Falls Barrow and then seemed to randomly put one on at least once more while wandering River Wood trying to figure out how to get my hands free, my character would also get raped multiple times in a row, despite a 6 hour cool-down), and getting bindings off (particularly hand bindings) seems way too difficult to be reasonable.

 

17 hours ago, CorvinusBlack said:

Yesterday in a testrun for DD / DCL a tentacle hopped onto this CBBE SE body WITHOUT belly node. "Fertility Mode" from Skyrim SE Nexus was used and she was pregnant at this time. "Fertility Mode" is running with scalemode set to "NiOverride" and ONLY "Skee64" was used, though oldrim RaceMenu without any of its DLL is installed ... The way this tentacle "armor" is setup, it looks like, it has got access to CBBE SE bodymorphs and the belly grows overtime as it should be. Ignore the ugly breasts, they are actually scaled to 5x of the original size, which was not really intended but I left breastscaling active in FM since I never thought scaling would be possible this way for CBBE SE. ^^

I'm not sure if I understood you correctly. Are you saying that the fertility mode mod lets sexlab stuff do belly expansion in SE? Also, if you've dropped race menu and xpse, are you still able to have body physics?

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4 hours ago, Zeratulxxx said:

I'm having a great deal of trouble and I'm not sure why.  The three big issues are that cursed loots doesn't seem to be respecting certain settings (I turned off arm-binds and still had my arms bound) and certain events seem to be popping up way to frequently (I got a full slave set twice in between Helgen and half way through the Bleak Falls Barrow and then seemed to randomly put one on at least once more while wandering River Wood trying to figure out how to get my hands free, my character would also get raped multiple times in a row, despite a 6 hour cool-down), and getting bindings off (particularly hand bindings) seems way too difficult to be reasonable.

 

I'm not sure if I understood you correctly. Are you saying that the fertility mode mod lets sexlab stuff do belly expansion in SE? Also, if you've dropped race menu and xpse, are you still able to have body physics?

Personally I can't say much about the chances to get certain devices equipped or not, but that DCL disrespect some settings was experienced on my side too. But there are several events in which you can get "Armbinder" equipped I think.

 

About belly scaling for CBBE SE:

Fertility Mode offers the setting to do bodyscaling via bodymorphs, but it doesn't work for CBBE SE at all bodymorphs, whatever reason it has. So I have set the scalingmode in FM to NiOverride to have at least breastscaling because CBBE SE has no belly bone but has breast bones which "NiOverride" setting can access. In any case, I never got belly scaling to work for CBBE SE even the body has Bodymorphs for the bellyscaling. The "tentacle" armor I showed above is setup / built different from ALL and ANY other armors and has got accessible bodymorphs so the underlying "bellymorphs" can be scaled via "NiOverride". I've not been in any armor-modding or using outfit studio for skyrim, so I can't tell why. But the way this "tentacle" armor is setup / built could be the key to make bodyscaling / -morphing work for CBBE SE again, at least on the armor part. NO other armor I've worn so far was able to do this, this is the only one.

 

The 3 esp's I deactivated are related only to XPMSE and are not necessary if the XPMSE.esp is deactivated / deleted. The main RaceMenu (RaceMenu.esp) itself is still active. Physics still working cause you need XPMSE.esp only if you want to make use of XMPSE's "weapon position & style"-system.

 

 

EDIT: In general Fertility Mode does scaling caused by SexLab stuff, for example it has built-in support for scalingmode via SexLab Inflation Framework (SLIF) but I have only short tested it and couldn't get it run on CBBE SE. In Addition, FM is mainly a "Family making" mod so I can't tell if you can get it run for pure "inflation" stuff. You have to try it if yourself if it fits your "needs". ^^

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7 hours ago, Pfiffy said:

Die arbeiten an DDi/DDx 4.1 habe ich erst mal auf Eis gelegt, bis die Oldrim Version erschienen ist. DDa und DDx sind fehlerfrei und DDi schmeisst die selben Fehler wie die Oldrim Version. Anbei die aktuelle Version mit der ich spiele. Ich habe da so eine Ahnung... Da sind immer noch Überbleibsel von den (nicht mehr integrierten) Quests drin.... 

 

Edit: Sorry. Der post ist gestern verloren gegangen. 

 

 

DDi-4.0SE.7z

Danke dir für all die Hilfe. Alles ist gut, kein sorry notwendig.

Momentan laufen DD und DCL stabil, zumindest hab ich noch keine weiteren CTD-Ursachen durch die beiden finden können. Nur eben die "minor" Sachen die wahrscheinliich nur für einige Verzögerungen beim starten von Scenen verantwortlich sind da sie nicht ordnungsgemäß laufen.

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10 hours ago, CorvinusBlack said:

Fertility Mode offers the setting to do bodyscaling via bodymorphs, but it doesn't work for CBBE SE at all bodymorphs, whatever reason it has. So I have set the scalingmode in FM to NiOverride to have at least breastscaling because CBBE SE has no belly bone but has breast bones which "NiOverride" setting can access. In any case, I never got belly scaling to work for CBBE SE even the body has Bodymorphs for the bellyscaling. The "tentacle" armor I showed above is setup / built different from ALL and ANY other armors and has got accessible bodymorphs so the underlying "bellymorphs" can be scaled via "NiOverride". I've not been in any armor-modding or using outfit studio for skyrim, so I can't tell why. But the way this "tentacle" armor is setup / built could be the key to make bodyscaling / -morphing work for CBBE SE again, at least on the armor part. NO other armor I've worn so far was able to do this, this is the only one.

Ah. In that case, I've had similar results from Hentai Pregnancy and one of the latex dresses from this mod (I think). though the way the armor itself scaled to my character was wrong. In particular, the thighs on the armor were scaled to fit my character's proportions, but my characters legs had been scaled down to more normal proportions.

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Hi Kimy!

SSEedit reports errors in esp.

Are they safe?

 

Spoiler

[00:00] Checking for Errors in [08] Deviously Cursed Loot.esp
[00:00] dcur_effShackles "Armbinder Script" [MGEF:08026A56]
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [060284F5] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [060284EB] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [060284EC] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [060284ED] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [060284EE] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [060284EF] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [060284F0] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #7 \ Object v2 \ FormID -> [060284F1] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #8 \ Object v2 \ FormID -> [060284F2] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #9 \ Object v2 \ FormID -> [060284F3] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #10 \ Object v2 \ FormID -> [060284F4] < Error: Could not be resolved >
[00:00] dcur_efflockedGloves "Locked Gloves Script" [MGEF:080449C6]
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [060284F5] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [060284EB] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [060284EC] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [060284ED] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [060284EE] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [060284EF] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [060284F0] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #7 \ Object v2 \ FormID -> [060284F1] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #8 \ Object v2 \ FormID -> [060284F2] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #9 \ Object v2 \ FormID -> [060284F3] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #10 \ Object v2 \ FormID -> [060284F4] < Error: Could not be resolved >
[00:00] dcur_efflockedRubberGloves "Locked Gloves Script" [MGEF:0804E129]
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [060284F5] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [060284EB] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [060284EC] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [060284ED] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [060284EE] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [060284EF] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [060284F0] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #7 \ Object v2 \ FormID -> [060284F1] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #8 \ Object v2 \ FormID -> [060284F2] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #9 \ Object v2 \ FormID -> [060284F3] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #10 \ Object v2 \ FormID -> [060284F4] < Error: Could not be resolved >
[00:02] dcur_lbquest "A Damsel in Distress" [QUST:0804039A]
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [060444E7] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [060444E8] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [060444E9] < Error: Could not be resolved >
[00:02] dcur_lockedRubberGlovesQuest [QUST:08044463]
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [06032CBE] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [06032CBF] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [06032CC0] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [06032CC1] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [06032CC2] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [06032CC3] < Error: Could not be resolved >
[00:02] dcur_RubberGlovesQuest [QUST:0804E128]
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [06032CBE] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [06032CBF] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [06032CC0] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [06032CC1] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [06032CC2] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [06032CC3] < Error: Could not be resolved >
[00:02] dcur_shacklesQuest "Shackles Quest" [QUST:08025F88]
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [06032CBE] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [06032CBF] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [06032CC0] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [06032CC1] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [06032CC2] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [06032CC3] < Error: Could not be resolved >

 

Link to comment

I've tried to install this mod several times, using NMM, download to my HD first then upload it to NMM, and then run the installation just like I do with every other mod that I download from here (just covering me arse here  =P ).

 For some reason it doesn't complete the installation (my mod list shouldn't matter during the actual installation, and I don't cap the maximum plugins for it to be rejected). An it always stops around and between 83%-98%. 've tried the previous release and now this latest one and yet same issue,  Hell I would like to try this mod though.

Link to comment
3 hours ago, cinemagic said:

Hi Kimy!

SSEedit reports errors in esp.

Are they safe?

 

  Hide contents

[00:00] Checking for Errors in [08] Deviously Cursed Loot.esp
[00:00] dcur_effShackles "Armbinder Script" [MGEF:08026A56]
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [060284F5] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [060284EB] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [060284EC] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [060284ED] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [060284EE] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [060284EF] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [060284F0] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #7 \ Object v2 \ FormID -> [060284F1] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #8 \ Object v2 \ FormID -> [060284F2] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #9 \ Object v2 \ FormID -> [060284F3] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #10 \ Object v2 \ FormID -> [060284F4] < Error: Could not be resolved >
[00:00] dcur_efflockedGloves "Locked Gloves Script" [MGEF:080449C6]
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [060284F5] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [060284EB] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [060284EC] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [060284ED] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [060284EE] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [060284EF] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [060284F0] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #7 \ Object v2 \ FormID -> [060284F1] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #8 \ Object v2 \ FormID -> [060284F2] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #9 \ Object v2 \ FormID -> [060284F3] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #10 \ Object v2 \ FormID -> [060284F4] < Error: Could not be resolved >
[00:00] dcur_efflockedRubberGloves "Locked Gloves Script" [MGEF:0804E129]
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [060284F5] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [060284EB] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [060284EC] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [060284ED] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [060284EE] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [060284EF] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [060284F0] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #7 \ Object v2 \ FormID -> [060284F1] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #8 \ Object v2 \ FormID -> [060284F2] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #9 \ Object v2 \ FormID -> [060284F3] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #10 \ Object v2 \ FormID -> [060284F4] < Error: Could not be resolved >
[00:02] dcur_lbquest "A Damsel in Distress" [QUST:0804039A]
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [060444E7] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [060444E8] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [060444E9] < Error: Could not be resolved >
[00:02] dcur_lockedRubberGlovesQuest [QUST:08044463]
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [06032CBE] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [06032CBF] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [06032CC0] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [06032CC1] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [06032CC2] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [06032CC3] < Error: Could not be resolved >
[00:02] dcur_RubberGlovesQuest [QUST:0804E128]
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [06032CBE] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [06032CBF] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [06032CC0] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [06032CC1] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [06032CC2] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [06032CC3] < Error: Could not be resolved >
[00:02] dcur_shacklesQuest "Shackles Quest" [QUST:08025F88]
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [06032CBE] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [06032CBF] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [06032CC0] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [06032CC1] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [06032CC2] < Error: Could not be resolved >
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [06032CC3] < Error: Could not be resolved >

 

These are 1-1 ported errors, in case there are problems, ther is a copy of the original ESM in one of the install folders. 

Link to comment
18 minutes ago, Nando70 said:

I've tried to install this mod several times, using NMM, download to my HD first then upload it to NMM, and then run the installation just like I do with every other mod that I download from here (just covering me arse here  =P ).

 For some reason it doesn't complete the installation (my mod list shouldn't matter during the actual installation, and I don't cap the maximum plugins for it to be rejected). An it always stops around and between 83%-98%. 've tried the previous release and now this latest one and yet same issue,  Hell I would like to try this mod though.

I installed both versions several times while checking and didn't have any problems here. You might check on Nexus for NMM 0.65.2... 

Link to comment
10 hours ago, cinemagic said:

Hi Kimy!

SSEedit reports errors in esp.

Are they safe?

 

  Reveal hidden contents

 

These shouldn't matter. That's legacy code I did not yet remove completely. It will be gone in the next version. :)

Link to comment
Spoiler
On 5/24/2018 at 7:25 PM, RamsesSilent said:

I have been playing all day my only problem is i get a pop up thats i cant use boots without NetImmerse Override i have tried 2 different versions of race menu witch are said to include it. so im just going to config boots/heels out of dropping because the pop up is fooking with my calm. lol

On 5/25/2018 at 12:27 AM, Pfiffy said:

So you have racemenu installed, but you didn't get the new .dll.

 

https://github.com/expired6978/SKSE64Plugins/releases...

 

 

 

Spoiler
On 5/25/2018 at 3:39 AM, Pfiffy said:

Notes for the setup of race menu:

 

1. Download and install race menu for oldrim: https://www.nexusmods.com/skyrim/mods/29624

2. Download SKSE64plugins: https://github.com/expired6978/SKSE64Plugins/releases 

3. extract Rm in a working folder.

4. Create another folder and extract the BSA in this one.

5. Delete the BSA/bsl files.

6. copy the files from the working folder into the folder where you extracted the BSA.

7. remove the .dll/.ini files from the skse/plugin folder and add skee.dll / .ini

8. repack and install

 

SpaceSeraphim said, that this video is helpful and understandable https://www.youtube.com/watch?v=lBtc-HJ7u2E

 

Notes on Bodyslide:

 

Download and install Bodyslide and Outfitstudio for SE: https://www.nexusmods.com/skyrimspecialedition/mods/201

Download and extract Bodyslide for Oldrim: https://www.nexusmods.com/skyrim/mods/49015

Copy the folders:  SliderCategories, SliderGroups, SliderPresets, SliderSets to Skyrim SE's data/CalienteTools/Bodyslide folder.

Make sure if you generate your body and run the batch with the BodySlide for SE. 

For CBBE users: This is a workaround: I'm using UUNP and it works fine for me. But The CBBE SE body differs from the oldrim one, so the slidersets need some updating. If there is anyone here that is experienced with that, you are welcome to help.

 

Notes on gags:

 

MFGConsolefunc is not implemented in SL 1.63 Beta1/2

To get the gags working you need:  https://www.nexusmods.com/skyrimspecialedition/mods/11669

 

Notes on some models with chains and HDT:

 

I have noticed that some of the chains are broken. It didn't cause any trouble while testing, but its not looking as intended. I don't know the cause: If this is related to HDT, this might be a reason why some ppl have crashes while others don't, because HDT for SE is not compatible with HDT for oldrim. This could only be fixed if there is an official version of HDT-SE and the nifs get converted for it. If it is not related to HDT, i need some help with fixing the nifs. 

 

Notes on FNIS:

 

Always run FNIS with the 1st 3 checkboxes enabled. So if run FNIS enable the 1st 3 checkboxes. Have I said that you should run FNIS with the first 3 checkboxes enabled? So don't forget to run FNIS with the first 3 Checkboxes enabled. 

 

Notes on ZAZ:

There is no official release of Zaz right now, but all versions from 6.1 up to 8.0+ have been converted successfully and are running. I did a version myself that can be found here on LL, but as a little training I would say: Try to convert the version you want to have on your own. All you need is:

 

 

1. The creationKit for SE,

 

2. Nifoptimizer: https://www.nexusmods.com/skyrimspecialedition/mods/4089

 

3. A nice little tool for converting animations: https://www.nexusmods.com/skyrimspecialedition/mods/2970

 

and for mods, that come with a BSA:

 

4. Bethesda Archive extractor https://www.nexusmods.com/skyrimspecialedition/mods/974/?

 

There are several guides on doing conversions. I do it this way:

 

1. Download the file and extract it into a working folder.

2. If there is a .bsa in it use BAE to extract it. If there is a facegen folder in it, copy that folder somewhere outside this working folder.

3. copy : converttoskyrimSE.bat

             HavokBehaviorPostProcess.exe (found in Data/tools/HavokBehaviorPostProcess)

             SSE NIF Optimizer.exe

to that folder.

 

4. Start converttoskyrimSE.bat

5. Start SSE Nifoptimizer, check the textures, Run optimization.

 

6. If there is a .bsa delete it, if there where any facegen data file readd them.

 

7. Repack the archive

8. Install and check if it is working

 Don't forget to run FNIS with the first 3 checkboxes enabled.

 

If it is working, you might 'touch' it with the CK to change the Header from 43 (Oldrim) to 44 (Skyrim SE)

There is a lot of fuzz about that in several forums. I usually skip that step, especially if I have to deal with .esm's and/or Hearthfire related mods.

From my experience it causes more trouble than it will solve. If you feel better with it, try it out. 

 

Notes on crashes:

 

The actual version(4.31) of xpmse has problems with Racemenu alpha 6

There are two ways of fixing it:

Easy way: switch back to xpmse 4.2

Not so easy way: install  sse engine fixes:  https://www.nexusmods.com/skyrimspecialedition/mods/17230

 

DD 4.1 and DCL 6.4 are mosters. If you have a lot of other script heavy mods running you will be on the saver side with DD 4.0.

If you run into problems, reduce the number of anims installed. (you have to deinstall them, simply deactivating them in SLAL will not help much)

 

And as usual:

 

Runs best on a new game. Don't blame anyone if your saves get wrecked if you change Mods in the middle of a play-throu (especially when it comes to masters)

 

Notes on T-pose:

 

Run FNIS with the 1st 3 checkboxes enabled.

 

Note on Sexy Moves: 

 

Sexy moves sometimes uses the animation od DDi for the PC or the Followers, even if they don't wear any restrains. To stop this, simply change some settings in Sexy moves.  

 

 

 

 

Those are quite the instructions!  I'll give them a try and see what happens.  I feel like posting the picture of the dog with glasses sitting at a computer with the caption "I have absolutely no idea what I'm doing"

 

 

I have noticed when scanning for followers in the MCM menu, it doesn't seem to find mod followers.  I had Serena, Selene, and Sofia with me but the menu only found Serena.  Any ideas on how to force the mod followers to be picked up?

Link to comment
5 hours ago, barrett1980 said:
  Reveal hidden contents

 

  Reveal hidden contents

 

 

 

 

I have noticed when scanning for followers in the MCM menu, it doesn't seem to find mod followers.  I had Serena, Selene, and Sofia with me but the menu only found Serena.  Any ideas on how to force the mod followers to be picked up?

This should be asked in the general DCL thread... 

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